Complete public 3D asset release documentation
Browse files- README.md +9 -7
- Utils/3D_ASSETS_DOWNLOAD.md +15 -10
- Utils/3d_assets_lists/released.txt +210 -0
- Utils/3d_assets_lists/released_archives.txt +210 -0
- Utils/3d_assets_lists/summary.json +17 -17
- Utils/3d_assets_lists/validation.txt +28 -0
- Utils/3d_assets_lists/validation_archives.txt +28 -0
- Utils/scripts/download_lists/3d_assets.txt +210 -0
README.md
CHANGED
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@@ -283,7 +283,7 @@ homepage: https://vlar-group.github.io/PhysInOne.html
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<img src="https://img.shields.io/badge/Dataset-HuggingFace-yellow">
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</a>
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| 285 |
<a href="https://huggingface.co/datasets/vLAR/PhysInOne">
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-
<img src="https://img.shields.io/badge/All%20repo%20downloads-1%
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</a>
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<a href="https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Leaderboard">
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<img src="https://img.shields.io/badge/Leaderboard-Data_Released-brightgreen">
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@@ -371,8 +371,8 @@ homepage: https://vlar-group.github.io/PhysInOne.html
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| Rendered Data - Train | `██████████` 100%(122988/122988) | Released | Last updated: Aug 21 |
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| Rendered Data - Test | `██████████` 100% | Released | All Leaderboard user inputs released; GT excluded |
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| Rendered Data - Val | `░░░░░░░░░░` 1%(103/15411) | In progress | |
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| 3D Assets | `█████
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| Leaderboard | `██████████` 100% | Released | Public evaluation
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| 376 |
| Baseline code | `████░░░░░░` 50% | In progress | Last updated: Sept 18 |
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| Data processing | `██████████` 100% | Released | Camera placement, UE rendering, EXR conversion, and point-cloud generation |
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@@ -380,7 +380,7 @@ homepage: https://vlar-group.github.io/PhysInOne.html
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Due to the large scale of PhysInOne, the rendered data and annotations are split across 16 Hugging Face repositories. Each entry shows the shard size, release status, live all-time downloads, live downloads in the last 30 days, and its repository link.
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-
> **Combined snapshot (
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<div class="physinone-repo-grid">
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@@ -489,16 +489,18 @@ PhysInOne is divided into <strong>Train, Val, and Test</strong> splits, containi
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<h2 id="three-d-assets" style="margin-left: 0; font-size: 1.9em; line-height: 1.22; margin-top: 1.2em; margin-bottom: 0.5em;">🧱 3D Assets</h2>
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<div style="margin-left: 24px; text-align: justify;">
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-
The public 3D asset release is now <strong>
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| 493 |
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| 494 |
The Scene and Trajectory archives remain separate. Their ZIP members begin with <code>Train/</code> or <code>Val/</code>; extracting each archive into its current parent produces <code>Content/PhysInOne/Scenes/{Train,Val}/</code> and <code>Content/PhysInOne/Trajectories/{Train,Val}/</code> without collisions.
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- [Browse the `PhysicBenchmark` project](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Assets/PhysicBenchmark)
|
| 497 |
- [Download and setup guide](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3D_ASSETS_DOWNLOAD.md)
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| 498 |
- [Automated downloader](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/scripts/download_data.py)
|
| 499 |
- [Exact current release list](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/released.txt)
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| 500 |
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| 501 |
-
Install <strong>Unreal Engine 5.5.4</strong>. Windows is recommended for the simplest setup; Linux is also supported with additional platform configuration. The dependency-free GitHub downloader retrieves and assembles the complete
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```bash
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git clone https://github.com/vLAR-group/PhysInOne.git
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@@ -546,7 +548,7 @@ All user-facing evaluation inputs required for the four PhysInOne Leaderboard ta
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| [Video Generation](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Leaderboard/Video%20Generation) | 75,865 | Initial RGB observations, camera metadata, and captions |
|
| 547 |
| [Future Prediction](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Leaderboard/Future%20Prediction) | 103 ZIPs | Training-view RGB prefixes and train/val/test transform metadata |
|
| 548 |
| [Physical Properties Estimation](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Leaderboard/Physical%20Properties%20Estimation) | 72 scene ZIPs + 2 shared files | Training/novel-view inputs, camera metadata, and shared supplementary resources |
