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SubscribeSubsystem codes with high thresholds by gauge fixing and reduced qubit overhead
We introduce a technique that uses gauge fixing to significantly improve the quantum error correcting performance of subsystem codes. By changing the order in which check operators are measured, valuable additional information can be gained, and we introduce a new method for decoding which uses this information to improve performance. Applied to the subsystem toric code with three-qubit check operators, we increase the threshold under circuit-level depolarising noise from 0.67% to 0.81%. The threshold increases further under a circuit-level noise model with small finite bias, up to 2.22% for infinite bias. Furthermore, we construct families of finite-rate subsystem LDPC codes with three-qubit check operators and optimal-depth parity-check measurement schedules. To the best of our knowledge, these finite-rate subsystem codes outperform all known codes at circuit-level depolarising error rates as high as 0.2%, where they have a qubit overhead that is 4.3times lower than the most efficient version of the surface code and 5.1times lower than the subsystem toric code. Their threshold and pseudo-threshold exceeds 0.42% for circuit-level depolarising noise, increasing to 2.4% under infinite bias using gauge fixing.
Magic State Injection on IBM Quantum Processors Above the Distillation Threshold
The surface code family is a promising approach to implementing fault-tolerant quantum computations. Universal fault-tolerance requires error-corrected non-Clifford operations, in addition to Clifford gates, and for the former, it is imperative to experimentally demonstrate additional resources known as magic states. Another challenge is to efficiently embed surface codes into quantum hardware with connectivity constraints. This work simultaneously addresses both challenges by employing a qubit-efficient rotated heavy-hexagonal surface code for IBM quantum processors (ibm\_fez) and implementing the magic state injection protocol. Our work reports error thresholds for both logical bit- and phase-flip errors, of approx0.37% and approx0.31%, respectively, which are higher than the threshold values previously reported with traditional embedding. The post-selection-based preparation of logical magic states |H_Lrangle and |T_Lrangle achieve fidelities of 0.8806pm0.0002 and 0.8665pm0.0003, respectively, which are both above the magic state distillation threshold. Additionally, we report the minimum fidelity among injected arbitrary single logical qubit states as 0.8356pm0.0003. Our work demonstrates the potential for realising non-Clifford logical gates by producing high-fidelity logical magic states on IBM quantum devices.
Generating logical magic states with the aid of non-Abelian topological order
In fault-tolerant quantum computing with the surface code, non-Clifford gates are crucial for universal computation. However, implementing these gates using methods like magic state distillation and code switching requires significant resources. In this work, we propose a new protocol that combines magic state preparation and code switching to realize logical non-Clifford operations with the potential for fault tolerance. Our approach begins with a special logical state in the Z_4 surface code. By applying a sequence of transformations, the system goes through different topological codes, including the non-Abelian D_4 quantum double model. This process ultimately produces a magic state in a condensed Z_2 surface code, which enables the implementation of a logical T gate in the standard Z_2 surface code. In our analysis, we employ a framework where the topological codes are represented by their topological orders and all the transformations are considered as topological manipulations such as gauging symmetries and condensing anyons. This perspective is particularly useful for understanding code switching between topological codes.
Quantum error correction with an Ising machine under circuit-level noise
Efficient decoding to estimate error locations from outcomes of syndrome measurement is the prerequisite for quantum error correction. Decoding in presence of circuit-level noise including measurement errors should be considered in case of actual quantum computing devices. In this work, we develop a decoder for circuit-level noise that solves the error estimation problems as Ising-type optimization problems. We confirm that the threshold theorem in the surface code under the circuitlevel noise is reproduced with an error threshold of approximately 0.4%. We also demonstrate the advantage of the decoder through which the Y error detection rate can be improved compared with other matching-based decoders. Our results reveal that a lower logical error rate can be obtained using our algorithm compared with that of the minimum-weight perfect matching algorithm.
Efficient Magic State Cultivation on $\mathbb{RP}^2$
Preparing high-fidelity logical magic states is crucial for fault-tolerant quantum computation. Among prior attempts to reduce the substantial cost of magic state preparation, magic state cultivation (MSC), a recently proposed protocol for preparing T states without magic state distillation, achieves state-of-the-art efficiency. Inspired by this work, we propose a new MSC procedure that would produce a logical T state on a rotated surface code at a further reduced cost. For our MSC protocol, we define a new code family, the RP^2 code, by putting the rotated surface code on RP^2 (a two-dimensional manifold), as well as two self-dual CSS codes named SRP-3 and SRP-5 respectively. Small RP^2 codes are used to hold logical information and checked by syndrome extraction (SE) circuits. We design fast morphing circuits that enable switching between a distance 3 (5) RP^2 code and an SRP-3 (SRP-5) code on which we can efficiently check the correctness of the logical state. To preserve the high accuracy of the cultivated logical T state, we design an efficient and easy-to-decode expansion stage that grows a small RP^2 code to a large rotated surface code in one round. Our MSC protocol utilizes non-local connectivity, available on both neutral atom array and ion trap platforms. According to our Monte Carlo sampling results, our MSC protocol requires about an order of magnitude smaller space-time volume to reach a target logical error rate around 10^{-9} compared to the original MSC protocol.
Stim: a fast stabilizer circuit simulator
This paper presents ``Stim", a fast simulator for quantum stabilizer circuits. The paper explains how Stim works and compares it to existing tools. With no foreknowledge, Stim can analyze a distance 100 surface code circuit (20 thousand qubits, 8 million gates, 1 million measurements) in 15 seconds and then begin sampling full circuit shots at a rate of 1 kHz. Stim uses a stabilizer tableau representation, similar to Aaronson and Gottesman's CHP simulator, but with three main improvements. First, Stim improves the asymptotic complexity of deterministic measurement from quadratic to linear by tracking the {\em inverse} of the circuit's stabilizer tableau. Second, Stim improves the constant factors of the algorithm by using a cache-friendly data layout and 256 bit wide SIMD instructions. Third, Stim only uses expensive stabilizer tableau simulation to create an initial reference sample. Further samples are collected in bulk by using that sample as a reference for batches of Pauli frames propagating through the circuit.
CORE: Benchmarking LLMs Code Reasoning Capabilities through Static Analysis Tasks
Large language models (LLMs) have been widely adopted across diverse software engineering domains, such as code generation, program repair, and vulnerability detection. These applications require understanding beyond surface-level code patterns: value propagation, control flow, and interdependence between program elements. However, existing benchmarks primarily evaluate end-to-end outcomes, such as whether code is correctly repaired or generated, leaving the models ability for program semantic reasoning underexplored. This work presents CoRe, a high-quality, human-verified benchmark designed to evaluate LLMs on fundamental static analysis tasks. CoRe includes 12,553 task instances spanning data dependency, control dependency, and information flow across programs written in C/C++, Java, and Python. To ensure semantic diversity and reasoning complexity, we propose a semantics-aware diverse sampling strategy that selects targets and task instances based on structural coverage and dependency depth. We evaluate 10 mainstream LLMs and show that, while they perform well at identifying dependencies, models still struggle with tasks that require deeper semantic understanding and multi-step reasoning. We further conduct qualitative analyses to uncover key challenges, such as complex control structures and backward dependency patterns, offering insights into improving LLMs code reasoning capabilities.
Language Models Surface the Unwritten Code of Science and Society
This paper calls on the research community not only to investigate how human biases are inherited by large language models (LLMs) but also to explore how these biases in LLMs can be leveraged to make society's "unwritten code" - such as implicit stereotypes and heuristics - visible and accessible for critique. We introduce a conceptual framework through a case study in science: uncovering hidden rules in peer review - the factors that reviewers care about but rarely state explicitly due to normative scientific expectations. The idea of the framework is to push LLMs to speak out their heuristics through generating self-consistent hypotheses - why one paper appeared stronger in reviewer scoring - among paired papers submitted to 45 computer science conferences, while iteratively searching deeper hypotheses from remaining pairs where existing hypotheses cannot explain. We observed that LLMs' normative priors about the internal characteristics of good science extracted from their self-talk, e.g. theoretical rigor, were systematically updated toward posteriors that emphasize storytelling about external connections, such as how the work is positioned and connected within and across literatures. This shift reveals the primacy of scientific myths about intrinsic properties driving scientific excellence rather than extrinsic contextualization and storytelling that influence conceptions of relevance and significance. Human reviewers tend to explicitly reward aspects that moderately align with LLMs' normative priors (correlation = 0.49) but avoid articulating contextualization and storytelling posteriors in their review comments (correlation = -0.14), despite giving implicit reward to them with positive scores. We discuss the broad applicability of the framework, leveraging LLMs as diagnostic tools to surface the tacit codes underlying human society, enabling more precisely targeted responsible AI.
CodeScore: Evaluating Code Generation by Learning Code Execution
A proper code evaluation metric (CEM) profoundly impacts the evolution of code generation, which is an important research field in NLP and software engineering. Prevailing match-based CEMs (e.g., BLEU, Accuracy, and CodeBLEU) suffer from two significant drawbacks. 1. They primarily measure the surface differences between codes without considering their functional equivalence. However, functional equivalence is pivotal in evaluating the effectiveness of code generation, as different codes can perform identical operations. 2. They are predominantly designed for the Ref-only input format. However, code evaluation necessitates versatility in input formats. Aside from Ref-only, there are NL-only and Ref\&NL formats, which existing match-based CEMs cannot effectively accommodate. In this paper, we propose CodeScore, a large language model (LLM)-based CEM, which estimates the functional correctness of generated code on three input types. To acquire CodeScore, we present UniCE, a unified code generation learning framework, for LLMs to learn code execution (i.e., learning PassRatio and Executability of generated code) with unified input. Extensive experimental results on multiple code evaluation datasets demonstrate that CodeScore absolutely improves up to 58.87% correlation with functional correctness compared to other CEMs, achieves state-of-the-art performance, and effectively handles three input formats.
Surface Representation for Point Clouds
Most prior work represents the shapes of point clouds by coordinates. However, it is insufficient to describe the local geometry directly. In this paper, we present RepSurf (representative surfaces), a novel representation of point clouds to explicitly depict the very local structure. We explore two variants of RepSurf, Triangular RepSurf and Umbrella RepSurf inspired by triangle meshes and umbrella curvature in computer graphics. We compute the representations of RepSurf by predefined geometric priors after surface reconstruction. RepSurf can be a plug-and-play module for most point cloud models thanks to its free collaboration with irregular points. Based on a simple baseline of PointNet++ (SSG version), Umbrella RepSurf surpasses the previous state-of-the-art by a large margin for classification, segmentation and detection on various benchmarks in terms of performance and efficiency. With an increase of around 0.008M number of parameters, 0.04G FLOPs, and 1.12ms inference time, our method achieves 94.7\% (+0.5\%) on ModelNet40, and 84.6\% (+1.8\%) on ScanObjectNN for classification, while 74.3\% (+0.8\%) mIoU on S3DIS 6-fold, and 70.0\% (+1.6\%) mIoU on ScanNet for segmentation. For detection, previous state-of-the-art detector with our RepSurf obtains 71.2\% (+2.1\%) mAP_{25}, 54.8\% (+2.0\%) mAP_{50} on ScanNetV2, and 64.9\% (+1.9\%) mAP_{25}, 47.7\% (+2.5\%) mAP_{50} on SUN RGB-D. Our lightweight Triangular RepSurf performs its excellence on these benchmarks as well. The code is publicly available at https://github.com/hancyran/RepSurf.
Surface Normal Clustering for Implicit Representation of Manhattan Scenes
Novel view synthesis and 3D modeling using implicit neural field representation are shown to be very effective for calibrated multi-view cameras. Such representations are known to benefit from additional geometric and semantic supervision. Most existing methods that exploit additional supervision require dense pixel-wise labels or localized scene priors. These methods cannot benefit from high-level vague scene priors provided in terms of scenes' descriptions. In this work, we aim to leverage the geometric prior of Manhattan scenes to improve the implicit neural radiance field representations. More precisely, we assume that only the knowledge of the indoor scene (under investigation) being Manhattan is known -- with no additional information whatsoever -- with an unknown Manhattan coordinate frame. Such high-level prior is used to self-supervise the surface normals derived explicitly in the implicit neural fields. Our modeling allows us to cluster the derived normals and exploit their orthogonality constraints for self-supervision. Our exhaustive experiments on datasets of diverse indoor scenes demonstrate the significant benefit of the proposed method over the established baselines. The source code will be available at https://github.com/nikola3794/normal-clustering-nerf.
Beyond the Surface: Measuring Self-Preference in LLM Judgments
Recent studies show that large language models (LLMs) exhibit self-preference bias when serving as judges, meaning they tend to favor their own responses over those generated by other models. Existing methods typically measure this bias by calculating the difference between the scores a judge model assigns to its own responses and those it assigns to responses from other models. However, this approach conflates self-preference bias with response quality, as higher-quality responses from the judge model may also lead to positive score differences, even in the absence of bias. To address this issue, we introduce gold judgments as proxies for the actual quality of responses and propose the DBG score, which measures self-preference bias as the difference between the scores assigned by the judge model to its own responses and the corresponding gold judgments. Since gold judgments reflect true response quality, the DBG score mitigates the confounding effect of response quality on bias measurement. Using the DBG score, we conduct comprehensive experiments to assess self-preference bias across LLMs of varying versions, sizes, and reasoning abilities. Additionally, we investigate two factors that influence and help alleviate self-preference bias: response text style and the post-training data of judge models. Finally, we explore potential underlying mechanisms of self-preference bias from an attention-based perspective. Our code and data are available at https://github.com/zhiyuanc2001/self-preference.
SEA-ViT: Sea Surface Currents Forecasting Using Vision Transformer and GRU-Based Spatio-Temporal Covariance Modeling
Forecasting sea surface currents is essential for applications such as maritime navigation, environmental monitoring, and climate analysis, particularly in regions like the Gulf of Thailand and the Andaman Sea. This paper introduces SEA-ViT, an advanced deep learning model that integrates Vision Transformer (ViT) with bidirectional Gated Recurrent Units (GRUs) to capture spatio-temporal covariance for predicting sea surface currents (U, V) using high-frequency radar (HF) data. The name SEA-ViT is derived from ``Sea Surface Currents Forecasting using Vision Transformer,'' highlighting the model's emphasis on ocean dynamics and its use of the ViT architecture to enhance forecasting capabilities. SEA-ViT is designed to unravel complex dependencies by leveraging a rich dataset spanning over 30 years and incorporating ENSO indices (El Niño, La Niña, and neutral phases) to address the intricate relationship between geographic coordinates and climatic variations. This development enhances the predictive capabilities for sea surface currents, supporting the efforts of the Geo-Informatics and Space Technology Development Agency (GISTDA) in Thailand's maritime regions. The code and pretrained models are available at https://github.com/kaopanboonyuen/gistda-ai-sea-surface-currents.
