Refresh method and HC-VAE figures
Browse files- .gitattributes +2 -0
- README.md +2 -2
- assets/hcvae.pdf +3 -0
- assets/hcvae.png +2 -2
- assets/method_overview.pdf +3 -0
- assets/method_overview.png +2 -2
.gitattributes
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@@ -36,3 +36,5 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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assets/teaser.png filter=lfs diff=lfs merge=lfs -text
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assets/method_overview.png filter=lfs diff=lfs merge=lfs -text
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assets/hcvae.png filter=lfs diff=lfs merge=lfs -text
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assets/teaser.png filter=lfs diff=lfs merge=lfs -text
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assets/method_overview.png filter=lfs diff=lfs merge=lfs -text
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assets/hcvae.png filter=lfs diff=lfs merge=lfs -text
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assets/hcvae.pdf filter=lfs diff=lfs merge=lfs -text
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assets/method_overview.pdf filter=lfs diff=lfs merge=lfs -text
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README.md
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image or casual RGB video. The output contains object-level pose, geometry,
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and material assets that can be rendered, edited, and used in simulation.
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**Method overview.** Fire3D lifts RGB-D observations into a shared 3D scene
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representation, predicts object instances and 6-DoF poses, and reconstructs
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models. Batched decoders and mesh post-processing produce the final textured
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scene assets.
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**HC-VAE.** The Hierarchical Compression VAE reduces each sparse SC-VAE shape
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or material field from a `32^3 x 32` representation to an `8^3 x 64` latent.
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image or casual RGB video. The output contains object-level pose, geometry,
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and material assets that can be rendered, edited, and used in simulation.
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[](assets/method_overview.pdf)
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**Method overview.** Fire3D lifts RGB-D observations into a shared 3D scene
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representation, predicts object instances and 6-DoF poses, and reconstructs
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models. Batched decoders and mesh post-processing produce the final textured
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scene assets.
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[](assets/hcvae.pdf)
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**HC-VAE.** The Hierarchical Compression VAE reduces each sparse SC-VAE shape
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or material field from a `32^3 x 32` representation to an `8^3 x 64` latent.
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assets/hcvae.pdf
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size 369594
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assets/hcvae.png
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assets/method_overview.pdf
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assets/method_overview.png
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