diff --git "a/DuQ4oPMF_8w.txt" "b/DuQ4oPMF_8w.txt" new file mode 100644--- /dev/null +++ "b/DuQ4oPMF_8w.txt" @@ -0,0 +1,12107 @@ +align:start position:0% + +The following content is provided under + + align:start position:0% +The following content is provided under + + + align:start position:0% +The following content is provided under +a creative common license. Your support + + align:start position:0% +a creative common license. Your support + + + align:start position:0% +a creative common license. Your support +will help MIT Open Courseware continue + + align:start position:0% +will help MIT Open Courseware continue + + + align:start position:0% +will help MIT Open Courseware continue +to offer high-quality educational + + align:start position:0% +to offer high-quality educational + + + align:start position:0% +to offer high-quality educational +resources for free. To make a donation + + align:start position:0% +resources for free. To make a donation + + + align:start position:0% +resources for free. To make a donation +or view additional materials from + + align:start position:0% +or view additional materials from + + + align:start position:0% +or view additional materials from +hundreds of MIT courses, visit MIT Open + + align:start position:0% +hundreds of MIT courses, visit MIT Open + + + align:start position:0% +hundreds of MIT courses, visit MIT Open +Courseware at ocw.mmit.edu. + + align:start position:0% + + + + align:start position:0% + +So uh a lot of folks uh for instance + + align:start position:0% +So uh a lot of folks uh for instance + + + align:start position:0% +So uh a lot of folks uh for instance +they'll run online poker or something + + align:start position:0% +they'll run online poker or something + + + align:start position:0% +they'll run online poker or something +and they will say that oh we we don't + + align:start position:0% +and they will say that oh we we don't + + + align:start position:0% +and they will say that oh we we don't +fall into the tax bracket for gambling + + align:start position:0% +fall into the tax bracket for gambling + + + align:start position:0% +fall into the tax bracket for gambling +because we're a skill based game + + align:start position:0% +because we're a skill based game + + + align:start position:0% +because we're a skill based game +and but literally agon is about you know + + align:start position:0% +and but literally agon is about you know + + + align:start position:0% +and but literally agon is about you know +competition and some ways you can + + align:start position:0% +competition and some ways you can + + + align:start position:0% +competition and some ways you can +consider sport but then the reason why + + align:start position:0% +consider sport but then the reason why + + + align:start position:0% +consider sport but then the reason why +um why I was asking entirely um is + + align:start position:0% +um why I was asking entirely um is + + + align:start position:0% +um why I was asking entirely um is +because the way how Ka writes it or at + + align:start position:0% +because the way how Ka writes it or at + + + align:start position:0% +because the way how Ka writes it or at +least the way how uh Roger how has been + + align:start position:0% +least the way how uh Roger how has been + + + align:start position:0% +least the way how uh Roger how has been +translated kind of makes it sound like + + align:start position:0% +translated kind of makes it sound like + + + align:start position:0% +translated kind of makes it sound like +he's actually drawing hard divisions + + align:start position:0% +he's actually drawing hard divisions + + + align:start position:0% +he's actually drawing hard divisions +between all these categories when really + + align:start position:0% +between all these categories when really + + + align:start position:0% +between all these categories when really +they're all like adjectives. Uh + + align:start position:0% +they're all like adjectives. Uh + + + align:start position:0% +they're all like adjectives. Uh +>> what was the original language? + + align:start position:0% +>> what was the original language? + + + align:start position:0% +>> what was the original language? +>> Uh French I believe the original uh + + align:start position:0% +>> Uh French I believe the original uh + + + align:start position:0% +>> Uh French I believe the original uh +version correct me if I'm wrong. + + align:start position:0% +version correct me if I'm wrong. + + + align:start position:0% +version correct me if I'm wrong. +>> The original + + align:start position:0% + + + + align:start position:0% + +>> if anyone can confirm that that would be + + align:start position:0% +>> if anyone can confirm that that would be + + + align:start position:0% +>> if anyone can confirm that that would be +awesome. Write write a forum post about + + align:start position:0% +awesome. Write write a forum post about + + + align:start position:0% +awesome. Write write a forum post about +it. + + align:start position:0% +it. + + + align:start position:0% +it. +Yeah, I I'll I'll try to confirm that. + + align:start position:0% +Yeah, I I'll I'll try to confirm that. + + + align:start position:0% +Yeah, I I'll I'll try to confirm that. +If it's actually French, I'll confirm it + + align:start position:0% +If it's actually French, I'll confirm it + + + align:start position:0% +If it's actually French, I'll confirm it +and then write an obnoxious post about + + align:start position:0% +and then write an obnoxious post about + + + align:start position:0% +and then write an obnoxious post about +translation errors. + + align:start position:0% +translation errors. + + + align:start position:0% +translation errors. +>> Um, yeah, I'm sure it could have been + + align:start position:0% +>> Um, yeah, I'm sure it could have been + + + align:start position:0% +>> Um, yeah, I'm sure it could have been +translated in far more interesting + + align:start position:0% +translated in far more interesting + + + align:start position:0% +translated in far more interesting +language because it's kind of double + + align:start position:0% +language because it's kind of double + + + align:start position:0% +language because it's kind of double +the branches going on if it actually is. + + align:start position:0% +the branches going on if it actually is. + + + align:start position:0% +the branches going on if it actually is. +>> And then we have more reading on + + align:start position:0% +>> And then we have more reading on + + + align:start position:0% +>> And then we have more reading on +Wednesday. Yay. + + align:start position:0% +Wednesday. Yay. + + + align:start position:0% +Wednesday. Yay. +>> But it's it's it's an important text. Um + + align:start position:0% +>> But it's it's it's an important text. Um + + + align:start position:0% +>> But it's it's it's an important text. Um +uh so that's uh but it but elinks will + + align:start position:0% +uh so that's uh but it but elinks will + + + align:start position:0% +uh so that's uh but it but elinks will +be um I use the word vertigo a lot + + align:start position:0% +be um I use the word vertigo a lot + + + align:start position:0% +be um I use the word vertigo a lot +because it sometimes gets get sort of + + align:start position:0% +because it sometimes gets get sort of + + + align:start position:0% +because it sometimes gets get sort of +like substituted but vertigo kind of I + + align:start position:0% +like substituted but vertigo kind of I + + + align:start position:0% +like substituted but vertigo kind of I +think people sort of have a very + + align:start position:0% +think people sort of have a very + + + align:start position:0% +think people sort of have a very +specific understanding of vertigo um you + + align:start position:0% +specific understanding of vertigo um you + + + align:start position:0% +specific understanding of vertigo um you +know as getting dizzy because of heights + + align:start position:0% +know as getting dizzy because of heights + + + align:start position:0% +know as getting dizzy because of heights +and obviously not all games are about + + align:start position:0% +and obviously not all games are about + + + align:start position:0% +and obviously not all games are about +heights um but you know people sure they + + align:start position:0% +heights um but you know people sure they + + + align:start position:0% +heights um but you know people sure they +they use it to describe the sensation of + + align:start position:0% +they use it to describe the sensation of + + + align:start position:0% +they use it to describe the sensation of +taking a roller coaster which literally + + align:start position:0% +taking a roller coaster which literally + + + align:start position:0% +taking a roller coaster which literally +is about heights but it's also about + + align:start position:0% +is about heights but it's also about + + + align:start position:0% +is about heights but it's also about +speed and you know you can use the same + + align:start position:0% +speed and you know you can use the same + + + align:start position:0% +speed and you know you can use the same +thing of uh everyone played a game + + align:start position:0% +thing of uh everyone played a game + + + align:start position:0% +thing of uh everyone played a game +called Descent uh on the PC back in the + + align:start position:0% +called Descent uh on the PC back in the + + + align:start position:0% +called Descent uh on the PC back in the +day. Um so imagine a first person + + align:start position:0% +day. Um so imagine a first person + + + align:start position:0% +day. Um so imagine a first person +shooter uh you're in you know you the + + align:start position:0% +shooter uh you're in you know you the + + + align:start position:0% +shooter uh you're in you know you the +the game is filling up your entire + + align:start position:0% +the game is filling up your entire + + + align:start position:0% +the game is filling up your entire +screen but there is no up um that uh + + align:start position:0% +screen but there is no up um that uh + + + align:start position:0% +screen but there is no up um that uh +gravity that that there's no gravity + + align:start position:0% +gravity that that there's no gravity + + + align:start position:0% +gravity that that there's no gravity +whenever you want you can turn yourself + + align:start position:0% +whenever you want you can turn yourself + + + align:start position:0% +whenever you want you can turn yourself +this way and you'll just stay that way + + align:start position:0% +this way and you'll just stay that way + + + align:start position:0% +this way and you'll just stay that way +until you want to turn it. Um otherwise + + align:start position:0% +until you want to turn it. Um otherwise + + + align:start position:0% +until you want to turn it. Um otherwise +the controls work just pretty much the + + align:start position:0% +the controls work just pretty much the + + + align:start position:0% +the controls work just pretty much the +same way as first person shooter. Um + + align:start position:0% +same way as first person shooter. Um + + + align:start position:0% +same way as first person shooter. Um +that that that was that was descent. And + + align:start position:0% +that that that was that was descent. And + + + align:start position:0% +that that that was that was descent. And +uh the whole the whole pleasure of that + + align:start position:0% +uh the whole the whole pleasure of that + + + align:start position:0% +uh the whole the whole pleasure of that +game was that you'd be doing this all + + align:start position:0% +game was that you'd be doing this all + + + align:start position:0% +game was that you'd be doing this all +the freaking time. I'm going down a + + align:start position:0% +the freaking time. I'm going down a + + + align:start position:0% +the freaking time. I'm going down a +straight corridor. I and I never walk + + align:start position:0% +straight corridor. I and I never walk + + + align:start position:0% +straight corridor. I and I never walk +and I never just go down a straight + + align:start position:0% +and I never just go down a straight + + + align:start position:0% +and I never just go down a straight +corridor. I go down a straight corridor. + + align:start position:0% +corridor. I go down a straight corridor. + + + align:start position:0% +corridor. I go down a straight corridor. +I turn into + + align:start position:0% +I turn into + + + align:start position:0% +I turn into +>> Inception. + + align:start position:0% +>> Inception. + + + align:start position:0% +>> Inception. +Yeah. + + align:start position:0% +Yeah. + + + align:start position:0% +Yeah. +That's what I was saying. Imagine + + align:start position:0% +That's what I was saying. Imagine + + + align:start position:0% +That's what I was saying. Imagine +playing if you ever get a chance to play + + align:start position:0% +playing if you ever get a chance to play + + + align:start position:0% +playing if you ever get a chance to play +the game Prey, which is probably like + + align:start position:0% +the game Prey, which is probably like + + + align:start position:0% +the game Prey, which is probably like +five bucks on like pre-owned nowadays. + + align:start position:0% +five bucks on like pre-owned nowadays. + + + align:start position:0% +five bucks on like pre-owned nowadays. +You have that same sort of thing. And + + align:start position:0% +You have that same sort of thing. And + + + align:start position:0% +You have that same sort of thing. And +Portal has a lot of that kind of like + + align:start position:0% +Portal has a lot of that kind of like + + + align:start position:0% +Portal has a lot of that kind of like +loss of control, you know, physical + + align:start position:0% +loss of control, you know, physical + + + align:start position:0% +loss of control, you know, physical +sensation that they're trying to get at, + + align:start position:0% +sensation that they're trying to get at, + + + align:start position:0% +sensation that they're trying to get at, +but obviously real physical experiences, + + align:start position:0% +but obviously real physical experiences, + + + align:start position:0% +but obviously real physical experiences, +you know, uh, you know, have have an + + align:start position:0% +you know, uh, you know, have have an + + + align:start position:0% +you know, uh, you know, have have an +edge, right? You know, they're talking + + align:start position:0% +edge, right? You know, they're talking + + + align:start position:0% +edge, right? You know, they're talking +about uh, three-legged races or um, that + + align:start position:0% +about uh, three-legged races or um, that + + + align:start position:0% +about uh, three-legged races or um, that +coral game where you spin around on the + + align:start position:0% +coral game where you spin around on the + + + align:start position:0% +coral game where you spin around on the +back with your head. + + align:start position:0% + + + + align:start position:0% + +Um, I hate that game. + + align:start position:0% +Um, I hate that game. + + + align:start position:0% +Um, I hate that game. +Um, and you think can be used to + + align:start position:0% +Um, and you think can be used to + + + align:start position:0% +Um, and you think can be used to +describe any one of those things. Um, + + align:start position:0% +describe any one of those things. Um, + + + align:start position:0% +describe any one of those things. Um, +I like to use it as describing the sort + + align:start position:0% +I like to use it as describing the sort + + + align:start position:0% +I like to use it as describing the sort +of fun of loss of control, but that's + + align:start position:0% +of fun of loss of control, but that's + + + align:start position:0% +of fun of loss of control, but that's +not necessarily even the case. It's just + + align:start position:0% +not necessarily even the case. It's just + + + align:start position:0% +not necessarily even the case. It's just +the sheer physicality of of of the of + + align:start position:0% +the sheer physicality of of of the of + + + align:start position:0% +the sheer physicality of of of the of +the game as part of the experience in a + + align:start position:0% +the game as part of the experience in a + + + align:start position:0% +the game as part of the experience in a +way that + + align:start position:0% +way that + + + align:start position:0% +way that +digital chess doesn't really have any of + + align:start position:0% +digital chess doesn't really have any of + + + align:start position:0% +digital chess doesn't really have any of +that, you know? I mean, even real chess + + align:start position:0% +that, you know? I mean, even real chess + + + align:start position:0% +that, you know? I mean, even real chess +at least has I'm moving my face. So um + + align:start position:0% +at least has I'm moving my face. So um + + + align:start position:0% +at least has I'm moving my face. So um +actually I'm just going to write out + + align:start position:0% +actually I'm just going to write out + + + align:start position:0% +actually I'm just going to write out +those words for those folks who didn't + + align:start position:0% +those words for those folks who didn't + + + align:start position:0% +those words for those folks who didn't +get the chance to to read through that + + align:start position:0% +get the chance to to read through that + + + align:start position:0% +get the chance to to read through that +that that page. So it's agon kind of + + align:start position:0% +that that page. So it's agon kind of + + + align:start position:0% +that that page. So it's agon kind of +like gave the competition scale. + + align:start position:0% + + + + align:start position:0% + +Uh I talked about elix which is kind of + + align:start position:0% +Uh I talked about elix which is kind of + + + align:start position:0% +Uh I talked about elix which is kind of +jumping down to the last one of the user + + align:start position:0% +jumping down to the last one of the user + + + align:start position:0% +jumping down to the last one of the user +just am I spelling this right? + + align:start position:0% +just am I spelling this right? + + + align:start position:0% +just am I spelling this right? +>> Yeah. You know which is kind of like + + align:start position:0% +>> Yeah. You know which is kind of like + + + align:start position:0% +>> Yeah. You know which is kind of like +physicality + + align:start position:0% +physicality + + + align:start position:0% +physicality +kind of sucks. + + align:start position:0% +kind of sucks. + + + align:start position:0% +kind of sucks. +Actually, + + align:start position:0% +Actually, + + + align:start position:0% +Actually, +Jason, can you turn the light into + + align:start position:0% + + + + align:start position:0% + +control? + + align:start position:0% + + + + align:start position:0% + +Um, + + align:start position:0% +Um, + + + align:start position:0% +Um, +other ones were + + align:start position:0% + + + + align:start position:0% + +what was that again? + + align:start position:0% +what was that again? + + + align:start position:0% +what was that again? +>> Chance, luck, + + align:start position:0% +>> Chance, luck, + + + align:start position:0% +>> Chance, luck, +lot skill. + + align:start position:0% + + + + align:start position:0% + +You guys know the phrase um aliest mean + + align:start position:0% +You guys know the phrase um aliest mean + + + align:start position:0% +You guys know the phrase um aliest mean +you know + + align:start position:0% +you know + + + align:start position:0% +you know +>> the have been cast. + + align:start position:0% +>> the have been cast. + + + align:start position:0% +>> the have been cast. +>> Yes. Yes. The D has been cast right + + align:start position:0% +>> Yes. Yes. The D has been cast right + + + align:start position:0% +>> Yes. Yes. The D has been cast right +before Caesar crosses and then you know + + align:start position:0% +before Caesar crosses and then you know + + + align:start position:0% +before Caesar crosses and then you know +says and now they're going to attack + + align:start position:0% +says and now they're going to attack + + + align:start position:0% +says and now they're going to attack +some + + align:start position:0% +some + + + align:start position:0% +some +>> but uh but you know the you know Alia + + align:start position:0% +>> but uh but you know the you know Alia + + + align:start position:0% +>> but uh but you know the you know Alia +meets basically + + align:start position:0% +meets basically + + + align:start position:0% +meets basically +>> um match on the room. + + align:start position:0% +>> um match on the room. + + + align:start position:0% +>> um match on the room. +>> Say what? + + align:start position:0% +>> Say what? + + + align:start position:0% +>> Say what? +>> He matched on the room. much room. + + align:start position:0% +>> He matched on the room. much room. + + + align:start position:0% +>> He matched on the room. much room. +>> Yeah. Yeah. So, so the the um uh + + align:start position:0% +>> Yeah. Yeah. So, so the the um uh + + + align:start position:0% +>> Yeah. Yeah. So, so the the um uh +although I've heard two translations of + + align:start position:0% +although I've heard two translations of + + + align:start position:0% +although I've heard two translations of +the dye has been cast as a phrase + + align:start position:0% +the dye has been cast as a phrase + + + align:start position:0% +the dye has been cast as a phrase +actually because on one hand you know + + align:start position:0% +actually because on one hand you know + + + align:start position:0% +actually because on one hand you know +you can think of it as the die has been + + align:start position:0% +you can think of it as the die has been + + + align:start position:0% +you can think of it as the die has been +cast so you know we'll see where fortune + + align:start position:0% +cast so you know we'll see where fortune + + + align:start position:0% +cast so you know we'll see where fortune +takes us and you know it's not that we + + align:start position:0% +takes us and you know it's not that we + + + align:start position:0% +takes us and you know it's not that we +can be wrong. Um, but I've also heard it + + align:start position:0% +can be wrong. Um, but I've also heard it + + + align:start position:0% +can be wrong. Um, but I've also heard it +described as um the dye as in the um the + + align:start position:0% +described as um the dye as in the um the + + + align:start position:0% +described as um the dye as in the um the +thing that you put molten metal into has + + align:start position:0% +thing that you put molten metal into has + + + align:start position:0% +thing that you put molten metal into has +been cast. So that so whatever uh we + + align:start position:0% +been cast. So that so whatever uh we + + + align:start position:0% +been cast. So that so whatever uh we +were making is now set and uh and and it + + align:start position:0% +were making is now set and uh and and it + + + align:start position:0% +were making is now set and uh and and it +kind of has that same idea but it's + + align:start position:0% +kind of has that same idea but it's + + + align:start position:0% +kind of has that same idea but it's +weird because one one one way that you + + align:start position:0% +weird because one one one way that you + + + align:start position:0% +weird because one one one way that you +can think of this is this is now out of + + align:start position:0% +can think of this is this is now out of + + + align:start position:0% +can think of this is this is now out of +a out of control and the other way that + + align:start position:0% +a out of control and the other way that + + + align:start position:0% +a out of control and the other way that +you can think of this is and now this is + + align:start position:0% +you can think of this is and now this is + + + align:start position:0% +you can think of this is and now this is +set in stone which is the two fairly + + align:start position:0% +set in stone which is the two fairly + + + align:start position:0% +set in stone which is the two fairly +different connotations by both saying we + + align:start position:0% +different connotations by both saying we + + + align:start position:0% +different connotations by both saying we +don't really have any control of the + + align:start position:0% +don't really have any control of the + + + align:start position:0% +don't really have any control of the +situation. + + align:start position:0% +situation. + + + align:start position:0% +situation. +>> Ya means broom + + align:start position:0% +>> Ya means broom + + + align:start position:0% +>> Ya means broom +>> throat right? Yeah. Yeah. But the but + + align:start position:0% +>> throat right? Yeah. Yeah. But the but + + + align:start position:0% +>> throat right? Yeah. Yeah. But the but +the English phrase + + align:start position:0% +the English phrase + + + align:start position:0% +the English phrase +>> are there words + + align:start position:0% +>> are there words + + + align:start position:0% +>> are there words +>> in English that have as a root to mean + + align:start position:0% +>> in English that have as a root to mean + + + align:start position:0% +>> in English that have as a root to mean +randomly + + align:start position:0% +randomly + + + align:start position:0% +randomly +>> in French like the word for random is + + align:start position:0% +>> in French like the word for random is + + + align:start position:0% +>> in French like the word for random is +coming straight from + + align:start position:0% +coming straight from + + + align:start position:0% +coming straight from +>> Sure. Yeah. Uh + + align:start position:0% +>> Sure. Yeah. Uh + + + align:start position:0% +>> Sure. Yeah. Uh +>> which is undoubtedly why you chose that + + align:start position:0% +>> which is undoubtedly why you chose that + + + align:start position:0% +>> which is undoubtedly why you chose that +word. I just checked he is French. + + align:start position:0% +word. I just checked he is French. + + + align:start position:0% +word. I just checked he is French. +>> Oh yeah. I mean uh obviously that's why + + align:start position:0% +>> Oh yeah. I mean uh obviously that's why + + + align:start position:0% +>> Oh yeah. I mean uh obviously that's why +Yeah. + + align:start position:0% +Yeah. + + + align:start position:0% +Yeah. +>> Uh kind of want to use it. + + align:start position:0% +>> Uh kind of want to use it. + + + align:start position:0% +>> Uh kind of want to use it. +>> Yeah. I can't think of any um English + + align:start position:0% +>> Yeah. I can't think of any um English + + + align:start position:0% +>> Yeah. I can't think of any um English +words that use that as a root. Although + + align:start position:0% +words that use that as a root. Although + + + align:start position:0% +words that use that as a root. Although +there might be some uh uh I know there's + + align:start position:0% +there might be some uh uh I know there's + + + align:start position:0% +there might be some uh uh I know there's +a game company + + align:start position:0% + + + + align:start position:0% + +and actually they actually make strategy + + align:start position:0% +and actually they actually make strategy + + + align:start position:0% +and actually they actually make strategy +games which is kind of weird. + + align:start position:0% + + + + align:start position:0% + +Um, and there's and there's one more + + align:start position:0% +Um, and there's and there's one more + + + align:start position:0% +Um, and there's and there's one more +which is + + align:start position:0% +which is + + + align:start position:0% +which is +>> memory. + + align:start position:0% + + + + align:start position:0% + +Which is kind of odd because that in + + align:start position:0% +Which is kind of odd because that in + + + align:start position:0% +Which is kind of odd because that in +English uh but not in French. Um, + + align:start position:0% +English uh but not in French. Um, + + + align:start position:0% +English uh but not in French. Um, +mimicry is mimicry. Uh, it's, you know, + + align:start position:0% +mimicry is mimicry. Uh, it's, you know, + + + align:start position:0% +mimicry is mimicry. Uh, it's, you know, +it's actually in English. So, you know, + + align:start position:0% +it's actually in English. So, you know, + + + align:start position:0% +it's actually in English. So, you know, +role playing, dress up, let's pretend, + + align:start position:0% +role playing, dress up, let's pretend, + + + align:start position:0% +role playing, dress up, let's pretend, +um, simulation sometimes, uh, you know, + + align:start position:0% +um, simulation sometimes, uh, you know, + + + align:start position:0% +um, simulation sometimes, uh, you know, +might actually fall into that. So you + + align:start position:0% +might actually fall into that. So you + + + align:start position:0% +might actually fall into that. So you +you you you can imagine you know a + + align:start position:0% +you you you can imagine you know a + + + align:start position:0% +you you you can imagine you know a +tactical simulation for instance you + + align:start position:0% +tactical simulation for instance you + + + align:start position:0% +tactical simulation for instance you +know being very much about competition + + align:start position:0% +know being very much about competition + + + align:start position:0% +know being very much about competition +and skill uh but then but then if it's a + + align:start position:0% +and skill uh but then but then if it's a + + + align:start position:0% +and skill uh but then but then if it's a +tactical simulation about + + align:start position:0% +tactical simulation about + + + align:start position:0% +tactical simulation about +you know Russian + + align:start position:0% +you know Russian + + + align:start position:0% +you know Russian +penet or something that then you know + + align:start position:0% +penet or something that then you know + + + align:start position:0% +penet or something that then you know +and then upon the actual famous war and + + align:start