Multi-view Surface Reconstruction Using Normal and Reflectance Cues
Achieving high-fidelity 3D surface reconstruction while preserving fine details remains challenging, especially in the presence of materials with complex reflectance properties and without a dense-view setup. In this paper, we introduce a versatile framework that incorporates multi-view normal and optionally reflectance maps into radiance-based surface reconstruction. Our approach employs a pixel-wise joint re-parametrization of reflectance and surface normals, representing them as a vector of radiances under simulated, varying illumination. This formulation enables seamless incorporation into standard surface reconstruction pipelines, such as traditional multi-view stereo (MVS) frameworks or modern neural volume rendering (NVR) ones. Combined with the latter, our approach achieves state-of-the-art performance on multi-view photometric stereo (MVPS) benchmark datasets, including DiLiGenT-MV, LUCES-MV and Skoltech3D. In particular, our method excels in reconstructing fine-grained details and handling challenging visibility conditions. The present paper is an extended version of the earlier conference paper by Brument et al. (in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024), featuring an accelerated and more robust algorithm as well as a broader empirical evaluation. The code and data relative to this article is available at https://github.com/RobinBruneau/RNb-NeuS2.
Rethinking Inductive Biases for Surface Normal Estimation
Despite the growing demand for accurate surface normal estimation models, existing methods use general-purpose dense prediction models, adopting the same inductive biases as other tasks. In this paper, we discuss the inductive biases needed for surface normal estimation and propose to (1) utilize the per-pixel ray direction and (2) encode the relationship between neighboring surface normals by learning their relative rotation. The proposed method can generate crisp - yet, piecewise smooth - predictions for challenging in-the-wild images of arbitrary resolution and aspect ratio. Compared to a recent ViT-based state-of-the-art model, our method shows a stronger generalization ability, despite being trained on an orders of magnitude smaller dataset. The code is available at https://github.com/baegwangbin/DSINE.
RayDF: Neural Ray-surface Distance Fields with Multi-view Consistency
In this paper, we study the problem of continuous 3D shape representations. The majority of existing successful methods are coordinate-based implicit neural representations. However, they are inefficient to render novel views or recover explicit surface points. A few works start to formulate 3D shapes as ray-based neural functions, but the learned structures are inferior due to the lack of multi-view geometry consistency. To tackle these challenges, we propose a new framework called RayDF. It consists of three major components: 1) the simple ray-surface distance field, 2) the novel dual-ray visibility classifier, and 3) a multi-view consistency optimization module to drive the learned ray-surface distances to be multi-view geometry consistent. We extensively evaluate our method on three public datasets, demonstrating remarkable performance in 3D surface point reconstruction on both synthetic and challenging real-world 3D scenes, clearly surpassing existing coordinate-based and ray-based baselines. Most notably, our method achieves a 1000x faster speed than coordinate-based methods to render an 800x800 depth image, showing the superiority of our method for 3D shape representation. Our code and data are available at https://github.com/vLAR-group/RayDF
Sat-DN: Implicit Surface Reconstruction from Multi-View Satellite Images with Depth and Normal Supervision
With advancements in satellite imaging technology, acquiring high-resolution multi-view satellite imagery has become increasingly accessible, enabling rapid and location-independent ground model reconstruction. However, traditional stereo matching methods struggle to capture fine details, and while neural radiance fields (NeRFs) achieve high-quality reconstructions, their training time is prohibitively long. Moreover, challenges such as low visibility of building facades, illumination and style differences between pixels, and weakly textured regions in satellite imagery further make it hard to reconstruct reasonable terrain geometry and detailed building facades. To address these issues, we propose Sat-DN, a novel framework leveraging a progressively trained multi-resolution hash grid reconstruction architecture with explicit depth guidance and surface normal consistency constraints to enhance reconstruction quality. The multi-resolution hash grid accelerates training, while the progressive strategy incrementally increases the learning frequency, using coarse low-frequency geometry to guide the reconstruction of fine high-frequency details. The depth and normal constraints ensure a clear building outline and correct planar distribution. Extensive experiments on the DFC2019 dataset demonstrate that Sat-DN outperforms existing methods, achieving state-of-the-art results in both qualitative and quantitative evaluations. The code is available at https://github.com/costune/SatDN.
Explainable Earth Surface Forecasting under Extreme Events
With climate change-related extreme events on the rise, high dimensional Earth observation data presents a unique opportunity for forecasting and understanding impacts on ecosystems. This is, however, impeded by the complexity of processing, visualizing, modeling, and explaining this data. To showcase how this challenge can be met, here we train a convolutional long short-term memory-based architecture on the novel DeepExtremeCubes dataset. DeepExtremeCubes includes around 40,000 long-term Sentinel-2 minicubes (January 2016-October 2022) worldwide, along with labeled extreme events, meteorological data, vegetation land cover, and topography map, sampled from locations affected by extreme climate events and surrounding areas. When predicting future reflectances and vegetation impacts through kernel normalized difference vegetation index, the model achieved an R^2 score of 0.9055 in the test set. Explainable artificial intelligence was used to analyze the model's predictions during the October 2020 Central South America compound heatwave and drought event. We chose the same area exactly one year before the event as counterfactual, finding that the average temperature and surface pressure are generally the best predictors under normal conditions. In contrast, minimum anomalies of evaporation and surface latent heat flux take the lead during the event. A change of regime is also observed in the attributions before the event, which might help assess how long the event was brewing before happening. The code to replicate all experiments and figures in this paper is publicly available at https://github.com/DeepExtremes/txyXAI
SG-NeRF: Neural Surface Reconstruction with Scene Graph Optimization
3D surface reconstruction from images is essential for numerous applications. Recently, Neural Radiance Fields (NeRFs) have emerged as a promising framework for 3D modeling. However, NeRFs require accurate camera poses as input, and existing methods struggle to handle significantly noisy pose estimates (i.e., outliers), which are commonly encountered in real-world scenarios. To tackle this challenge, we present a novel approach that optimizes radiance fields with scene graphs to mitigate the influence of outlier poses. Our method incorporates an adaptive inlier-outlier confidence estimation scheme based on scene graphs, emphasizing images of high compatibility with the neighborhood and consistency in the rendering quality. We also introduce an effective intersection-over-union (IoU) loss to optimize the camera pose and surface geometry, together with a coarse-to-fine strategy to facilitate the training. Furthermore, we propose a new dataset containing typical outlier poses for a detailed evaluation. Experimental results on various datasets consistently demonstrate the effectiveness and superiority of our method over existing approaches, showcasing its robustness in handling outliers and producing high-quality 3D reconstructions. Our code and data are available at: https://github.com/Iris-cyy/SG-NeRF.
PG-RCNN: Semantic Surface Point Generation for 3D Object Detection
One of the main challenges in LiDAR-based 3D object detection is that the sensors often fail to capture the complete spatial information about the objects due to long distance and occlusion. Two-stage detectors with point cloud completion approaches tackle this problem by adding more points to the regions of interest (RoIs) with a pre-trained network. However, these methods generate dense point clouds of objects for all region proposals, assuming that objects always exist in the RoIs. This leads to the indiscriminate point generation for incorrect proposals as well. Motivated by this, we propose Point Generation R-CNN (PG-RCNN), a novel end-to-end detector that generates semantic surface points of foreground objects for accurate detection. Our method uses a jointly trained RoI point generation module to process the contextual information of RoIs and estimate the complete shape and displacement of foreground objects. For every generated point, PG-RCNN assigns a semantic feature that indicates the estimated foreground probability. Extensive experiments show that the point clouds generated by our method provide geometrically and semantically rich information for refining false positive and misaligned proposals. PG-RCNN achieves competitive performance on the KITTI benchmark, with significantly fewer parameters than state-of-the-art models. The code is available at https://github.com/quotation2520/PG-RCNN.
GeoUDF: Surface Reconstruction from 3D Point Clouds via Geometry-guided Distance Representation
We present a learning-based method, namely GeoUDF,to tackle the long-standing and challenging problem of reconstructing a discrete surface from a sparse point cloud.To be specific, we propose a geometry-guided learning method for UDF and its gradient estimation that explicitly formulates the unsigned distance of a query point as the learnable affine averaging of its distances to the tangent planes of neighboring points on the surface. Besides,we model the local geometric structure of the input point clouds by explicitly learning a quadratic polynomial for each point. This not only facilitates upsampling the input sparse point cloud but also naturally induces unoriented normal, which further augments UDF estimation. Finally, to extract triangle meshes from the predicted UDF we propose a customized edge-based marching cube module. We conduct extensive experiments and ablation studies to demonstrate the significant advantages of our method over state-of-the-art methods in terms of reconstruction accuracy, efficiency, and generality. The source code is publicly available at https://github.com/rsy6318/GeoUDF.
SpinNet: Learning a General Surface Descriptor for 3D Point Cloud Registration
Extracting robust and general 3D local features is key to downstream tasks such as point cloud registration and reconstruction. Existing learning-based local descriptors are either sensitive to rotation transformations, or rely on classical handcrafted features which are neither general nor representative. In this paper, we introduce a new, yet conceptually simple, neural architecture, termed SpinNet, to extract local features which are rotationally invariant whilst sufficiently informative to enable accurate registration. A Spatial Point Transformer is first introduced to map the input local surface into a carefully designed cylindrical space, enabling end-to-end optimization with SO(2) equivariant representation. A Neural Feature Extractor which leverages the powerful point-based and 3D cylindrical convolutional neural layers is then utilized to derive a compact and representative descriptor for matching. Extensive experiments on both indoor and outdoor datasets demonstrate that SpinNet outperforms existing state-of-the-art techniques by a large margin. More critically, it has the best generalization ability across unseen scenarios with different sensor modalities. The code is available at https://github.com/QingyongHu/SpinNet.
GridFormer: Point-Grid Transformer for Surface Reconstruction
Implicit neural networks have emerged as a crucial technology in 3D surface reconstruction. To reconstruct continuous surfaces from discrete point clouds, encoding the input points into regular grid features (plane or volume) has been commonly employed in existing approaches. However, these methods typically use the grid as an index for uniformly scattering point features. Compared with the irregular point features, the regular grid features may sacrifice some reconstruction details but improve efficiency. To take full advantage of these two types of features, we introduce a novel and high-efficiency attention mechanism between the grid and point features named Point-Grid Transformer (GridFormer). This mechanism treats the grid as a transfer point connecting the space and point cloud. Our method maximizes the spatial expressiveness of grid features and maintains computational efficiency. Furthermore, optimizing predictions over the entire space could potentially result in blurred boundaries. To address this issue, we further propose a boundary optimization strategy incorporating margin binary cross-entropy loss and boundary sampling. This approach enables us to achieve a more precise representation of the object structure. Our experiments validate that our method is effective and outperforms the state-of-the-art approaches under widely used benchmarks by producing more precise geometry reconstructions. The code is available at https://github.com/list17/GridFormer.
Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequences
3D Gaussian Splatting (3DGS) has achieved impressive rendering performance in novel view synthesis. However, its efficacy diminishes considerably in sparse image sequences, where inherent data sparsity amplifies geometric uncertainty during optimization. This often leads to convergence at suboptimal local minima, resulting in noticeable structural artifacts in the reconstructed scenes.To mitigate these issues, we propose Uncertainty-aware Normal-Guided Gaussian Splatting (UNG-GS), a novel framework featuring an explicit Spatial Uncertainty Field (SUF) to quantify geometric uncertainty within the 3DGS pipeline. UNG-GS enables high-fidelity rendering and achieves high-precision reconstruction without relying on priors. Specifically, we first integrate Gaussian-based probabilistic modeling into the training of 3DGS to optimize the SUF, providing the model with adaptive error tolerance. An uncertainty-aware depth rendering strategy is then employed to weight depth contributions based on the SUF, effectively reducing noise while preserving fine details. Furthermore, an uncertainty-guided normal refinement method adjusts the influence of neighboring depth values in normal estimation, promoting robust results. Extensive experiments demonstrate that UNG-GS significantly outperforms state-of-the-art methods in both sparse and dense sequences. The code will be open-source.
