hongchi commited on
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5feb16b
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Refresh method and HC-VAE figures

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.gitattributes CHANGED
@@ -36,3 +36,5 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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  assets/teaser.png filter=lfs diff=lfs merge=lfs -text
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  assets/method_overview.png filter=lfs diff=lfs merge=lfs -text
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  assets/hcvae.png filter=lfs diff=lfs merge=lfs -text
 
 
 
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  assets/teaser.png filter=lfs diff=lfs merge=lfs -text
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  assets/method_overview.png filter=lfs diff=lfs merge=lfs -text
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  assets/hcvae.png filter=lfs diff=lfs merge=lfs -text
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+ assets/hcvae.pdf filter=lfs diff=lfs merge=lfs -text
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+ assets/method_overview.pdf filter=lfs diff=lfs merge=lfs -text
README.md CHANGED
@@ -34,7 +34,7 @@ inputs are hosted at
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  image or casual RGB video. The output contains object-level pose, geometry,
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  and material assets that can be rendered, edited, and used in simulation.
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- ![Fire3D end-to-end perception and reconstruction method.](assets/method_overview.png)
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  **Method overview.** Fire3D lifts RGB-D observations into a shared 3D scene
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  representation, predicts object instances and 6-DoF poses, and reconstructs
@@ -42,7 +42,7 @@ the sparse structure, shape, and PBR fields with three cascaded flow-matching
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  models. Batched decoders and mesh post-processing produce the final textured
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  scene assets.
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- ![Fire3D Hierarchical Compression VAE architecture.](assets/hcvae.png)
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  **HC-VAE.** The Hierarchical Compression VAE reduces each sparse SC-VAE shape
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  or material field from a `32^3 x 32` representation to an `8^3 x 64` latent.
 
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  image or casual RGB video. The output contains object-level pose, geometry,
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  and material assets that can be rendered, edited, and used in simulation.
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+ [![Fire3D end-to-end perception and reconstruction method.](assets/method_overview.png)](assets/method_overview.pdf)
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  **Method overview.** Fire3D lifts RGB-D observations into a shared 3D scene
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  representation, predicts object instances and 6-DoF poses, and reconstructs
 
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  models. Batched decoders and mesh post-processing produce the final textured
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  scene assets.
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+ [![Fire3D Hierarchical Compression VAE architecture.](assets/hcvae.png)](assets/hcvae.pdf)
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  **HC-VAE.** The Hierarchical Compression VAE reduces each sparse SC-VAE shape
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  or material field from a `32^3 x 32` representation to an `8^3 x 64` latent.
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