position:0% +and then upon the actual famous war and + + + align:start position:0% +and then upon the actual famous war and +then you're starting to get into into + + align:start position:0% +then you're starting to get into into + + + align:start position:0% +then you're starting to get into into +baby territory sort of like do you it's + + align:start position:0% +baby territory sort of like do you it's + + + align:start position:0% +baby territory sort of like do you it's +part of the pleasure of believing that + + align:start position:0% +part of the pleasure of believing that + + + align:start position:0% +part of the pleasure of believing that +you are something else I suppose. to I + + align:start position:0% +you are something else I suppose. to I + + + align:start position:0% +you are something else I suppose. to I +am this guy playing go, you know, as + + align:start position:0% +am this guy playing go, you know, as + + + align:start position:0% +am this guy playing go, you know, as +opposed to I am this + + align:start position:0% +opposed to I am this + + + align:start position:0% +opposed to I am this +17th century scholar playing go and + + align:start position:0% +17th century scholar playing go and + + + align:start position:0% +17th century scholar playing go and +you're making a game about that instead. + + align:start position:0% +you're making a game about that instead. + + + align:start position:0% +you're making a game about that instead. +Um + + align:start position:0% +Um + + + align:start position:0% +Um +so so these are the adjectives that he + + align:start position:0% +so so these are the adjectives that he + + + align:start position:0% +so so these are the adjectives that he +talks about um to describe games. But in + + align:start position:0% +talks about um to describe games. But in + + + align:start position:0% +talks about um to describe games. But in +the bit where we actually asked you to + + align:start position:0% +the bit where we actually asked you to + + + align:start position:0% +the bit where we actually asked you to +read it's more about why you know the + + align:start position:0% +read it's more about why you know the + + + align:start position:0% +read it's more about why you know the +these words give you a clue to think + + align:start position:0% +these words give you a clue to think + + + align:start position:0% +these words give you a clue to think +about why are people playing games. Now + + align:start position:0% +about why are people playing games. Now + + + align:start position:0% +about why are people playing games. Now +um these are types of fun much in a way + + align:start position:0% +um these are types of fun much in a way + + + align:start position:0% +um these are types of fun much in a way +that uh that that gets touched on by uh + + align:start position:0% +that uh that that gets touched on by uh + + + align:start position:0% +that uh that that gets touched on by uh +the NBA paper that that that definitely + + align:start position:0% +the NBA paper that that that definitely + + + align:start position:0% +the NBA paper that that that definitely +highly last week. You know, what are + + align:start position:0% +highly last week. You know, what are + + + align:start position:0% +highly last week. You know, what are +these aesthetics that people are going + + align:start position:0% +these aesthetics that people are going + + + align:start position:0% +these aesthetics that people are going +for? You know, are they going for the + + align:start position:0% +for? You know, are they going for the + + + align:start position:0% +for? You know, are they going for the +thrill of competition or the thrill of + + align:start position:0% +thrill of competition or the thrill of + + + align:start position:0% +thrill of competition or the thrill of +luck? Are they going for, you know, + + align:start position:0% +luck? Are they going for, you know, + + + align:start position:0% +luck? Are they going for, you know, +physical motion and how that feels or + + align:start position:0% +physical motion and how that feels or + + + align:start position:0% +physical motion and how that feels or +are they going for the feeling of being + + align:start position:0% +are they going for the feeling of being + + + align:start position:0% +are they going for the feeling of being +someone else? And and it's not, again, + + align:start position:0% +someone else? And and it's not, again, + + + align:start position:0% +someone else? And and it's not, again, +these these are not mutually exclusive + + align:start position:0% +these these are not mutually exclusive + + + align:start position:0% +these these are not mutually exclusive +terms. These are things that you you + + align:start position:0% +terms. These are things that you you + + + align:start position:0% +terms. These are things that you you +could have one game that has all of + + align:start position:0% +could have one game that has all of + + + align:start position:0% +could have one game that has all of +this. You could have one game that that + + align:start position:0% +this. You could have one game that that + + + align:start position:0% +this. You could have one game that that +has two in some strong composition and + + align:start position:0% +has two in some strong composition and + + + align:start position:0% +has two in some strong composition and +the rest and and the rest all minimized. + + align:start position:0% +the rest and and the rest all minimized. + + + align:start position:0% +the rest and and the rest all minimized. +That's fine. But understanding that this + + align:start position:0% +That's fine. But understanding that this + + + align:start position:0% +That's fine. But understanding that this +is what people are enjoying the game for + + align:start position:0% +is what people are enjoying the game for + + + align:start position:0% +is what people are enjoying the game for +and more importantly this is what people + + align:start position:0% +and more importantly this is what people + + + align:start position:0% +and more importantly this is what people +are enjoying playing with each other + + align:start position:0% +are enjoying playing with each other + + + align:start position:0% +are enjoying playing with each other +for. Um, one one nice thing about this + + align:start position:0% +for. Um, one one nice thing about this + + + align:start position:0% +for. Um, one one nice thing about this +is that for the for Argon and for + + align:start position:0% +is that for the for Argon and for + + + align:start position:0% +is that for the for Argon and for +Mimicry, it's really really difficult to + + align:start position:0% +Mimicry, it's really really difficult to + + + align:start position:0% +Mimicry, it's really really difficult to +think about those two in particular + + align:start position:0% +think about those two in particular + + + align:start position:0% +think about those two in particular +without thinking about the players. You + + align:start position:0% +without thinking about the players. You + + + align:start position:0% +without thinking about the players. You +know, the competition kind of sucks if + + align:start position:0% +know, the competition kind of sucks if + + + align:start position:0% +know, the competition kind of sucks if +there's no one else you're competing + + align:start position:0% +there's no one else you're competing + + + align:start position:0% +there's no one else you're competing +against. Uh, sure you can play against a + + align:start position:0% +against. Uh, sure you can play against a + + + align:start position:0% +against. Uh, sure you can play against a +computer nowadays. Um, but you know, + + align:start position:0% +computer nowadays. Um, but you know, + + + align:start position:0% +computer nowadays. Um, but you know, +traditionally you couldn't. um at at + + align:start position:0% +traditionally you couldn't. um at at + + + align:start position:0% +traditionally you couldn't. um at at +least you're playing against the + + align:start position:0% +least you're playing against the + + + align:start position:0% +least you're playing against the +designer, especially when kid puzzles, + + align:start position:0% +designer, especially when kid puzzles, + + + align:start position:0% +designer, especially when kid puzzles, +you know, it's it's really really + + align:start position:0% +you know, it's it's really really + + + align:start position:0% +you know, it's it's really really +annoying to pretend to be somebody else + + align:start position:0% +annoying to pretend to be somebody else + + + align:start position:0% +annoying to pretend to be somebody else +when there's no audience, you know, even + + align:start position:0% +when there's no audience, you know, even + + + align:start position:0% +when there's no audience, you know, even +if that other person is someone + + align:start position:0% +if that other person is someone + + + align:start position:0% +if that other person is someone +pretending along with you to play + + align:start position:0% +pretending along with you to play + + + align:start position:0% +pretending along with you to play +against you. Now, luck, you can + + align:start position:0% +against you. Now, luck, you can + + + align:start position:0% +against you. Now, luck, you can +completely play a game, you know, + + align:start position:0% +completely play a game, you know, + + + align:start position:0% +completely play a game, you know, +flipping a coin or something like that. + + align:start position:0% +flipping a coin or something like that. + + + align:start position:0% +flipping a coin or something like that. +uh but even when it comes to luck and it + + align:start position:0% +uh but even when it comes to luck and it + + + align:start position:0% +uh but even when it comes to luck and it +comes to you know experiences of + + align:start position:0% +comes to you know experiences of + + + align:start position:0% +comes to you know experiences of +physical mo emotions these things tend + + align:start position:0% +physical mo emotions these things tend + + + align:start position:0% +physical mo emotions these things tend +to be measurable when when there's + + align:start position:0% +to be measurable when when there's + + + align:start position:0% +to be measurable when when there's +people around that's why these part four + + align:start position:0% +people around that's why these part four + + + align:start position:0% +people around that's why these part four +particular divisions that that color + + align:start position:0% +particular divisions that that color + + + align:start position:0% +particular divisions that that color +picked out are really really good for + + align:start position:0% +picked out are really really good for + + + align:start position:0% +picked out are really really good for +thinking about social um that game where + + align:start position:0% +thinking about social um that game where + + + align:start position:0% +thinking about social um that game where +is is there a name for this game where + + align:start position:0% +is is there a name for this game where + + + align:start position:0% +is is there a name for this game where +you put the bat on the ground and you go + + align:start position:0% +you put the bat on the ground and you go + + + align:start position:0% +you put the bat on the ground and you go +around + + align:start position:0% + + + + align:start position:0% + +>> that irritating + + align:start position:0% + + + + align:start position:0% + +Wait, wait. And like someone gets picked + + align:start position:0% +Wait, wait. And like someone gets picked + + + align:start position:0% +Wait, wait. And like someone gets picked +and then + + align:start position:0% +and then + + + align:start position:0% +and then +>> so so it's like a relay race where you + + align:start position:0% +>> so so it's like a relay race where you + + + align:start position:0% +>> so so it's like a relay race where you +like you take a baseball bat, you put + + align:start position:0% +like you take a baseball bat, you put + + + align:start position:0% +like you take a baseball bat, you put +your head on it, you go around it three + + align:start position:0% +your head on it, you go around it three + + + align:start position:0% +your head on it, you go around it three +times and then you you run back to your + + align:start position:0% +times and then you you run back to your + + + align:start position:0% +times and then you you run back to your +team, + + align:start position:0% +team, + + + align:start position:0% +team, +>> carry the bat, and try to hand the bat + + align:start position:0% +>> carry the bat, and try to hand the bat + + + align:start position:0% +>> carry the bat, and try to hand the bat +off to somebody else. + + align:start position:0% +off to somebody else. + + + align:start position:0% +off to somebody else. +>> Usually ending up + + align:start position:0% +>> Usually ending up + + + align:start position:0% +>> Usually ending up +>> because you're not heard bats. Dizzy + + align:start position:0% +>> because you're not heard bats. Dizzy + + + align:start position:0% +>> because you're not heard bats. Dizzy +bats. Dizzy bats. + + align:start position:0% +bats. Dizzy bats. + + + align:start position:0% +bats. Dizzy bats. +>> Dizzy bats. Yeah. So, so that game, you + + align:start position:0% +>> Dizzy bats. Yeah. So, so that game, you + + + align:start position:0% +>> Dizzy bats. Yeah. So, so that game, you +know, it's a lot more fun when there's + + align:start position:0% +know, it's a lot more fun when there's + + + align:start position:0% +know, it's a lot more fun when there's +somebody yells around. + + align:start position:0% + + + + align:start position:0% + +>> I do that by myself. + + align:start position:0% +>> I do that by myself. + + + align:start position:0% +>> I do that by myself. +>> Handing it off to yourself + + align:start position:0% + + + + align:start position:0% + +around + + align:start position:0% +around + + + align:start position:0% +around +>> and even with games of chance. I mean I + + align:start position:0% +>> and even with games of chance. I mean I + + + align:start position:0% +>> and even with games of chance. I mean I +mean sure you could you could play games + + align:start position:0% +mean sure you could you could play games + + + align:start position:0% +mean sure you could you could play games +of chance by by yourself but the most + + align:start position:0% +of chance by by yourself but the most + + + align:start position:0% +of chance by by yourself but the most +part also my my my enjoyment playing + + align:start position:0% +part also my my my enjoyment playing + + + align:start position:0% +part also my my my enjoyment playing +games of chance are usually with a group + + align:start position:0% +games of chance are usually with a group + + + align:start position:0% +games of chance are usually with a group +of four people and actually uh either + + align:start position:0% +of four people and actually uh either + + + align:start position:0% +of four people and actually uh either +playing poker or playing something like + + align:start position:0% +playing poker or playing something like + + + align:start position:0% +playing poker or playing something like +macho you know so so these are all very + + align:start position:0% +macho you know so so these are all very + + + align:start position:0% +macho you know so so these are all very +social experiences and to think about + + align:start position:0% +social experiences and to think about + + + align:start position:0% +social experiences and to think about +when someone's going to come down sit in + + align:start position:0% +when someone's going to come down sit in + + + align:start position:0% +when someone's going to come down sit in +front of your game you know and and what + + align:start position:0% +front of your game you know and and what + + + align:start position:0% +front of your game you know and and what +what sort of frame of mind they're going + + align:start position:0% +what sort of frame of mind they're going + + + align:start position:0% +what sort of frame of mind they're going +to be in uh to to to play your your + + align:start position:0% +to be in uh to to to play your your + + + align:start position:0% +to be in uh to to to play your your +game. What what sort of frame of mind + + align:start position:0% +game. What what sort of frame of mind + + + align:start position:0% +game. What what sort of frame of mind +you want to put them in uh in order to + + align:start position:0% +you want to put them in uh in order to + + + align:start position:0% +you want to put them in uh in order to +enjoy your game, think about why they + + align:start position:0% +enjoy your game, think about why they + + + align:start position:0% +enjoy your game, think about why they +might want to hang out with other people + + align:start position:0% +might want to hang out with other people + + + align:start position:0% +might want to hang out with other people +because most of because actually for + + align:start position:0% +because most of because actually for + + + align:start position:0% +because most of because actually for +assignment one, your game has to be. So, + + align:start position:0% +assignment one, your game has to be. So, + + + align:start position:0% +assignment one, your game has to be. So, +you know, there's this other person that + + align:start position:0% +you know, there's this other person that + + + align:start position:0% +you know, there's this other person that +you're playing with that you may or may + + align:start position:0% +you're playing with that you may or may + + + align:start position:0% +you're playing with that you may or may +not know, but try to try to think about + + align:start position:0% +not know, but try to try to think about + + + align:start position:0% +not know, but try to try to think about +how you're going to construct enough + + align:start position:0% +how you're going to construct enough + + + align:start position:0% +how you're going to construct enough +clues to sort of get them to enjoy it. + + align:start position:0% +clues to sort of get them to enjoy it. + + + align:start position:0% +clues to sort of get them to enjoy it. +So, the game is about pretending to be + + align:start position:0% +So, the game is about pretending to be + + + align:start position:0% +So, the game is about pretending to be +someone else. You know, I'm going to + + align:start position:0% +someone else. You know, I'm going to + + + align:start position:0% +someone else. You know, I'm going to +play I I'm going to make a game where I + + align:start position:0% +play I I'm going to make a game where I + + + align:start position:0% +play I I'm going to make a game where I +am playing a negotiator in a hostage + + align:start position:0% +am playing a negotiator in a hostage + + + align:start position:0% +am playing a negotiator in a hostage +situation for a card game. Awesome. And + + align:start position:0% +situation for a card game. Awesome. And + + + align:start position:0% +situation for a card game. Awesome. And +you know, I'm going to be negotiator and + + align:start position:0% +you know, I'm going to be negotiator and + + + align:start position:0% +you know, I'm going to be negotiator and +they're going to be the uh the guy + + align:start position:0% +they're going to be the uh the guy + + + align:start position:0% +they're going to be the uh the guy +taking hostages. Um that and then you + + align:start position:0% +taking hostages. Um that and then you + + + align:start position:0% +taking hostages. Um that and then you +want to play that up and on um Friday we + + align:start position:0% +want to play that up and on um Friday we + + + align:start position:0% +want to play that up and on um Friday we +had the game crunch where people were + + align:start position:0% +had the game crunch where people were + + + align:start position:0% +had the game crunch where people were +playing + + align:start position:0% +playing + + + align:start position:0% +playing +CEOs, I think. Uh yeah. And the whole + + align:start position:0% +CEOs, I think. Uh yeah. And the whole + + + align:start position:0% +CEOs, I think. Uh yeah. And the whole +bit basic idea that you were already a + + align:start position:0% +bit basic idea that you were already a + + + align:start position:0% +bit basic idea that you were already a +corrupt that was awesome + + align:start position:0% +corrupt that was awesome + + + align:start position:0% +corrupt that was awesome +>> corrupt and you think about you know how + + align:start position:0% +>> corrupt and you think about you know how + + + align:start position:0% +>> corrupt and you think about you know how +does the game even from the rules even + + align:start position:0% +does the game even from the rules even + + + align:start position:0% +does the game even from the rules even +from the design of the box you know get + + align:start position:0% +from the design of the box you know get + + + align:start position:0% +from the design of the box you know get +you into the mood of thinking okay I'm + + align:start position:0% +you into the mood of thinking okay I'm + + + align:start position:0% +you into the mood of thinking okay I'm +going to get into I I'm going to whoever + + align:start position:0% +going to get into I I'm going to whoever + + + align:start position:0% +going to get into I I'm going to whoever +I am in real life I'm going to take on + + align:start position:0% +I am in real life I'm going to take on + + + align:start position:0% +I am in real life I'm going to take on +this persona and I'm going to enjoy + + align:start position:0% +this persona and I'm going to enjoy + + + align:start position:0% +this persona and I'm going to enjoy +taking for a while. Yeah, they did a + + align:start position:0% +taking for a while. Yeah, they did a + + + align:start position:0% +taking for a while. Yeah, they did a +really good job of that because they had + + align:start position:0% +really good job of that because they had + + + align:start position:0% +really good job of that because they had +this game kind of built in where you can + + align:start position:0% +this game kind of built in where you can + + + align:start position:0% +this game kind of built in where you can +actually hide cards on yourself. + + align:start position:0% +actually hide cards on yourself. + + + align:start position:0% +actually hide cards on yourself. +>> Did you guys catch anyone doing that in + + align:start position:0% +>> Did you guys catch anyone doing that in + + + align:start position:0% +>> Did you guys catch anyone doing that in +the act? + + align:start position:0% +the act? + + + align:start position:0% +the act? +>> I got caught. + + align:start position:0% +>> I got caught. + + + align:start position:0% +>> I got caught. +>> Yeah, + + align:start position:0% +>> Yeah, + + + align:start position:0% +>> Yeah, +>> I got hit. + + align:start position:0% +>> I got hit. + + + align:start position:0% +>> I got hit. +I feel like argument that's part of the + + align:start position:0% +I feel like argument that's part of the + + + align:start position:0% +I feel like argument that's part of the +rules. + + align:start position:0% +rules. + + + align:start position:0% +rules. +>> Yeah, + + align:start position:0% +>> Yeah, + + + align:start position:0% +>> Yeah, +>> cuz he he'd already got it. He had + + align:start position:0% +>> cuz he he'd already got it. He had + + + align:start position:0% +>> cuz he he'd already got it. He had +already hit him away and then the cards + + align:start position:0% +already hit him away and then the cards + + + align:start position:0% +already hit him away and then the cards +were saw like way afterwards, you know. + + align:start position:0% +were saw like way afterwards, you know. + + + align:start position:0% +were saw like way afterwards, you know. +>> And and even arguing arguing over + + align:start position:0% +>> And and even arguing arguing over + + + align:start position:0% +>> And and even arguing arguing over +whether something was illegal or not, + + align:start position:0% +whether something was illegal or not, + + + align:start position:0% +whether something was illegal or not, +even when there's evidence that it is, + + align:start position:0% +even when there's evidence that it is, + + + align:start position:0% +even when there's evidence that it is, +no one caught you doing it. It's kind of + + align:start position:0% +no one caught you doing it. It's kind of + + + align:start position:0% +no one caught you doing it. It's kind of +appropriate for the theme of, you know, + + align:start position:0% +appropriate for the theme of, you know, + + + align:start position:0% +appropriate for the theme of, you know, +being a CEO of a failing bank, right? + + align:start position:0% +being a CEO of a failing bank, right? + + + align:start position:0% +being a CEO of a failing bank, right? +You know, it's like, well, so we have + + align:start position:0% +You know, it's like, well, so we have + + + align:start position:0% +You know, it's like, well, so we have +all of these uh CPOS, you know, that are + + align:start position:0% +all of these uh CPOS, you know, that are + + + align:start position:0% +all of these uh CPOS, you know, that are +working. Yeah, we purchased them at some + + align:start position:0% +working. Yeah, we purchased them at some + + + align:start position:0% +working. Yeah, we purchased them at some +point, but nobody caught us while we + + align:start position:0% +point, but nobody caught us while we + + + align:start position:0% +point, but nobody caught us while we +were doing it, so now you have to help + + align:start position:0% +were doing it, so now you have to help + + + align:start position:0% +were doing it, so now you have to help +us fix it. That's that's what the game + + align:start position:0% +us fix it. That's that's what the game + + + align:start position:0% +us fix it. That's that's what the game +is about. Um + + align:start position:0% +is about. Um + + + align:start position:0% +is about. Um +uh was there a game that was + + align:start position:0% +uh was there a game that was + + + align:start position:0% +uh was there a game that was +particularly competitive uh that people + + align:start position:0% +particularly competitive uh that people + + + align:start position:0% +particularly competitive uh that people +played on Friday? The game was pretty + + align:start position:0% +played on Friday? The game was pretty + + + align:start position:0% +played on Friday? The game was pretty +competitive. + + align:start position:0% +competitive. + + + align:start position:0% +competitive. +>> Pick one. + + align:start position:0% +>> Pick one. + + + align:start position:0% +>> Pick one. +>> Yeah. + + align:start position:0% +>> Yeah. + + + align:start position:0% +>> Yeah. +>> There was a competitive moment in in + + align:start position:0% +>> There was a competitive moment in in + + + align:start position:0% +>> There was a competitive moment in in +Sabaturur when Alec + + align:start position:0% +Sabaturur when Alec + + + align:start position:0% +Sabaturur when Alec +>> revealed himself to be a sabotur and + + align:start position:0% +>> revealed himself to be a sabotur and + + + align:start position:0% +>> revealed himself to be a sabotur and +ruined + + align:start position:0% +ruined + + + align:start position:0% +ruined +>> our attempts to find the gold. + + align:start position:0% +>> our attempts to find the gold. + + + align:start position:0% +>> our attempts to find the gold. +>> Sabotur is a is is what I would describe + + align:start position:0% +>> Sabotur is a is is what I would describe + + + align:start position:0% +>> Sabotur is a is is what I would describe +as cutthroat. Uh it's it's it's a game + + align:start position:0% +as cutthroat. Uh it's it's it's a game + + + align:start position:0% +as cutthroat. Uh it's it's it's a game +that's deliberately about winning by + + align:start position:0% +that's deliberately about winning by + + + align:start position:0% +that's deliberately about winning by +other people losing. You know, it's like + + align:start position:0% +other people losing. You know, it's like + + + align:start position:0% +other people losing. You know, it's like +that's + + align:start position:0% +that's + + + align:start position:0% +that's +>> it made me upset in Alec + + align:start position:0% +>> it made me upset in Alec + + + align:start position:0% +>> it made me upset in Alec +made me proud + + align:start position:0% +made me proud + + + align:start position:0% +made me proud +>> and and and um John Nash actually, you + + align:start position:0% +>> and and and um John Nash actually, you + + + align:start position:0% +>> and and and um John Nash actually, you +know, a lot of it or + + align:start position:0% + + + + align:start position:0% + +>> Okay. All right. + + align:start position:0% +>> Okay. All right. + + + align:start position:0% +>> Okay. All right. +>> I keep thinking that he was involved in + + align:start position:0% +>> I keep thinking that he was involved in + + + align:start position:0% +>> I keep thinking that he was involved in +MIT at some point. Anyway, um I mean Oh, + + align:start position:0% +MIT at some point. Anyway, um I mean Oh, + + + align:start position:0% +MIT at some point. Anyway, um I mean Oh, +because he he he did spend some time + + align:start position:0% +because he he he did spend some time + + + align:start position:0% +because he he he did spend some time +here at MIT. uh possibly when visiting. + + align:start position:0% +here at MIT. uh possibly when visiting. + + + align:start position:0% +here at MIT. uh possibly when visiting. +Uh but he designed one game uh called + + align:start position:0% +Uh but he designed one game uh called + + + align:start position:0% +Uh but he designed one game uh called +Hex which is ostensibly designed based + + align:start position:0% +Hex which is ostensibly designed based + + + align:start position:0% +Hex which is ostensibly designed based +on the washroom tiles