Neural Surface Priors for Editable Gaussian Splatting
In computer graphics, there is a need to recover easily modifiable representations of 3D geometry and appearance from image data. We introduce a novel method for this task using 3D Gaussian Splatting, which enables intuitive scene editing through mesh adjustments. Starting with input images and camera poses, we reconstruct the underlying geometry using a neural Signed Distance Field and extract a high-quality mesh. Our model then estimates a set of Gaussians, where each component is flat, and the opacity is conditioned on the recovered neural surface. To facilitate editing, we produce a proxy representation that encodes information about the Gaussians' shape and position. Unlike other methods, our pipeline allows modifications applied to the extracted mesh to be propagated to the proxy representation, from which we recover the updated parameters of the Gaussians. This effectively transfers the mesh edits back to the recovered appearance representation. By leveraging mesh-guided transformations, our approach simplifies 3D scene editing and offers improvements over existing methods in terms of usability and visual fidelity of edits. The complete source code for this project can be accessed at https://github.com/WJakubowska/NeuralSurfacePriors
RISurConv: Rotation Invariant Surface Attention-Augmented Convolutions for 3D Point Cloud Classification and Segmentation
Despite the progress on 3D point cloud deep learning, most prior works focus on learning features that are invariant to translation and point permutation, and very limited efforts have been devoted for rotation invariant property. Several recent studies achieve rotation invariance at the cost of lower accuracies. In this work, we close this gap by proposing a novel yet effective rotation invariant architecture for 3D point cloud classification and segmentation. Instead of traditional pointwise operations, we construct local triangle surfaces to capture more detailed surface structure, based on which we can extract highly expressive rotation invariant surface properties which are then integrated into an attention-augmented convolution operator named RISurConv to generate refined attention features via self-attention layers. Based on RISurConv we build an effective neural network for 3D point cloud analysis that is invariant to arbitrary rotations while maintaining high accuracy. We verify the performance on various benchmarks with supreme results obtained surpassing the previous state-of-the-art by a large margin. We achieve an overall accuracy of 96.0% (+4.7%) on ModelNet40, 93.1% (+12.8%) on ScanObjectNN, and class accuracies of 91.5% (+3.6%), 82.7% (+5.1%), and 78.5% (+9.2%) on the three categories of the FG3D dataset for the fine-grained classification task. Additionally, we achieve 81.5% (+1.0%) mIoU on ShapeNet for the segmentation task. Code is available here: https://github.com/cszyzhang/RISurConv
No Label Left Behind: A Unified Surface Defect Detection Model for all Supervision Regimes
Surface defect detection is a critical task across numerous industries, aimed at efficiently identifying and localising imperfections or irregularities on manufactured components. While numerous methods have been proposed, many fail to meet industrial demands for high performance, efficiency, and adaptability. Existing approaches are often constrained to specific supervision scenarios and struggle to adapt to the diverse data annotations encountered in real-world manufacturing processes, such as unsupervised, weakly supervised, mixed supervision, and fully supervised settings. To address these challenges, we propose SuperSimpleNet, a highly efficient and adaptable discriminative model built on the foundation of SimpleNet. SuperSimpleNet incorporates a novel synthetic anomaly generation process, an enhanced classification head, and an improved learning procedure, enabling efficient training in all four supervision scenarios, making it the first model capable of fully leveraging all available data annotations. SuperSimpleNet sets a new standard for performance across all scenarios, as demonstrated by its results on four challenging benchmark datasets. Beyond accuracy, it is very fast, achieving an inference time below 10 ms. With its ability to unify diverse supervision paradigms while maintaining outstanding speed and reliability, SuperSimpleNet represents a promising step forward in addressing real-world manufacturing challenges and bridging the gap between academic research and industrial applications. Code: https://github.com/blaz-r/SuperSimpleNet
GSTAR: Gaussian Surface Tracking and Reconstruction
3D Gaussian Splatting techniques have enabled efficient photo-realistic rendering of static scenes. Recent works have extended these approaches to support surface reconstruction and tracking. However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GSTAR maintains the mesh topology and tracks the meshes using Gaussians. In regions where topology changes, GSTAR adaptively unbinds Gaussians from the mesh, enabling accurate registration and the generation of new surfaces based on these optimized Gaussians. Additionally, we introduce a surface-based scene flow method that provides robust initialization for tracking between frames. Experiments demonstrate that our method effectively tracks and reconstructs dynamic surfaces, enabling a range of applications. Our project page with the code release is available at https://eth-ait.github.io/GSTAR/.
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are increasingly constrained by representational bottlenecks. In this paper, we introduce GeoSVR, an explicit voxel-based framework that explores and extends the under-investigated potential of sparse voxels for achieving accurate, detailed, and complete surface reconstruction. As strengths, sparse voxels support preserving the coverage completeness and geometric clarity, while corresponding challenges also arise from absent scene constraints and locality in surface refinement. To ensure correct scene convergence, we first propose a Voxel-Uncertainty Depth Constraint that maximizes the effect of monocular depth cues while presenting a voxel-oriented uncertainty to avoid quality degradation, enabling effective and robust scene constraints yet preserving highly accurate geometries. Subsequently, Sparse Voxel Surface Regularization is designed to enhance geometric consistency for tiny voxels and facilitate the voxel-based formation of sharp and accurate surfaces. Extensive experiments demonstrate our superior performance compared to existing methods across diverse challenging scenarios, excelling in geometric accuracy, detail preservation, and reconstruction completeness while maintaining high efficiency. Code is available at https://github.com/Fictionarry/GeoSVR.
WGAST: Weakly-Supervised Generative Network for Daily 10 m Land Surface Temperature Estimation via Spatio-Temporal Fusion
Urbanization, climate change, and agricultural stress are increasing the demand for precise and timely environmental monitoring. Land Surface Temperature (LST) is a key variable in this context and is retrieved from remote sensing satellites. However, these systems face a trade-off between spatial and temporal resolution. While spatio-temporal fusion methods offer promising solutions, few have addressed the estimation of daily LST at 10 m resolution. In this study, we present WGAST, a Weakly-Supervised Generative Network for Daily 10 m LST Estimation via Spatio-Temporal Fusion of Terra MODIS, Landsat 8, and Sentinel-2. WGAST is the first end-to-end deep learning framework designed for this task. It adopts a conditional generative adversarial architecture, with a generator composed of four stages: feature extraction, fusion, LST reconstruction, and noise suppression. The first stage employs a set of encoders to extract multi-level latent representations from the inputs, which are then fused in the second stage using cosine similarity, normalization, and temporal attention mechanisms. The third stage decodes the fused features into high-resolution LST, followed by a Gaussian filter to suppress high-frequency noise. Training follows a weakly supervised strategy based on physical averaging principles and reinforced by a PatchGAN discriminator. Experiments demonstrate that WGAST outperforms existing methods in both quantitative and qualitative evaluations. Compared to the best-performing baseline, on average, WGAST reduces RMSE by 17.18% and improves SSIM by 11.00%. Furthermore, WGAST is robust to cloud-induced LST and effectively captures fine-scale thermal patterns, as validated against 33 ground-based sensors. The code is available at https://github.com/Sofianebouaziz1/WGAST.git.
EarthScape: A Multimodal Dataset for Surficial Geologic Mapping and Earth Surface Analysis
Surficial geologic mapping is essential for understanding Earth surface processes, addressing modern challenges such as climate change and national security, and supporting common applications in engineering and resource management. However, traditional mapping methods are labor-intensive, limiting spatial coverage and introducing potential biases. To address these limitations, we introduce EarthScape, a novel, AI-ready multimodal dataset specifically designed for surficial geologic mapping and Earth surface analysis. EarthScape integrates high-resolution aerial RGB and near-infrared (NIR) imagery, digital elevation models (DEM), multi-scale DEM-derived terrain features, and hydrologic and infrastructure vector data. The dataset provides detailed annotations for seven distinct surficial geologic classes encompassing various geological processes. We present a comprehensive data processing pipeline using open-sourced raw data and establish baseline benchmarks using different spatial modalities to demonstrate the utility of EarthScape. As a living dataset with a vision for expansion, EarthScape bridges the gap between computer vision and Earth sciences, offering a valuable resource for advancing research in multimodal learning, geospatial analysis, and geological mapping. Our code is available at https://github.com/masseygeo/earthscape.
GURecon: Learning Detailed 3D Geometric Uncertainties for Neural Surface Reconstruction
Neural surface representation has demonstrated remarkable success in the areas of novel view synthesis and 3D reconstruction. However, assessing the geometric quality of 3D reconstructions in the absence of ground truth mesh remains a significant challenge, due to its rendering-based optimization process and entangled learning of appearance and geometry with photometric losses. In this paper, we present a novel framework, i.e, GURecon, which establishes a geometric uncertainty field for the neural surface based on geometric consistency. Different from existing methods that rely on rendering-based measurement, GURecon models a continuous 3D uncertainty field for the reconstructed surface, and is learned by an online distillation approach without introducing real geometric information for supervision. Moreover, in order to mitigate the interference of illumination on geometric consistency, a decoupled field is learned and exploited to finetune the uncertainty field. Experiments on various datasets demonstrate the superiority of GURecon in modeling 3D geometric uncertainty, as well as its plug-and-play extension to various neural surface representations and improvement on downstream tasks such as incremental reconstruction. The code and supplementary material are available on the project website: https://zju3dv.github.io/GURecon/.
Under the Surface: Tracking the Artifactuality of LLM-Generated Data
This work delves into the expanding role of large language models (LLMs) in generating artificial data. LLMs are increasingly employed to create a variety of outputs, including annotations, preferences, instruction prompts, simulated dialogues, and free text. As these forms of LLM-generated data often intersect in their application, they exert mutual influence on each other and raise significant concerns about the quality and diversity of the artificial data incorporated into training cycles, leading to an artificial data ecosystem. To the best of our knowledge, this is the first study to aggregate various types of LLM-generated text data, from more tightly constrained data like "task labels" to more lightly constrained "free-form text". We then stress test the quality and implications of LLM-generated artificial data, comparing it with human data across various existing benchmarks. Despite artificial data's capability to match human performance, this paper reveals significant hidden disparities, especially in complex tasks where LLMs often miss the nuanced understanding of intrinsic human-generated content. This study critically examines diverse LLM-generated data and emphasizes the need for ethical practices in data creation and when using LLMs. It highlights the LLMs' shortcomings in replicating human traits and behaviors, underscoring the importance of addressing biases and artifacts produced in LLM-generated content for future research and development. All data and code are available on our project page.
Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections
Neural implicit methods have achieved high-quality 3D object surfaces under slight specular highlights. However, high specular reflections (HSR) often appear in front of target objects when we capture them through glasses. The complex ambiguity in these scenes violates the multi-view consistency, then makes it challenging for recent methods to reconstruct target objects correctly. To remedy this issue, we present a novel surface reconstruction framework, NeuS-HSR, based on implicit neural rendering. In NeuS-HSR, the object surface is parameterized as an implicit signed distance function (SDF). To reduce the interference of HSR, we propose decomposing the rendered image into two appearances: the target object and the auxiliary plane. We design a novel auxiliary plane module by combining physical assumptions and neural networks to generate the auxiliary plane appearance. Extensive experiments on synthetic and real-world datasets demonstrate that NeuS-HSR outperforms state-of-the-art approaches for accurate and robust target surface reconstruction against HSR. Code is available at https://github.com/JiaxiongQ/NeuS-HSR.
HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwined Regularization
Recovery of an underlying scene geometry from multiview images stands as a long-time challenge in computer vision research. The recent promise leverages neural implicit surface learning and differentiable volume rendering, and achieves both the recovery of scene geometry and synthesis of novel views, where deep priors of neural models are used as an inductive smoothness bias. While promising for object-level surfaces, these methods suffer when coping with complex scene surfaces. In the meanwhile, traditional multi-view stereo can recover the geometry of scenes with rich textures, by globally optimizing the local, pixel-wise correspondences across multiple views. We are thus motivated to make use of the complementary benefits from the two strategies, and propose a method termed Helix-shaped neural implicit Surface learning or HelixSurf; HelixSurf uses the intermediate prediction from one strategy as the guidance to regularize the learning of the other one, and conducts such intertwined regularization iteratively during the learning process. We also propose an efficient scheme for differentiable volume rendering in HelixSurf. Experiments on surface reconstruction of indoor scenes show that our method compares favorably with existing methods and is orders of magnitude faster, even when some of existing methods are assisted with auxiliary training data. The source code is available at https://github.com/Gorilla-Lab-SCUT/HelixSurf.
GEM: Boost Simple Network for Glass Surface Segmentation via Vision Foundation Models
Detecting glass regions is a challenging task due to the inherent ambiguity in their transparency and reflective characteristics. Current solutions in this field remain rooted in conventional deep learning paradigms, requiring the construction of annotated datasets and the design of network architectures. However, the evident drawback with these mainstream solutions lies in the time-consuming and labor-intensive process of curating datasets, alongside the increasing complexity of model structures. In this paper, we propose to address these issues by fully harnessing the capabilities of two existing vision foundation models (VFMs): Stable Diffusion and Segment Anything Model (SAM). Firstly, we construct a Synthetic but photorealistic large-scale Glass Surface Detection dataset, dubbed S-GSD, without any labour cost via Stable Diffusion. This dataset consists of four different scales, consisting of 168k images totally with precise masks. Besides, based on the powerful segmentation ability of SAM, we devise a simple Glass surface sEgMentor named GEM, which follows the simple query-based encoder-decoder architecture. Comprehensive experiments are conducted on the large-scale glass segmentation dataset GSD-S. Our GEM establishes a new state-of-the-art performance with the help of these two VFMs, surpassing the best-reported method GlassSemNet with an IoU improvement of 2.1%. Additionally, extensive experiments demonstrate that our synthetic dataset S-GSD exhibits remarkable performance in zero-shot and transfer learning settings. Codes, datasets and models are publicly available at: https://github.com/isbrycee/GEM
emg2qwerty: A Large Dataset with Baselines for Touch Typing using Surface Electromyography
Surface electromyography (sEMG) non-invasively measures signals generated by muscle activity with sufficient sensitivity to detect individual spinal neurons and richness to identify dozens of gestures and their nuances. Wearable wrist-based sEMG sensors have the potential to offer low friction, subtle, information rich, always available human-computer inputs. To this end, we introduce emg2qwerty, a large-scale dataset of non-invasive electromyographic signals recorded at the wrists while touch typing on a QWERTY keyboard, together with ground-truth annotations and reproducible baselines. With 1,135 sessions spanning 108 users and 346 hours of recording, this is the largest such public dataset to date. These data demonstrate non-trivial, but well defined hierarchical relationships both in terms of the generative process, from neurons to muscles and muscle combinations, as well as in terms of domain shift across users and user sessions. Applying standard modeling techniques from the closely related field of Automatic Speech Recognition (ASR), we show strong baseline performance on predicting key-presses using sEMG signals alone. We believe the richness of this task and dataset will facilitate progress in several problems of interest to both the machine learning and neuroscientific communities. Dataset and code can be accessed at https://github.com/facebookresearch/emg2qwerty.
Structured Code Representations Enable Data-Efficient Adaptation of Code Language Models
Current language models tailored for code tasks often adopt the pre-training-then-fine-tuning paradigm from natural language processing, modeling source code as plain text. This approach, however, overlooks the unambiguous structures inherent in programming languages. In this work, we explore data-efficient adaptation of pre-trained code models by further pre-training and fine-tuning them with program structures. Specifically, we represent programs as parse trees -- also known as concrete syntax trees (CSTs) -- and adapt pre-trained models on serialized CSTs. Although the models that we adapt have been pre-trained only on the surface form of programs, we find that a small amount of continual pre-training and fine-tuning on CSTs without changing the model architecture yields improvements over the baseline approach across various code tasks. The improvements are found to be particularly significant when there are limited training examples, demonstrating the effectiveness of integrating program structures with plain-text representation even when working with backbone models that have not been pre-trained with structures.
