--- license: other license_name: worldrover-research pretty_name: WorldRover 6-scene paired panoramic + first-person task_categories: - depth-estimation - robotics tags: - video - panoramic - equirectangular - depth - camera-pose - embodied-ai - world-model - synthetic size_categories: - n>1T --- # WorldRover-6scenes **600 camera paths through six photoreal 3D environments, each rendered twice** — once as a 360° panorama, once as a first-person pinhole view — with per-frame metric depth, camera pose and action labels. 1200 clips, **18.9 h of video per view** (37.9 h total) at 30 fps, 2.05 M frames per view, ~7.6 TB. | Scene | Clips per view | Median clip | Range | Video per view | |---|---|---|---|---| | med_village | 100 | 2 min 17 s | 30 s – 6 min 40 s | 4.54 h | | venice | 100 | 1 min 42 s | 21 s – 8 min 32 s | 4.19 h | | apartment | 100 | 1 min 39 s | 29 s – 3 min 00 s | 2.91 h | | paris | 100 | 1 min 39 s | 37 s – 3 min 00 s | 2.86 h | | office | 100 | 1 min 15 s | 16 s – 3 min 01 s | 2.25 h | | art_nouveau | 100 | 1 min 01 s | 11 s – 4 min 07 s | 2.19 h | ## Layout ``` /pano// equirectangular 4096x2048 /fp// pinhole 1280x720, hfov 65.5 deg (28 mm on a 36 mm sensor) rgb.mp4 H.264, 30 fps depth/depth.mkv FFV1 gray16le, lossless, log-quantized radial depth depth/depth.meta.json near/far, frame count, decode formula camera_trajectory.csv per-frame world pose + intrinsics description.json scene, asset pack, licence, trajectory summary, render settings gamepad_format/ action labels (axis events + timeline) trajectory.png top-down path plot (fp only) ``` ## Paired, frame for frame `pano/` and `fp/` are the **same camera path**: the first-person clip is rendered from the panoramic clip's per-frame trajectory, so the two `camera_trajectory.csv` files agree row for row (only `hfov_deg`/`focal_length_mm` differ — 360°/0 mm for the equirect camera, 65.47°/28 mm for the pinhole). You get the same world state under two very different projections without an interpolated alignment. Clips are 11 s to 8.5 min of continuous motion — no cuts, no teleports. ## Conventions that are easy to get wrong * **Depth is log-quantized and radial.** `depth_m = exp(gray/65535 * (log 200 − log 0.1) + log 0.1)`, and the value is distance along the ray, not along the optical axis — convert before unprojecting. * **Frame counts.** `camera_trajectory.csv` has one row more than the video has frames (the last row is the closing keyframe). The authoritative count is `depth/depth.meta.json`. * **Poses are Unreal-style**: left-handed, centimetres, X-forward / Y-right / Z-up, camera looking down its own +X. * **Panoramic frames are equirectangular.** A rectangular crop is *not* a perspective view — reproject before comparing against the first-person clip. ## Render provenance `description.json` records the exact render path per clip, and it is **not identical across scenes**. Five scenes (med_village, venice, office, apartment, art_nouveau) were rendered in two rounds — `MPPC_RGBOnly` then `MPPC_DepthPlus` — and stitched with a Lanczos kernel, so `render.mppc` is an object with `rgb`/`depth` keys. **paris** was re-rendered later through a corrected single-pass path (`MPPC_VelocityDepthPlus` with the extra pass dropped, linear-HDR output, fixed exposure, linear stitch kernel), so its `render.mppc` is a plain string and its `render.cube` additionally carries `fixed_ev` and `tm_comp`. The reason for the paris re-render: a Lanczos resampling kernel has negative lobes, which on high-contrast sky/architecture boundaries interpolate linear HDR below zero; clamping to zero left a one-pixel pure-black rim along building silhouettes. Switching to a linear kernel took sky edges with undershoot from 15.5% to 3.4% — below the 6.1% baseline of the cube faces themselves. Per-frame auto-exposure was replaced with a fixed value at the same time, so brightness no longer drifts with what happens to be in view. ## Tools ```bash git clone https://github.com/AlayaLab/WorldRover pip install -r WorldRover/tools/requirements.txt # numpy, opencv-python; ffmpeg/ffprobe on PATH cd WorldRover/tools # the package is not pip-installable yet ``` ```python from worldrover import Clip clip = Clip("/data/WorldRover-6scenes/venice/fp/venice_000000") rgb = clip.rgb_frame(100) # uint8 (H, W, 3), sRGB depth_m = clip.depth_frame(100) # planar depth in metres pts = clip.points_world(100) # world points, centimetres poses = clip.poses # per-frame pose + intrinsics ``` `Clip` takes a filesystem path to a clip directory. The reader takes the depth pixel format from that clip's own `depth/depth.meta.json`, so it handles both encodings used across these repositories, and it converts radial depth and the off-by-one trajectory row for you. ## Related * [WorldRover-preview](https://huggingface.co/datasets/AlayaLab/WorldRover-preview) — the original release as a lite subset (no depth) * [Collection](https://huggingface.co/collections/AlayaLab/worldrover-6ab4ee625ea9252fbae26a66) — every part in one place * [WorldRover-styles](https://huggingface.co/datasets/AlayaLab/WorldRover-styles) — the same kind of trajectories re-rendered under six lighting/style treatments ## License Rendered video, depth, camera pose and action labels are released for research use. The underlying 3D environments are third-party commercial assets, are **not** redistributed here, and each clip's `description.json` records its asset pack and licence. Tools are MIT.