of one of the + + align:start position:0% +on the washroom tiles of one of the + + + align:start position:0% +on the washroom tiles of one of the +building 39 or building 37 bathrooms. + + align:start position:0% +building 39 or building 37 bathrooms. + + + align:start position:0% +building 39 or building 37 bathrooms. +But anyway, um that game and another + + align:start position:0% +But anyway, um that game and another + + + align:start position:0% +But anyway, um that game and another +game called Screw You Buddy. Uh + + align:start position:0% +game called Screw You Buddy. Uh + + + align:start position:0% +game called Screw You Buddy. Uh +>> are both cut games. Yeah, it's like it's + + align:start position:0% +>> are both cut games. Yeah, it's like it's + + + align:start position:0% +>> are both cut games. Yeah, it's like it's +the only way that you're going to win + + align:start position:0% +the only way that you're going to win + + + align:start position:0% +the only way that you're going to win +this game is by screwing over the the + + align:start position:0% +this game is by screwing over the the + + + align:start position:0% +this game is by screwing over the the +other percentage. + + align:start position:0% +other percentage. + + + align:start position:0% +other percentage. +>> Um, screwing in particular, it's kind of + + align:start position:0% +>> Um, screwing in particular, it's kind of + + + align:start position:0% +>> Um, screwing in particular, it's kind of +just like boiled down diplomacy. You + + align:start position:0% +just like boiled down diplomacy. You + + + align:start position:0% +just like boiled down diplomacy. You +know, the only way that you're going to + + align:start position:0% +know, the only way that you're going to + + + align:start position:0% +know, the only way that you're going to +win this game is to betray someone else. + + align:start position:0% +win this game is to betray someone else. + + + align:start position:0% +win this game is to betray someone else. +>> Yes. + + align:start position:0% +>> Yes. + + + align:start position:0% +>> Yes. +>> Um, let's see. Games of Chance kind of + + align:start position:0% +>> Um, let's see. Games of Chance kind of + + + align:start position:0% +>> Um, let's see. Games of Chance kind of +chanty on Friday. + + align:start position:0% + + + + align:start position:0% + +>> It can go. + + align:start position:0% +>> It can go. + + + align:start position:0% +>> It can go. +>> Yeah, it can go. That's 17 + + align:start position:0% +>> Yeah, it can go. That's 17 + + + align:start position:0% +>> Yeah, it can go. That's 17 +card. + + align:start position:0% + + + + align:start position:0% + +>> Every threat was on the board. Two + + align:start position:0% +>> Every threat was on the board. Two + + + align:start position:0% +>> Every threat was on the board. Two +people go in 17 drops. Oh my god. + + align:start position:0% +people go in 17 drops. Oh my god. + + + align:start position:0% +people go in 17 drops. Oh my god. +>> It's a pressure of luck game, right? You + + align:start position:0% +>> It's a pressure of luck game, right? You + + + align:start position:0% +>> It's a pressure of luck game, right? You +know, is the do you dare, you know, do + + align:start position:0% +know, is the do you dare, you know, do + + + align:start position:0% +know, is the do you dare, you know, do +you think do you feel lucky now? + + align:start position:0% + + + + align:start position:0% + +>> Um, but it's, you know, I I enjoyed the + + align:start position:0% +>> Um, but it's, you know, I I enjoyed the + + + align:start position:0% +>> Um, but it's, you know, I I enjoyed the +game a lot. I I had a lot of fun. Cool. + + align:start position:0% +game a lot. I I had a lot of fun. Cool. + + + align:start position:0% +game a lot. I I had a lot of fun. Cool. +I don't think that we had any games that + + align:start position:0% +I don't think that we had any games that + + + align:start position:0% +I don't think that we had any games that +were specifically uh it's hard to get + + align:start position:0% +were specifically uh it's hard to get + + + align:start position:0% +were specifically uh it's hard to get +really physical in card games. Uh + + align:start position:0% +really physical in card games. Uh + + + align:start position:0% +really physical in card games. Uh +>> maybe like that game falling falling. + + align:start position:0% +>> maybe like that game falling falling. + + + align:start position:0% +>> maybe like that game falling falling. +>> Yeah, that was hit + + align:start position:0% +>> Yeah, that was hit + + + align:start position:0% +>> Yeah, that was hit +>> cuz it's like pit actually right two + + align:start position:0% +>> cuz it's like pit actually right two + + + align:start position:0% +>> cuz it's like pit actually right two +weeks ago some of the games that we + + align:start position:0% +weeks ago some of the games that we + + + align:start position:0% +weeks ago some of the games that we +played were really kind of kinetic. + + align:start position:0% +played were really kind of kinetic. + + + align:start position:0% +played were really kind of kinetic. +>> So those so so even with card games you + + align:start position:0% +>> So those so so even with card games you + + + align:start position:0% +>> So those so so even with card games you +you you already have fairly good + + align:start position:0% +you you already have fairly good + + + align:start position:0% +you you already have fairly good +examples of that. I want I want you to + + align:start position:0% +examples of that. I want I want you to + + + align:start position:0% +examples of that. I want I want you to +kind of keep uh keep in mind this one + + align:start position:0% +kind of keep uh keep in mind this one + + + align:start position:0% +kind of keep uh keep in mind this one +because today we're actually going to + + align:start position:0% +because today we're actually going to + + + align:start position:0% +because today we're actually going to +start the process of like getting you + + align:start position:0% +start the process of like getting you + + + align:start position:0% +start the process of like getting you +folks to think about what you're you're + + align:start position:0% +folks to think about what you're you're + + + align:start position:0% +folks to think about what you're you're +going to do with your first assignment + + align:start position:0% +going to do with your first assignment + + + align:start position:0% +going to do with your first assignment +and and breaking you up in teams. Um + + align:start position:0% +and and breaking you up in teams. Um + + + align:start position:0% +and and breaking you up in teams. Um +before we completely leave Jason here, + + align:start position:0% +before we completely leave Jason here, + + + align:start position:0% +before we completely leave Jason here, +do do you have anything to raise + + align:start position:0% +do do you have anything to raise + + + align:start position:0% +do do you have anything to raise +anything? + + align:start position:0% +anything? + + + align:start position:0% +anything? +>> No. Or anybody else? + + align:start position:0% +>> No. Or anybody else? + + + align:start position:0% +>> No. Or anybody else? +>> I was still confused about the whole + + align:start position:0% +>> I was still confused about the whole + + + align:start position:0% +>> I was still confused about the whole +Eskimo part. + + align:start position:0% +Eskimo part. + + + align:start position:0% +Eskimo part. +>> Agreed. + + align:start position:0% +>> Agreed. + + + align:start position:0% +>> Agreed. +I'll have to look through + + align:start position:0% +I'll have to look through + + + align:start position:0% +I'll have to look through +misos. + + align:start position:0% + + + + align:start position:0% + +>> Take a look at the French actually. + + align:start position:0% +>> Take a look at the French actually. + + + align:start position:0% +>> Take a look at the French actually. +>> Yeah, I'll take a look. He actually went + + align:start position:0% +>> Yeah, I'll take a look. He actually went + + + align:start position:0% +>> Yeah, I'll take a look. He actually went +to the same one my dad did and went to + + align:start position:0% +to the same one my dad did and went to + + + align:start position:0% +to the same one my dad did and went to +university somewhere a good friend of + + align:start position:0% +university somewhere a good friend of + + + align:start position:0% +university somewhere a good friend of +ours did. So I mean we might know + + align:start position:0% +ours did. So I mean we might know + + + align:start position:0% +ours did. So I mean we might know +someone who knows him. I'll I'll find + + align:start position:0% +someone who knows him. I'll I'll find + + + align:start position:0% +someone who knows him. I'll I'll find +out tonight. + + align:start position:0% +out tonight. + + + align:start position:0% +out tonight. +>> He's dead. + + align:start position:0% +>> He's dead. + + + align:start position:0% +>> He's dead. +>> So why just have him like come over + + align:start position:0% +>> So why just have him like come over + + + align:start position:0% +>> So why just have him like come over +chill at MIT for a little bit. Yeah, + + align:start position:0% +chill at MIT for a little bit. Yeah, + + + align:start position:0% +chill at MIT for a little bit. Yeah, +>> we can talk to him about the Eskimos and + + align:start position:0% + + + + align:start position:0% + +>> we just have to we Does anyone here know + + align:start position:0% +>> we just have to we Does anyone here know + + + align:start position:0% +>> we just have to we Does anyone here know +cuz he's so we need to raise him? + + align:start position:0% +cuz he's so we need to raise him? + + + align:start position:0% +cuz he's so we need to raise him? +>> Yeah, he he is dead but I might + + align:start position:0% +>> Yeah, he he is dead but I might + + + align:start position:0% +>> Yeah, he he is dead but I might +>> necromancy. It's okay. + + align:start position:0% +>> necromancy. It's okay. + + + align:start position:0% +>> necromancy. It's okay. +>> All right. So, so this is this is what + + align:start position:0% +>> All right. So, so this is this is what + + + align:start position:0% +>> All right. So, so this is this is what +we're going to do. Uh we're basically + + align:start position:0% +we're going to do. Uh we're basically + + + align:start position:0% +we're going to do. Uh we're basically +going to do brainstorming today. Uh the + + align:start position:0% +going to do brainstorming today. Uh the + + + align:start position:0% +going to do brainstorming today. Uh the +the basic idea is that we're going to + + align:start position:0% +the basic idea is that we're going to + + + align:start position:0% +the basic idea is that we're going to +hand out cards and one job to sort of + + align:start position:0% +hand out cards and one job to sort of + + + align:start position:0% +hand out cards and one job to sort of +make it easier on the job of the uh of + + align:start position:0% +make it easier on the job of the uh of + + + align:start position:0% +make it easier on the job of the uh of +the secretary is that you is that you'd + + align:start position:0% +the secretary is that you is that you'd + + + align:start position:0% +the secretary is that you is that you'd +actually be reading out stuff that + + align:start position:0% +actually be reading out stuff that + + + align:start position:0% +actually be reading out stuff that +you've written. So especially while + + align:start position:0% +you've written. So especially while + + + align:start position:0% +you've written. So especially while +other people are throwing out their + + align:start position:0% +other people are throwing out their + + + align:start position:0% +other people are throwing out their +ideas, you know, and you get something + + align:start position:0% +ideas, you know, and you get something + + + align:start position:0% +ideas, you know, and you get something +and that person is still talking, you + + align:start position:0% +and that person is still talking, you + + + align:start position:0% +and that person is still talking, you +might as well just write down your idea. + + align:start position:0% +might as well just write down your idea. + + + align:start position:0% +might as well just write down your idea. +Um so we'll have a whole bunch of cards. + + align:start position:0% +Um so we'll have a whole bunch of cards. + + + align:start position:0% +Um so we'll have a whole bunch of cards. +Um + + align:start position:0% +Um + + + align:start position:0% +Um +the but uh I also like you to write + + align:start position:0% +the but uh I also like you to write + + + align:start position:0% +the but uh I also like you to write +start off by writing your name right on + + align:start position:0% +start off by writing your name right on + + + align:start position:0% +start off by writing your name right on +top. Um and the reason for this is + + align:start position:0% +top. Um and the reason for this is + + + align:start position:0% +top. Um and the reason for this is +because I don't think every single + + align:start position:0% +because I don't think every single + + + align:start position:0% +because I don't think every single +person in this room knows each other's + + align:start position:0% +person in this room knows each other's + + + align:start position:0% +person in this room knows each other's +names yet. And but as we do this + + align:start position:0% +names yet. And but as we do this + + + align:start position:0% +names yet. And but as we do this +process, it's more likely that you + + align:start position:0% +process, it's more likely that you + + + align:start position:0% +process, it's more likely that you +remember, oh yeah, that guy who came up + + align:start position:0% +remember, oh yeah, that guy who came up + + + align:start position:0% +remember, oh yeah, that guy who came up +with that idea. Uh and then oh, and that + + align:start position:0% +with that idea. Uh and then oh, and that + + + align:start position:0% +with that idea. Uh and then oh, and that +person's name is, you know. Um so + + align:start position:0% +person's name is, you know. Um so + + + align:start position:0% +person's name is, you know. Um so +now you want to have all the ideas from + + align:start position:0% +now you want to have all the ideas from + + + align:start position:0% +now you want to have all the ideas from +each person on one card or have one idea + + align:start position:0% +each person on one card or have one idea + + + align:start position:0% +each person on one card or have one idea +per card? + + align:start position:0% +per card? + + + align:start position:0% +per card? +>> Uh all on one. + + align:start position:0% +>> Uh all on one. + + + align:start position:0% +>> Uh all on one. +>> What if the professors took the notes + + align:start position:0% +>> What if the professors took the notes + + + align:start position:0% +>> What if the professors took the notes +and we could just bounce out ideas? + + align:start position:0% +and we could just bounce out ideas? + + + align:start position:0% +and we could just bounce out ideas? +Well, that's what they regarded as well. + + align:start position:0% +Well, that's what they regarded as well. + + + align:start position:0% +Well, that's what they regarded as well. +But but the thing about writing your + + align:start position:0% +But but the thing about writing your + + + align:start position:0% +But but the thing about writing your +ideas down is so that people can then + + align:start position:0% +ideas down is so that people can then + + + align:start position:0% +ideas down is so that people can then +look at the card and say, "Yeah, that + + align:start position:0% +look at the card and say, "Yeah, that + + + align:start position:0% +look at the card and say, "Yeah, that +guy, I want to follow up with this guy." + + align:start position:0% +guy, I want to follow up with this guy." + + + align:start position:0% +guy, I want to follow up with this guy." +Because we're not actually going to form + + align:start position:0% +Because we're not actually going to form + + + align:start position:0% +Because we're not actually going to form +the team uh uh for you by the end of + + align:start position:0% +the team uh uh for you by the end of + + + align:start position:0% +the team uh uh for you by the end of +this class. The idea is so that after + + align:start position:0% +this class. The idea is so that after + + + align:start position:0% +this class. The idea is so that after +this brainstorm uh this brainstorming + + align:start position:0% +this brainstorm uh this brainstorming + + + align:start position:0% +this brainstorm uh this brainstorming +phase, you've got a pool of ideas of + + align:start position:0% +phase, you've got a pool of ideas of + + + align:start position:0% +phase, you've got a pool of ideas of +which you guys can make games. It + + align:start position:0% +which you guys can make games. It + + + align:start position:0% +which you guys can make games. It +actually frankly we we don't care if two + + align:start position:0% +actually frankly we we don't care if two + + + align:start position:0% +actually frankly we we don't care if two +teams ended up making you know pretty + + align:start position:0% +teams ended up making you know pretty + + + align:start position:0% +teams ended up making you know pretty +much the same game out of the same + + align:start position:0% +much the same game out of the same + + + align:start position:0% +much the same game out of the same +concept because I know that two + + align:start position:0% +concept because I know that two + + + align:start position:0% +concept because I know that two +different teams and two different people + + align:start position:0% +different teams and two different people + + + align:start position:0% +different teams and two different people +two different sets of people are going + + align:start position:0% +two different sets of people are going + + + align:start position:0% +two different sets of people are going +to end up making different games anyway + + align:start position:0% +to end up making different games anyway + + + align:start position:0% +to end up making different games anyway +even from the same u that's that's not a + + align:start position:0% +even from the same u that's that's not a + + + align:start position:0% +even from the same u that's that's not a +requirement you guys you folks can make + + align:start position:0% +requirement you guys you folks can make + + + align:start position:0% +requirement you guys you folks can make +uh uh you can can take any set of ideas + + align:start position:0% +uh uh you can can take any set of ideas + + + align:start position:0% +uh uh you can can take any set of ideas +from the boo today obviously if you're + + align:start position:0% +from the boo today obviously if you're + + + align:start position:0% +from the boo today obviously if you're +the one who pitch an idea and somebody + + align:start position:0% +the one who pitch an idea and somebody + + + align:start position:0% +the one who pitch an idea and somebody +else thinks, "Hey, that was actually + + align:start position:0% +else thinks, "Hey, that was actually + + + align:start position:0% +else thinks, "Hey, that was actually +pretty cool." And, you know, take that + + align:start position:0% +pretty cool." And, you know, take that + + + align:start position:0% +pretty cool." And, you know, take that +opportunity to talk to the person and, + + align:start position:0% +opportunity to talk to the person and, + + + align:start position:0% +opportunity to talk to the person and, +you know, maybe team it. + + align:start position:0% +you know, maybe team it. + + + align:start position:0% +you know, maybe team it. +>> Um, that pretty much is going to happen + + align:start position:0% +>> Um, that pretty much is going to happen + + + align:start position:0% +>> Um, that pretty much is going to happen +between classes. So, by Wednesday, um, I + + align:start position:0% +between classes. So, by Wednesday, um, I + + + align:start position:0% +between classes. So, by Wednesday, um, I +wanted you folks to come in. This is + + align:start position:0% +wanted you folks to come in. This is + + + align:start position:0% +wanted you folks to come in. This is +basically one of the pieces of homework + + align:start position:0% +basically one of the pieces of homework + + + align:start position:0% +basically one of the pieces of homework +is to is to tell tell me which team + + align:start position:0% +is to is to tell tell me which team + + + align:start position:0% +is to is to tell tell me which team +you're on, who's on your team, and + + align:start position:0% +you're on, who's on your team, and + + + align:start position:0% +you're on, who's on your team, and +what's the general oneline, you know, + + align:start position:0% +what's the general oneline, you know, + + + align:start position:0% +what's the general oneline, you know, +uh, idea that you're working with. Now + + align:start position:0% +uh, idea that you're working with. Now + + + align:start position:0% +uh, idea that you're working with. Now +the idea that you're giving us is what + + align:start position:0% +the idea that you're giving us is what + + + align:start position:0% +the idea that you're giving us is what +you started with. It may not be what you + + align:start position:0% +you started with. It may not be what you + + + align:start position:0% +you started with. It may not be what you +end with. That's fine. I I we're very + + align:start position:0% +end with. That's fine. I I we're very + + + align:start position:0% +end with. That's fine. I I we're very +comfortable with that idea change while + + align:start position:0% +comfortable with that idea change while + + + align:start position:0% +comfortable with that idea change while +you guys work with things. That's fine. + + align:start position:0% +you guys work with things. That's fine. + + + align:start position:0% +you guys work with things. That's fine. +The team shouldn't change. So you you're + + align:start position:0% +The team shouldn't change. So you you're + + + align:start position:0% +The team shouldn't change. So you you're +working with you know these three other + + align:start position:0% +working with you know these three other + + + align:start position:0% +working with you know these three other +people. So for a team of four then that + + align:start position:0% +people. So for a team of four then that + + + align:start position:0% +people. So for a team of four then that +should be you know be intact for the + + align:start position:0% +should be you know be intact for the + + + align:start position:0% +should be you know be intact for the +rest of this uh for this assignment. + + align:start position:0% + + + + align:start position:0% + +>> 9 10 12 13 14 15 16 perfect. So keep it + + align:start position:0% +>> 9 10 12 13 14 15 16 perfect. So keep it + + + align:start position:0% +>> 9 10 12 13 14 15 16 perfect. So keep it +for Oh, great. Um, now the + + align:start position:0% +for Oh, great. Um, now the + + + align:start position:0% +for Oh, great. Um, now the +um one more clarification about the + + align:start position:0% +um one more clarification about the + + + align:start position:0% +um one more clarification about the +project. Uh, the card game for all all + + align:start position:0% +project. Uh, the card game for all all + + + align:start position:0% +project. Uh, the card game for all all +the cards need to be identically sized. + + align:start position:0% +the cards need to be identically sized. + + + align:start position:0% +the cards need to be identically sized. +Um, we do like cards that are going to + + align:start position:0% +Um, we do like cards that are going to + + + align:start position:0% +Um, we do like cards that are going to +be legible, but you don't need to spend + + align:start position:0% +be legible, but you don't need to spend + + + align:start position:0% +be legible, but you don't need to spend +a whole lot of time making them pretty. + + align:start position:0% +a whole lot of time making them pretty. + + + align:start position:0% +a whole lot of time making them pretty. +Uh, I would just uh appreciate it that + + align:start position:0% +Uh, I would just uh appreciate it that + + + align:start position:0% +Uh, I would just uh appreciate it that +by the time you actually hand in your + + align:start position:0% +by the time you actually hand in your + + + align:start position:0% +by the time you actually hand in your +cards, you have them written in ink. + + align:start position:0% +cards, you have them written in ink. + + + align:start position:0% +cards, you have them written in ink. +handies. Uh um pencil is great when + + align:start position:0% +handies. Uh um pencil is great when + + + align:start position:0% +handies. Uh um pencil is great when +you're prototyping because you can erase + + align:start position:0% +you're prototyping because you can erase + + + align:start position:0% +you're prototyping because you can erase +and you can make things but ink is great + + align:start position:0% +and you can make things but ink is great + + + align:start position:0% +and you can make things but ink is great +for grading because it's not white. Um + + align:start position:0% +for grading because it's not white. Um + + + align:start position:0% +for grading because it's not white. Um +your game can be uh uh playable by two, + + align:start position:0% +your game can be uh uh playable by two, + + + align:start position:0% +your game can be uh uh playable by two, +three or four players. + + align:start position:0% +three or four players. + + + align:start position:0% +three or four players. +It does not need to cater to any + + align:start position:0% +It does not need to cater to any + + + align:start position:0% +It does not need to cater to any +grouping other than what you decide that + + align:start position:0% +grouping other than what you decide that + + + align:start position:0% +grouping other than what you decide that +it needs to be. So if you say this is + + align:start position:0% +it needs to be. So if you say this is + + + align:start position:0% +it needs to be. So if you say this is +two-player game, we will test it with + + align:start position:0% +two-player game, we will test it with + + + align:start position:0% +two-player game, we will test it with +two people. If you say this is 224, + + align:start position:0% +two people. If you say this is 224, + + + align:start position:0% +two people. If you say this is 224, +we'll test it with some number with + + align:start position:0% +we'll test it with some number with + + + align:start position:0% +we'll test it with some number with +however many people we manage to wrestle + + align:start position:0% +however many people we manage to wrestle + + + align:start position:0% +however many people we manage to wrestle +with two tests. Uh if you say it could + + align:start position:0% +with two tests. Uh if you say it could + + + align:start position:0% +with two tests. Uh if you say it could +be two or four but not three, that's + + align:start position:0% +be two or four but not three, that's + + + align:start position:0% +be two or four but not three, that's +fine. But you need to make that clear + + align:start position:0% +fine. But you need to make that clear + + + align:start position:0% +fine. But you need to make that clear +because there are some games that work + + align:start position:0% +because there are some games that work + + + align:start position:0% +because there are some games that work +really really well. + + align:start position:0% + + + + align:start position:0% + +>> Um keep it keep it for uh four and under + + align:start position:0% +>> Um keep it keep it for uh four and under + + + align:start position:0% +>> Um keep it keep it for uh four and under +uh or at least make it possible for us + + align:start position:0% +uh or at least make it possible for us + + + align:start position:0% +uh or at least make it possible for us +to grade it uh with maximum of four + + align:start position:0% +to grade it uh with maximum of four + + + align:start position:0% +to grade it uh with maximum of four +people. Because if you give us a game + + align:start position:0% +people. Because if you give us a game + + + align:start position:0% +people. Because if you give us a game +that requires five people, we have to + + align:start position:0% +that requires five people, we have to + + + align:start position:0% +that requires five people, we have to +find five people and get them together + + align:start position:0% +find five people and get them together + + + align:start position:0% +find five people and get them together +in order to create your your + + align:start position:0% +in order to create your your + + + align:start position:0% +in order to create your your +>> Okay. Minimum requirement. + + align:start position:0% +>> Okay. Minimum requirement. + + + align:start position:0% +>> Okay. Minimum requirement. +>> Uh that's um I think there was one more + + align:start position:0% +>> Uh that's um I think there was one more + + + align:start position:0% +>> Uh that's um I think there was one more +requirement for how long the game could + + align:start position:0% +requirement for how long the game could + + + align:start position:0% +requirement for how long the game could +take. + + align:start position:0% +take. + + + align:start position:0% +take. +>> I think it's probably 10 months. + + align:start position:0% +>> I think it's probably 10 months. + + + align:start position:0% +>> I think it's probably 10 months. +>> Oh yeah, it was short. + + align:start position:0% +>> Oh yeah, it was short. + + + align:start position:0% +>> Oh yeah, it was short. +>> Super short. Falling is really short. + + align:start position:0% +>> Super short. Falling is really short. + + + align:start position:0% +>> Super short. Falling is really short. +>> Yeah, but