SuperSimpleNet: Unifying Unsupervised and Supervised Learning for Fast and Reliable Surface Defect Detection
The aim of surface defect detection is to identify and localise abnormal regions on the surfaces of captured objects, a task that's increasingly demanded across various industries. Current approaches frequently fail to fulfil the extensive demands of these industries, which encompass high performance, consistency, and fast operation, along with the capacity to leverage the entirety of the available training data. Addressing these gaps, we introduce SuperSimpleNet, an innovative discriminative model that evolved from SimpleNet. This advanced model significantly enhances its predecessor's training consistency, inference time, as well as detection performance. SuperSimpleNet operates in an unsupervised manner using only normal training images but also benefits from labelled abnormal training images when they are available. SuperSimpleNet achieves state-of-the-art results in both the supervised and the unsupervised settings, as demonstrated by experiments across four challenging benchmark datasets. Code: https://github.com/blaz-r/SuperSimpleNet .
DogSurf: Quadruped Robot Capable of GRU-based Surface Recognition for Blind Person Navigation
This paper introduces DogSurf - a newapproach of using quadruped robots to help visually impaired people navigate in real world. The presented method allows the quadruped robot to detect slippery surfaces, and to use audio and haptic feedback to inform the user when to stop. A state-of-the-art GRU-based neural network architecture with mean accuracy of 99.925% was proposed for the task of multiclass surface classification for quadruped robots. A dataset was collected on a Unitree Go1 Edu robot. The dataset and code have been posted to the public domain.
PPSURF: Combining Patches and Point Convolutions for Detailed Surface Reconstruction
3D surface reconstruction from point clouds is a key step in areas such as content creation, archaeology, digital cultural heritage, and engineering. Current approaches either try to optimize a non-data-driven surface representation to fit the points, or learn a data-driven prior over the distribution of commonly occurring surfaces and how they correlate with potentially noisy point clouds. Data-driven methods enable robust handling of noise and typically either focus on a global or a local prior, which trade-off between robustness to noise on the global end and surface detail preservation on the local end. We propose PPSurf as a method that combines a global prior based on point convolutions and a local prior based on processing local point cloud patches. We show that this approach is robust to noise while recovering surface details more accurately than the current state-of-the-art. Our source code, pre-trained model and dataset are available at: https://github.com/cg-tuwien/ppsurf
RoMe: Towards Large Scale Road Surface Reconstruction via Mesh Representation
In autonomous driving applications, accurate and efficient road surface reconstruction is paramount. This paper introduces RoMe, a novel framework designed for the robust reconstruction of large-scale road surfaces. Leveraging a unique mesh representation, RoMe ensures that the reconstructed road surfaces are accurate and seamlessly aligned with semantics. To address challenges in computational efficiency, we propose a waypoint sampling strategy, enabling RoMe to reconstruct vast environments by focusing on sub-areas and subsequently merging them. Furthermore, we incorporate an extrinsic optimization module to enhance the robustness against inaccuracies in extrinsic calibration. Our extensive evaluations of both public datasets and wild data underscore RoMe's superiority in terms of speed, accuracy, and robustness. For instance, it costs only 2 GPU hours to recover a road surface of 600*600 square meters from thousands of images. Notably, RoMe's capability extends beyond mere reconstruction, offering significant value for auto-labeling tasks in autonomous driving applications. All related data and code are available at https://github.com/DRosemei/RoMe.
CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition
Creating animatable avatars from static scans requires the modeling of clothing deformations in different poses. Existing learning-based methods typically add pose-dependent deformations upon a minimally-clothed mesh template or a learned implicit template, which have limitations in capturing details or hinder end-to-end learning. In this paper, we revisit point-based solutions and propose to decompose explicit garment-related templates and then add pose-dependent wrinkles to them. In this way, the clothing deformations are disentangled such that the pose-dependent wrinkles can be better learned and applied to unseen poses. Additionally, to tackle the seam artifact issues in recent state-of-the-art point-based methods, we propose to learn point features on a body surface, which establishes a continuous and compact feature space to capture the fine-grained and pose-dependent clothing geometry. To facilitate the research in this field, we also introduce a high-quality scan dataset of humans in real-world clothing. Our approach is validated on two existing datasets and our newly introduced dataset, showing better clothing deformation results in unseen poses. The project page with code and dataset can be found at https://www.liuyebin.com/closet.
On Code-Induced Reasoning in LLMs
Code data has been shown to enhance the reasoning capabilities of large language models (LLMs), but it remains unclear which aspects of code are most responsible. We investigate this question with a systematic, data-centric framework. We construct parallel instruction datasets in ten programming languages and apply controlled perturbations that selectively disrupt structural or semantic properties of code. We then finetune LLMs from five model families and eight scales on each variant and evaluate their performance on natural language, math, and code tasks. Across 3,331 experiments, our results show that LLMs are more vulnerable to structural perturbations than semantic ones, particularly on math and code tasks. Appropriate abstractions like pseudocode and flowcharts can be as effective as code, while encoding the same information with fewer tokens without adhering to original syntax can often retain or even improve performance. Remarkably, even corrupted code with misleading signals remains competitive when surface-level regularities persist. Finally, syntactic styles also shape task-specific gains with Python favoring natural language reasoning and lower-level languages such as Java and Rust favoring math. Through our systematic framework, we aim to provide insight into how different properties of code influence reasoning and inform the design of training data for enhancing LLM reasoning capabilities.
Linking Surface Facts to Large-Scale Knowledge Graphs
Open Information Extraction (OIE) methods extract facts from natural language text in the form of ("subject"; "relation"; "object") triples. These facts are, however, merely surface forms, the ambiguity of which impedes their downstream usage; e.g., the surface phrase "Michael Jordan" may refer to either the former basketball player or the university professor. Knowledge Graphs (KGs), on the other hand, contain facts in a canonical (i.e., unambiguous) form, but their coverage is limited by a static schema (i.e., a fixed set of entities and predicates). To bridge this gap, we need the best of both worlds: (i) high coverage of free-text OIEs, and (ii) semantic precision (i.e., monosemy) of KGs. In order to achieve this goal, we propose a new benchmark with novel evaluation protocols that can, for example, measure fact linking performance on a granular triple slot level, while also measuring if a system has the ability to recognize that a surface form has no match in the existing KG. Our extensive evaluation of several baselines show that detection of out-of-KG entities and predicates is more difficult than accurate linking to existing ones, thus calling for more research efforts on this difficult task. We publicly release all resources (data, benchmark and code) on https://github.com/nec-research/fact-linking.
ReTR: Modeling Rendering Via Transformer for Generalizable Neural Surface Reconstruction
Generalizable neural surface reconstruction techniques have attracted great attention in recent years. However, they encounter limitations of low confidence depth distribution and inaccurate surface reasoning due to the oversimplified volume rendering process employed. In this paper, we present Reconstruction TRansformer (ReTR), a novel framework that leverages the transformer architecture to redesign the rendering process, enabling complex render interaction modeling. It introduces a learnable meta-ray token and utilizes the cross-attention mechanism to simulate the interaction of rendering process with sampled points and render the observed color. Meanwhile, by operating within a high-dimensional feature space rather than the color space, ReTR mitigates sensitivity to projected colors in source views. Such improvements result in accurate surface assessment with high confidence. We demonstrate the effectiveness of our approach on various datasets, showcasing how our method outperforms the current state-of-the-art approaches in terms of reconstruction quality and generalization ability. Our code is available at https://github.com/YixunLiang/ReTR.
ZebraPose: Coarse to Fine Surface Encoding for 6DoF Object Pose Estimation
Establishing correspondences from image to 3D has been a key task of 6DoF object pose estimation for a long time. To predict pose more accurately, deeply learned dense maps replaced sparse templates. Dense methods also improved pose estimation in the presence of occlusion. More recently researchers have shown improvements by learning object fragments as segmentation. In this work, we present a discrete descriptor, which can represent the object surface densely. By incorporating a hierarchical binary grouping, we can encode the object surface very efficiently. Moreover, we propose a coarse to fine training strategy, which enables fine-grained correspondence prediction. Finally, by matching predicted codes with object surface and using a PnP solver, we estimate the 6DoF pose. Results on the public LM-O and YCB-V datasets show major improvement over the state of the art w.r.t. ADD(-S) metric, even surpassing RGB-D based methods in some cases.
Measuring memorization in RLHF for code completion
Reinforcement learning with human feedback (RLHF) has become the dominant method to align large models to user preferences. Unlike fine-tuning, for which there are many studies regarding training data memorization, it is not clear how memorization is affected by or introduced in the RLHF alignment process. Understanding this relationship is important as real user data may be collected and used to align large models; if user data is memorized during RLHF and later regurgitated, this could raise privacy concerns. In this work, we analyze how training data memorization can surface and propagate through each phase of RLHF. We focus our study on code completion models, as code completion is one of the most popular use cases for large language models. We find that RLHF significantly decreases the chance that data used for reward modeling and reinforcement learning is memorized, in comparison to aligning via directly fine-tuning on this data, but that examples already memorized during the fine-tuning stage of RLHF, will, in the majority of cases, remain memorized after RLHF.
NSF: Neural Surface Fields for Human Modeling from Monocular Depth
Obtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and fine-grained clothing deformations from such sparse data. Existing methods for modeling 3D humans from depth data have limitations in terms of computational efficiency, mesh coherency, and flexibility in resolution and topology. For instance, reconstructing shapes using implicit functions and extracting explicit meshes per frame is computationally expensive and cannot ensure coherent meshes across frames. Moreover, predicting per-vertex deformations on a pre-designed human template with a discrete surface lacks flexibility in resolution and topology. To overcome these limitations, we propose a novel method `\keyfeature: Neural Surface Fields' for modeling 3D clothed humans from monocular depth. NSF defines a neural field solely on the base surface which models a continuous and flexible displacement field. NSF can be adapted to the base surface with different resolution and topology without retraining at inference time. Compared to existing approaches, our method eliminates the expensive per-frame surface extraction while maintaining mesh coherency, and is capable of reconstructing meshes with arbitrary resolution without retraining. To foster research in this direction, we release our code in project page at: https://yuxuan-xue.com/nsf.
Hallucinating AI Hijacking Attack: Large Language Models and Malicious Code Recommenders
The research builds and evaluates the adversarial potential to introduce copied code or hallucinated AI recommendations for malicious code in popular code repositories. While foundational large language models (LLMs) from OpenAI, Google, and Anthropic guard against both harmful behaviors and toxic strings, previous work on math solutions that embed harmful prompts demonstrate that the guardrails may differ between expert contexts. These loopholes would appear in mixture of expert's models when the context of the question changes and may offer fewer malicious training examples to filter toxic comments or recommended offensive actions. The present work demonstrates that foundational models may refuse to propose destructive actions correctly when prompted overtly but may unfortunately drop their guard when presented with a sudden change of context, like solving a computer programming challenge. We show empirical examples with trojan-hosting repositories like GitHub, NPM, NuGet, and popular content delivery networks (CDN) like jsDelivr which amplify the attack surface. In the LLM's directives to be helpful, example recommendations propose application programming interface (API) endpoints which a determined domain-squatter could acquire and setup attack mobile infrastructure that triggers from the naively copied code. We compare this attack to previous work on context-shifting and contrast the attack surface as a novel version of "living off the land" attacks in the malware literature. In the latter case, foundational language models can hijack otherwise innocent user prompts to recommend actions that violate their owners' safety policies when posed directly without the accompanying coding support request.
NExT: Teaching Large Language Models to Reason about Code Execution
A fundamental skill among human developers is the ability to understand and reason about program execution. As an example, a programmer can mentally simulate code execution in natural language to debug and repair code (aka. rubber duck debugging). However, large language models (LLMs) of code are typically trained on the surface textual form of programs, thus may lack a semantic understanding of how programs execute at run-time. To address this issue, we propose NExT, a method to teach LLMs to inspect the execution traces of programs (variable states of executed lines) and reason about their run-time behavior through chain-of-thought (CoT) rationales. Specifically, NExT uses self-training to bootstrap a synthetic training set of execution-aware rationales that lead to correct task solutions (e.g., fixed programs) without laborious manual annotation. Experiments on program repair tasks based on MBPP and HumanEval demonstrate that NExT improves the fix rate of a PaLM 2 model, by 26.1% and 14.3% absolute, respectively, with significantly improved rationale quality as verified by automated metrics and human raters. Our model can also generalize to scenarios where program traces are absent at test-time.
ObscuraCoder: Powering Efficient Code LM Pre-Training Via Obfuscation Grounding
Language models (LMs) have become a staple of the code-writing toolbox. Their pre-training recipe has, however, remained stagnant over recent years, barring the occasional changes in data sourcing and filtering strategies. In particular, research exploring modifications to Code-LMs' pre-training objectives, geared towards improving data efficiency and better disentangling between syntax and semantics, has been noticeably sparse, especially compared with corresponding efforts in natural language LMs. In this work, we examine grounding on obfuscated code as a means of helping Code-LMs look beyond the surface-form syntax and enhance their pre-training sample efficiency. To this end, we compile ObscuraX, a dataset of approximately 55M source and obfuscated code pairs in seven languages. Subsequently, we pre-train ObscuraCoder models, ranging in size from 255M to 2.8B parameters, on a 272B-token corpus that includes ObscuraX and demonstrate that our obfuscation-based pre-training recipe leads to consistent improvements in Code-LMs' abilities compared to both vanilla autoregressive pre-training as well as existing de-obfuscation (DOBF) objectives. ObscuraCoder demonstrates sizeable gains across multiple tests of syntactic and semantic code understanding, along with improved capabilities in multilingual code completion, multilingual code commit summarization, and multi-purpose library-oriented code generation.
Quantifying Contamination in Evaluating Code Generation Capabilities of Language Models
While large language models have achieved remarkable performance on various code generation benchmarks, there have been growing concerns regarding potential contamination of these benchmarks as they may be leaked into pretraining and finetuning data. While recent work has investigated contamination in natural language generation and understanding tasks, there has been less extensive research into how data contamination impacts the evaluation of code generation, which is critical for understanding the robustness and reliability of LLMs in programming contexts. In this work, we perform a comprehensive study of data contamination of popular code generation benchmarks, and precisely quantify their overlap with pretraining corpus through both surface-level and semantic-level matching. In our experiments, we show that there are substantial overlap between popular code generation benchmarks and open training corpus, and models perform significantly better on the subset of the benchmarks where similar solutions are seen during training. We also conduct extensive analysis on the factors that affects model memorization and generalization, such as model size, problem difficulty, and question length. We release all resulting files from our matching pipeline for future research.