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-
| [Motion Transfer](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Leaderboard/Motion%20Transfer) |
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Clone the GitHub repository once. The public downloader uses only the Python standard library and reads its maintained manifests locally:
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<img src="https://img.shields.io/badge/Dataset-HuggingFace-yellow">
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</a>
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| 285 |
<a href="https://huggingface.co/datasets/vLAR/PhysInOne">
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| 286 |
+
<img src="https://img.shields.io/badge/All%20repo%20downloads-1%2C280%2C414-FFD21E?logo=huggingface" alt="All PhysInOne repositories: 1,280,414 historical downloads (snapshot Oct 1, 2026)">
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</a>
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<a href="https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Leaderboard">
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| 289 |
<img src="https://img.shields.io/badge/Leaderboard-Data_Released-brightgreen">
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|
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| Rendered Data - Train | `██████████` 100%(122988/122988) | Released | Last updated: Aug 21 |
|
| 372 |
| Rendered Data - Test | `██████████` 100% | Released | All Leaderboard user inputs released; GT excluded |
|
| 373 |
| Rendered Data - Val | `░░░░░░░░░░` 1%(103/15411) | In progress | |
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| 374 |
+
| 3D Assets | `██████████` 100% | Released | 14,847 Val scenes, 120,660 Train scenes, and Train/Val resource libraries |
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| 375 |
+
| Leaderboard | `██████████` 100% | Released | Public evaluation inputs for all four tasks; GT excluded |
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| 376 |
| Baseline code | `████░░░░░░` 50% | In progress | Last updated: Sept 18 |
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| 377 |
| Data processing | `██████████` 100% | Released | Camera placement, UE rendering, EXR conversion, and point-cloud generation |
|
| 378 |
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|
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| 381 |
Due to the large scale of PhysInOne, the rendered data and annotations are split across 16 Hugging Face repositories. Each entry shows the shard size, release status, live all-time downloads, live downloads in the last 30 days, and its repository link.
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| 383 |
+
> **Combined snapshot (Oct 1, 2026):** P01–P16 have **1,233,150** all-time downloads and **408,806** downloads in the last 30 days. Including the main repository, the per-repository sums are **1,280,414** and **442,702**.
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<div class="physinone-repo-grid">
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<h2 id="three-d-assets" style="margin-left: 0; font-size: 1.9em; line-height: 1.22; margin-top: 1.2em; margin-bottom: 0.5em;">🧱 3D Assets</h2>
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<div style="margin-left: 24px; text-align: justify;">
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+
The planned public 3D asset release is now <strong>100% complete</strong>. It contains shared Unreal Engine 5.5.4 project files, Scene and Trajectory resources for <strong>14,847 validation scenes and 120,660 training scenes</strong>, six validation resource archives, and seven training resource archives. The maintained download contains <strong>4,585 files</strong>, including <strong>285 ZIP archives</strong>, totaling approximately <strong>139.67 GiB</strong>. The 273 validation origins reserved for the Motion Transfer test set are intentionally excluded to prevent evaluation leakage.
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The Scene and Trajectory archives remain separate. Their ZIP members begin with <code>Train/</code> or <code>Val/</code>; extracting each archive into its current parent produces <code>Content/PhysInOne/Scenes/{Train,Val}/</code> and <code>Content/PhysInOne/Trajectories/{Train,Val}/</code> without collisions.
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+
The Train Scene and Trajectory series each span batches <code>0000–0120</code>; the Val series each span batches <code>0000–0014</code>. The final Train batch contains 660 scenes, and the final Val batch contains 847 scenes.
|
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+
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- [Browse the `PhysicBenchmark` project](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Assets/PhysicBenchmark)
|
| 499 |
- [Download and setup guide](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3D_ASSETS_DOWNLOAD.md)
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| 500 |
- [Automated downloader](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/scripts/download_data.py)
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| 501 |
- [Exact current release list](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/released.txt)
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|
| 503 |
+
Install <strong>Unreal Engine 5.5.4</strong>. Windows is recommended for the simplest setup; Linux is also supported with additional platform configuration. The dependency-free GitHub downloader retrieves and assembles the complete release, safely extracts all 285 ZIP files into their correct parent directories, preserves the Unreal Engine package hierarchy, supports interrupted-run recovery, and records detailed logs.