crunch is not. + + align:start position:0% +>> Yeah, but crunch is not. + + + align:start position:0% +>> Yeah, but crunch is not. +>> Yeah, it's about crunch is over. So when + + align:start position:0% +>> Yeah, it's about crunch is over. So when + + + align:start position:0% +>> Yeah, it's about crunch is over. So when +you're brainstorming for game ideas, how + + align:start position:0% +you're brainstorming for game ideas, how + + + align:start position:0% +you're brainstorming for game ideas, how +much of the game mechanism does that + + align:start position:0% +much of the game mechanism does that + + + align:start position:0% +much of the game mechanism does that +come up with brainstorm? + + align:start position:0% +come up with brainstorm? + + + align:start position:0% +come up with brainstorm? +>> Uh + + align:start position:0% +>> Uh + + + align:start position:0% +>> Uh +>> it's a cool idea. Zombies in space. + + align:start position:0% +>> it's a cool idea. Zombies in space. + + + align:start position:0% +>> it's a cool idea. Zombies in space. +>> I would say the game mechanic is the + + align:start position:0% +>> I would say the game mechanic is the + + + align:start position:0% +>> I would say the game mechanic is the +thing that's that's encouraging you to + + align:start position:0% +thing that's that's encouraging you to + + + align:start position:0% +thing that's that's encouraging you to +that's the thing that you about this + + align:start position:0% +that's the thing that you about this + + + align:start position:0% +that's the thing that you about this +assignment. I have this cool game + + align:start position:0% +assignment. I have this cool game + + + align:start position:0% +assignment. I have this cool game +mechanic in mind and + + align:start position:0% +mechanic in mind and + + + align:start position:0% +mechanic in mind and +then that's then that's the thing that + + align:start position:0% +then that's then that's the thing that + + + align:start position:0% +then that's then that's the thing that +you're throwing out. And obviously if if + + align:start position:0% +you're throwing out. And obviously if if + + + align:start position:0% +you're throwing out. And obviously if if +if instant is you know I want to make a + + align:start position:0% +if instant is you know I want to make a + + + align:start position:0% +if instant is you know I want to make a +game about fish I have no game mechanics + + align:start position:0% +game about fish I have no game mechanics + + + align:start position:0% +game about fish I have no game mechanics +in mind but I think fish are awesome + + align:start position:0% +in mind but I think fish are awesome + + + align:start position:0% +in mind but I think fish are awesome +then uh okay that's what + + align:start position:0% +then uh okay that's what + + + align:start position:0% +then uh okay that's what +maybe that's the first you know the + + align:start position:0% +maybe that's the first you know the + + + align:start position:0% +maybe that's the first you know the +first bad idea + + align:start position:0% +first bad idea + + + align:start position:0% +first bad idea +I'm throwing up + + align:start position:0% +I'm throwing up + + + align:start position:0% +I'm throwing up +if we have like several game ideas + + align:start position:0% +if we have like several game ideas + + + align:start position:0% +if we have like several game ideas +should we take several index cards and + + align:start position:0% +should we take several index cards and + + + align:start position:0% +should we take several index cards and +write one per + + align:start position:0% +write one per + + + align:start position:0% +write one per +>> actually no I would rather see them all + + align:start position:0% +>> actually no I would rather see them all + + + align:start position:0% +>> actually no I would rather see them all +on one if you can't fit them and if you + + align:start position:0% +on one if you can't fit them and if you + + + align:start position:0% +on one if you can't fit them and if you +run out of space them + + align:start position:0% +run out of space them + + + align:start position:0% +run out of space them +Um again the idea of the index cards is + + align:start position:0% +Um again the idea of the index cards is + + + align:start position:0% +Um again the idea of the index cards is +not just to record the ideas down uh + + align:start position:0% +not just to record the ideas down uh + + + align:start position:0% +not just to record the ideas down uh +because what I am going to do is I'm + + align:start position:0% +because what I am going to do is I'm + + + align:start position:0% +because what I am going to do is I'm +just uh I'm going to try to type them + + align:start position:0% +just uh I'm going to try to type them + + + align:start position:0% +just uh I'm going to try to type them +all out so that uh you can refer to them + + align:start position:0% +all out so that uh you can refer to them + + + align:start position:0% +all out so that uh you can refer to them +on on forum post just to remember what + + align:start position:0% +on on forum post just to remember what + + + align:start position:0% +on on forum post just to remember what +people discussed but also to find find + + align:start position:0% +people discussed but also to find find + + + align:start position:0% +people discussed but also to find find +you you folks again. So I said yeah that + + align:start position:0% +you you folks again. So I said yeah that + + + align:start position:0% +you you folks again. So I said yeah that +was that guy who had this idea about + + align:start position:0% +was that guy who had this idea about + + + align:start position:0% +was that guy who had this idea about +fish. Who was that again? Yeah. Okay + + align:start position:0% +fish. Who was that again? Yeah. Okay + + + align:start position:0% +fish. Who was that again? Yeah. Okay +then. + + align:start position:0% +then. + + + align:start position:0% +then. +So, uh I guess I need to leave. + + align:start position:0% + + + + align:start position:0% + +>> You want me to write down? + + align:start position:0% +>> You want me to write down? + + + align:start position:0% +>> You want me to write down? +>> Um I think I think + + align:start position:0% + + + + align:start position:0% + +you're not a facilitator. + + align:start position:0% +you're not a facilitator. + + + align:start position:0% +you're not a facilitator. +>> Yeah, I'm facilitator. + + align:start position:0% +>> Yeah, I'm facilitator. + + + align:start position:0% +>> Yeah, I'm facilitator. +>> I like better + + align:start position:0% + + + + align:start position:0% + +secretary. It's almost like the + + align:start position:0% +secretary. It's almost like the + + + align:start position:0% +secretary. It's almost like the +beginning + + align:start position:0% + + + + align:start position:0% + +leader. + + align:start position:0% + + + + align:start position:0% + +>> But I am actually wondering whether we + + align:start position:0% +>> But I am actually wondering whether we + + + align:start position:0% +>> But I am actually wondering whether we +should divide this into two groups. + + align:start position:0% +should divide this into two groups. + + + align:start position:0% +should divide this into two groups. +>> They would get to see the cross. + + align:start position:0% +>> They would get to see the cross. + + + align:start position:0% +>> They would get to see the cross. +>> We did some crossation. + + align:start position:0% +>> We did some crossation. + + + align:start position:0% +>> We did some crossation. +>> That's why it's a whole fast. Okay. So, + + align:start position:0% +>> That's why it's a whole fast. Okay. So, + + + align:start position:0% +>> That's why it's a whole fast. Okay. So, +>> I know there were some folks who + + align:start position:0% +>> I know there were some folks who + + + align:start position:0% +>> I know there were some folks who +actually started off with ideas already + + align:start position:0% +actually started off with ideas already + + + align:start position:0% +actually started off with ideas already +on the forum. So, uh, why don't those + + align:start position:0% +on the forum. So, uh, why don't those + + + align:start position:0% +on the forum. So, uh, why don't those +folks throw, uh, throw in your ideas + + align:start position:0% +folks throw, uh, throw in your ideas + + + align:start position:0% +folks throw, uh, throw in your ideas +first because you you mentioned before? + + align:start position:0% +first because you you mentioned before? + + + align:start position:0% +first because you you mentioned before? +>> Yeah, I I wasn't quite that forum. + + align:start position:0% +>> Yeah, I I wasn't quite that forum. + + + align:start position:0% +>> Yeah, I I wasn't quite that forum. +>> Well, to start off, I mean, Jeremy and I + + align:start position:0% +>> Well, to start off, I mean, Jeremy and I + + + align:start position:0% +>> Well, to start off, I mean, Jeremy and I +have been sort of discussing an idea. + + align:start position:0% +have been sort of discussing an idea. + + + align:start position:0% +have been sort of discussing an idea. +You want to go ahead? + + align:start position:0% +You want to go ahead? + + + align:start position:0% +You want to go ahead? +>> Sure. + + align:start position:0% +>> Sure. + + + align:start position:0% +>> Sure. +>> Two ideas, I guess. + + align:start position:0% +>> Two ideas, I guess. + + + align:start position:0% +>> Two ideas, I guess. +>> Well, yeah. So, I'll start with the + + align:start position:0% +>> Well, yeah. So, I'll start with the + + + align:start position:0% +>> Well, yeah. So, I'll start with the +titles one. So the basic concept is a + + align:start position:0% +titles one. So the basic concept is a + + + align:start position:0% +titles one. So the basic concept is a +game in which players are forced by some + + align:start position:0% +game in which players are forced by some + + + align:start position:0% +game in which players are forced by some +mechanic game mechanic to refer to each + + align:start position:0% +mechanic game mechanic to refer to each + + + align:start position:0% +mechanic game mechanic to refer to each +other by name uh constantly throughout + + align:start position:0% +other by name uh constantly throughout + + + align:start position:0% +other by name uh constantly throughout +the game and at a rap very rapid pace + + align:start position:0% +the game and at a rap very rapid pace + + + align:start position:0% +the game and at a rap very rapid pace +and that players accumulate uh their + + align:start position:0% +and that players accumulate uh their + + + align:start position:0% +and that players accumulate uh their +name is generated by the game and + + align:start position:0% +name is generated by the game and + + + align:start position:0% +name is generated by the game and +accumulate increasingly longer and more + + align:start position:0% +accumulate increasingly longer and more + + + align:start position:0% +accumulate increasingly longer and more +wordless games as they succeed. So you + + align:start position:0% +wordless games as they succeed. So you + + + align:start position:0% +wordless games as they succeed. So you +would start, you would be like lord of + + align:start position:0% +would start, you would be like lord of + + + align:start position:0% +would start, you would be like lord of +something and you could accumulate extra + + align:start position:0% +something and you could accumulate extra + + + align:start position:0% +something and you could accumulate extra +title son of this like bringer of flame + + align:start position:0% +title son of this like bringer of flame + + + align:start position:0% +title son of this like bringer of flame +and you could just like have all these + + align:start position:0% +and you could just like have all these + + + align:start position:0% +and you could just like have all these +modifiers that just kind of accumulate + + align:start position:0% +modifiers that just kind of accumulate + + + align:start position:0% +modifiers that just kind of accumulate +and accumulate until your title becomes + + align:start position:0% +and accumulate until your title becomes + + + align:start position:0% +and accumulate until your title becomes +ridiculous and then people will start + + align:start position:0% +ridiculous and then people will start + + + align:start position:0% +ridiculous and then people will start +screwing up and as they say your name + + align:start position:0% +screwing up and as they say your name + + + align:start position:0% +screwing up and as they say your name +and and it just hilarious. + + align:start position:0% +and and it just hilarious. + + + align:start position:0% +and and it just hilarious. +>> Okay, I'm just going to write down like + + align:start position:0% +>> Okay, I'm just going to write down like + + + align:start position:0% +>> Okay, I'm just going to write down like +memory jobs. Uh + + align:start position:0% +memory jobs. Uh + + + align:start position:0% +memory jobs. Uh +>> so like procedurally generated names, + + align:start position:0% +>> so like procedurally generated names, + + + align:start position:0% +>> so like procedurally generated names, +titles, + + align:start position:0% +titles, + + + align:start position:0% +titles, +>> name + + align:start position:0% + + + + align:start position:0% + +one. + + align:start position:0% +one. + + + align:start position:0% +one. +>> Yeah. Can I go in the second one more uh + + align:start position:0% +>> Yeah. Can I go in the second one more uh + + + align:start position:0% +>> Yeah. Can I go in the second one more uh +while we + + align:start position:0% +while we + + + align:start position:0% +while we +>> Okay, so I had this idea of like sort of + + align:start position:0% +>> Okay, so I had this idea of like sort of + + + align:start position:0% +>> Okay, so I had this idea of like sort of +like a survival horror game kind of + + align:start position:0% +like a survival horror game kind of + + + align:start position:0% +like a survival horror game kind of +inspired by falling. Like the premise + + align:start position:0% +inspired by falling. Like the premise + + + align:start position:0% +inspired by falling. Like the premise +is, you know, you have a group of like + + align:start position:0% +is, you know, you have a group of like + + + align:start position:0% +is, you know, you have a group of like +player characters that are like charging + + align:start position:0% +player characters that are like charging + + + align:start position:0% +player characters that are like charging +through a building and you can have like + + align:start position:0% +through a building and you can have like + + + align:start position:0% +through a building and you can have like +a dealer that is putting down like + + align:start position:0% +a dealer that is putting down like + + + align:start position:0% +a dealer that is putting down like +hallways as you're going through. + + align:start position:0% +hallways as you're going through. + + + align:start position:0% +hallways as you're going through. +Occasionally threats come up and you + + align:start position:0% +Occasionally threats come up and you + + + align:start position:0% +Occasionally threats come up and you +have to like react really quickly and be + + align:start position:0% +have to like react really quickly and be + + + align:start position:0% +have to like react really quickly and be +like, "It's a zombie. We have to like go + + align:start position:0% +like, "It's a zombie. We have to like go + + + align:start position:0% +like, "It's a zombie. We have to like go +upstairs and throw down a car to like do + + align:start position:0% +upstairs and throw down a car to like do + + + align:start position:0% +upstairs and throw down a car to like do +that." And you have to keep doing this + + align:start position:0% +that." And you have to keep doing this + + + align:start position:0% +that." And you have to keep doing this +until you get to the end of it and + + align:start position:0% +until you get to the end of it and + + + align:start position:0% +until you get to the end of it and +people can like die and get eaten and + + align:start position:0% +people can like die and get eaten and + + + align:start position:0% +people can like die and get eaten and +stuff. + + align:start position:0% +stuff. + + + align:start position:0% +stuff. +That's good. + + align:start position:0% +That's good. + + + align:start position:0% +That's good. +>> Kind of like + + align:start position:0% +>> Kind of like + + + align:start position:0% +>> Kind of like +>> should + + align:start position:0% +>> should + + + align:start position:0% +>> should +we be writing his ideas down? + + align:start position:0% +we be writing his ideas down? + + + align:start position:0% +we be writing his ideas down? +>> No, I'm writing mine down and then + + align:start position:0% +>> No, I'm writing mine down and then + + + align:start position:0% +>> No, I'm writing mine down and then +>> write on your own. + + align:start position:0% +>> write on your own. + + + align:start position:0% +>> write on your own. +>> Yeah. Um, + + align:start position:0% +>> Yeah. Um, + + + align:start position:0% +>> Yeah. Um, +>> so I have idea I thought made this up + + align:start position:0% +>> so I have idea I thought made this up + + + align:start position:0% +>> so I have idea I thought made this up +like a year ago when I took game design. + + align:start position:0% +like a year ago when I took game design. + + + align:start position:0% +like a year ago when I took game design. +Oh, not game design. + + align:start position:0% +Oh, not game design. + + + align:start position:0% +Oh, not game design. +>> It showed video game studies. It's + + align:start position:0% +>> It showed video game studies. It's + + + align:start position:0% +>> It showed video game studies. It's +actually it's like majority rule. So you + + align:start position:0% +actually it's like majority rule. So you + + + align:start position:0% +actually it's like majority rule. So you +can it's kind of like a crunch where you + + align:start position:0% +can it's kind of like a crunch where you + + + align:start position:0% +can it's kind of like a crunch where you +can just hide cars and stuff but as if + + align:start position:0% +can just hide cars and stuff but as if + + + align:start position:0% +can just hide cars and stuff but as if +you if you get caught then you get + + align:start position:0% +you if you get caught then you get + + + align:start position:0% +you if you get caught then you get +called out and in order to be penalized + + align:start position:0% +called out and in order to be penalized + + + align:start position:0% +called out and in order to be penalized +for it you have to be you have to a + + align:start position:0% +for it you have to be you have to a + + + align:start position:0% +for it you have to be you have to a +majority rule has to be by everyone + + align:start position:0% +majority rule has to be by everyone + + + align:start position:0% +majority rule has to be by everyone +playing and so you can actually bribe + + align:start position:0% +playing and so you can actually bribe + + + align:start position:0% +playing and so you can actually bribe +people to vote for you. + + align:start position:0% +people to vote for you. + + + align:start position:0% +people to vote for you. +>> It's more of like a Yeah. And then the + + align:start position:0% +>> It's more of like a Yeah. And then the + + + align:start position:0% +>> It's more of like a Yeah. And then the +way you get points is + + align:start position:0% +way you get points is + + + align:start position:0% +way you get points is +depends on how we describe it. + + align:start position:0% +depends on how we describe it. + + + align:start position:0% +depends on how we describe it. +>> Okay. Uh I'm just going to go around + + align:start position:0% +>> Okay. Uh I'm just going to go around + + + align:start position:0% +>> Okay. Uh I'm just going to go around +this way. + + align:start position:0% +this way. + + + align:start position:0% +this way. +>> Okay. So I had an idea of a card game + + align:start position:0% +>> Okay. So I had an idea of a card game + + + align:start position:0% +>> Okay. So I had an idea of a card game +based on like having success in life. So + + align:start position:0% +based on like having success in life. So + + + align:start position:0% +based on like having success in life. So +the beginning of the game all the + + align:start position:0% +the beginning of the game all the + + + align:start position:0% +the beginning of the game all the +players are randomly assigned different + + align:start position:0% +players are randomly assigned different + + + align:start position:0% +players are randomly assigned different +different goals in order which are like + + align:start position:0% +different goals in order which are like + + + align:start position:0% +different goals in order which are like +wealth and uh uh adventure and love and + + align:start position:0% +wealth and uh uh adventure and love and + + + align:start position:0% +wealth and uh uh adventure and love and +things like this. And then all the cards + + align:start position:0% +things like this. And then all the cards + + + align:start position:0% +things like this. And then all the cards +represent different activities that take + + align:start position:0% +represent different activities that take + + + align:start position:0% +represent different activities that take +up a different amount of time. So like + + align:start position:0% +up a different amount of time. So like + + + align:start position:0% +up a different amount of time. So like +you have all these activities you can + + align:start position:0% +you have all these activities you can + + + align:start position:0% +you have all these activities you can +keep in front of you and then however + + align:start position:0% +keep in front of you and then however + + + align:start position:0% +keep in front of you and then however +much free time you have you like draw + + align:start position:0% +much free time you have you like draw + + + align:start position:0% +much free time you have you like draw +that many cards looking for new + + align:start position:0% +that many cards looking for new + + + align:start position:0% +that many cards looking for new +opportunities. So it's like you like + + align:start position:0% +opportunities. So it's like you like + + + align:start position:0% +opportunities. So it's like you like +take opportunities and kind of leave + + align:start position:0% +take opportunities and kind of leave + + + align:start position:0% +take opportunities and kind of leave +opportunities and things. + + align:start position:0% +opportunities and things. + + + align:start position:0% +opportunities and things. +>> Okay. I put it right on opportunities. + + align:start position:0% + + + + align:start position:0% + +>> Sure. So I have a very mechanically + + align:start position:0% +>> Sure. So I have a very mechanically + + + align:start position:0% +>> Sure. So I have a very mechanically +oriented idea. Essentially I'm stealing + + align:start position:0% +oriented idea. Essentially I'm stealing + + + align:start position:0% +oriented idea. Essentially I'm stealing +and trying to improve the draft mechanic + + align:start position:0% +and trying to improve the draft mechanic + + + align:start position:0% +and trying to improve the draft mechanic +from um from Magic the Gathering booster + + align:start position:0% +from um from Magic the Gathering booster + + + align:start position:0% +from um from Magic the Gathering booster +draft for those who don't know. The idea + + align:start position:0% +draft for those who don't know. The idea + + + align:start position:0% +draft for those who don't know. The idea +is the idea is that you're trying to + + align:start position:0% +is the idea is that you're trying to + + + align:start position:0% +is the idea is that you're trying to +collect a set and um so let's do it in + + align:start position:0% +collect a set and um so let's do it in + + + align:start position:0% +collect a set and um so let's do it in +terms of regular card games. You're + + align:start position:0% +terms of regular card games. You're + + + align:start position:0% +terms of regular card games. You're +trying to collect a straight flush as + + align:start position:0% +trying to collect a straight flush as + + + align:start position:0% +trying to collect a straight flush as +long as possible, as high valued as + + align:start position:0% +long as possible, as high valued as + + + align:start position:0% +long as possible, as high valued as +possible, but other people may be trying + + align:start position:0% +possible, but other people may be trying + + + align:start position:0% +possible, but other people may be trying +to collect that same suit. So you want + + align:start position:0% +to collect that same suit. So you want + + + align:start position:0% +to collect that same suit. So you want +to collect a different suit from other + + align:start position:0% +to collect a different suit from other + + + align:start position:0% +to collect a different suit from other +people. And you do this by um looking at + + align:start position:0% +people. And you do this by um looking at + + + align:start position:0% +people. And you do this by um looking at +the cards in your hand, picking one of + + align:start position:0% +the cards in your hand, picking one of + + + align:start position:0% +the cards in your hand, picking one of +them, passing it the rest to the person + + align:start position:0% +them, passing it the rest to the person + + + align:start position:0% +them, passing it the rest to the person +on your right, and then continuing to do + + align:start position:0% +on your right, and then continuing to do + + + align:start position:0% +on your right, and then continuing to do +this. and then going back in the other + + align:start position:0% +this. and then going back in the other + + + align:start position:0% +this. and then going back in the other +direction with a new hand and then in + + align:start position:0% +direction with a new hand and then in + + + align:start position:0% +direction with a new hand and then in +the same direction again with a third + + align:start position:0% +the same direction again with a third + + + align:start position:0% +the same direction again with a third +hand. And the object is collect straight + + align:start position:0% +hand. And the object is collect straight + + + align:start position:0% +hand. And the object is collect straight +flush. Um, also guess what the person to + + align:start position:0% +flush. Um, also guess what the person to + + + align:start position:0% +flush. Um, also guess what the person to +your right was collecting and guess what + + align:start position:0% +your right was collecting and guess what + + + align:start position:0% +your right was collecting and guess what +the person to your left was collecting. + + align:start position:0% +the person to your left was collecting. + + + align:start position:0% +the person to your left was collecting. +So you're trying to signal to other + + align:start position:0% +So you're trying to signal to other + + + align:start position:0% +So you're trying to signal to other +people what suits are open and collect + + align:start position:0% +people what suits are open and collect + + + align:start position:0% +people what suits are open and collect +the suit which is open. + + align:start position:0% + + + + align:start position:0% + +>> Let's see who's next. Uh, + + align:start position:0% +>> Let's see who's next. Uh, + + + align:start position:0% +>> Let's see who's next. Uh, +>> yeah. Um so it's going to be uh there + + align:start position:0% +>> yeah. Um so it's going to be uh there + + + align:start position:0% +>> yeah. Um so it's going to be uh there +are different types of cards like action + + align:start position:0% +are different types of cards like action + + + align:start position:0% +are different types of cards like action +cards like pickup cards or loose cards + + align:start position:0% +cards like pickup cards or loose cards + + + align:start position:0% +cards like pickup cards or loose cards +but then so you know where they have + + align:start position:0% +but then so you know where they have + + + align:start position:0% +but then so you know where they have +cards where so you have like oh from + + align:start position:0% +cards where so you have like oh from + + + align:start position:0% +cards where so you have like oh from +stock pile from your friend hand from + + align:start position:0% +stock pile from your friend hand from + + + align:start position:0% +stock pile from your friend hand from +discard pile people play different cards + + align:start position:0% +discard pile people play different cards + + + align:start position:0% +discard pile people play different cards +in different order so the rule always + + align:start position:0% +in different order so the rule always + + + align:start position:0% +in different order so the rule always +changes kind of mess up or help yourself + + align:start position:0% +changes kind of mess up or help yourself + + + align:start position:0% +changes kind of mess up or help yourself +out. + + align:start position:0% +out. + + + align:start position:0% +out. +>> How would you describe that uh the rules + + align:start position:0% +>> How would you describe that uh the rules + + + align:start position:0% +>> How would you describe that uh the rules +are constantly changing? + + align:start position:0% +are constantly changing? + + + align:start position:0% +are constantly changing? +>> Yeah but you get like so there's + + align:start position:0% +>> Yeah but you get like so there's + + + align:start position:0% +>> Yeah but you get like so there's +actually an order to it. So you can + + align:start position:0% +actually an order to it. So you can + + + align:start