GALLa: Graph Aligned Large Language Models for Improved Source Code Understanding
Programming languages possess rich semantic information such as data flow that is represented by graphs and not available from the surface form of source code. Recent code language models have scaled to billions of parameters, but model source code solely as text tokens while ignoring any other structural information. Conversely, models that do encode structural information of code make modifications to the Transformer architecture, limiting their scale and compatibility with pretrained LLMs. In this work, we take the best of both worlds with GALLa - Graph Aligned Large Language Model. GALLa utilizes graph neural networks and cross-modal alignment technologies to inject the structural information of code into LLMs as an auxiliary task during finetuning. This framework is both model-agnostic and task-agnostic, as it can be applied to any code LLM for any code downstream task, and requires the structural graph data only at training time from a corpus unrelated to the finetuning data, while incurring no cost at inference time over the baseline LLM. Experiments on five code tasks with four different baseline LLMs ranging in size from 350M to 8B validate the effectiveness of GALLa, demonstrating consistent improvement over the baseline, even for powerful models such as LLaMA3.
DS-1000: A Natural and Reliable Benchmark for Data Science Code Generation
We introduce DS-1000, a code generation benchmark with a thousand data science problems spanning seven Python libraries, such as NumPy and Pandas. Compared to prior works, DS-1000 incorporates three core features. First, our problems reflect diverse, realistic, and practical use cases since we collected them from StackOverflow. Second, our automatic evaluation is highly specific (reliable) -- across all Codex-002-predicted solutions that our evaluation accept, only 1.8% of them are incorrect; we achieve this with multi-criteria metrics, checking both functional correctness by running test cases and surface-form constraints by restricting API usages or keywords. Finally, we proactively defend against memorization by slightly modifying our problems to be different from the original StackOverflow source; consequently, models cannot answer them correctly by memorizing the solutions from pre-training. The current best public system (Codex-002) achieves 43.3% accuracy, leaving ample room for improvement. We release our benchmark at https://ds1000-code-gen.github.io.
Open-source Flux Transport (OFT). I. HipFT -- High-performance Flux Transport
Global solar photospheric magnetic maps play a critical role in solar and heliospheric physics research. Routine magnetograph measurements of the field occur only along the Sun-Earth line, leaving the far-side of the Sun unobserved. Surface Flux Transport (SFT) models attempt to mitigate this by modeling the surface evolution of the field. While such models have long been established in the community (with several releasing public full-Sun maps), none are open source. The Open Source Flux Transport (OFT) model seeks to fill this gap by providing an open and user-extensible SFT model that also builds on the knowledge of previous models with updated numerical and data acquisition/assimilation methods along with additional user-defined features. In this first of a series of papers on OFT, we introduce its computational core: the High-performance Flux Transport (HipFT) code (github.com/predsci/hipft). HipFT implements advection, diffusion, and data assimilation in a modular design that supports a variety of flow models and options. It can compute multiple realizations in a single run across model parameters to create ensembles of maps for uncertainty quantification and is high-performance through the use of multi-CPU and multi-GPU parallelism. HipFT is designed to enable users to easily write extensions, enhancing its flexibility and adaptability. We describe HipFT's model features, validations of its numerical methods, performance of its parallel and GPU-accelerated code implementation, analysis/post-processing options, and example use cases.
Drivel-ology: Challenging LLMs with Interpreting Nonsense with Depth
We introduce Drivelology, a unique linguistic phenomenon characterised as "nonsense with depth", utterances that are syntactically coherent yet pragmatically paradoxical, emotionally loaded, or rhetorically subversive. While such expressions may resemble surface-level nonsense, they encode implicit meaning requiring contextual inference, moral reasoning, or emotional interpretation. We find that current large language models (LLMs), despite excelling at many natural language processing (NLP) tasks, consistently fail to grasp the layered semantics of Drivelological text. To investigate this, we construct a small but diverse benchmark dataset of over 1,200 meticulously curated examples, with select instances in English, Mandarin, Spanish, French, Japanese, and Korean. Annotation was especially challenging: each of the examples required careful expert review to verify that it truly reflected Drivelological characteristics. The process involved multiple rounds of discussion and adjudication to address disagreements, highlighting the subtle and subjective nature of the Drivelology. We evaluate a range of LLMs on classification, generation, and reasoning tasks. Our results reveal clear limitations of LLMs: models often confuse Drivelology with shallow nonsense, produce incoherent justifications, or miss the implied rhetorical function altogether. These findings highlight a deeper representational gap in LLMs' pragmatic understanding and challenge the assumption that statistical fluency implies cognitive comprehension. We release our dataset and code to facilitate further research in modelling linguistic depth beyond surface-level coherence.
Intuitive Shape Editing in Latent Space
The use of autoencoders for shape editing or generation through latent space manipulation suffers from unpredictable changes in the output shape. Our autoencoder-based method enables intuitive shape editing in latent space by disentangling latent sub-spaces into style variables and control points on the surface that can be manipulated independently. The key idea is adding a Lipschitz-type constraint to the loss function, i.e. bounding the change of the output shape proportionally to the change in latent space, leading to interpretable latent space representations. The control points on the surface that are part of the latent code of an object can then be freely moved, allowing for intuitive shape editing directly in latent space. We evaluate our method by comparing to state-of-the-art data-driven shape editing methods. We further demonstrate the expressiveness of our learned latent space by leveraging it for unsupervised part segmentation.
\texttt{simple-idealized-1d-nlse}: Pseudo-Spectral Solver for the 1D Nonlinear Schrödinger Equation
We present an open-source Python implementation of an idealized high-order pseudo-spectral solver for the one-dimensional nonlinear Schr\"odinger equation (NLSE). The solver combines Fourier spectral spatial discretization with an adaptive eighth-order Dormand-Prince time integration scheme to achieve machine-precision conservation of mass and near-perfect preservation of momentum and energy for smooth solutions. The implementation accurately reproduces fundamental NLSE phenomena including soliton collisions with analytically predicted phase shifts, Akhmediev breather dynamics, and the development of modulation instability from noisy initial conditions. Four canonical test cases validate the numerical scheme: single soliton propagation, two-soliton elastic collision, breather evolution, and noise-seeded modulation instability. The solver employs a 2/3 dealiasing rule with exponential filtering to prevent aliasing errors from the cubic nonlinearity. Statistical analysis using Shannon, R\'enyi, and Tsallis entropies quantifies the spatio-temporal complexity of solutions, while phase space representations reveal the underlying coherence structure. The implementation prioritizes code transparency and educational accessibility over computational performance, providing a valuable pedagogical tool for exploring nonlinear wave dynamics. Complete source code, documentation, and example configurations are freely available, enabling reproducible computational experiments across diverse physical contexts where the NLSE governs wave evolution, including nonlinear optics, Bose-Einstein condensates, and ocean surface waves.
Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo Cues
We propose a neural inverse rendering approach that jointly reconstructs geometry, spatially varying reflectance, and lighting conditions from multi-view images captured under varying directional lighting. Unlike prior multi-view photometric stereo methods that require light calibration or intermediate cues such as per-view normal maps, our method jointly optimizes all scene parameters from raw images in a single stage. We represent both geometry and reflectance as neural implicit fields and apply shadow-aware volume rendering. A spatial network first predicts the signed distance and a reflectance latent code for each scene point. A reflectance network then estimates reflectance values conditioned on the latent code and angularly encoded surface normal, view, and light directions. The proposed method outperforms state-of-the-art normal-guided approaches in shape and lighting estimation accuracy, generalizes to view-unaligned multi-light images, and handles objects with challenging geometry and reflectance.
First Light And Reionisation Epoch Simulations (FLARES) XVI: Size Evolution of Massive Dusty Galaxies at Cosmic Dawn from UV to IR
We use the First Light And Reionisation Epoch Simulations (FLARES) to study the evolution of the rest-frame ultraviolet (UV) and far-infrared (FIR) sizes for a statistical sample of massive (gtrsim10^{9}M_{odot}) high redshift galaxies (z in [5,10]). Galaxies are post-processed using the SKIRT radiative transfer code, to self-consistently obtain the full spectral energy distribution and surface brightness distribution. We create mock observations of the galaxies for the Near Infrared Camera (NIRCam) to study the rest-frame UV 1500 xC5 morphology. We also generate mock rest-frame FIR (50 mum) photometry and mock ALMA (158 mum) (0.01"-0.03" and approx0.3" angular resolution) observations to study the dust-continuum. We find the effect of dust on observed sizes reduces with increasing wavelength from the UV to optical (sim0.6 times the UV at 0.4mum), with no evolution in FIR sizes. Observed sizes vary within 0.4-1.2 times the intrinsic sizes at different signal to noise ratios (SNR = 5-20) across redshifts. The effect of PSF and noise makes bright structures prominent, whereas fainter regions blend with noise, leading to an underestimation (factor of 0.4-0.8) of sizes at SNR=5. At SNR=15-20, the underestimation reduces (factor of 0.6-0.9) at z=5-8 but due to PSF, at z=9-10, bright cores are dominant, resulting in an overestimation (factor of 1.0-1.2). For ALMA, low resolution sizes are effected by noise which acts as extended emission. The size evolution in UV broadly agrees with current observational samples and other simulations. This work is one of the first to analyse the panchromatic sizes of a statistically significant sample of simulated high-redshift galaxies, complementing a growing body of research highlighting the importance of conducting an equivalent comparison between observed galaxies and their simulated counterparts in the early Universe.
Towards Methane Detection Onboard Satellites
Methane is a potent greenhouse gas and a major driver of climate change, making its timely detection critical for effective mitigation. Machine learning (ML) deployed onboard satellites can enable rapid detection while reducing downlink costs, supporting faster response systems. Conventional methane detection methods often rely on image processing techniques, such as orthorectification to correct geometric distortions and matched filters to enhance plume signals. We introduce a novel approach that bypasses these preprocessing steps by using unorthorectified data (UnorthoDOS). We find that ML models trained on this dataset achieve performance comparable to those trained on orthorectified data. Moreover, we also train models on an orthorectified dataset, showing that they can outperform the matched filter baseline (mag1c). We release model checkpoints and two ML-ready datasets comprising orthorectified and unorthorectified hyperspectral images from the Earth Surface Mineral Dust Source Investigation (EMIT) sensor at https://huggingface.co/datasets/SpaceML/UnorthoDOS , along with code at https://github.com/spaceml-org/plume-hunter.
LLM360: Towards Fully Transparent Open-Source LLMs
The recent surge in open-source Large Language Models (LLMs), such as LLaMA, Falcon, and Mistral, provides diverse options for AI practitioners and researchers. However, most LLMs have only released partial artifacts, such as the final model weights or inference code, and technical reports increasingly limit their scope to high-level design choices and surface statistics. These choices hinder progress in the field by degrading transparency into the training of LLMs and forcing teams to rediscover many details in the training process. We present LLM360, an initiative to fully open-source LLMs, which advocates for all training code and data, model checkpoints, and intermediate results to be made available to the community. The goal of LLM360 is to support open and collaborative AI research by making the end-to-end LLM training process transparent and reproducible by everyone. As a first step of LLM360, we release two 7B parameter LLMs pre-trained from scratch, Amber and CrystalCoder, including their training code, data, intermediate checkpoints, and analyses (at https://www.llm360.ai). We are committed to continually pushing the boundaries of LLMs through this open-source effort. More large-scale and stronger models are underway and will be released in the future.
CADTalk: An Algorithm and Benchmark for Semantic Commenting of CAD Programs
CAD programs are a popular way to compactly encode shapes as a sequence of operations that are easy to parametrically modify. However, without sufficient semantic comments and structure, such programs can be challenging to understand, let alone modify. We introduce the problem of semantic commenting CAD programs, wherein the goal is to segment the input program into code blocks corresponding to semantically meaningful shape parts and assign a semantic label to each block. We solve the problem by combining program parsing with visual-semantic analysis afforded by recent advances in foundational language and vision models. Specifically, by executing the input programs, we create shapes, which we use to generate conditional photorealistic images to make use of semantic annotators for such images. We then distill the information across the images and link back to the original programs to semantically comment on them. Additionally, we collected and annotated a benchmark dataset, CADTalk, consisting of 5,288 machine-made programs and 45 human-made programs with ground truth semantic comments. We extensively evaluated our approach, compared it to a GPT-based baseline, and an open-set shape segmentation baseline, and reported an 83.24% accuracy on the new CADTalk dataset. Code and data: https://enigma-li.github.io/CADTalk/.
Slice-100K: A Multimodal Dataset for Extrusion-based 3D Printing
G-code (Geometric code) or RS-274 is the most widely used computer numerical control (CNC) and 3D printing programming language. G-code provides machine instructions for the movement of the 3D printer, especially for the nozzle, stage, and extrusion of material for extrusion-based additive manufacturing. Currently there does not exist a large repository of curated CAD models along with their corresponding G-code files for additive manufacturing. To address this issue, we present SLICE-100K, a first-of-its-kind dataset of over 100,000 G-code files, along with their tessellated CAD model, LVIS (Large Vocabulary Instance Segmentation) categories, geometric properties, and renderings. We build our dataset from triangulated meshes derived from Objaverse-XL and Thingi10K datasets. We demonstrate the utility of this dataset by finetuning GPT-2 on a subset of the dataset for G-code translation from a legacy G-code format (Sailfish) to a more modern, widely used format (Marlin). SLICE-100K will be the first step in developing a multimodal foundation model for digital manufacturing.
SURFACEBENCH: Can Self-Evolving LLMs Find the Equations of 3D Scientific Surfaces?