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```bash
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git clone https://github.com/vLAR-group/PhysInOne.git
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|
|
|
| 548 |
| [Video Generation](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Leaderboard/Video%20Generation) | 75,865 | Initial RGB observations, camera metadata, and captions |
|
| 549 |
| [Future Prediction](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Leaderboard/Future%20Prediction) | 103 ZIPs | Training-view RGB prefixes and train/val/test transform metadata |
|
| 550 |
| [Physical Properties Estimation](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Leaderboard/Physical%20Properties%20Estimation) | 72 scene ZIPs + 2 shared files | Training/novel-view inputs, camera metadata, and shared supplementary resources |
|
| 551 |
+
| [Motion Transfer](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Leaderboard/Motion%20Transfer) | 214 ZIPs | Source videos, target reference frames, and captions |
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| 552 |
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Clone the GitHub repository once. The public downloader uses only the Python standard library and reads its maintained manifests locally:
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Utils/3D_ASSETS_DOWNLOAD.md
CHANGED
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@@ -3,7 +3,8 @@
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This guide explains how to download, extract, and open the currently released
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PhysInOne Unreal Engine project assets. The release contains shared project
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files, Train and Val resource libraries, and Scene/Trajectory resources for
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-
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Repository location:
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- Unreal Engine **5.5.4**
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- Python 3.9 or newer for the automated downloader
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-
- Approximately **
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- Substantially more free disk space when keeping both ZIP files and extracted assets
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Windows is recommended for the simplest Unreal Engine setup. Linux is also
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1. Downloads the exact current public release list.
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2. Maps the project to the space-free local path `assets/PhysicBenchmark/`.
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3. Validates ZIP paths and rejects unsafe archive members.
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-
4. Extracts all
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5. Merges Train and Val resources without overwriting different files.
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6. Writes resumable extraction markers and detailed success/failure logs.
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7. Shows live file count, estimated size, download speed, and ETA.
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## Current release contents
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-
- 4,
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-
-
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-
- Approximately
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-
- Scene and Trajectory resources for
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-
- Scene and Trajectory resources for
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- Six validation resource archives and seven training resource archives
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- Shared Unreal Engine project files and dependencies
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- Ten Movie Render Queue configurations under `Content/PhysInOne/Scripts/`
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Maintained lists:
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- [`released.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/released.txt): every file downloaded by `--task 3d-assets`
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-
- [`released_archives.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/released_archives.txt): all
|
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- [`validation.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/validation.txt): the validation-only subset
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-
- [`validation_archives.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/validation_archives.txt): the
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- [`summary.json`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/summary.json): release counts and byte sizes
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## Archives and extraction destinations
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Because members begin with their split directory, Train and Val ZIPs can share
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one remote parent directory without colliding after extraction.
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## Expected project structure
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```text
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| 3 |
This guide explains how to download, extract, and open the currently released
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| 4 |
PhysInOne Unreal Engine project assets. The release contains shared project
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| 5 |
files, Train and Val resource libraries, and Scene/Trajectory resources for
|
| 6 |
+
14,847 validation scenes and 120,660 training scenes. The 273 validation
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| 7 |
+
origins reserved for the Motion Transfer test set are intentionally excluded.
|
| 8 |
|
| 9 |
Repository location:
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| 10 |
|
|
|
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| 14 |
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| 15 |
- Unreal Engine **5.5.4**
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- Python 3.9 or newer for the automated downloader
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| 17 |
+
- Approximately **140 GiB** for the compressed public release alone
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| 18 |
- Substantially more free disk space when keeping both ZIP files and extracted assets
|
| 19 |
|
| 20 |
Windows is recommended for the simplest Unreal Engine setup. Linux is also
|
|
|
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| 38 |
1. Downloads the exact current public release list.
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| 39 |
2. Maps the project to the space-free local path `assets/PhysicBenchmark/`.
|
| 40 |
3. Validates ZIP paths and rejects unsafe archive members.
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| 41 |
+
4. Extracts all 285 released ZIP files into their current parent directories.
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5. Merges Train and Val resources without overwriting different files.
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6. Writes resumable extraction markers and detailed success/failure logs.
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7. Shows live file count, estimated size, download speed, and ETA.
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|
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## Current release contents
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| 75 |
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+
- 4,585 downloadable files
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+
- 285 ZIP archives
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+
- Approximately 139.67 GiB before extraction
|
| 79 |
+
- Scene and Trajectory resources for 14,847 validation scenes
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| 80 |
+
- Scene and Trajectory resources for 120,660 training scenes
|
| 81 |
- Six validation resource archives and seven training resource archives
|
| 82 |
- Shared Unreal Engine project files and dependencies
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| 83 |
- Ten Movie Render Queue configurations under `Content/PhysInOne/Scripts/`
|
|
|
|
| 85 |
Maintained lists:
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| 86 |
|
| 87 |
- [`released.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/released.txt): every file downloaded by `--task 3d-assets`
|
| 88 |
+
- [`released_archives.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/released_archives.txt): all 285 archives extracted by default
|
| 89 |
- [`validation.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/validation.txt): the validation-only subset
|
| 90 |
+
- [`validation_archives.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/validation_archives.txt): the 36 validation archives
|
| 91 |
- [`summary.json`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/summary.json): release counts and byte sizes
|
| 92 |
|
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## Archives and extraction destinations
|
|
|
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| 107 |
Because members begin with their split directory, Train and Val ZIPs can share
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| 108 |
one remote parent directory without colliding after extraction.