position:0% +actually an order to it. So you can +choose. So if like it's going to be your + + align:start position:0% +choose. So if like it's going to be your + + + align:start position:0% +choose. So if like it's going to be your +turn that says pick a free card, you can + + align:start position:0% +turn that says pick a free card, you can + + + align:start position:0% +turn that says pick a free card, you can +put down like oh from a friend's hand + + align:start position:0% +put down like oh from a friend's hand + + + align:start position:0% +put down like oh from a friend's hand +like lose three cards or something like + + align:start position:0% +like lose three cards or something like + + + align:start position:0% +like lose three cards or something like +that. + + align:start position:0% +that. + + + align:start position:0% +that. +>> Makes a lot of sense in my mind. + + align:start position:0% + + + + align:start position:0% + +>> So rules changing with cards. + + align:start position:0% +>> So rules changing with cards. + + + align:start position:0% +>> So rules changing with cards. +>> Yeah. + + align:start position:0% + + + + align:start position:0% + +>> Okay. Uh + + align:start position:0% +>> Okay. Uh + + + align:start position:0% +>> Okay. Uh +>> all right. So uh one idea I have is a + + align:start position:0% +>> all right. So uh one idea I have is a + + + align:start position:0% +>> all right. So uh one idea I have is a +game about uh character growth through + + align:start position:0% +game about uh character growth through + + + align:start position:0% +game about uh character growth through +narrative arc. So, at the start of the + + align:start position:0% +narrative arc. So, at the start of the + + + align:start position:0% +narrative arc. So, at the start of the +game, you're given a character, and the + + align:start position:0% +game, you're given a character, and the + + + align:start position:0% +game, you're given a character, and the +idea is you want to follow a certain + + align:start position:0% +idea is you want to follow a certain + + + align:start position:0% +idea is you want to follow a certain +narrative arc so that they grow in terms + + align:start position:0% +narrative arc so that they grow in terms + + + align:start position:0% +narrative arc so that they grow in terms +of the hands of the game you're playing. + + align:start position:0% +of the hands of the game you're playing. + + + align:start position:0% +of the hands of the game you're playing. +So, if you start out with a cocky + + align:start position:0% +So, if you start out with a cocky + + + align:start position:0% +So, if you start out with a cocky +character, then you may want to actually + + align:start position:0% +character, then you may want to actually + + + align:start position:0% +character, then you may want to actually +lose a couple of the hands of the game + + align:start position:0% +lose a couple of the hands of the game + + + align:start position:0% +lose a couple of the hands of the game +such that your character experiences + + align:start position:0% +such that your character experiences + + + align:start position:0% +such that your character experiences +failure and his character growth + + align:start position:0% +failure and his character growth + + + align:start position:0% +failure and his character growth +increases. Um, and so basically, the + + align:start position:0% +increases. Um, and so basically, the + + + align:start position:0% +increases. Um, and so basically, the +winner of the game is determined by who + + align:start position:0% +winner of the game is determined by who + + + align:start position:0% +winner of the game is determined by who +manages to get their character to grow + + align:start position:0% +manages to get their character to grow + + + align:start position:0% +manages to get their character to grow +the most, like emotionally. + + align:start position:0% +the most, like emotionally. + + + align:start position:0% +the most, like emotionally. +>> Very deep. + + align:start position:0% +>> Very deep. + + + align:start position:0% +>> Very deep. +>> Yeah. + + align:start position:0% +>> Yeah. + + + align:start position:0% +>> Yeah. +Um, so I had this idea for like a poker + + align:start position:0% +Um, so I had this idea for like a poker + + + align:start position:0% +Um, so I had this idea for like a poker +like game except it's played with more + + align:start position:0% +like game except it's played with more + + + align:start position:0% +like game except it's played with more +than one deck, but the normal rules + + align:start position:0% +than one deck, but the normal rules + + + align:start position:0% +than one deck, but the normal rules +still apply. So if you get dealt five + + align:start position:0% +still apply. So if you get dealt five + + + align:start position:0% +still apply. So if you get dealt five +aces, you can't actually play that hand + + align:start position:0% +aces, you can't actually play that hand + + + align:start position:0% +aces, you can't actually play that hand +because that would be cheating. So you + + align:start position:0% +because that would be cheating. So you + + + align:start position:0% +because that would be cheating. So you +have an incentive to try and, you know, + + align:start position:0% +have an incentive to try and, you know, + + + align:start position:0% +have an incentive to try and, you know, +like slip cards into your sleeve and + + align:start position:0% +like slip cards into your sleeve and + + + align:start position:0% +like slip cards into your sleeve and +slip back and forth. So you're almost + + align:start position:0% +slip back and forth. So you're almost + + + align:start position:0% +slip back and forth. So you're almost +forced to cheat at the game to be able + + align:start position:0% +forced to cheat at the game to be able + + + align:start position:0% +forced to cheat at the game to be able +to actually play it. + + align:start position:0% +to actually play it. + + + align:start position:0% +to actually play it. +>> So you can mix that with like + + align:start position:0% +>> So you can mix that with like + + + align:start position:0% +>> So you can mix that with like +>> Yeah. and you get caught, then it's + + align:start position:0% +>> Yeah. and you get caught, then it's + + + align:start position:0% +>> Yeah. and you get caught, then it's +pretty much you have to figure out how + + align:start position:0% +pretty much you have to figure out how + + + align:start position:0% +pretty much you have to figure out how +to get out of the cab. + + align:start position:0% +to get out of the cab. + + + align:start position:0% +to get out of the cab. +>> Oh, so the idea that I had was kind of + + align:start position:0% +>> Oh, so the idea that I had was kind of + + + align:start position:0% +>> Oh, so the idea that I had was kind of +like bananagrams but with a card game. + + align:start position:0% +like bananagrams but with a card game. + + + align:start position:0% +like bananagrams but with a card game. +So you have uh cards with like lines or + + align:start position:0% +So you have uh cards with like lines or + + + align:start position:0% +So you have uh cards with like lines or +preset lines or shapes or something on + + align:start position:0% +preset lines or shapes or something on + + + align:start position:0% +preset lines or shapes or something on +the cards and you have to try to connect + + align:start position:0% +the cards and you have to try to connect + + + align:start position:0% +the cards and you have to try to connect +them all in some way on like on your + + align:start position:0% +them all in some way on like on your + + + align:start position:0% +them all in some way on like on your +personal board so that it it forms a + + align:start position:0% +personal board so that it it forms a + + + align:start position:0% +personal board so that it it forms a +closed shape and once you're done, you + + align:start position:0% +closed shape and once you're done, you + + + align:start position:0% +closed shape and once you're done, you +know, you have to take another card from + + align:start position:0% +know, you have to take another card from + + + align:start position:0% +know, you have to take another card from +the pile and try to fix your shape so + + align:start position:0% +the pile and try to fix your shape so + + + align:start position:0% +the pile and try to fix your shape so +that it's still closed while trying to + + align:start position:0% +that it's still closed while trying to + + + align:start position:0% +that it's still closed while trying to +beat everyone else. collecting cards + + align:start position:0% +beat everyone else. collecting cards + + + align:start position:0% +beat everyone else. collecting cards +make shapes. + + align:start position:0% +make shapes. + + + align:start position:0% +make shapes. +Okay. + + align:start position:0% +Okay. + + + align:start position:0% +Okay. +>> So idea was just using normal poker + + align:start position:0% +>> So idea was just using normal poker + + + align:start position:0% +>> So idea was just using normal poker +poker cards and doing a trading game. + + align:start position:0% +poker cards and doing a trading game. + + + align:start position:0% +poker cards and doing a trading game. +You just like trading like four kinds of + + align:start position:0% +You just like trading like four kinds of + + + align:start position:0% +You just like trading like four kinds of +pattern as four kind of stocks and you + + align:start position:0% +pattern as four kind of stocks and you + + + align:start position:0% +pattern as four kind of stocks and you +can randomly draw the draw the card to + + align:start position:0% +can randomly draw the draw the card to + + + align:start position:0% +can randomly draw the draw the card to +be your own stock and every day you + + align:start position:0% +be your own stock and every day you + + + align:start position:0% +be your own stock and every day you +randomly draw card determine the day + + align:start position:0% +randomly draw card determine the day + + + align:start position:0% +randomly draw card determine the day +price and you can trade with bank or + + align:start position:0% +price and you can trade with bank or + + + align:start position:0% +price and you can trade with bank or +other players. I think you can use A to + + align:start position:0% +other players. I think you can use A to + + + align:start position:0% +other players. I think you can use A to +10 as the as the stocks and the JQ and + + align:start position:0% +10 as the as the stocks and the JQ and + + + align:start position:0% +10 as the as the stocks and the JQ and +Kas special cards and install some so + + align:start position:0% +Kas special cards and install some so + + + align:start position:0% +Kas special cards and install some so +>> Okay, + + align:start position:0% +>> Okay, + + + align:start position:0% +>> Okay, +>> so this one's another procedurally + + align:start position:0% +>> so this one's another procedurally + + + align:start position:0% +>> so this one's another procedurally +generated idea. Uh the game generates + + align:start position:0% +generated idea. Uh the game generates + + + align:start position:0% +generated idea. Uh the game generates +for you encounters and it's supposed to + + align:start position:0% +for you encounters and it's supposed to + + + align:start position:0% +for you encounters and it's supposed to +be ridiculous and somewhat humorous. So + + align:start position:0% +be ridiculous and somewhat humorous. So + + + align:start position:0% +be ridiculous and somewhat humorous. So +you'd have like a a base card like you + + align:start position:0% +you'd have like a a base card like you + + + align:start position:0% +you'd have like a a base card like you +you know a bear and then there various + + align:start position:0% +you know a bear and then there various + + + align:start position:0% +you know a bear and then there various +modifiers that would that you would that + + align:start position:0% +modifiers that would that you would that + + + align:start position:0% +modifiers that would that you would that +you would draw to create that encounter. + + align:start position:0% +you would draw to create that encounter. + + + align:start position:0% +you would draw to create that encounter. +So, it could be like a ninja zombie bear + + align:start position:0% +So, it could be like a ninja zombie bear + + + align:start position:0% +So, it could be like a ninja zombie bear +in space wrapped in bacon and uh and + + align:start position:0% +in space wrapped in bacon and uh and + + + align:start position:0% +in space wrapped in bacon and uh and +then and then those would all give + + align:start position:0% +then and then those would all give + + + align:start position:0% +then and then those would all give +different attributes to that encounter + + align:start position:0% +different attributes to that encounter + + + align:start position:0% +different attributes to that encounter +and then you'd have to find a way to + + align:start position:0% +and then you'd have to find a way to + + + align:start position:0% +and then you'd have to find a way to +beat it. And your characters might also + + align:start position:0% +beat it. And your characters might also + + + align:start position:0% +beat it. And your characters might also +maybe be procedurally generated in + + align:start position:0% +maybe be procedurally generated in + + + align:start position:0% +maybe be procedurally generated in +similarly ridiculous ways and you'd have + + align:start position:0% +similarly ridiculous ways and you'd have + + + align:start position:0% +similarly ridiculous ways and you'd have +to counter it with just you know + + align:start position:0% +to counter it with just you know + + + align:start position:0% +to counter it with just you know +basically I like procedurally generated + + align:start position:0% +basically I like procedurally generated + + + align:start position:0% +basically I like procedurally generated +ideas. Card games have never played the + + align:start position:0% +ideas. Card games have never played the + + + align:start position:0% +ideas. Card games have never played the +same way twice. So, + + align:start position:0% +same way twice. So, + + + align:start position:0% +same way twice. So, +>> um I need something. + + align:start position:0% + + + + align:start position:0% + +>> Sorry. + + align:start position:0% +>> Sorry. + + + align:start position:0% +>> Sorry. +with laser beams. + + align:start position:0% +with laser beams. + + + align:start position:0% +with laser beams. +>> Of course. + + align:start position:0% +>> Of course. + + + align:start position:0% +>> Of course. +>> Of course. + + align:start position:0% +>> Of course. + + + align:start position:0% +>> Of course. +>> So, my idea was a musical RPG in which + + align:start position:0% +>> So, my idea was a musical RPG in which + + + align:start position:0% +>> So, my idea was a musical RPG in which +um players cards are musical notes and + + align:start position:0% +um players cards are musical notes and + + + align:start position:0% +um players cards are musical notes and +you uh build chords. For example, to + + align:start position:0% +you uh build chords. For example, to + + + align:start position:0% +you uh build chords. For example, to +raise your character strength, you might + + align:start position:0% +raise your character strength, you might + + + align:start position:0% +raise your character strength, you might +make an augmented chord, etc. And then + + align:start position:0% +make an augmented chord, etc. And then + + + align:start position:0% +make an augmented chord, etc. And then +you can chain chord progressions to + + align:start position:0% +you can chain chord progressions to + + + align:start position:0% +you can chain chord progressions to +attack players. + + align:start position:0% +attack players. + + + align:start position:0% +attack players. +>> Diminished your life. + + align:start position:0% + + + + align:start position:0% + +>> I I just dominated yourself. + + align:start position:0% + + + + align:start position:0% + +All right, I got obsessed with drafting. + + align:start position:0% +All right, I got obsessed with drafting. + + + align:start position:0% +All right, I got obsessed with drafting. +I have another drafting bit. Another + + align:start position:0% +I have another drafting bit. Another + + + align:start position:0% +I have another drafting bit. Another +drafting game uses the same drafting + + align:start position:0% +drafting game uses the same drafting + + + align:start position:0% +drafting game uses the same drafting +mechanic except that you're drafting + + align:start position:0% +mechanic except that you're drafting + + + align:start position:0% +mechanic except that you're drafting +tiles. You play the tiles in front of + + align:start position:0% +tiles. You play the tiles in front of + + + align:start position:0% +tiles. You play the tiles in front of +you and they make a machine. um drafting + + align:start position:0% +you and they make a machine. um drafting + + + align:start position:0% +you and they make a machine. um drafting +the same color of machine bit or same + + align:start position:0% +the same color of machine bit or same + + + align:start position:0% +the same color of machine bit or same +type of machine bit and then laying it + + align:start position:0% +type of machine bit and then laying it + + + align:start position:0% +type of machine bit and then laying it +in in consecutive blocks um + + align:start position:0% +in in consecutive blocks um + + + align:start position:0% +in in consecutive blocks um +multiplicatively makes them better and + + align:start position:0% +multiplicatively makes them better and + + + align:start position:0% +multiplicatively makes them better and +then your machines like attack other + + align:start position:0% +then your machines like attack other + + + align:start position:0% +then your machines like attack other +people or do crazy + + align:start position:0% + + + + align:start position:0% + +>> But but the challenge being you have to + + align:start position:0% +>> But but the challenge being you have to + + + align:start position:0% +>> But but the challenge being you have to +draft the piece that fits into your + + align:start position:0% +draft the piece that fits into your + + + align:start position:0% +draft the piece that fits into your +machine. + + align:start position:0% +machine. + + + align:start position:0% +machine. +>> They can do crazy + + align:start position:0% +>> They can do crazy + + + align:start position:0% +>> They can do crazy +>> They can do crazy. It has to be + + align:start position:0% +>> They can do crazy. It has to be + + + align:start position:0% +>> They can do crazy. It has to be +pronounced like crazy. + + align:start position:0% + + + + align:start position:0% + +Uh, anyone here? + + align:start position:0% +Uh, anyone here? + + + align:start position:0% +Uh, anyone here? +>> Oh. + + align:start position:0% +>> Oh. + + + align:start position:0% +>> Oh. +>> Um, so my idea is kind of like a + + align:start position:0% +>> Um, so my idea is kind of like a + + + align:start position:0% +>> Um, so my idea is kind of like a +monarchy type thing. So it starts out as + + align:start position:0% +monarchy type thing. So it starts out as + + + align:start position:0% +monarchy type thing. So it starts out as +everyone's a heir to the throne except + + align:start position:0% +everyone's a heir to the throne except + + + align:start position:0% +everyone's a heir to the throne except +the king. Like everyone wants to become + + align:start position:0% +the king. Like everyone wants to become + + + align:start position:0% +the king. Like everyone wants to become +the king or queen, I guess. And then um + + align:start position:0% +the king or queen, I guess. And then um + + + align:start position:0% +the king or queen, I guess. And then um +the point is either to get the king to + + align:start position:0% +the point is either to get the king to + + + align:start position:0% +the point is either to get the king to +really like you or to assassinate him. + + align:start position:0% +really like you or to assassinate him. + + + align:start position:0% +really like you or to assassinate him. +But if you want to um assassinate him, + + align:start position:0% +But if you want to um assassinate him, + + + align:start position:0% +But if you want to um assassinate him, +you have to kill off all the other + + align:start position:0% +you have to kill off all the other + + + align:start position:0% +you have to kill off all the other +players first. So it's kind of like a + + align:start position:0% +players first. So it's kind of like a + + + align:start position:0% +players first. So it's kind of like a +betrayal and deceit game and stuff. + + align:start position:0% +betrayal and deceit game and stuff. + + + align:start position:0% +betrayal and deceit game and stuff. +>> So betrayal + + align:start position:0% + + + + align:start position:0% + +Okay. + + align:start position:0% +Okay. + + + align:start position:0% +Okay. +>> Uh, yep. So, another game is about uh + + align:start position:0% +>> Uh, yep. So, another game is about uh + + + align:start position:0% +>> Uh, yep. So, another game is about uh +reducing your opponent's mo mobility by + + align:start position:0% +reducing your opponent's mo mobility by + + + align:start position:0% +reducing your opponent's mo mobility by +placing cards that represent walls and + + align:start position:0% +placing cards that represent walls and + + + align:start position:0% +placing cards that represent walls and +placing other cards to uh rotate various + + align:start position:0% +placing other cards to uh rotate various + + + align:start position:0% +placing other cards to uh rotate various +walls and your opponent is doing the + + align:start position:0% +walls and your opponent is doing the + + + align:start position:0% +walls and your opponent is doing the +same thing. So, you could sort of + + align:start position:0% +same thing. So, you could sort of + + + align:start position:0% +same thing. So, you could sort of +envision the uh Tron life cycle game + + align:start position:0% +envision the uh Tron life cycle game + + + align:start position:0% +envision the uh Tron life cycle game +without any hint of reflex uh removed + + align:start position:0% +without any hint of reflex uh removed + + + align:start position:0% +without any hint of reflex uh removed +completely. So, + + align:start position:0% +completely. So, + + + align:start position:0% +completely. So, +>> oh that would be really cool. + + align:start position:0% +>> oh that would be really cool. + + + align:start position:0% +>> oh that would be really cool. +So, it's all just a strategic uh + + align:start position:0% +So, it's all just a strategic uh + + + align:start position:0% +So, it's all just a strategic uh +placement of walls to reduce your + + align:start position:0% +placement of walls to reduce your + + + align:start position:0% +placement of walls to reduce your +opponent's mobility. Cool. + + align:start position:0% +opponent's mobility. Cool. + + + align:start position:0% +opponent's mobility. Cool. +>> Uh yeah, I think you can just make a lot + + align:start position:0% +>> Uh yeah, I think you can just make a lot + + + align:start position:0% +>> Uh yeah, I think you can just make a lot +of Tetris boss and then like every time + + align:start position:0% +of Tetris boss and then like every time + + + align:start position:0% +of Tetris boss and then like every time +you select one, give to the other + + align:start position:0% +you select one, give to the other + + + align:start position:0% +you select one, give to the other +player, let them play some of the + + align:start position:0% +player, let them play some of the + + + align:start position:0% +player, let them play some of the +Tetris. See who got the most rows + + align:start position:0% +Tetris. See who got the most rows + + + align:start position:0% +Tetris. See who got the most rows +remove. + + align:start position:0% +remove. + + + align:start position:0% +remove. +>> So, so Tetris blocks. Got it. + + align:start position:0% +>> So, so Tetris blocks. Got it. + + + align:start position:0% +>> So, so Tetris blocks. Got it. +>> Okay. + + align:start position:0% +>> Okay. + + + align:start position:0% +>> Okay. +This is kind of like Pokemon except now + + align:start position:0% +This is kind of like Pokemon except now + + + align:start position:0% +This is kind of like Pokemon except now +it's you have you raise zombies or you + + align:start position:0% +it's you have you raise zombies or you + + + align:start position:0% +it's you have you raise zombies or you +catch zombies except so you have + + align:start position:0% +catch zombies except so you have + + + align:start position:0% +catch zombies except so you have +different types of zombies. So may like + + align:start position:0% +different types of zombies. So may like + + + align:start position:0% +different types of zombies. So may like +maybe take some from like the Left 4 + + align:start position:0% +maybe take some from like the Left 4 + + + align:start position:0% +maybe take some from like the Left 4 +Dead universe or something or just + + align:start position:0% +Dead universe or something or just + + + align:start position:0% +Dead universe or something or just +Resident Evil or something + + align:start position:0% +Resident Evil or something + + + align:start position:0% +Resident Evil or something +and you have and then you could do like + + align:start position:0% +and you have and then you could do like + + + align:start position:0% +and you have and then you could do like +a like versus like other people or + + align:start position:0% +a like versus like other people or + + + align:start position:0% +a like versus like other people or +something. + + align:start position:0% +something. + + + align:start position:0% +something. +>> Um I thought of having cards. I I don't + + align:start position:0% +>> Um I thought of having cards. I I don't + + + align:start position:0% +>> Um I thought of having cards. I I don't +know whether there would be like words + + align:start position:0% +know whether there would be like words + + + align:start position:0% +know whether there would be like words +or a few words linked together, but you + + align:start position:0% +or a few words linked together, but you + + + align:start position:0% +or a few words linked together, but you +would go around and each round you would + + align:start position:0% +would go around and each round you would + + + align:start position:0% +would go around and each round you would +the goal would be to build a story. So + + align:start position:0% +the goal would be to build a story. So + + + align:start position:0% +the goal would be to build a story. So +each person would play a card face down + + align:start position:0% +each person would play a card face down + + + align:start position:0% +each person would play a card face down +or something. So it' be a mechanic like + + align:start position:0% +or something. So it' be a mechanic like + + + align:start position:0% +or something. So it' be a mechanic like +apples to apples except you're like + + align:start position:0% +apples to apples except you're like + + + align:start position:0% +apples to apples except you're like +progressively building a story and if + + align:start position:0% +progressively building a story and if + + + align:start position:0% +progressively building a story and if +people like the the your addition to the + + align:start position:0% +people like the the your addition to the + + + align:start position:0% +people like the the your addition to the +story + + align:start position:0% +story + + + align:start position:0% +story +>> then you get points. + + align:start position:0% +>> then you get points. + + + align:start position:0% +>> then you get points. +>> Apple story. + + align:start position:0% +>> Apple story. + + + align:start position:0% +>> Apple story. +>> Yeah. + + align:start position:0% + + + + align:start position:0% + +>> All right. Uh, + + align:start position:0% +>> All right. Uh, + + + align:start position:0% +>> All right. Uh, +>> sure. Okay. Moving away from drafting. + + align:start position:0% +>> sure. Okay. Moving away from drafting. + + + align:start position:0% +>> sure. Okay. Moving away from drafting. +>> Okay. So, I have another game idea + + align:start position:0% +>> Okay. So, I have another game idea + + + align:start position:0% +>> Okay. So, I have another game idea +called Are You Asylum? Um, + + align:start position:0% +called Are You Asylum? Um, + + + align:start position:0% +called Are You Asylum? Um, +>> it essentially uh + + align:start position:0% +>> it essentially uh + + + align:start position:0% +>> it essentially uh +>> Are you a Sylon? + + align:start position:0% +>> Are you a Sylon? + + + align:start position:0% +>> Are you a Sylon? +>> Are You Asylum? It essentially like + + align:start position:0% +>> Are You Asylum? It essentially like + + + align:start position:0% +>> Are You Asylum? It essentially like +broad brush strokes steals the um skill + + align:start position:0% +broad brush strokes steals the um skill + + + align:start position:0% +broad brush strokes steals the um skill +resolution mechanic from Battle Star + + align:start position:0% +resolution mechanic from Battle Star + + + align:start position:0% +resolution mechanic from Battle Star +Galactic for the board game and then + + align:start position:0% +Galactic for the board game and then + + + align:start position:0% +Galactic for the board game and then +strips it down to um secret sylons + + align:start position:0% +strips it down to um secret sylons + + + align:start position:0% +strips it down to um secret sylons +sabotaging people and then people + + align:start position:0% +sabotaging people and then people + + + align:start position:0% +sabotaging people and then people +accusing them and then