Equation discovery from data is a core challenge in machine learning for science, requiring the recovery of concise symbolic expressions that govern complex physical and geometric phenomena. Recent approaches with large language models (LLMs) show promise in symbolic regression, but their success often hinges on memorized formulas or overly simplified functional forms. Existing benchmarks exacerbate this limitation: they focus on scalar functions, ignore domain grounding, and rely on brittle string-matching based metrics that fail to capture scientific equivalence. We introduce SurfaceBench, first comprehensive benchmark for symbolic surface discovery. SurfaceBench comprises 183 tasks across 15 categories of symbolic complexity, spanning explicit, implicit, and parametric equation representation forms. Each task includes ground-truth equations, variable semantics, and synthetically sampled three dimensional data. Unlike prior SR datasets, our tasks reflect surface-level structure, resist LLM memorization through novel symbolic compositions, and are grounded in scientific domains such as fluid dynamics, robotics, electromagnetics, and geometry. To evaluate equation discovery quality, we pair symbolic checks with geometry-aware metrics such as Chamfer and Hausdorff distances, capturing both algebraic fidelity and spatial reconstruction accuracy. Our experiments reveal that state-of-the-art frameworks, while occasionally successful on specific families, struggle to generalize across representation types and surface complexities. SurfaceBench thus establishes a challenging and diagnostic testbed that bridges symbolic reasoning with geometric reconstruction, enabling principled benchmarking of progress in compositional generalization, data-driven scientific induction, and geometry-aware reasoning with LLMs. We release the code here: https://github.com/Sanchit-404/surfacebench
Understanding and Improving Encoder Layer Fusion in Sequence-to-Sequence Learning
Encoder layer fusion (EncoderFusion) is a technique to fuse all the encoder layers (instead of the uppermost layer) for sequence-to-sequence (Seq2Seq) models, which has proven effective on various NLP tasks. However, it is still not entirely clear why and when EncoderFusion should work. In this paper, our main contribution is to take a step further in understanding EncoderFusion. Many of previous studies believe that the success of EncoderFusion comes from exploiting surface and syntactic information embedded in lower encoder layers. Unlike them, we find that the encoder embedding layer is more important than other intermediate encoder layers. In addition, the uppermost decoder layer consistently pays more attention to the encoder embedding layer across NLP tasks. Based on this observation, we propose a simple fusion method, SurfaceFusion, by fusing only the encoder embedding layer for the softmax layer. Experimental results show that SurfaceFusion outperforms EncoderFusion on several NLP benchmarks, including machine translation, text summarization, and grammatical error correction. It obtains the state-of-the-art performance on WMT16 Romanian-English and WMT14 English-French translation tasks. Extensive analyses reveal that SurfaceFusion learns more expressive bilingual word embeddings by building a closer relationship between relevant source and target embedding. Source code is freely available at https://github.com/SunbowLiu/SurfaceFusion.
Towards Foundational AI Models for Additive Manufacturing: Language Models for G-Code Debugging, Manipulation, and Comprehension
3D printing or additive manufacturing is a revolutionary technology that enables the creation of physical objects from digital models. However, the quality and accuracy of 3D printing depend on the correctness and efficiency of the G-code, a low-level numerical control programming language that instructs 3D printers how to move and extrude material. Debugging G-code is a challenging task that requires a syntactic and semantic understanding of the G-code format and the geometry of the part to be printed. In this paper, we present the first extensive evaluation of six state-of-the-art foundational large language models (LLMs) for comprehending and debugging G-code files for 3D printing. We design effective prompts to enable pre-trained LLMs to understand and manipulate G-code and test their performance on various aspects of G-code debugging and manipulation, including detection and correction of common errors and the ability to perform geometric transformations. We analyze their strengths and weaknesses for understanding complete G-code files. We also discuss the implications and limitations of using LLMs for G-code comprehension.
Stable Code Technical Report
We introduce Stable Code, the first in our new-generation of code language models series, which serves as a general-purpose base code language model targeting code completion, reasoning, math, and other software engineering-based tasks. Additionally, we introduce an instruction variant named Stable Code Instruct that allows conversing with the model in a natural chat interface for performing question-answering and instruction-based tasks. In this technical report, we detail the data and training procedure leading to both models. Their weights are available via Hugging Face for anyone to download and use at https://huggingface.co/stabilityai/stable-code-3b and https://huggingface.co/stabilityai/stable-code-instruct-3b. This report contains thorough evaluations of the models, including multilingual programming benchmarks, and the MT benchmark focusing on multi-turn dialogues. At the time of its release, Stable Code is the state-of-the-art open model under 3B parameters and even performs comparably to larger models of sizes 7 billion and 15 billion parameters on the popular Multi-PL benchmark. Stable Code Instruct also exhibits state-of-the-art performance on the MT-Bench coding tasks and on Multi-PL completion compared to other instruction tuned models. Given its appealing small size, we also provide throughput measurements on a number of edge devices. In addition, we open source several quantized checkpoints and provide their performance metrics compared to the original model.
Vision language models are blind
Large language models with vision capabilities (VLMs), e.g., GPT-4o and Gemini 1.5 Pro are powering countless image-text applications and scoring high on many vision-understanding benchmarks. Yet, we find that VLMs fail on 7 visual tasks absurdly easy to humans such as identifying (a) whether two circles overlap; (b) whether two lines intersect; (c) which letter is being circled in a word; and (d) counting the number of circles in a Olympic-like logo. The shockingly poor performance of four state-of-the-art VLMs suggests their vision is, at best, like of a person with myopia seeing fine details as blurry, and at worst, like an intelligent person that is blind making educated guesses. Code is available at: https://vlmsareblind.github.io/
A Comparative Study on Automatic Coding of Medical Letters with Explainability
This study aims to explore the implementation of Natural Language Processing (NLP) and machine learning (ML) techniques to automate the coding of medical letters with visualised explainability and light-weighted local computer settings. Currently in clinical settings, coding is a manual process that involves assigning codes to each condition, procedure, and medication in a patient's paperwork (e.g., 56265001 heart disease using SNOMED CT code). There are preliminary research on automatic coding in this field using state-of-the-art ML models; however, due to the complexity and size of the models, the real-world deployment is not achieved. To further facilitate the possibility of automatic coding practice, we explore some solutions in a local computer setting; in addition, we explore the function of explainability for transparency of AI models. We used the publicly available MIMIC-III database and the HAN/HLAN network models for ICD code prediction purposes. We also experimented with the mapping between ICD and SNOMED CT knowledge bases. In our experiments, the models provided useful information for 97.98\% of codes. The result of this investigation can shed some light on implementing automatic clinical coding in practice, such as in hospital settings, on the local computers used by clinicians , project page https://github.com/Glenj01/Medical-Coding.
DFormerv2: Geometry Self-Attention for RGBD Semantic Segmentation
Recent advances in scene understanding benefit a lot from depth maps because of the 3D geometry information, especially in complex conditions (e.g., low light and overexposed). Existing approaches encode depth maps along with RGB images and perform feature fusion between them to enable more robust predictions. Taking into account that depth can be regarded as a geometry supplement for RGB images, a straightforward question arises: Do we really need to explicitly encode depth information with neural networks as done for RGB images? Based on this insight, in this paper, we investigate a new way to learn RGBD feature representations and present DFormerv2, a strong RGBD encoder that explicitly uses depth maps as geometry priors rather than encoding depth information with neural networks. Our goal is to extract the geometry clues from the depth and spatial distances among all the image patch tokens, which will then be used as geometry priors to allocate attention weights in self-attention. Extensive experiments demonstrate that DFormerv2 exhibits exceptional performance in various RGBD semantic segmentation benchmarks. Code is available at: https://github.com/VCIP-RGBD/DFormer.
Knowledge Injected Prompt Based Fine-tuning for Multi-label Few-shot ICD Coding
Automatic International Classification of Diseases (ICD) coding aims to assign multiple ICD codes to a medical note with average length of 3,000+ tokens. This task is challenging due to a high-dimensional space of multi-label assignment (tens of thousands of ICD codes) and the long-tail challenge: only a few codes (common diseases) are frequently assigned while most codes (rare diseases) are infrequently assigned. This study addresses the long-tail challenge by adapting a prompt-based fine-tuning technique with label semantics, which has been shown to be effective under few-shot setting. To further enhance the performance in medical domain, we propose a knowledge-enhanced longformer by injecting three domain-specific knowledge: hierarchy, synonym, and abbreviation with additional pretraining using contrastive learning. Experiments on MIMIC-III-full, a benchmark dataset of code assignment, show that our proposed method outperforms previous state-of-the-art method in 14.5% in marco F1 (from 10.3 to 11.8, P<0.001). To further test our model on few-shot setting, we created a new rare diseases coding dataset, MIMIC-III-rare50, on which our model improves marco F1 from 17.1 to 30.4 and micro F1 from 17.2 to 32.6 compared to previous method.
3DRegNet: A Deep Neural Network for 3D Point Registration
We present 3DRegNet, a novel deep learning architecture for the registration of 3D scans. Given a set of 3D point correspondences, we build a deep neural network to address the following two challenges: (i) classification of the point correspondences into inliers/outliers, and (ii) regression of the motion parameters that align the scans into a common reference frame. With regard to regression, we present two alternative approaches: (i) a Deep Neural Network (DNN) registration and (ii) a Procrustes approach using SVD to estimate the transformation. Our correspondence-based approach achieves a higher speedup compared to competing baselines. We further propose the use of a refinement network, which consists of a smaller 3DRegNet as a refinement to improve the accuracy of the registration. Extensive experiments on two challenging datasets demonstrate that we outperform other methods and achieve state-of-the-art results. The code is available.
SPoC: Search-based Pseudocode to Code
We consider the task of mapping pseudocode to long programs that are functionally correct. Given test cases as a mechanism to validate programs, we search over the space of possible translations of the pseudocode to find a program that passes the validation. However, without proper credit assignment to localize the sources of program failures, it is difficult to guide search toward more promising programs. We propose to perform credit assignment based on signals from compilation errors, which constitute 88.7% of program failures. Concretely, we treat the translation of each pseudocode line as a discrete portion of the program, and whenever a synthesized program fails to compile, an error localization method tries to identify the portion of the program responsible for the failure. We then focus search over alternative translations of the pseudocode for those portions. For evaluation, we collected the SPoC dataset (Search-based Pseudocode to Code) containing 18,356 programs with human-authored pseudocode and test cases. Under a budget of 100 program compilations, performing search improves the synthesis success rate over using the top-one translation of the pseudocode from 25.6% to 44.7%.
VisIT-Bench: A Benchmark for Vision-Language Instruction Following Inspired by Real-World Use
We introduce VisIT-Bench (Visual InsTruction Benchmark), a benchmark for evaluation of instruction-following vision-language models for real-world use. Our starting point is curating 70 'instruction families' that we envision instruction tuned vision-language models should be able to address. Extending beyond evaluations like VQAv2 and COCO, tasks range from basic recognition to game playing and creative generation. Following curation, our dataset comprises 592 test queries, each with a human-authored instruction-conditioned caption. These descriptions surface instruction-specific factors, e.g., for an instruction asking about the accessibility of a storefront for wheelchair users, the instruction-conditioned caption describes ramps/potential obstacles. These descriptions enable 1) collecting human-verified reference outputs for each instance; and 2) automatic evaluation of candidate multimodal generations using a text-only LLM, aligning with human judgment. We quantify quality gaps between models and references using both human and automatic evaluations; e.g., the top-performing instruction-following model wins against the GPT-4 reference in just 27% of the comparison. VisIT-Bench is dynamic to participate, practitioners simply submit their model's response on the project website; Data, code and leaderboard is available at visit-bench.github.io.
Bridging Diffusion Models and 3D Representations: A 3D Consistent Super-Resolution Framework
We propose 3D Super Resolution (3DSR), a novel 3D Gaussian-splatting-based super-resolution framework that leverages off-the-shelf diffusion-based 2D super-resolution models. 3DSR encourages 3D consistency across views via the use of an explicit 3D Gaussian-splatting-based scene representation. This makes the proposed 3DSR different from prior work, such as image upsampling or the use of video super-resolution, which either don't consider 3D consistency or aim to incorporate 3D consistency implicitly. Notably, our method enhances visual quality without additional fine-tuning, ensuring spatial coherence within the reconstructed scene. We evaluate 3DSR on MipNeRF360 and LLFF data, demonstrating that it produces high-resolution results that are visually compelling, while maintaining structural consistency in 3D reconstructions. Code will be released.
Granite Code Models: A Family of Open Foundation Models for Code Intelligence
Large Language Models (LLMs) trained on code are revolutionizing the software development process. Increasingly, code LLMs are being integrated into software development environments to improve the productivity of human programmers, and LLM-based agents are beginning to show promise for handling complex tasks autonomously. Realizing the full potential of code LLMs requires a wide range of capabilities, including code generation, fixing bugs, explaining and documenting code, maintaining repositories, and more. In this work, we introduce the Granite series of decoder-only code models for code generative tasks, trained with code written in 116 programming languages. The Granite Code models family consists of models ranging in size from 3 to 34 billion parameters, suitable for applications ranging from complex application modernization tasks to on-device memory-constrained use cases. Evaluation on a comprehensive set of tasks demonstrates that Granite Code models consistently reaches state-of-the-art performance among available open-source code LLMs. The Granite Code model family was optimized for enterprise software development workflows and performs well across a range of coding tasks (e.g. code generation, fixing and explanation), making it a versatile all around code model. We release all our Granite Code models under an Apache 2.0 license for both research and commercial use.
GarmentCodeData: A Dataset of 3D Made-to-Measure Garments With Sewing Patterns
Recent research interest in the learning-based processing of garments, from virtual fitting to generation and reconstruction, stumbles on a scarcity of high-quality public data in the domain. We contribute to resolving this need by presenting the first large-scale synthetic dataset of 3D made-to-measure garments with sewing patterns, as well as its generation pipeline. GarmentCodeData contains 115,000 data points that cover a variety of designs in many common garment categories: tops, shirts, dresses, jumpsuits, skirts, pants, etc., fitted to a variety of body shapes sampled from a custom statistical body model based on CAESAR, as well as a standard reference body shape, applying three different textile materials. To enable the creation of datasets of such complexity, we introduce a set of algorithms for automatically taking tailor's measures on sampled body shapes, sampling strategies for sewing pattern design, and propose an automatic, open-source 3D garment draping pipeline based on a fast XPBD simulator, while contributing several solutions for collision resolution and drape correctness to enable scalability. Project Page: https://igl.ethz.ch/projects/GarmentCodeData/
HSCodeComp: A Realistic and Expert-level Benchmark for Deep Search Agents in Hierarchical Rule Application
Effective deep search agents must not only access open-domain and domain-specific knowledge but also apply complex rules-such as legal clauses, medical manuals and tariff rules. These rules often feature vague boundaries and implicit logic relationships, making precise application challenging for agents. However, this critical capability is largely overlooked by current agent benchmarks. To fill this gap, we introduce HSCodeComp, the first realistic, expert-level e-commerce benchmark designed to evaluate deep search agents in hierarchical rule application. In this task, the deep reasoning process of agents is guided by these rules to predict 10-digit Harmonized System Code (HSCode) of products with noisy but realistic descriptions. These codes, established by the World Customs Organization, are vital for global supply chain efficiency. Built from real-world data collected from large-scale e-commerce platforms, our proposed HSCodeComp comprises 632 product entries spanning diverse product categories, with these HSCodes annotated by several human experts. Extensive experimental results on several state-of-the-art LLMs, open-source, and closed-source agents reveal a huge performance gap: best agent achieves only 46.8% 10-digit accuracy, far below human experts at 95.0%. Besides, detailed analysis demonstrates the challenges of hierarchical rule application, and test-time scaling fails to improve performance further.