|
| 109 |
|
| 110 |
+
The Train Scene and Trajectory series each span batches `0000–0120`; the Val
|
| 111 |
+
series each span batches `0000–0014`. The final Train batch contains 660 scenes,
|
| 112 |
+
and the final Val batch contains 847 scenes.
|
| 113 |
+
|
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## Expected project structure
|
| 115 |
|
| 116 |
```text
|
Utils/3d_assets_lists/released.txt
CHANGED
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/train_scenes_batch_0027.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/train_scenes_batch_0028.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/train_scenes_batch_0029.zip
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| 114 |
Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0000.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scripts/MoviePipelinePrimaryConfig.uasset
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Assets/PhysicBenchmark/Content/PhysInOne/Scripts/MoviePipelinePrimaryConfig_DoublePhysics.uasset
|
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Assets/PhysicBenchmark/Content/PhysInOne/Scripts/MoviePipelinePrimaryConfig_SinglePhysics.uasset
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@@ -154,7 +259,112 @@ Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/train_trajectory_batch_002
|
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| 154 |
Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/train_trajectory_batch_0027.zip
|
| 155 |
Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/train_trajectory_batch_0028.zip
|
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/train_trajectory_batch_0029.zip
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Utils/3d_assets_lists/summary.json
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{
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"scene_counts": {
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"remote_root": "Assets/PhysicBenchmark",
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"repo_id": "vLAR/PhysInOne",
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"scene_counts": {
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Utils/3d_assets_lists/validation.txt
CHANGED
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0011.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0012.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0013.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0014.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scripts/MoviePipelinePrimaryConfig.uasset
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Assets/PhysicBenchmark/Content/PhysInOne/Scripts/MoviePipelinePrimaryConfig_DoublePhysics.uasset
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Assets/PhysicBenchmark/Content/PhysInOne/Scripts/MoviePipelinePrimaryConfig_SinglePhysics.uasset
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Assets/PhysicBenchmark/Content/PhysInOne/Scripts/MoviePipelinePrimaryConfig_Val_TriplePhysics.uasset
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Assets/PhysicBenchmark/Content/PhysInOne/SolidObjects/Val.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0000.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0012.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0013.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0014.zip
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Assets/PhysicBenchmark/Content/StarterContent/Architecture/Floor_400x400.uasset
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Assets/PhysicBenchmark/Content/StarterContent/Architecture/Pillar_50x500.uasset
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Assets/PhysicBenchmark/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
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Utils/3d_assets_lists/validation_archives.txt
CHANGED
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Assets/PhysicBenchmark/Content/PhysInOne/MaterialsAppearance/Val.zip
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Assets/PhysicBenchmark/Content/PhysInOne/MaterialsPhysics/Val.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0000.zip
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Assets/PhysicBenchmark/Content/PhysInOne/SolidObjects/Val.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0000.zip
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Assets/PhysicBenchmark/Content/PhysInOne/MaterialsAppearance/Val.zip
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Assets/PhysicBenchmark/Content/PhysInOne/MaterialsPhysics/Val.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0000.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0001.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0002.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0003.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0004.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0005.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0006.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0007.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0008.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0009.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0010.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0011.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0012.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0013.zip
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Assets/PhysicBenchmark/Content/PhysInOne/SolidObjects/Val.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0000.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0001.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0002.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0003.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0004.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0005.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0006.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0007.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0008.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0009.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0010.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/val_trajectory_batch_0013.zip
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Utils/scripts/download_lists/3d_assets.txt
CHANGED
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/train_scenes_batch_0027.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/train_scenes_batch_0028.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/val_scenes_batch_0000.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Scripts/MoviePipelinePrimaryConfig_DoublePhysics.uasset
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Assets/PhysicBenchmark/Content/PhysInOne/Scripts/MoviePipelinePrimaryConfig_SinglePhysics.uasset
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/train_trajectory_batch_0027.zip
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Assets/PhysicBenchmark/Content/PhysInOne/Trajectories/train_trajectory_batch_0028.zip
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Assets/PhysicBenchmark/Content/StarterContent/Architecture/Floor_400x400.uasset
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Assets/PhysicBenchmark/Content/StarterContent/Architecture/Pillar_50x500.uasset
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Assets/PhysicBenchmark/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
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Assets/PhysicBenchmark/Content/PhysInOne/Scenes/train_scenes_batch_0028.zip
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