everybody crying. + + align:start position:0% +accusing them and then everybody crying. + + + align:start position:0% +accusing them and then everybody crying. +>> Uh so I really like Harvest Moon. So, I + + align:start position:0% +>> Uh so I really like Harvest Moon. So, I + + + align:start position:0% +>> Uh so I really like Harvest Moon. So, I +was thinking that maybe there could be + + align:start position:0% +was thinking that maybe there could be + + + align:start position:0% +was thinking that maybe there could be +like a harvest moving card, competitive + + align:start position:0% +like a harvest moving card, competitive + + + align:start position:0% +like a harvest moving card, competitive +card game, and like uh I guess you have + + align:start position:0% +card game, and like uh I guess you have + + + align:start position:0% +card game, and like uh I guess you have +a certain like amount of stamina each + + align:start position:0% +a certain like amount of stamina each + + + align:start position:0% +a certain like amount of stamina each +turn and like cards are actions and + + align:start position:0% +turn and like cards are actions and + + + align:start position:0% +turn and like cards are actions and +stuff and whoever has like the biggest + + align:start position:0% +stuff and whoever has like the biggest + + + align:start position:0% +stuff and whoever has like the biggest +harvest at the end of the game would + + align:start position:0% +harvest at the end of the game would + + + align:start position:0% +harvest at the end of the game would +win. I don't know how many turns it + + align:start position:0% +win. I don't know how many turns it + + + align:start position:0% +win. I don't know how many turns it +would be, but yeah. + + align:start position:0% +would be, but yeah. + + + align:start position:0% +would be, but yeah. +>> So, like farming. + + align:start position:0% +>> So, like farming. + + + align:start position:0% +>> So, like farming. +>> Yeah. Okay. + + align:start position:0% +>> Yeah. Okay. + + + align:start position:0% +>> Yeah. Okay. +>> All right. So, sort of building on the + + align:start position:0% +>> All right. So, sort of building on the + + + align:start position:0% +>> All right. So, sort of building on the +monarchy and betrayal idea. This is game + + align:start position:0% +monarchy and betrayal idea. This is game + + + align:start position:0% +monarchy and betrayal idea. This is game +about the heir to the throne. the king + + align:start position:0% +about the heir to the throne. the king + + + align:start position:0% +about the heir to the throne. the king +is dying. In X turns, you and the other + + align:start position:0% +is dying. In X turns, you and the other + + + align:start position:0% +is dying. In X turns, you and the other +players are going to compete um to prove + + align:start position:0% +players are going to compete um to prove + + + align:start position:0% +players are going to compete um to prove +who is the correct heir to the throne. + + align:start position:0% +who is the correct heir to the throne. + + + align:start position:0% +who is the correct heir to the throne. +And you can do so through combat + + align:start position:0% +And you can do so through combat + + + align:start position:0% +And you can do so through combat +directly with other players, + + align:start position:0% +directly with other players, + + + align:start position:0% +directly with other players, +assassinations, or political uh + + align:start position:0% +assassinations, or political uh + + + align:start position:0% +assassinations, or political uh +minations such as like accusing other + + align:start position:0% +minations such as like accusing other + + + align:start position:0% +minations such as like accusing other +players of being baseorn. So + + align:start position:0% + + + + align:start position:0% + +>> um actually uh just as a a favor uh when + + align:start position:0% +>> um actually uh just as a a favor uh when + + + align:start position:0% +>> um actually uh just as a a favor uh when +you uh throw out your idea also throw uh + + align:start position:0% +you uh throw out your idea also throw uh + + + align:start position:0% +you uh throw out your idea also throw uh +also mention your name because I'm still + + align:start position:0% +also mention your name because I'm still + + + align:start position:0% +also mention your name because I'm still +learning everyone's names. + + align:start position:0% +learning everyone's names. + + + align:start position:0% +learning everyone's names. +>> Okay. So I'm Ian. + + align:start position:0% +>> Okay. So I'm Ian. + + + align:start position:0% +>> Okay. So I'm Ian. +>> Uh so I had this idea for a game called + + align:start position:0% +>> Uh so I had this idea for a game called + + + align:start position:0% +>> Uh so I had this idea for a game called +Admiral Snack Bar. + + align:start position:0% +Admiral Snack Bar. + + + align:start position:0% +Admiral Snack Bar. +So, the idea is each it's a competitive + + align:start position:0% +So, the idea is each it's a competitive + + + align:start position:0% +So, the idea is each it's a competitive +game where each player is building up + + align:start position:0% +game where each player is building up + + + align:start position:0% +game where each player is building up +their own sort of like snack shop and + + align:start position:0% +their own sort of like snack shop and + + + align:start position:0% +their own sort of like snack shop and +they make a certain product, right? Um, + + align:start position:0% +they make a certain product, right? Um, + + + align:start position:0% +they make a certain product, right? Um, +and the other players need that product + + align:start position:0% +and the other players need that product + + + align:start position:0% +and the other players need that product +in some way to like enhance their own + + align:start position:0% +in some way to like enhance their own + + + align:start position:0% +in some way to like enhance their own +things, but you can secretly poison + + align:start position:0% +things, but you can secretly poison + + + align:start position:0% +things, but you can secretly poison +parts of your product so that when they + + align:start position:0% +parts of your product so that when they + + + align:start position:0% +parts of your product so that when they +purchase them, they'll like get messed + + align:start position:0% +purchase them, they'll like get messed + + + align:start position:0% +purchase them, they'll like get messed +up in some way. So, it's it's sort of + + align:start position:0% +up in some way. So, it's it's sort of + + + align:start position:0% +up in some way. So, it's it's sort of +like a trade-off and you can like make + + align:start position:0% +like a trade-off and you can like make + + + align:start position:0% +like a trade-off and you can like make +alliances and stuff like that. + + align:start position:0% +alliances and stuff like that. + + + align:start position:0% +alliances and stuff like that. +>> You can say it's sort of like a trap. + + align:start position:0% +>> You can say it's sort of like a trap. + + + align:start position:0% +>> You can say it's sort of like a trap. +>> Yeah, it's a trap. + + align:start position:0% +>> Yeah, it's a trap. + + + align:start position:0% +>> Yeah, it's a trap. +>> There's the tagline right there. + + align:start position:0% +>> There's the tagline right there. + + + align:start position:0% +>> There's the tagline right there. +Oh, no. It's a snack. + + align:start position:0% +Oh, no. It's a snack. + + + align:start position:0% +Oh, no. It's a snack. +>> I don't know. Maybe. So, I was thinking + + align:start position:0% +>> I don't know. Maybe. So, I was thinking + + + align:start position:0% +>> I don't know. Maybe. So, I was thinking +of a game, I guess, kind of like um when + + align:start position:0% +of a game, I guess, kind of like um when + + + align:start position:0% +of a game, I guess, kind of like um when +like the Total Wars mixed with Nazi + + align:start position:0% +like the Total Wars mixed with Nazi + + + align:start position:0% +like the Total Wars mixed with Nazi +Germany. And so, the point of the game + + align:start position:0% +Germany. And so, the point of the game + + + align:start position:0% +Germany. And so, the point of the game +is you you want to snatch up uh + + align:start position:0% +is you you want to snatch up uh + + + align:start position:0% +is you you want to snatch up uh +territories. And you can do this by + + align:start position:0% +territories. And you can do this by + + + align:start position:0% +territories. And you can do this by +maybe attacking other players. Well, by + + align:start position:0% +maybe attacking other players. Well, by + + + align:start position:0% +maybe attacking other players. Well, by +territories is like cards. And you can + + align:start position:0% +territories is like cards. And you can + + + align:start position:0% +territories is like cards. And you can +do this by attacking other players or + + align:start position:0% +do this by attacking other players or + + + align:start position:0% +do this by attacking other players or +maybe making alliances which you can + + align:start position:0% +maybe making alliances which you can + + + align:start position:0% +maybe making alliances which you can +easily betray or maybe have like all the + + align:start position:0% +easily betray or maybe have like all the + + + align:start position:0% +easily betray or maybe have like all the +cards in the pile and you have to every + + align:start position:0% +cards in the pile and you have to every + + + align:start position:0% +cards in the pile and you have to every +turn you can take one and and try it and + + align:start position:0% +turn you can take one and and try it and + + + align:start position:0% +turn you can take one and and try it and +you get points by getting certain like + + align:start position:0% +you get points by getting certain like + + + align:start position:0% +you get points by getting certain like +combinations of lands I guess kind more + + align:start position:0% +combinations of lands I guess kind more + + + align:start position:0% +combinations of lands I guess kind more +like a risk right there as well. + + align:start position:0% +like a risk right there as well. + + + align:start position:0% +like a risk right there as well. +>> Compose + + align:start position:0% +>> Compose + + + align:start position:0% +>> Compose +the city like compos. Okay. + + align:start position:0% + + + + align:start position:0% + +Um, so I was thinking of like a trick + + align:start position:0% +Um, so I was thinking of like a trick + + + align:start position:0% +Um, so I was thinking of like a trick +taking game, but uh the idea is there's + + align:start position:0% +taking game, but uh the idea is there's + + + align:start position:0% +taking game, but uh the idea is there's +four players and you're trying to get + + align:start position:0% +four players and you're trying to get + + + align:start position:0% +four players and you're trying to get +the second most tricks each round and + + align:start position:0% +the second most tricks each round and + + + align:start position:0% +the second most tricks each round and +then there are cards that like allow you + + align:start position:0% +then there are cards that like allow you + + + align:start position:0% +then there are cards that like allow you +to swap out other cards at the end of a + + align:start position:0% +to swap out other cards at the end of a + + + align:start position:0% +to swap out other cards at the end of a +round and like other things that are + + align:start position:0% +round and like other things that are + + + align:start position:0% +round and like other things that are +tricky. + + align:start position:0% +tricky. + + + align:start position:0% +tricky. +So, + + align:start position:0% +So, + + + align:start position:0% +So, +>> it's the second best + + align:start position:0% +>> it's the second best + + + align:start position:0% +>> it's the second best +trick or second most tricks or something + + align:start position:0% +trick or second most tricks or something + + + align:start position:0% +trick or second most tricks or something +like that, but yeah. + + align:start position:0% + + + + align:start position:0% + +Okay. + + align:start position:0% + + + + align:start position:0% + +>> So, I think sort of a I guess put + + align:start position:0% +>> So, I think sort of a I guess put + + + align:start position:0% +>> So, I think sort of a I guess put +succinctly, scrabble means chicken. + + align:start position:0% +succinctly, scrabble means chicken. + + + align:start position:0% +succinctly, scrabble means chicken. +So like + + align:start position:0% +So like + + + align:start position:0% +So like +you have a bunch of people playing and + + align:start position:0% +you have a bunch of people playing and + + + align:start position:0% +you have a bunch of people playing and +they play cards in the middle and you + + align:start position:0% +they play cards in the middle and you + + + align:start position:0% +they play cards in the middle and you +have to make words out and then if you + + align:start position:0% +have to make words out and then if you + + + align:start position:0% +have to make words out and then if you +make longer words you get more points + + align:start position:0% +make longer words you get more points + + + align:start position:0% +make longer words you get more points +and so forth and so forth. Maybe your + + align:start position:0% +and so forth and so forth. Maybe your + + + align:start position:0% +and so forth and so forth. Maybe your +letter is more rare and get more points. + + align:start position:0% +letter is more rare and get more points. + + + align:start position:0% +letter is more rare and get more points. +But the catch is that the word is longer + + align:start position:0% +But the catch is that the word is longer + + + align:start position:0% +But the catch is that the word is longer +you're you can't gain as much point like + + align:start position:0% +you're you can't gain as much point like + + + align:start position:0% +you're you can't gain as much point like +your point gain like is dim is dim for + + align:start position:0% +your point gain like is dim is dim for + + + align:start position:0% +your point gain like is dim is dim for +it's proportional to how long the word + + align:start position:0% +it's proportional to how long the word + + + align:start position:0% +it's proportional to how long the word +is you make. + + align:start position:0% + + + + align:start position:0% + +Uh, I'm Beto and I wanted to combine + + align:start position:0% +Uh, I'm Beto and I wanted to combine + + + align:start position:0% +Uh, I'm Beto and I wanted to combine +like Mario Karts and Chronauts. So, like + + align:start position:0% +like Mario Karts and Chronauts. So, like + + + align:start position:0% +like Mario Karts and Chronauts. So, like +the idea of like you're racing like + + align:start position:0% +the idea of like you're racing like + + + align:start position:0% +the idea of like you're racing like +through time like somebody has some like + + align:start position:0% +through time like somebody has some like + + + align:start position:0% +through time like somebody has some like +somebody's like the main guy that's + + align:start position:0% +somebody's like the main guy that's + + + align:start position:0% +somebody's like the main guy that's +trying to get to some place, everyone + + align:start position:0% +trying to get to some place, everyone + + + align:start position:0% +trying to get to some place, everyone +else is trying to stop them and your + + align:start position:0% +else is trying to stop them and your + + + align:start position:0% +else is trying to stop them and your +like abilities or weapons only work in + + align:start position:0% +like abilities or weapons only work in + + + align:start position:0% +like abilities or weapons only work in +certain time periods and stuff like + + align:start position:0% +certain time periods and stuff like + + + align:start position:0% +certain time periods and stuff like +that. And so you have like the time + + align:start position:0% +that. And so you have like the time + + + align:start position:0% +that. And so you have like the time +travel and the items from Chronauts and + + align:start position:0% +travel and the items from Chronauts and + + + align:start position:0% +travel and the items from Chronauts and +then like the racing and attacking from + + align:start position:0% +then like the racing and attacking from + + + align:start position:0% +then like the racing and attacking from +Mario Kart. + + align:start position:0% + + + + align:start position:0% + +Michelle. + + align:start position:0% +Michelle. + + + align:start position:0% +Michelle. +>> My name is Michelle. Um, so I was + + align:start position:0% +>> My name is Michelle. Um, so I was + + + align:start position:0% +>> My name is Michelle. Um, so I was +envisioning something like ricochet + + align:start position:0% +envisioning something like ricochet + + + align:start position:0% +envisioning something like ricochet +robots, but where the two people + + align:start position:0% +robots, but where the two people + + + align:start position:0% +robots, but where the two people +basically, so the point is that everyone + + align:start position:0% +basically, so the point is that everyone + + + align:start position:0% +basically, so the point is that everyone +has uh a set of like uh cards that have + + align:start position:0% +has uh a set of like uh cards that have + + + align:start position:0% +has uh a set of like uh cards that have +pathways or grids or walls that you can + + align:start position:0% +pathways or grids or walls that you can + + + align:start position:0% +pathways or grids or walls that you can +bounce off of and you build a grid with + + align:start position:0% +bounce off of and you build a grid with + + + align:start position:0% +bounce off of and you build a grid with +your opponent and the there's one robot + + align:start position:0% +your opponent and the there's one robot + + + align:start position:0% +your opponent and the there's one robot +piece that you have to try to bounce off + + align:start position:0% +piece that you have to try to bounce off + + + align:start position:0% +piece that you have to try to bounce off +the walls to reach some specific goal. + + align:start position:0% +the walls to reach some specific goal. + + + align:start position:0% +the walls to reach some specific goal. +You can go to the other player. + + align:start position:0% +You can go to the other player. + + + align:start position:0% +You can go to the other player. +Bill Walt and Robots are + + align:start position:0% + + + + align:start position:0% + +>> Patrickhead. + + align:start position:0% +>> Patrickhead. + + + align:start position:0% +>> Patrickhead. +>> Okay. + + align:start position:0% +>> Okay. + + + align:start position:0% +>> Okay. +>> Patrick and Charlie. + + align:start position:0% +>> Patrick and Charlie. + + + align:start position:0% +>> Patrick and Charlie. +>> Um, so this is a game where the players + + align:start position:0% +>> Um, so this is a game where the players + + + align:start position:0% +>> Um, so this is a game where the players +are uh owners of businesses and + + align:start position:0% +are uh owners of businesses and + + + align:start position:0% +are uh owners of businesses and +depending on the nature of the business, + + align:start position:0% +depending on the nature of the business, + + + align:start position:0% +depending on the nature of the business, +they might have mutual dependencies that + + align:start position:0% +they might have mutual dependencies that + + + align:start position:0% +they might have mutual dependencies that +would be beneficial for people to get + + align:start position:0% +would be beneficial for people to get + + + align:start position:0% +would be beneficial for people to get +more money. But then uh as the market + + align:start position:0% +more money. But then uh as the market + + + align:start position:0% +more money. But then uh as the market +goes bad, they'll have to play cards to + + align:start position:0% +goes bad, they'll have to play cards to + + + align:start position:0% +goes bad, they'll have to play cards to +uh cut off the ties between companies. + + align:start position:0% +uh cut off the ties between companies. + + + align:start position:0% +uh cut off the ties between companies. +And so I call it objectivism game. + + align:start position:0% + + + + align:start position:0% + +>> That that was probably a better term + + align:start position:0% +>> That that was probably a better term + + + align:start position:0% +>> That that was probably a better term +than what I write down. + + align:start position:0% + + + + align:start position:0% + +Uh so there's a slight variation on the + + align:start position:0% +Uh so there's a slight variation on the + + + align:start position:0% +Uh so there's a slight variation on the +uh precision beast idea, but uh I'm now + + align:start position:0% +uh precision beast idea, but uh I'm now + + + align:start position:0% +uh precision beast idea, but uh I'm now +imagining it possibly as a as a sort of + + align:start position:0% +imagining it possibly as a as a sort of + + + align:start position:0% +imagining it possibly as a as a sort of +falling real time type deal. So every + + align:start position:0% +falling real time type deal. So every + + + align:start position:0% +falling real time type deal. So every +turn you're getting dealt cards and you + + align:start position:0% +turn you're getting dealt cards and you + + + align:start position:0% +turn you're getting dealt cards and you +have cards that can modify the the + + align:start position:0% +have cards that can modify the the + + + align:start position:0% +have cards that can modify the the +dealing pattern so that can discard + + align:start position:0% +dealing pattern so that can discard + + + align:start position:0% +dealing pattern so that can discard +other players cards or can get them to + + align:start position:0% +other players cards or can get them to + + + align:start position:0% +other players cards or can get them to +be skipped so on and so forth. And you + + align:start position:0% +be skipped so on and so forth. And you + + + align:start position:0% +be skipped so on and so forth. And you +also have cards that can add various + + align:start position:0% +also have cards that can add various + + + align:start position:0% +also have cards that can add various +modifiers to your beast. And the goal of + + align:start position:0% +modifiers to your beast. And the goal of + + + align:start position:0% +modifiers to your beast. And the goal of +the game is that by the end, like by the + + align:start position:0% +the game is that by the end, like by the + + + align:start position:0% +the game is that by the end, like by the +time the deck has been entirely dealt, + + align:start position:0% +time the deck has been entirely dealt, + + + align:start position:0% +time the deck has been entirely dealt, +you have the most badass um creature + + align:start position:0% +you have the most badass um creature + + + align:start position:0% +you have the most badass um creature +that you've created and that you'd have + + align:start position:0% +that you've created and that you'd have + + + align:start position:0% +that you've created and that you'd have +to figure out and there might be an + + align:start position:0% +to figure out and there might be an + + + align:start position:0% +to figure out and there might be an +optimal way to rearrange things. So, as + + align:start position:0% +optimal way to rearrange things. So, as + + + align:start position:0% +optimal way to rearrange things. So, as +you're getting cards, you have to try to + + align:start position:0% +you're getting cards, you have to try to + + + align:start position:0% +you're getting cards, you have to try to +figure out how to rearrange them. And at + + align:start position:0% +figure out how to rearrange them. And at + + + align:start position:0% +figure out how to rearrange them. And at +the same time, other players could be + + align:start position:0% +the same time, other players could be + + + align:start position:0% +the same time, other players could be +discarding stuff and you have to deal + + align:start position:0% +discarding stuff and you have to deal + + + align:start position:0% +discarding stuff and you have to deal +with all these things at the same time. + + align:start position:0% +with all these things at the same time. + + + align:start position:0% +with all these things at the same time. +And then at the end of game, you have to + + align:start position:0% +And then at the end of game, you have to + + + align:start position:0% +And then at the end of game, you have to +freeze, see who has the best one, and it + + align:start position:0% +freeze, see who has the best one, and it + + + align:start position:0% +freeze, see who has the best one, and it +could be really bad, you know, quick + + align:start position:0% +could be really bad, you know, quick + + + align:start position:0% +could be really bad, you know, quick +game and very hilarious. + + align:start position:0% +game and very hilarious. + + + align:start position:0% +game and very hilarious. +>> Say procedural classes. kind of like + + align:start position:0% +>> Say procedural classes. kind of like + + + align:start position:0% +>> Say procedural classes. kind of like +building creature plus + + align:start position:0% +building creature plus + + + align:start position:0% +building creature plus +>> um + + align:start position:0% +>> um + + + align:start position:0% +>> um +okay this game is monkey or Shakespeare. + + align:start position:0% + + + + align:start position:0% + +>> Okay, so there are several different + + align:start position:0% +>> Okay, so there are several different + + + align:start position:0% +>> Okay, so there are several different +several different piles of cards. Each + + align:start position:0% +several different piles of cards. Each + + + align:start position:0% +several different piles of cards. Each +of them has words on them in Shakespeare + + align:start position:0% +of them has words on them in Shakespeare + + + align:start position:0% +of them has words on them in Shakespeare +and English. Um the object of the game + + align:start position:0% +and English. Um the object of the game + + + align:start position:0% +and English. Um the object of the game +so some of them + + align:start position:0% +so some of them + + + align:start position:0% +so some of them +are going to be played by players. Some + + align:start position:0% +are going to be played by players. Some + + + align:start position:0% +are going to be played by players. Some +of them are going to be like random + + align:start position:0% +of them are going to be like random + + + align:start position:0% +of them are going to be like random +number generators essentially. So the + + align:start position:0% +number generators essentially. So the + + + align:start position:0% +number generators essentially. So the +players that are playing as covert + + align:start position:0% +players that are playing as covert + + + align:start position:0% +players that are playing as covert +Shakespeers select cards and then place + + align:start position:0% +Shakespeers select cards and then place + + + align:start position:0% +Shakespeers select cards and then place +them face down in a common pool. Then + + align:start position:0% +them face down in a common pool. Then + + + align:start position:0% +them face down in a common pool. Then +the top cards from all the other decks + + align:start position:0% +the top cards from all the other decks + + + align:start position:0% +the top cards from all the other decks +get placed in the pool and then + + align:start position:0% +get placed in the pool and then + + + align:start position:0% +get placed in the pool and then +everything gets shuffled up. And then + + align:start position:0% +everything gets shuffled up. And then + + + align:start position:0% +everything gets shuffled up. And then +each of these different um piles is + + align:start position:0% +each of these different um piles is + + + align:start position:0% +each of these different um piles is +going to be a different color. And so + + align:start position:0% +going to be a different color. And so + + + align:start position:0% +going to be a different color. And so +you'll spell out sentences in the color + + align:start position:0% +you'll spell out sentences in the color + + + align:start position:0% +you'll spell out sentences in the color +progressively based on the card draws. + + align:start position:0% +progressively based on the card draws. + + + align:start position:0% +progressively based on the card draws. +And the object of the game for the other + + align:start position:0% +And the object of the game for the other + + + align:start position:0% +And the object of the game for the other +players who aren't hidden Shakespearees + + align:start position:0% +players who aren't hidden Shakespearees + + + align:start position:0% +players who aren't hidden Shakespearees +is trying to try and work out who is the + + align:start position:0% +is trying to try and work out who is the + + + align:start position:0% +is trying to try and work out who is the +Shakespeare who's a Shakespeare. They're + + align:start position:0% +Shakespeare who's a Shakespeare. They're + + + align:start position:0% +Shakespeare who's a Shakespeare. They're +just trying to spell the pre-arranged + + align:start position:0% +just trying to spell the pre-arranged + + + align:start position:0% +just trying to spell the pre-arranged +sentence beforehand is and who are just + + align:start position:0% +sentence beforehand is and who are just + + + align:start position:0% +sentence beforehand is and who are just +monkey piles. All right. Well, there + + align:start