Spec2RTL-Agent: Automated Hardware Code Generation from Complex Specifications Using LLM Agent Systems
Despite recent progress in generating hardware RTL code with LLMs, existing solutions still suffer from a substantial gap between practical application scenarios and the requirements of real-world RTL code development. Prior approaches either focus on overly simplified hardware descriptions or depend on extensive human guidance to process complex specifications, limiting their scalability and automation potential. In this paper, we address this gap by proposing an LLM agent system, termed Spec2RTL-Agent, designed to directly process complex specification documentation and generate corresponding RTL code implementations, advancing LLM-based RTL code generation toward more realistic application settings. To achieve this goal, Spec2RTL-Agent introduces a novel multi-agent collaboration framework that integrates three key enablers: (1) a reasoning and understanding module that translates specifications into structured, step-by-step implementation plans; (2) a progressive coding and prompt optimization module that iteratively refines the code across multiple representations to enhance correctness and synthesisability for RTL conversion; and (3) an adaptive reflection module that identifies and traces the source of errors during generation, ensuring a more robust code generation flow. Instead of directly generating RTL from natural language, our system strategically generates synthesizable C++ code, which is then optimized for HLS. This agent-driven refinement ensures greater correctness and compatibility compared to naive direct RTL generation approaches. We evaluate Spec2RTL-Agent on three specification documents, showing it generates accurate RTL code with up to 75% fewer human interventions than existing methods. This highlights its role as the first fully automated multi-agent system for RTL generation from unstructured specs, reducing reliance on human effort in hardware design.
PaddleOCR-VL: Boosting Multilingual Document Parsing via a 0.9B Ultra-Compact Vision-Language Model
In this report, we propose PaddleOCR-VL, a SOTA and resource-efficient model tailored for document parsing. Its core component is PaddleOCR-VL-0.9B, a compact yet powerful vision-language model (VLM) that integrates a NaViT-style dynamic resolution visual encoder with the ERNIE-4.5-0.3B language model to enable accurate element recognition. This innovative model efficiently supports 109 languages and excels in recognizing complex elements (e.g., text, tables, formulas, and charts), while maintaining minimal resource consumption. Through comprehensive evaluations on widely used public benchmarks and in-house benchmarks, PaddleOCR-VL achieves SOTA performance in both page-level document parsing and element-level recognition. It significantly outperforms existing solutions, exhibits strong competitiveness against top-tier VLMs, and delivers fast inference speeds. These strengths make it highly suitable for practical deployment in real-world scenarios. Code is available at https://github.com/PaddlePaddle/PaddleOCR .
MESA: Effective Matching Redundancy Reduction by Semantic Area Segmentation
We propose MESA and DMESA as novel feature matching methods, which utilize Segment Anything Model (SAM) to effectively mitigate matching redundancy. The key insight of our methods is to establish implicit-semantic area matching prior to point matching, based on advanced image understanding of SAM. Then, informative area matches with consistent internal semantic are able to undergo dense feature comparison, facilitating precise inside-area point matching. Specifically, MESA adopts a sparse matching framework and first obtains candidate areas from SAM results through a novel Area Graph (AG). Then, area matching among the candidates is formulated as graph energy minimization and solved by graphical models derived from AG. To address the efficiency issue of MESA, we further propose DMESA as its dense counterpart, applying a dense matching framework. After candidate areas are identified by AG, DMESA establishes area matches through generating dense matching distributions. The distributions are produced from off-the-shelf patch matching utilizing the Gaussian Mixture Model and refined via the Expectation Maximization. With less repetitive computation, DMESA showcases a speed improvement of nearly five times compared to MESA, while maintaining competitive accuracy. Our methods are extensively evaluated on five datasets encompassing indoor and outdoor scenes. The results illustrate consistent performance improvements from our methods for five distinct point matching baselines across all datasets. Furthermore, our methods exhibit promise generalization and improved robustness against image resolution variations. The code is publicly available at https://github.com/Easonyesheng/A2PM-MESA.
SHS-Net: Learning Signed Hyper Surfaces for Oriented Normal Estimation of Point Clouds
We propose a novel method called SHS-Net for oriented normal estimation of point clouds by learning signed hyper surfaces, which can accurately predict normals with global consistent orientation from various point clouds. Almost all existing methods estimate oriented normals through a two-stage pipeline, i.e., unoriented normal estimation and normal orientation, and each step is implemented by a separate algorithm. However, previous methods are sensitive to parameter settings, resulting in poor results from point clouds with noise, density variations and complex geometries. In this work, we introduce signed hyper surfaces (SHS), which are parameterized by multi-layer perceptron (MLP) layers, to learn to estimate oriented normals from point clouds in an end-to-end manner. The signed hyper surfaces are implicitly learned in a high-dimensional feature space where the local and global information is aggregated. Specifically, we introduce a patch encoding module and a shape encoding module to encode a 3D point cloud into a local latent code and a global latent code, respectively. Then, an attention-weighted normal prediction module is proposed as a decoder, which takes the local and global latent codes as input to predict oriented normals. Experimental results show that our SHS-Net outperforms the state-of-the-art methods in both unoriented and oriented normal estimation on the widely used benchmarks. The code, data and pretrained models are publicly available.
Spherical Space Feature Decomposition for Guided Depth Map Super-Resolution
Guided depth map super-resolution (GDSR), as a hot topic in multi-modal image processing, aims to upsample low-resolution (LR) depth maps with additional information involved in high-resolution (HR) RGB images from the same scene. The critical step of this task is to effectively extract domain-shared and domain-private RGB/depth features. In addition, three detailed issues, namely blurry edges, noisy surfaces, and over-transferred RGB texture, need to be addressed. In this paper, we propose the Spherical Space feature Decomposition Network (SSDNet) to solve the above issues. To better model cross-modality features, Restormer block-based RGB/depth encoders are employed for extracting local-global features. Then, the extracted features are mapped to the spherical space to complete the separation of private features and the alignment of shared features. Shared features of RGB are fused with the depth features to complete the GDSR task. Subsequently, a spherical contrast refinement (SCR) module is proposed to further address the detail issues. Patches that are classified according to imperfect categories are input into the SCR module, where the patch features are pulled closer to the ground truth and pushed away from the corresponding imperfect samples in the spherical feature space via contrastive learning. Extensive experiments demonstrate that our method can achieve state-of-the-art results on four test datasets, as well as successfully generalize to real-world scenes. The code is available at https://github.com/Zhaozixiang1228/GDSR-SSDNet.
DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation
Computer graphics, 3D computer vision and robotics communities have produced multiple approaches to representing 3D geometry for rendering and reconstruction. These provide trade-offs across fidelity, efficiency and compression capabilities. In this work, we introduce DeepSDF, a learned continuous Signed Distance Function (SDF) representation of a class of shapes that enables high quality shape representation, interpolation and completion from partial and noisy 3D input data. DeepSDF, like its classical counterpart, represents a shape's surface by a continuous volumetric field: the magnitude of a point in the field represents the distance to the surface boundary and the sign indicates whether the region is inside (-) or outside (+) of the shape, hence our representation implicitly encodes a shape's boundary as the zero-level-set of the learned function while explicitly representing the classification of space as being part of the shapes interior or not. While classical SDF's both in analytical or discretized voxel form typically represent the surface of a single shape, DeepSDF can represent an entire class of shapes. Furthermore, we show state-of-the-art performance for learned 3D shape representation and completion while reducing the model size by an order of magnitude compared with previous work.
Point-SAM: Promptable 3D Segmentation Model for Point Clouds
The development of 2D foundation models for image segmentation has been significantly advanced by the Segment Anything Model (SAM). However, achieving similar success in 3D models remains a challenge due to issues such as non-unified data formats, lightweight models, and the scarcity of labeled data with diverse masks. To this end, we propose a 3D promptable segmentation model (Point-SAM) focusing on point clouds. Our approach utilizes a transformer-based method, extending SAM to the 3D domain. We leverage part-level and object-level annotations and introduce a data engine to generate pseudo labels from SAM, thereby distilling 2D knowledge into our 3D model. Our model outperforms state-of-the-art models on several indoor and outdoor benchmarks and demonstrates a variety of applications, such as 3D annotation. Codes and demo can be found at https://github.com/zyc00/Point-SAM.
Safurai 001: New Qualitative Approach for Code LLM Evaluation
This paper presents Safurai-001, a new Large Language Model (LLM) with significant potential in the domain of coding assistance. Driven by recent advancements in coding LLMs, Safurai-001 competes in performance with the latest models like WizardCoder [Xu et al., 2023], PanguCoder [Shen et al., 2023] and Phi-1 [Gunasekar et al., 2023] but aims to deliver a more conversational interaction. By capitalizing on the progress in data engineering (including latest techniques of data transformation and prompt engineering) and instruction tuning, this new model promises to stand toe-to-toe with recent closed and open source developments. Recognizing the need for an efficacious evaluation metric for coding LLMs, this paper also introduces GPT4-based MultiParameters, an evaluation benchmark that harnesses varied parameters to present a comprehensive insight into the models functioning and performance. Our assessment shows that Safurai-001 can outperform GPT-3.5 by 1.58% and WizardCoder by 18.78% in the Code Readability parameter and more.
Learning a Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with Occupancy Aids Scene Representation
Implicit neural rendering, which uses signed distance function (SDF) representation with geometric priors (such as depth or surface normal), has led to impressive progress in the surface reconstruction of large-scale scenes. However, applying this method to reconstruct a room-level scene from images may miss structures in low-intensity areas or small and thin objects. We conducted experiments on three datasets to identify limitations of the original color rendering loss and priors-embedded SDF scene representation. We found that the color rendering loss results in optimization bias against low-intensity areas, causing gradient vanishing and leaving these areas unoptimized. To address this issue, we propose a feature-based color rendering loss that utilizes non-zero feature values to bring back optimization signals. Additionally, the SDF representation can be influenced by objects along a ray path, disrupting the monotonic change of SDF values when a single object is present. To counteract this, we explore using the occupancy representation, which encodes each point separately and is unaffected by objects along a querying ray. Our experimental results demonstrate that the joint forces of the feature-based rendering loss and Occ-SDF hybrid representation scheme can provide high-quality reconstruction results, especially in challenging room-level scenarios. The code would be released.
Joint 2D-3D-Semantic Data for Indoor Scene Understanding
We present a dataset of large-scale indoor spaces that provides a variety of mutually registered modalities from 2D, 2.5D and 3D domains, with instance-level semantic and geometric annotations. The dataset covers over 6,000m2 and contains over 70,000 RGB images, along with the corresponding depths, surface normals, semantic annotations, global XYZ images (all in forms of both regular and 360{\deg} equirectangular images) as well as camera information. It also includes registered raw and semantically annotated 3D meshes and point clouds. The dataset enables development of joint and cross-modal learning models and potentially unsupervised approaches utilizing the regularities present in large-scale indoor spaces. The dataset is available here: http://3Dsemantics.stanford.edu/
A Systematic Evaluation of Large Language Models of Code
Large language models (LMs) of code have recently shown tremendous promise in completing code and synthesizing code from natural language descriptions. However, the current state-of-the-art code LMs (e.g., Codex (Chen et al., 2021)) are not publicly available, leaving many questions about their model and data design decisions. We aim to fill in some of these blanks through a systematic evaluation of the largest existing models: Codex, GPT-J, GPT-Neo, GPT-NeoX-20B, and CodeParrot, across various programming languages. Although Codex itself is not open-source, we find that existing open-source models do achieve close results in some programming languages, although targeted mainly for natural language modeling. We further identify an important missing piece in the form of a large open-source model trained exclusively on a multi-lingual corpus of code. We release a new model, PolyCoder, with 2.7B parameters based on the GPT-2 architecture, which was trained on 249GB of code across 12 programming languages on a single machine. In the C programming language, PolyCoder outperforms all models including Codex. Our trained models are open-source and publicly available at https://github.com/VHellendoorn/Code-LMs, which enables future research and application in this area.
Deep Implicit Surface Point Prediction Networks
Deep neural representations of 3D shapes as implicit functions have been shown to produce high fidelity models surpassing the resolution-memory trade-off faced by the explicit representations using meshes and point clouds. However, most such approaches focus on representing closed shapes. Unsigned distance function (UDF) based approaches have been proposed recently as a promising alternative to represent both open and closed shapes. However, since the gradients of UDFs vanish on the surface, it is challenging to estimate local (differential) geometric properties like the normals and tangent planes which are needed for many downstream applications in vision and graphics. There are additional challenges in computing these properties efficiently with a low-memory footprint. This paper presents a novel approach that models such surfaces using a new class of implicit representations called the closest surface-point (CSP) representation. We show that CSP allows us to represent complex surfaces of any topology (open or closed) with high fidelity. It also allows for accurate and efficient computation of local geometric properties. We further demonstrate that it leads to efficient implementation of downstream algorithms like sphere-tracing for rendering the 3D surface as well as to create explicit mesh-based representations. Extensive experimental evaluation on the ShapeNet dataset validate the above contributions with results surpassing the state-of-the-art.