position:0% +monkey piles. All right. Well, there + + + align:start position:0% +monkey piles. All right. Well, there +that was so detect the random number + + align:start position:0% +that was so detect the random number + + + align:start position:0% +that was so detect the random number +generator. + + align:start position:0% +generator. + + + align:start position:0% +generator. +Um, Beethoven. I want to take that like + + align:start position:0% +Um, Beethoven. I want to take that like + + + align:start position:0% +Um, Beethoven. I want to take that like +tanks versus robot game that we played + + align:start position:0% +tanks versus robot game that we played + + + align:start position:0% +tanks versus robot game that we played +before on the paper and make it into + + align:start position:0% +before on the paper and make it into + + + align:start position:0% +before on the paper and make it into +like a card game between players and + + align:start position:0% +like a card game between players and + + + align:start position:0% +like a card game between players and +like the tanks can like level up and + + align:start position:0% +like the tanks can like level up and + + + align:start position:0% +like the tanks can like level up and +like you can change your uh specific + + align:start position:0% +like you can change your uh specific + + + align:start position:0% +like you can change your uh specific +strategy and that kind of stuff. + + align:start position:0% + + + + align:start position:0% + +>> Would the robot still be like + + align:start position:0% +>> Would the robot still be like + + + align:start position:0% +>> Would the robot still be like +deterministic or something? + + align:start position:0% +deterministic or something? + + + align:start position:0% +deterministic or something? +>> Uh, up in the air. + + align:start position:0% +>> Uh, up in the air. + + + align:start position:0% +>> Uh, up in the air. +Um let's see who who this side hasn't + + align:start position:0% +Um let's see who who this side hasn't + + + align:start position:0% +Um let's see who who this side hasn't +gone yet actually. + + align:start position:0% + + + + align:start position:0% + +>> Um + + align:start position:0% +>> Um + + + align:start position:0% +>> Um +so one mechanic is uh any game that has + + align:start position:0% +so one mechanic is uh any game that has + + + align:start position:0% +so one mechanic is uh any game that has +a high amount of trading of cards. Uh I + + align:start position:0% +a high amount of trading of cards. Uh I + + + align:start position:0% +a high amount of trading of cards. Uh I +mean you can imagine anything from a go + + align:start position:0% +mean you can imagine anything from a go + + + align:start position:0% +mean you can imagine anything from a go +fish type thing to something more + + align:start position:0% +fish type thing to something more + + + align:start position:0% +fish type thing to something more +complicated. However, you don't + + align:start position:0% +complicated. However, you don't + + + align:start position:0% +complicated. However, you don't +mechanically enforce uh the trade of + + align:start position:0% +mechanically enforce uh the trade of + + + align:start position:0% +mechanically enforce uh the trade of +cards. So there is basically lying in + + align:start position:0% +cards. So there is basically lying in + + + align:start position:0% +cards. So there is basically lying in +that narrative. Um also playing off of + + align:start position:0% +that narrative. Um also playing off of + + + align:start position:0% +that narrative. Um also playing off of +the uh robot tank idea a game where + + align:start position:0% +the uh robot tank idea a game where + + + align:start position:0% +the uh robot tank idea a game where +basically your strategy is mitigated by + + align:start position:0% +basically your strategy is mitigated by + + + align:start position:0% +basically your strategy is mitigated by +the cards you play rather than the + + align:start position:0% +the cards you play rather than the + + + align:start position:0% +the cards you play rather than the +actual characteristics. So the cards + + align:start position:0% +actual characteristics. So the cards + + + align:start position:0% +actual characteristics. So the cards +play dictate how another deck or another + + align:start position:0% +play dictate how another deck or another + + + align:start position:0% +play dictate how another deck or another +mechanic is run rather than you directly + + align:start position:0% +mechanic is run rather than you directly + + + align:start position:0% +mechanic is run rather than you directly +interfacing with that. + + align:start position:0% + + + + align:start position:0% + +modification + + align:start position:0% +modification + + + align:start position:0% +modification +with + + align:start position:0% +with + + + align:start position:0% +with +an + + align:start position:0% +an + + + align:start position:0% +an +adjusting. So I just have idea about + + align:start position:0% +adjusting. So I just have idea about + + + align:start position:0% +adjusting. So I just have idea about +like your silon game. I think it's + + align:start position:0% +like your silon game. I think it's + + + align:start position:0% +like your silon game. I think it's +really interesting. That's good thing + + align:start position:0% +really interesting. That's good thing + + + align:start position:0% +really interesting. That's good thing +maybe it's even it will help if you can + + align:start position:0% +maybe it's even it will help if you can + + + align:start position:0% +maybe it's even it will help if you can +play two characters instead of one like + + align:start position:0% +play two characters instead of one like + + + align:start position:0% +play two characters instead of one like +if so if four people you have eight + + align:start position:0% +if so if four people you have eight + + + align:start position:0% +if so if four people you have eight +characters that determine the identity + + align:start position:0% +characters that determine the identity + + + align:start position:0% +characters that determine the identity +first and you can play either of the + + align:start position:0% +first and you can play either of the + + + align:start position:0% +first and you can play either of the +character. So, two player silent + + align:start position:0% +character. So, two player silent + + + align:start position:0% +character. So, two player silent +not two play two characters. + + align:start position:0% +not two play two characters. + + + align:start position:0% +not two play two characters. +>> Two characters. + + align:start position:0% + + + + align:start position:0% + +>> Sure. Uh, Andrew, so you can have + + align:start position:0% +>> Sure. Uh, Andrew, so you can have + + + align:start position:0% +>> Sure. Uh, Andrew, so you can have +something that's sort of like a MIT + + align:start position:0% +something that's sort of like a MIT + + + align:start position:0% +something that's sort of like a MIT +game. So, you're an MIT student and + + align:start position:0% +game. So, you're an MIT student and + + + align:start position:0% +game. So, you're an MIT student and +you're going through pizzas. We'd be + + align:start position:0% +you're going through pizzas. We'd be + + + align:start position:0% +you're going through pizzas. We'd be +doing like energy drinks to help you + + align:start position:0% +doing like energy drinks to help you + + + align:start position:0% +doing like energy drinks to help you +along through the night. Social events + + align:start position:0% +along through the night. Social events + + + align:start position:0% +along through the night. Social events +can hang out at Harvard for a night. + + align:start position:0% +can hang out at Harvard for a night. + + + align:start position:0% +can hang out at Harvard for a night. +Career fair. + + align:start position:0% +Career fair. + + + align:start position:0% +Career fair. +>> That would be a debug. + + align:start position:0% +>> That would be a debug. + + + align:start position:0% +>> That would be a debug. +>> Yeah, exactly. + + align:start position:0% +>> Yeah, exactly. + + + align:start position:0% +>> Yeah, exactly. +Sorry. You force other people to hit for + + align:start position:0% +Sorry. You force other people to hit for + + + align:start position:0% +Sorry. You force other people to hit for +a night. + + align:start position:0% + + + + align:start position:0% + +>> Uh, anything else? Second one's got + + align:start position:0% +>> Uh, anything else? Second one's got + + + align:start position:0% +>> Uh, anything else? Second one's got +Okay, Dion, this is I guess it's so MIT + + align:start position:0% +Okay, Dion, this is I guess it's so MIT + + + align:start position:0% +Okay, Dion, this is I guess it's so MIT +or Harvard. So this one is a you have to + + align:start position:0% +or Harvard. So this one is a you have to + + + align:start position:0% +or Harvard. So this one is a you have to +decide there's some pl so let's say you + + align:start position:0% +decide there's some pl so let's say you + + + align:start position:0% +decide there's some pl so let's say you +you're in design class and you're trying + + align:start position:0% +you're in design class and you're trying + + + align:start position:0% +you're in design class and you're trying +to build a project but so there's some + + align:start position:0% +to build a project but so there's some + + + align:start position:0% +to build a project but so there's some +students that some students are MIT most + + align:start position:0% +students that some students are MIT most + + + align:start position:0% +students that some students are MIT most +of them are but then there's one or two + + align:start position:0% +of them are but then there's one or two + + + align:start position:0% +of them are but then there's one or two +Harvard students and so everyone's + + align:start position:0% +Harvard students and so everyone's + + + align:start position:0% +Harvard students and so everyone's +trying to build this project but the + + align:start position:0% +trying to build this project but the + + + align:start position:0% +trying to build this project but the +Harvard students + + align:start position:0% +Harvard students + + + align:start position:0% +Harvard students +is messing it up or maybe it could be + + align:start position:0% +is messing it up or maybe it could be + + + align:start position:0% +is messing it up or maybe it could be +from MIT or Caltech and so the the other + + align:start position:0% +from MIT or Caltech and so the the other + + + align:start position:0% +from MIT or Caltech and so the the other +student that's not MIT is trying to + + align:start position:0% +student that's not MIT is trying to + + + align:start position:0% +student that's not MIT is trying to +screw up your project and so you by the + + align:start position:0% +screw up your project and so you by the + + + align:start position:0% +screw up your project and so you by the +end of the game you want to figure out + + align:start position:0% +end of the game you want to figure out + + + align:start position:0% +end of the game you want to figure out +who that person is or or like maybe I + + align:start position:0% +who that person is or or like maybe I + + + align:start position:0% +who that person is or or like maybe I +don't you take turns and you make an + + align:start position:0% +don't you take turns and you make an + + + align:start position:0% +don't you take turns and you make an +addition to it's something like that. + + align:start position:0% +addition to it's something like that. + + + align:start position:0% +addition to it's something like that. +>> Uh so this came up only a few seconds + + align:start position:0% +>> Uh so this came up only a few seconds + + + align:start position:0% +>> Uh so this came up only a few seconds +ago in my brain. I'm setting I imagine + + align:start position:0% +ago in my brain. I'm setting I imagine + + + align:start position:0% +ago in my brain. I'm setting I imagine +this for this might be something like a + + align:start position:0% +this for this might be something like a + + + align:start position:0% +this for this might be something like a +dark elf realm underground and there's + + align:start position:0% +dark elf realm underground and there's + + + align:start position:0% +dark elf realm underground and there's +like various houses or various families + + align:start position:0% +like various houses or various families + + + align:start position:0% +like various houses or various families +of dark elves and there's one that that + + align:start position:0% +of dark elves and there's one that that + + + align:start position:0% +of dark elves and there's one that that +is not controlled by players. I guess + + align:start position:0% +is not controlled by players. I guess + + + align:start position:0% +is not controlled by players. I guess +it's deterministic. It follows a set uh + + align:start position:0% +it's deterministic. It follows a set uh + + + align:start position:0% +it's deterministic. It follows a set uh +set rules. And players every turn can + + align:start position:0% +set rules. And players every turn can + + + align:start position:0% +set rules. And players every turn can +can play certain cards to influence the + + align:start position:0% +can play certain cards to influence the + + + align:start position:0% +can play certain cards to influence the +behavior of this non-player entity the + + align:start position:0% +behavior of this non-player entity the + + + align:start position:0% +behavior of this non-player entity the +next turn. And basically players are + + align:start position:0% +next turn. And basically players are + + + align:start position:0% +next turn. And basically players are +buying for influence over this + + align:start position:0% +buying for influence over this + + + align:start position:0% +buying for influence over this +non-player entity which can then do + + align:start position:0% +non-player entity which can then do + + + align:start position:0% +non-player entity which can then do +benevolent or malevolent things towards + + align:start position:0% +benevolent or malevolent things towards + + + align:start position:0% +benevolent or malevolent things towards +players. And it might be only + + align:start position:0% +players. And it might be only + + + align:start position:0% +players. And it might be only +semi-obvious depending on how cards are + + align:start position:0% +semi-obvious depending on how cards are + + + align:start position:0% +semi-obvious depending on how cards are +played who exactly took certain actions + + align:start position:0% +played who exactly took certain actions + + + align:start position:0% +played who exactly took certain actions +to get the um this this like master + + align:start position:0% +to get the um this this like master + + + align:start position:0% +to get the um this this like master +house to to give favor, remove favor + + align:start position:0% +house to to give favor, remove favor + + + align:start position:0% +house to to give favor, remove favor +from one player or another. And so it' + + align:start position:0% +from one player or another. And so it' + + + align:start position:0% +from one player or another. And so it' +be a game where you're trying to beat + + align:start position:0% +be a game where you're trying to beat + + + align:start position:0% +be a game where you're trying to beat +other players at the same time trying to + + align:start position:0% +other players at the same time trying to + + + align:start position:0% +other players at the same time trying to +figure out who's on your side, who's not + + align:start position:0% +figure out who's on your side, who's not + + + align:start position:0% +figure out who's on your side, who's not +on your side, and forging alliances and + + align:start position:0% +on your side, and forging alliances and + + + align:start position:0% +on your side, and forging alliances and +betraying each other. + + align:start position:0% + + + + align:start position:0% + +>> Uh so everyone's a guy at a party and + + align:start position:0% +>> Uh so everyone's a guy at a party and + + + align:start position:0% +>> Uh so everyone's a guy at a party and +the objective is trying to get a girl at + + align:start position:0% +the objective is trying to get a girl at + + + align:start position:0% +the objective is trying to get a girl at +the end of the night. + + align:start position:0% + + + + align:start position:0% + +called a fret bowl. Is that a card? + + align:start position:0% +called a fret bowl. Is that a card? + + + align:start position:0% +called a fret bowl. Is that a card? +>> You could screw other people over by + + align:start position:0% +>> You could screw other people over by + + + align:start position:0% +>> You could screw other people over by +like going up to them and bringing them + + align:start position:0% +like going up to them and bringing them + + + align:start position:0% +like going up to them and bringing them +embarrassing stories or you would be + + align:start position:0% +embarrassing stories or you would be + + + align:start position:0% +embarrassing stories or you would be +like really nice and like try to meet + + align:start position:0% +like really nice and like try to meet + + + align:start position:0% +like really nice and like try to meet +the girls friend and based off an AI + + align:start position:0% +the girls friend and based off an AI + + + align:start position:0% +the girls friend and based off an AI +kind of move. + + align:start position:0% +kind of move. + + + align:start position:0% +kind of move. +>> Yeah. + + align:start position:0% +>> Yeah. + + + align:start position:0% +>> Yeah. +Okay. Um, so Ian, uh, you have a game + + align:start position:0% +Okay. Um, so Ian, uh, you have a game + + + align:start position:0% +Okay. Um, so Ian, uh, you have a game +where the objective is is all the + + align:start position:0% +where the objective is is all the + + + align:start position:0% +where the objective is is all the +players are sort of actually trying to + + align:start position:0% +players are sort of actually trying to + + + align:start position:0% +players are sort of actually trying to +build a physical house of cards out of + + align:start position:0% +build a physical house of cards out of + + + align:start position:0% +build a physical house of cards out of +the cards, but each card has like, uh, + + align:start position:0% +the cards, but each card has like, uh, + + + align:start position:0% +the cards, but each card has like, uh, +an an in-game mechanical effect as well. + + align:start position:0% +an an in-game mechanical effect as well. + + + align:start position:0% +an an in-game mechanical effect as well. +And then there's like possibly the + + align:start position:0% +And then there's like possibly the + + + align:start position:0% +And then there's like possibly the +actual structure determines something as + + align:start position:0% +actual structure determines something as + + + align:start position:0% +actual structure determines something as +well. You'd have to do with like really + + align:start position:0% +well. You'd have to do with like really + + + align:start position:0% +well. You'd have to do with like really +thick cards. Okay, so House of Cards + + align:start position:0% +thick cards. Okay, so House of Cards + + + align:start position:0% +thick cards. Okay, so House of Cards +Jenga with the cards of cards. + + align:start position:0% +Jenga with the cards of cards. + + + align:start position:0% +Jenga with the cards of cards. +>> There would be a mechanic. Actually, my + + align:start position:0% +>> There would be a mechanic. Actually, my + + + align:start position:0% +>> There would be a mechanic. Actually, my +idea was building a house, but not with + + align:start position:0% +idea was building a house, but not with + + + align:start position:0% +idea was building a house, but not with +a house of cards. But that's a better + + align:start position:0% +a house of cards. But that's a better + + + align:start position:0% +a house of cards. But that's a better +idea. + + align:start position:0% +idea. + + + align:start position:0% +idea. +Adding a mechanic would be like you can + + align:start position:0% +Adding a mechanic would be like you can + + + align:start position:0% +Adding a mechanic would be like you can +play an action card that's like a a + + align:start position:0% +play an action card that's like a a + + + align:start position:0% +play an action card that's like a a +storm destroys the west wall of your + + align:start position:0% +storm destroys the west wall of your + + + align:start position:0% +storm destroys the west wall of your +opponent's house or something. In your + + align:start position:0% +opponent's house or something. In your + + + align:start position:0% +opponent's house or something. In your +case, it has + + align:start position:0% +case, it has + + + align:start position:0% +case, it has +>> like + + align:start position:0% +>> like + + + align:start position:0% +>> like +your favorite. + + align:start position:0% +your favorite. + + + align:start position:0% +your favorite. +>> Okay. Uh Jason uh Jason so the idea is + + align:start position:0% +>> Okay. Uh Jason uh Jason so the idea is + + + align:start position:0% +>> Okay. Uh Jason uh Jason so the idea is +you're on a student project or corporate + + align:start position:0% +you're on a student project or corporate + + + align:start position:0% +you're on a student project or corporate +project where some team doomed to fail. + + align:start position:0% +project where some team doomed to fail. + + + align:start position:0% +project where some team doomed to fail. +Uh so your objective is to make you look + + align:start position:0% +Uh so your objective is to make you look + + + align:start position:0% +Uh so your objective is to make you look +as good as you can whether by making the + + align:start position:0% +as good as you can whether by making the + + + align:start position:0% +as good as you can whether by making the +project better or by making sure other + + align:start position:0% +project better or by making sure other + + + align:start position:0% +project better or by making sure other +people are responsible for it being + + align:start position:0% +people are responsible for it being + + + align:start position:0% +people are responsible for it being +worse. + + align:start position:0% + + + + align:start position:0% + +>> A terrible microcosm for the first + + align:start position:0% +>> A terrible microcosm for the first + + + align:start position:0% +>> A terrible microcosm for the first +design. + + align:start position:0% + + + + align:start position:0% + +Don't fail too badly. + + align:start position:0% + + + + align:start position:0% + +>> Brian Brian, + + align:start position:0% +>> Brian Brian, + + + align:start position:0% +>> Brian Brian, +>> um, there's all this talk of drafting. I + + align:start position:0% +>> um, there's all this talk of drafting. I + + + align:start position:0% +>> um, there's all this talk of drafting. I +started thinking about auction games. So + + align:start position:0% +started thinking about auction games. So + + + align:start position:0% +started thinking about auction games. So +like an auction game where there's like + + align:start position:0% +like an auction game where there's like + + + align:start position:0% +like an auction game where there's like +some some different points and maybe if + + align:start position:0% +some some different points and maybe if + + + align:start position:0% +some some different points and maybe if +you collect certain types of points, + + align:start position:0% +you collect certain types of points, + + + align:start position:0% +you collect certain types of points, +it's good. And then also like some of + + align:start position:0% +it's good. And then also like some of + + + align:start position:0% +it's good. And then also like some of +the cards you can add additional + + align:start position:0% +the cards you can add additional + + + align:start position:0% +the cards you can add additional +mechanics for yourself. So you can like + + align:start position:0% +mechanics for yourself. So you can like + + + align:start position:0% +mechanics for yourself. So you can like +bid for a card that later you can play + + align:start position:0% +bid for a card that later you can play + + + align:start position:0% +bid for a card that later you can play +and have everyone else bid and then you + + align:start position:0% +and have everyone else bid and then you + + + align:start position:0% +and have everyone else bid and then you +have to go bid like after them or + + align:start position:0% +have to go bid like after them or + + + align:start position:0% +have to go bid like after them or +something like that. But everyone has + + align:start position:0% +something like that. But everyone has + + + align:start position:0% +something like that. But everyone has +the same amount of points at the + + align:start position:0% +the same amount of points at the + + + align:start position:0% +the same amount of points at the +beginning. + + align:start position:0% + + + + align:start position:0% + +>> Yeah. Points + + align:start position:0% + + + + align:start position:0% + +from + + align:start position:0% +from + + + align:start position:0% +from +>> Jason by the way. Yeah. going back to my + + align:start position:0% +>> Jason by the way. Yeah. going back to my + + + align:start position:0% +>> Jason by the way. Yeah. going back to my +guys that are party one. Uh there's a + + align:start position:0% +guys that are party one. Uh there's a + + + align:start position:0% +guys that are party one. Uh there's a +way a mechanic where people could bring + + align:start position:0% +way a mechanic where people could bring + + + align:start position:0% +way a mechanic where people could bring +in real stories um and real + + align:start position:0% + + + + align:start position:0% + +>> but you can obviously lie and make it + + align:start position:0% +>> but you can obviously lie and make it + + + align:start position:0% +>> but you can obviously lie and make it +work for someone else but then you lose + + align:start position:0% +work for someone else but then you lose + + + align:start position:0% +work for someone else but then you lose +points for lying + + align:start position:0% +points for lying + + + align:start position:0% +points for lying +guy. + + align:start position:0% +guy. + + + align:start position:0% +guy. +>> Do you see + + align:start position:0% +>> Do you see + + + align:start position:0% +>> Do you see +that for people? + + align:start position:0% +that for people? + + + align:start position:0% +that for people? +So, a game it's like a it's like an RPG + + align:start position:0% +So, a game it's like a it's like an RPG + + + align:start position:0% +So, a game it's like a it's like an RPG +card game where you know you each have + + align:start position:0% +card game where you know you each have + + + align:start position:0% +card game where you know you each have +your set which is like of of things you + + align:start position:0% +your set which is like of of things you + + + align:start position:0% +your set which is like of of things you +can do and like equipment you have uh + + align:start position:0% +can do and like equipment you have uh + + + align:start position:0% +can do and like equipment you have uh +and then there's like an encounter deck + + align:start position:0% +and then there's like an encounter deck + + + align:start position:0% +and then there's like an encounter deck +and these keep getting flipped over and + + align:start position:0% +and these keep getting flipped over and + + + align:start position:0% +and these keep getting flipped over and +then people have to react to this but + + align:start position:0% +then people have to react to this but + + + align:start position:0% +then people have to react to this but +it's not quite coop cooperative because + + align:start position:0% +it's not quite coop cooperative because + + + align:start position:0% +it's not quite coop cooperative because +at the end there's like something that + + align:start position:0% +at the end there's like something that + + + align:start position:0% +at the end there's like something that +only one person can get. Um so, you + + align:start position:0% +only one person can get. Um so, you + + + align:start position:0% +only one person can get. Um so, you +know, maybe they have to like duke it + + align:start position:0% +know, maybe they have to like duke it + + + align:start position:0% +know, maybe they have to like duke it +out at the end if there's more than one + + align:start position:0% +out at the end if there's more than one + + + align:start position:0% +out at the end if there's more than one +person left. + + align:start position:0% + + + + align:start position:0% + +Yeah. Um, so bringing up auction + + align:start position:0% +Yeah. Um, so bringing up auction + + + align:start position:0% +Yeah. Um, so bringing up auction +mechanics, uh, there is a bidding + + align:start position:0% +mechanics, uh, there is a bidding + + + align:start position:0% +mechanics, uh, there is a bidding +mechanic that is interesting from a + + align:start position:0% +mechanic that is interesting from a + + + align:start position:0% +mechanic that is interesting from a +theoretical standpoint that never + + align:start position:0% +theoretical standpoint that never + + + align:start position:0% +theoretical standpoint that never +implemented where, uh, if you have some + + align:start position:0% +implemented where, uh, if you have some + + + align:start position:0% +implemented where, uh, if you have some +or if you have a thing that's being + + align:start position:0% +or if you have a thing that's being + + + align:start position:0% +or if you have a thing that's being +bidded for uh, or you have everyone + + align:start position:0% +bidded for uh, or you have everyone + + + align:start position:0% +bidded for uh, or you have everyone +assign something that they get from some + + align:start position:0% +assign something that they get from some + + + align:start position:0% +assign something that they get from some +pile and then if someone feels that they + + align:start position:0% +pile and then if someone feels that they + + + align:start position:0% +pile and then if someone feels that they +aren't happy with what they have, they + + align:start position:0% +aren't happy with what they have, they + + + align:start position:0% +aren't happy with what they have, they +trade it with someone else's and either + + align:start position:0% +trade it with someone else's and either + + + align:start position:0% +trade it with someone else's and either +put some amount of money on the other + + align:start position:0% +put some amount of money on the other + + + align:start position:0% +put some amount of money on the other +item or some decremental uh, type object + + align:start position:0% +item or some decremental uh, type object + + + align:start position:0% +item or some decremental uh, type object +on their item. + + align:start position:0% +on their item. + + + align:start position:0% +on their item. +The bidding system comes out of pirates + + align:start position:0% +The bidding system comes out of pirates + + + align:start position:0% +The bidding system comes out of pirates +trying to spill out booty and instead of + + align:start position:0% +trying to spill out booty and instead of + + + align:start position:0% +trying to spill out booty and instead of +>> making everyone happy to win. + + align:start position:0% +>> making everyone happy to win. + + + align:start position:0% +>> making everyone happy to win. +>> So bidding bidding by by reducing other + + align:start position:0% +>> So bidding bidding by by reducing other + + + align:start position:0% +>> So bidding bidding by by reducing other +people's bids. Is that a good + + align:start position:0% +people's bids. Is that a good + + + align:start position:0% +people's bids. Is that a good +description? + + align:start position:0% +description? + + + align:start position:0% +description? +>> It's a bidding system in which everyone + + align:start position:0% +>> It's a bidding system in which everyone + + + align:start position:0% +>> It's a bidding system in which everyone +has something and then you trade + + align:start position:0% +has something and then you trade + + + align:start position:0% +has something and then you trade +and add value until everyone feels it's + + align:start position:0% +and add value until everyone feels it's + + + align:start position:0% +and add value until everyone feels it's +equal. + + align:start position:0% + + + + align:start position:0% + +Uh let me + + align:start position:0% +Uh let me + + + align:start position:0% +Uh let me +>> So my idea was like it's so you have two + + align:start position:0% +>> So my idea was like it's so you have two + + + align:start position:0% +>> So my idea was like it's so you have two +team maybe like four players but and you + + align:start position:0% +team maybe like four players but and you + + + align:start position:0% +team maybe like four players but and you +have it's like an RPG and so before you + + align:start position:0% +have it's like an RPG and so before you + + + align:start position:0% +have it's like an RPG and so before you +start you have to draft or you have to + + align:start position:0% +start you have to draft or you have to + + + align:start position:0% +start you have to draft or you have to +yeah draft like equipment and like + + align:start position:0% +yeah draft like equipment and like + + + align:start position:0% +yeah draft like equipment and like +spells you can do and so then you you + + align:start position:0% +spells you can do and so then you you + + + align:start position:0% +spells you can do and so then you you +have two like team battles against each + + align:start position:0% +have two like team battles against each + + + align:start position:0% +have two like team battles against each +other and the way you determine + + align:start position:0% +other and the way you determine + + + align:start position:0% +other and the way you determine +Like + + align:start position:0% +Like + + + align:start position:0% +Like +what happens is maybe like a warlike + + align:start position:0% +what happens is maybe like a warlike + + + align:start position:0% +what happens is maybe like a warlike +system where you have each opponent has + + align:start position:0% +system where you have each opponent has + + + align:start position:0% +system where you have each opponent has +a deck and we just shuffle take the top + + align:start position:0% +a deck and we just shuffle take the top + + + align:start position:0% +a deck and we just shuffle take the top +card of the deck with the top the + + align:start position:0% +card of the deck with the top the + + + align:start position:0% +card of the deck with the top the +highest card wins and so that determines + + align:start position:0% +highest card wins and so that determines + + + align:start position:0% +highest card wins and so that determines +damage and such done. + + align:start position:0% + + + + align:start position:0% + +>> I don't like it. + + align:start position:0% +>> I don't like it. + + + align:start position:0% +>> I don't like it. +Uh, so sort of taking off the RPG idea, + + align:start position:0% +Uh, so sort of taking off the RPG idea, + + + align:start position:0% +Uh, so sort of taking off the RPG idea, +but adding on like a randomly generated + + align:start position:0% +but adding on like a randomly generated + + + align:start position:0% +but adding on like a randomly generated +like board or castle that like one + + align:start position:0% +like board or castle that like one + + + align:start position:0% +like board or castle that like one +player has to defend and everyone else + + align:start position:0% +player has to defend and everyone else + + + align:start position:0% +player has to defend and everyone else +is trying to attack into and he has to + + align:start position:0% +is trying to attack into and he has to + + + align:start position:0% +is trying to attack into and he has to +like set up his defenses around and like + + align:start position:0% +like set up his defenses around and like + + + align:start position:0% +like set up his defenses around and like +but he's also a controlling character. + + align:start position:0% +but he's also a controlling character. + + + align:start position:0% +but he's also a controlling character. +So he can move his guy around the board + + align:start position:0% +So he can move his guy around the board + + + align:start position:0% +So he can move his guy around the board +to like choose one of the guys to defend + + align:start position:0% +to like choose one of the guys to defend + + + align:start position:0% +to like choose one of the guys to defend +I guess. So essentially an RPG with + + align:start position:0% +I guess. So essentially an RPG with + + + align:start position:0% +I guess. So essentially an RPG with +randomly generated board as well. + + align:start position:0% +randomly generated board as well. + + + align:start position:0% +randomly generated board as well. +>> Defender castle. + + align:start position:0% +>> Defender castle. + + + align:start position:0% +>> Defender castle. +>> Yeah. + + align:start position:0% +>> Yeah. + + + align:start position:0% +>> Yeah. +>> Castle defense. + + align:start position:0% +>> Castle defense. + + + align:start position:0% +>> Castle defense. +>> So I like so sort of building off of the + + align:start position:0% +>> So I like so sort of building off of the + + + align:start position:0% +>> So I like so sort of building off of the +idea of pirates booty. I like the idea + + align:start position:0% +idea of pirates booty. I like the idea + + + align:start position:0% +idea of pirates booty. I like the idea +that you have a bunch of items within + + align:start position:0% +that you have a bunch of items within + + + align:start position:0% +that you have a bunch of items within +the game which uh the value for them is + + align:start position:0% +the game which uh the value for them is + + + align:start position:0% +the game which uh the value for them is +chosen randomly so that it's unknown + + align:start position:0% +chosen randomly so that it's unknown + + + align:start position:0% +chosen randomly so that it's unknown +what the value of the items are. So you + + align:start position:0% +what the value of the items are. So you + + + align:start position:0% +what the value of the items are. So you +just have the items and various players + + align:start position:0% +just have the items and various players + + + align:start position:0% +just have the items and various players +can make various moves like choose to + + align:start position:0% +can make various moves like choose to + + + align:start position:0% +can make various moves like choose to +appraise an item by paying some gold. + + align:start position:0% +appraise an item by paying some gold. + + + align:start position:0% +appraise an item by paying some gold. +And the idea is you want to try to get + + align:start position:0% +And the idea is you want to try to get + + + align:start position:0% +And the idea is you want to try to get +the item that's worth the most amount of + + align:start position:0% +the item that's worth the most amount of + + + align:start position:0% +the item that's worth the most amount of +money during any round to like get the + + align:start position:0% +money during any round to like get the + + + align:start position:0% +money during any round to like get the +most amount of gold. + + align:start position:0% +most amount of gold. + + + align:start position:0% +most amount of gold. +>> The most get the maximum value. + + align:start position:0% + + + + align:start position:0% + +I'm running out of space. So, I'm gonna + + align:start position:0% +I'm running out of space. So, I'm gonna + + + align:start position:0% +I'm running out of space. So, I'm gonna +be ending this soon, but + + align:start position:0% +be ending this soon, but + + + align:start position:0% +be ending this soon, but +actually I'm too + + align:start position:0% + + + + align:start position:0% + +interesting + + align:start position:0% + + + + align:start position:0% + +factories with different products and so + + align:start position:0% +factories with different products and so + + + align:start position:0% +factories with different products and so +you can either um so you want to b + + align:start position:0% +you can either um so you want to b + + + align:start position:0% +you can either um so you want to b +different items, but for some people it + + align:start position:0% +different items, but for some people it + + + align:start position:0% +different items, but for some people it +might be necessary to have a certain raw + + align:start position:0% +might be necessary to have a certain raw + + + align:start position:0% +might be necessary to have a certain raw +bit not necessary. So, it's going to + + align:start position:0% +bit not necessary. So, it's going to + + + align:start position:0% +bit not necessary. So, it's going to +things are going to have different + + align:start position:0% +things are going to have different + + + align:start position:0% +things are going to have different +values for different people. Then you + + align:start position:0% +values for different people. Then you + + + align:start position:0% +values for different people. Then you +can also get highend stuff for low-end + + align:start position:0% +can also get highend stuff for low-end + + + align:start position:0% +can also get highend stuff for low-end +stuff and the randomness is going to + + align:start position:0% +stuff and the randomness is going to + + + align:start position:0% +stuff and the randomness is going to +come in where if you have low-end stuff + + align:start position:0% +come in where if you have low-end stuff + + + align:start position:0% +come in where if you have low-end stuff +a user behavior product then you kind of + + align:start position:0% +a user behavior product then you kind of + + + align:start position:0% +a user behavior product then you kind of +lose money and stuff like that. + + align:start position:0% +lose money and stuff like that. + + + align:start position:0% +lose money and stuff like that. +>> M + + align:start position:0% +>> M + + + align:start position:0% +>> M +>> um in a bidding sort of game you could + + align:start position:0% +>> um in a bidding sort of game you could + + + align:start position:0% +>> um in a bidding sort of game you could +be bidding for space and say uh for like + + align:start position:0% +be bidding for space and say uh for like + + + align:start position:0% +be bidding for space and say uh for like +space to use the Hubble telescope but + + align:start position:0% +space to use the Hubble telescope but + + + align:start position:0% +space to use the Hubble telescope but +before you can do this you have to pass + + align:start position:0% +before you can do this you have to pass + + + align:start position:0% +before you can do this you have to pass +a couple hurdles like taking Jab or + + align:start position:0% + + + + align:start position:0% + +>> use the Hubble. That's awesome. + + align:start position:0% +>> use the Hubble. That's awesome. + + + align:start position:0% +>> use the Hubble. That's awesome. +>> One of the first hurdles + + align:start position:0% +>> One of the first hurdles + + + align:start position:0% +>> One of the first hurdles +I I don't got a video for that. + + align:start position:0% + + + + align:start position:0% + +>> Uh tower defense the card game. + + align:start position:0% +>> Uh tower defense the card game. + + + align:start position:0% +>> Uh tower defense the card game. +[Music] + + align:start position:0% + + + + align:start position:0% + +>> That's a lot of math. + + align:start position:0% +>> That's a lot of math. + + + align:start position:0% +>> That's a lot of math. +>> Um + + align:start position:0% +>> Um + + + align:start position:0% +>> Um +>> slight variation dungeon keeper the card + + align:start position:0% +>> slight variation dungeon keeper the card + + + align:start position:0% +>> slight variation dungeon keeper the card +game. So, I' I'd imagine that there + + align:start position:0% +game. So, I' I'd imagine that there + + + align:start position:0% +game. So, I' I'd imagine that there +would be several lanes down which uh uh + + align:start position:0% +would be several lanes down which uh uh + + + align:start position:0% +would be several lanes down which uh uh +enemies would come and you would + + align:start position:0% +enemies would come and you would + + + align:start position:0% +enemies would come and you would +collaborate with other players to create + + align:start position:0% +collaborate with other players to create + + + align:start position:0% +collaborate with other players to create +buildings on the other of those lanes + + align:start position:0% +buildings on the other of those lanes + + + align:start position:0% +buildings on the other of those lanes +that would then generate either traps + + align:start position:0% +that would then generate either traps + + + align:start position:0% +that would then generate either traps +along the way or your own units that + + align:start position:0% +along the way or your own units that + + + align:start position:0% +along the way or your own units that +would mark down the lanes to encounter + + align:start position:0% +would mark down the lanes to encounter + + + align:start position:0% +would mark down the lanes to encounter +the enemies. And every turn you you run + + align:start position:0% +the enemies. And every turn you you run + + + align:start position:0% +the enemies. And every turn you you run +the game yourself. So, you run your + + align:start position:0% +the game yourself. So, you run your + + + align:start position:0% +the game yourself. So, you run your +opponent and it it automatically + + align:start position:0% +opponent and it it automatically + + + align:start position:0% +opponent and it it automatically +advances and sends stuff at you that's + + align:start position:0% +advances and sends stuff at you that's + + + align:start position:0% +advances and sends stuff at you that's +you know drawn from decks and you have + + align:start position:0% +you know drawn from decks and you have + + + align:start position:0% +you know drawn from decks and you have +to be able to time stuff right and all + + align:start position:0% +to be able to time stuff right and all + + + align:start position:0% +to be able to time stuff right and all +that not to get your core destroyed + + align:start position:0% +that not to get your core destroyed + + + align:start position:0% +that not to get your core destroyed +basically. + + align:start position:0% +basically. + + + align:start position:0% +basically. +Okay. + + align:start position:0% + + + + align:start position:0% + +>> I'm just thinking of the idea of tower + + align:start position:0% +>> I'm just thinking of the idea of tower + + + align:start position:0% +>> I'm just thinking of the idea of tower +defense, the card game. Combine that + + align:start position:0% +defense, the card game. Combine that + + + align:start position:0% +defense, the card game. Combine that +with falling. The idea that uh turns are + + align:start position:0% +with falling. The idea that uh turns are + + + align:start position:0% +with falling. The idea that uh turns are +happening at the same time. So, you have + + align:start position:0% +happening at the same time. So, you have + + + align:start position:0% +happening at the same time. So, you have +one player who's playing like the + + align:start position:0% +one player who's playing like the + + + align:start position:0% +one player who's playing like the +zombies invading and he's just basically + + align:start position:0% +zombies invading and he's just basically + + + align:start position:0% +zombies invading and he's just basically +going like 1 2 3 four. That's like a + + align:start position:0% +going like 1 2 3 four. That's like a + + + align:start position:0% +going like 1 2 3 four. That's like a +zombie advanced four steps or something + + align:start position:0% +zombie advanced four steps or something + + + align:start position:0% +zombie advanced four steps or something +by placing cards down. Then the other + + align:start position:0% +by placing cards down. Then the other + + + align:start position:0% +by placing cards down. Then the other +player is trying to place defenses just + + align:start position:0% +player is trying to place defenses just + + + align:start position:0% +player is trying to place defenses just +as fast, but has to like discard cards + + align:start position:0% +as fast, but has to like discard cards + + + align:start position:0% +as fast, but has to like discard cards +as well. So, it's really a game of how + + align:start position:0% +as well. So, it's really a game of how + + + align:start position:0% +as well. So, it's really a game of how +well you are able to handle cards. But + + align:start position:0% + + + + align:start position:0% + +>> I had another idea in the in the vein of + + align:start position:0% +>> I had another idea in the in the vein of + + + align:start position:0% +>> I had another idea in the in the vein of +falling, but it would be like Russian + + align:start position:0% +falling, but it would be like Russian + + + align:start position:0% +falling, but it would be like Russian +roulette. Um, so everyone's like trying + + align:start position:0% +roulette. Um, so everyone's like trying + + + align:start position:0% +roulette. Um, so everyone's like trying +to have everyone else die and not them. + + align:start position:0% +to have everyone else die and not them. + + + align:start position:0% +to have everyone else die and not them. +And then you can play excuse cards, be + + align:start position:0% +And then you can play excuse cards, be + + + align:start position:0% +And then you can play excuse cards, be +like, "Oh, I have to go to the bathroom. + + align:start position:0% +like, "Oh, I have to go to the bathroom. + + + align:start position:0% +like, "Oh, I have to go to the bathroom. +I'll be right back." Or like calling + + align:start position:0% +I'll be right back." Or like calling + + + align:start position:0% +I'll be right back." Or like calling +somebody else out and calling them the + + align:start position:0% +somebody else out and calling them the + + + align:start position:0% +somebody else out and calling them the +chicken or something. Maybe play with + + align:start position:0% +chicken or something. Maybe play with + + + align:start position:0% +chicken or something. Maybe play with +macho points. + + align:start position:0% +macho points. + + + align:start position:0% +macho points. +Uh, I think that's Russian excuses. + + align:start position:0% + + + + align:start position:0% + +this. + + align:start position:0% +this. + + + align:start position:0% +this. +>> So players take turns being a + + align:start position:0% +>> So players take turns being a + + + align:start position:0% +>> So players take turns being a +prospective high schooler who wants to + + align:start position:0% +prospective high schooler who wants to + + + align:start position:0% +prospective high schooler who wants to +go to college and the other players take + + align:start position:0% +go to college and the other players take + + + align:start position:0% +go to college and the other players take +are therefore admissions officers and as + + align:start position:0% +are therefore admissions officers and as + + + align:start position:0% +are therefore admissions officers and as +a student you're trying to get into the + + align:start position:0% +a student you're trying to get into the + + + align:start position:0% +a student you're trying to get into the +college that gives you the most + + align:start position:0% +college that gives you the most + + + align:start position:0% +college that gives you the most +>> swag anything and as admissions officers + + align:start position:0% +>> swag anything and as admissions officers + + + align:start position:0% +>> swag anything and as admissions officers +you're trying to give them the least. So + + align:start position:0% +you're trying to give them the least. So + + + align:start position:0% +you're trying to give them the least. So +admissions are usually like + + align:start position:0% + + + + align:start position:0% + +>> admissions offic + + align:start position:0% + + + + align:start position:0% + +mechanic for his idea. Um so you could + + align:start position:0% +mechanic for his idea. Um so you could + + + align:start position:0% +mechanic for his idea. Um so you could +kind of have a ball where you say I'm + + align:start position:0% +kind of have a ball where you say I'm + + + align:start position:0% +kind of have a ball where you say I'm +going to the bathroom and then someone + + align:start position:0% +going to the bathroom and then someone + + + align:start position:0% +going to the bathroom and then someone +else will call you call you out. You + + align:start position:0% +else will call you call you out. You + + + align:start position:0% +else will call you call you out. You +either have the bathroom card you + + align:start position:0% +either have the bathroom card you + + + align:start position:0% +either have the bathroom card you +actually go to the bathroom. + + align:start position:0% +actually go to the bathroom. + + + align:start position:0% +actually go to the bathroom. +>> So I mean that's a mechanic a bunch of + + align:start position:0% +>> So I mean that's a mechanic a bunch of + + + align:start position:0% +>> So I mean that's a mechanic a bunch of +games. + + align:start position:0% +games. + + + align:start position:0% +games. +>> Yeah. The full bladder card. + + align:start position:0% +>> Yeah. The full bladder card. + + + align:start position:0% +>> Yeah. The full bladder card. +>> Yeah. + + align:start position:0% +>> Yeah. + + + align:start position:0% +>> Yeah. +Uh this is a very simple mechanic but + + align:start position:0% +Uh this is a very simple mechanic but + + + align:start position:0% +Uh this is a very simple mechanic but +you're try you basically place cards + + align:start position:0% +you're try you basically place cards + + + align:start position:0% +you're try you basically place cards +down to try to create a path from some + + align:start position:0% +down to try to create a path from some + + + align:start position:0% +down to try to create a path from some +predetermined point to another. But in + + align:start position:0% +predetermined point to another. But in + + + align:start position:0% +predetermined point to another. But in +that way you can you know block other + + align:start position:0% +that way you can you know block other + + + align:start position:0% +that way you can you know block other +players by placing cards. + + align:start position:0% +players by placing cards. + + + align:start position:0% +players by placing cards. +>> So creating pass and blocking them. + + align:start position:0% +>> So creating pass and blocking them. + + + align:start position:0% +>> So creating pass and blocking them. +>> Okay. I think it works. + + align:start position:0% +>> Okay. I think it works. + + + align:start position:0% +>> Okay. I think it works. +>> I think we're done. + + align:start position:0% +>> I think we're done. + + + align:start position:0% +>> I think we're done. +>> Yeah. + + align:start position:0% +>> Yeah. + + + align:start position:0% +>> Yeah. +>> Because I can't I'm not tall enough to + + align:start position:0% +>> Because I can't I'm not tall enough to + + + align:start position:0% +>> Because I can't I'm not tall enough to +>> All right. + + align:start position:0% +>> All right. + + + align:start position:0% +>> All right. +at the bottom. + + align:start position:0% +at the bottom. + + + align:start position:0% +at the bottom. +>> So yeah, I guess I could write down at + + align:start position:0% +>> So yeah, I guess I could write down at + + + align:start position:0% +>> So yeah, I guess I could write down at +the bottom, but that would be a painful + + align:start position:0% +the bottom, but that would be a painful + + + align:start position:0% +the bottom, but that would be a painful +for folks to look at it. So I mean these + + align:start position:0% +for folks to look at it. So I mean these + + + align:start position:0% +for folks to look at it. So I mean these +are just, you know, memory junks what we + + align:start position:0% +are just, you know, memory junks what we + + + align:start position:0% +are just, you know, memory junks what we +got up here. You know, um none of these + + align:start position:0% +got up here. You know, um none of these + + + align:start position:0% +got up here. You know, um none of these +ideas need to be taken wholesale for + + align:start position:0% +ideas need to be taken wholesale for + + + align:start position:0% +ideas need to be taken wholesale for +your initial idea for the team. But + + align:start position:0% +your initial idea for the team. But + + + align:start position:0% +your initial idea for the team. But +those were some of the things that folks + + align:start position:0% +those were some of the things that folks + + + align:start position:0% +those were some of the things that folks +remembered. Um, I would actually like + + align:start position:0% +remembered. Um, I would actually like + + + align:start position:0% +remembered. Um, I would actually like +folks to grab one of the uh thumb tacks + + align:start position:0% +folks to grab one of the uh thumb tacks + + + align:start position:0% +folks to grab one of the uh thumb tacks +over there once you've written down your + + align:start position:0% +over there once you've written down your + + + align:start position:0% +over there once you've written down your +ideas on the card uh and pin them up on + + align:start position:0% +ideas on the card uh and pin them up on + + + align:start position:0% +ideas on the card uh and pin them up on +the wall. Uh, you don't have to be + + align:start position:0% +the wall. Uh, you don't have to be + + + align:start position:0% +the wall. Uh, you don't have to be +closely tied. In fact, spread them out a + + align:start position:0% +closely tied. In fact, spread them out a + + + align:start position:0% +closely tied. In fact, spread them out a +little bit so that people can look at so + + align:start position:0% +little bit so that people can look at so + + + align:start position:0% +little bit so that people can look at so +that a few people can look at the wall + + align:start position:0% +that a few people can look at the wall + + + align:start position:0% +that a few people can look at the wall +at a time. Uh, and the rest of the class + + align:start position:0% +at a time. Uh, and the rest of the class + + + align:start position:0% +at a time. Uh, and the rest of the class +basically is just time for you guys to + + align:start position:0% +basically is just time for you guys to + + + align:start position:0% +basically is just time for you guys to +talk. You know, you you you talk, get to + + align:start position:0% +talk. You know, you you you talk, get to + + + align:start position:0% +talk. You know, you you you talk, get to +know each other's things better. Um and + + align:start position:0% +know each other's things better. Um and + + + align:start position:0% +know each other's things better. Um and +uh start discussing about you know + + align:start position:0% +uh start discussing about you know + + + align:start position:0% +uh start discussing about you know +projects that you should work together + + align:start position:0% +projects that you should work together + + + align:start position:0% +projects that you should work together +over there. \ No newline at end of file