Surface Extraction from Neural Unsigned Distance Fields
We propose a method, named DualMesh-UDF, to extract a surface from unsigned distance functions (UDFs), encoded by neural networks, or neural UDFs. Neural UDFs are becoming increasingly popular for surface representation because of their versatility in presenting surfaces with arbitrary topologies, as opposed to the signed distance function that is limited to representing a closed surface. However, the applications of neural UDFs are hindered by the notorious difficulty in extracting the target surfaces they represent. Recent methods for surface extraction from a neural UDF suffer from significant geometric errors or topological artifacts due to two main difficulties: (1) A UDF does not exhibit sign changes; and (2) A neural UDF typically has substantial approximation errors. DualMesh-UDF addresses these two difficulties. Specifically, given a neural UDF encoding a target surface S to be recovered, we first estimate the tangent planes of S at a set of sample points close to S. Next, we organize these sample points into local clusters, and for each local cluster, solve a linear least squares problem to determine a final surface point. These surface points are then connected to create the output mesh surface, which approximates the target surface. The robust estimation of the tangent planes of the target surface and the subsequent minimization problem constitute our core strategy, which contributes to the favorable performance of DualMesh-UDF over other competing methods. To efficiently implement this strategy, we employ an adaptive Octree. Within this framework, we estimate the location of a surface point in each of the octree cells identified as containing part of the target surface. Extensive experiments show that our method outperforms existing methods in terms of surface reconstruction quality while maintaining comparable computational efficiency.
TransICD: Transformer Based Code-wise Attention Model for Explainable ICD Coding
International Classification of Disease (ICD) coding procedure which refers to tagging medical notes with diagnosis codes has been shown to be effective and crucial to the billing system in medical sector. Currently, ICD codes are assigned to a clinical note manually which is likely to cause many errors. Moreover, training skilled coders also requires time and human resources. Therefore, automating the ICD code determination process is an important task. With the advancement of artificial intelligence theory and computational hardware, machine learning approach has emerged as a suitable solution to automate this process. In this project, we apply a transformer-based architecture to capture the interdependence among the tokens of a document and then use a code-wise attention mechanism to learn code-specific representations of the entire document. Finally, they are fed to separate dense layers for corresponding code prediction. Furthermore, to handle the imbalance in the code frequency of clinical datasets, we employ a label distribution aware margin (LDAM) loss function. The experimental results on the MIMIC-III dataset show that our proposed model outperforms other baselines by a significant margin. In particular, our best setting achieves a micro-AUC score of 0.923 compared to 0.868 of bidirectional recurrent neural networks. We also show that by using the code-wise attention mechanism, the model can provide more insights about its prediction, and thus it can support clinicians to make reliable decisions. Our code is available online (https://github.com/biplob1ly/TransICD)
SSD: Single Shot MultiBox Detector
We present a method for detecting objects in images using a single deep neural network. Our approach, named SSD, discretizes the output space of bounding boxes into a set of default boxes over different aspect ratios and scales per feature map location. At prediction time, the network generates scores for the presence of each object category in each default box and produces adjustments to the box to better match the object shape. Additionally, the network combines predictions from multiple feature maps with different resolutions to naturally handle objects of various sizes. Our SSD model is simple relative to methods that require object proposals because it completely eliminates proposal generation and subsequent pixel or feature resampling stage and encapsulates all computation in a single network. This makes SSD easy to train and straightforward to integrate into systems that require a detection component. Experimental results on the PASCAL VOC, MS COCO, and ILSVRC datasets confirm that SSD has comparable accuracy to methods that utilize an additional object proposal step and is much faster, while providing a unified framework for both training and inference. Compared to other single stage methods, SSD has much better accuracy, even with a smaller input image size. For 300times 300 input, SSD achieves 72.1% mAP on VOC2007 test at 58 FPS on a Nvidia Titan X and for 500times 500 input, SSD achieves 75.1% mAP, outperforming a comparable state of the art Faster R-CNN model. Code is available at https://github.com/weiliu89/caffe/tree/ssd .
Comprehensive Verilog Design Problems: A Next-Generation Benchmark Dataset for Evaluating Large Language Models and Agents on RTL Design and Verification
We present the Comprehensive Verilog Design Problems (CVDP) benchmark, a new dataset and infrastructure to advance LLM and agent research in hardware design and verification. CVDP includes 783 problems across 13 task categories, covering RTL generation, verification, debugging, specification alignment, and technical Q&A authored by experienced hardware engineers. Problems are offered in both non-agentic and agentic formats. The benchmark introduces more realistic and challenging contexts than prior work, with state-of-the-art models achieving no more than 34% pass@1 on code generation. Agentic tasksx2013especially those involving RTL reuse and verificationx2013are particularly difficult. Evaluation uses open-source tools and model scoring infrastructure, with comprehension tasks assessed via BLEU and LLM-based judging. CVDP reveals substantial gaps in current model capabilities, underscoring the need for continued research toward robust, real-world hardware design automation.
FOCUS - Multi-View Foot Reconstruction From Synthetically Trained Dense Correspondences
Surface reconstruction from multiple, calibrated images is a challenging task - often requiring a large number of collected images with significant overlap. We look at the specific case of human foot reconstruction. As with previous successful foot reconstruction work, we seek to extract rich per-pixel geometry cues from multi-view RGB images, and fuse these into a final 3D object. Our method, FOCUS, tackles this problem with 3 main contributions: (i) SynFoot2, an extension of an existing synthetic foot dataset to include a new data type: dense correspondence with the parameterized foot model FIND; (ii) an uncertainty-aware dense correspondence predictor trained on our synthetic dataset; (iii) two methods for reconstructing a 3D surface from dense correspondence predictions: one inspired by Structure-from-Motion, and one optimization-based using the FIND model. We show that our reconstruction achieves state-of-the-art reconstruction quality in a few-view setting, performing comparably to state-of-the-art when many views are available, and runs substantially faster. We release our synthetic dataset to the research community. Code is available at: https://github.com/OllieBoyne/FOCUS
Quantizing Large Language Models for Code Generation: A Differentiated Replication
Large Language Models (LLMs) have shown an impressive capability in code generation and, specifically, to automatically implement requirements described in natural language. The LLM effectiveness generally increases with its size: The higher the number of LLM's trainable parameters the better its ability to implement code. However, when it comes to deploying LLM-based code generators, larger LLMs pose significant challenges related to their memory (and, consequently, carbon) footprint. A previous work by Wei et al. proposed to leverage quantization techniques to reduce the memory footprint of LLM-based code generators without substantially degrading their effectiveness. In short, they studied LLMs featuring up to 16B parameters, quantizing their precision from floating point 32 bits down to int 8 bits and showing their limited impact on code generation performance. Given the fast pace at which LLM capabilities and quantization techniques are evolving, in this work we present a differentiated replication of the work by Wei et al. in which we consider (i) on the one side, more recent and larger code-related LLMs, of up to 34B parameters; (ii) the latest advancements in model quantization techniques, which allow pushing the compression to the extreme quantization level of 2 bits per model parameter and; (iii) different types of calibration datasets to guide the quantization process, including code-specific ones. Our empirical evaluation reveals that the new frontier for LLM quantization is 4-bit precision, resulting in an average memory footprint reduction of 70% compared to the original model without observing any significant decrease in performance. Additionally, when the quantization becomes even more extreme (3 and 2 bits), a code-specific calibration dataset helps to limit the loss of performance.
OpenLLM-RTL: Open Dataset and Benchmark for LLM-Aided Design RTL Generation
The automated generation of design RTL based on large language model (LLM) and natural language instructions has demonstrated great potential in agile circuit design. However, the lack of datasets and benchmarks in the public domain prevents the development and fair evaluation of LLM solutions. This paper highlights our latest advances in open datasets and benchmarks from three perspectives: (1) RTLLM 2.0, an updated benchmark assessing LLM's capability in design RTL generation. The benchmark is augmented to 50 hand-crafted designs. Each design provides the design description, test cases, and a correct RTL code. (2) AssertEval, an open-source benchmark assessing the LLM's assertion generation capabilities for RTL verification. The benchmark includes 18 designs, each providing specification, signal definition, and correct RTL code. (3) RTLCoder-Data, an extended open-source dataset with 80K instruction-code data samples. Moreover, we propose a new verification-based method to verify the functionality correctness of training data samples. Based on this technique, we further release a dataset with 7K verified high-quality samples. These three studies are integrated into one framework, providing off-the-shelf support for the development and evaluation of LLMs for RTL code generation and verification. Finally, extensive experiments indicate that LLM performance can be boosted by enlarging the training dataset, improving data quality, and improving the training scheme.
SweepNet: Unsupervised Learning Shape Abstraction via Neural Sweepers
Shape abstraction is an important task for simplifying complex geometric structures while retaining essential features. Sweep surfaces, commonly found in human-made objects, aid in this process by effectively capturing and representing object geometry, thereby facilitating abstraction. In this paper, we introduce \papername, a novel approach to shape abstraction through sweep surfaces. We propose an effective parameterization for sweep surfaces, utilizing superellipses for profile representation and B-spline curves for the axis. This compact representation, requiring as few as 14 float numbers, facilitates intuitive and interactive editing while preserving shape details effectively. Additionally, by introducing a differentiable neural sweeper and an encoder-decoder architecture, we demonstrate the ability to predict sweep surface representations without supervision. We show the superiority of our model through several quantitative and qualitative experiments throughout the paper. Our code is available at https://mingrui-zhao.github.io/SweepNet/
Beyond Correctness: Benchmarking Multi-dimensional Code Generation for Large Language Models
In recent years, researchers have proposed numerous benchmarks to evaluate the impressive coding capabilities of large language models (LLMs). However, existing benchmarks primarily focus on assessing the correctness of code generated by LLMs, while neglecting other critical dimensions that also significantly impact code quality. Therefore, this paper proposes the RACE benchmark, which comprehensively evaluates the quality of code generated by LLMs across 4 dimensions: Readability, mAintainability, Correctness, and Efficiency. Specifically, considering the demand-dependent nature of dimensions beyond correctness, we design various types of user requirements for each dimension to assess the model's ability to generate correct code that also meets user demands. We evaluate 18 representative LLMs on RACE and find that: 1) the current LLMs' ability to generate high-quality code on demand does not yet meet the requirements of software development; 2) readability serves as a critical indicator of the overall quality of generated code; 3) most LLMs exhibit an inherent preference for specific coding style. These findings can help researchers gain a deeper understanding of the coding capabilities of current LLMs and shed light on future directions for model improvement.
Training LLMs for Generating IEC 61131-3 Structured Text with Online Feedback
IEC 61131-3 Structured Text (ST) is a widely used programming language for programmable logic controllers (PLCs) in automation systems. However, generating ST code with LLMs poses unique challenges due to limited data in public training datasets and the complexity of ST language syntax. This paper proposes an approach to fine-tune LLMs for the generation of ST code that leverages a preference-based learning method through an online process involving compiler feedback and evaluation from an LLM-based ST expert. In this framework, the model is iteratively refined and generates new training samples, which are subsequently evaluated by a compiler for syntactical correctness and by a specialized LLM that excels at assessing semantic accuracy, though it is not optimized for code generation itself. This approach results in marked improvements for the trained LLM, leading to higher compilation success rates and better semantic precision. As a result, the framework proves highly suitable for industrial automation applications and outperforms state-of-the-art models.
StarCoder 2 and The Stack v2: The Next Generation
The BigCode project, an open-scientific collaboration focused on the responsible development of Large Language Models for Code (Code LLMs), introduces StarCoder2. In partnership with Software Heritage (SWH), we build The Stack v2 on top of the digital commons of their source code archive. Alongside the SWH repositories spanning 619 programming languages, we carefully select other high-quality data sources, such as GitHub pull requests, Kaggle notebooks, and code documentation. This results in a training set that is 4x larger than the first StarCoder dataset. We train StarCoder2 models with 3B, 7B, and 15B parameters on 3.3 to 4.3 trillion tokens and thoroughly evaluate them on a comprehensive set of Code LLM benchmarks. We find that our small model, StarCoder2-3B, outperforms other Code LLMs of similar size on most benchmarks, and also outperforms StarCoderBase-15B. Our large model, StarCoder2- 15B, significantly outperforms other models of comparable size. In addition, it matches or outperforms CodeLlama-34B, a model more than twice its size. Although DeepSeekCoder- 33B is the best-performing model at code completion for high-resource languages, we find that StarCoder2-15B outperforms it on math and code reasoning benchmarks, as well as several low-resource languages. We make the model weights available under an OpenRAIL license and ensure full transparency regarding the training data by releasing the SoftWare Heritage persistent IDentifiers (SWHIDs) of the source code data.
BioVL-QR: Egocentric Biochemical Vision-and-Language Dataset Using Micro QR Codes
This paper introduces BioVL-QR, a biochemical vision-and-language dataset comprising 23 egocentric experiment videos, corresponding protocols, and vision-and-language alignments. A major challenge in understanding biochemical videos is detecting equipment, reagents, and containers because of the cluttered environment and indistinguishable objects. Previous studies assumed manual object annotation, which is costly and time-consuming. To address the issue, we focus on Micro QR Codes. However, detecting objects using only Micro QR Codes is still difficult due to blur and occlusion caused by object manipulation. To overcome this, we propose an object labeling method combining a Micro QR Code detector with an off-the-shelf hand object detector. As an application of the method and BioVL-QR, we tackled the task of localizing the procedural steps in an instructional video. The experimental results show that using Micro QR Codes and our method improves biochemical video understanding. Data and code are available through https://nishi10mo.github.io/BioVL-QR/
Geometric Adversarial Attacks and Defenses on 3D Point Clouds
Deep neural networks are prone to adversarial examples that maliciously alter the network's outcome. Due to the increasing popularity of 3D sensors in safety-critical systems and the vast deployment of deep learning models for 3D point sets, there is a growing interest in adversarial attacks and defenses for such models. So far, the research has focused on the semantic level, namely, deep point cloud classifiers. However, point clouds are also widely used in a geometric-related form that includes encoding and reconstructing the geometry. In this work, we are the first to consider the problem of adversarial examples at a geometric level. In this setting, the question is how to craft a small change to a clean source point cloud that leads, after passing through an autoencoder model, to the reconstruction of a different target shape. Our attack is in sharp contrast to existing semantic attacks on 3D point clouds. While such works aim to modify the predicted label by a classifier, we alter the entire reconstructed geometry. Additionally, we demonstrate the robustness of our attack in the case of defense, where we show that remnant characteristics of the target shape are still present at the output after applying the defense to the adversarial input. Our code is publicly available at https://github.com/itailang/geometric_adv.
CAD-Coder: An Open-Source Vision-Language Model for Computer-Aided Design Code Generation
Efficient creation of accurate and editable 3D CAD models is critical in engineering design, significantly impacting cost and time-to-market in product innovation. Current manual workflows remain highly time-consuming and demand extensive user expertise. While recent developments in AI-driven CAD generation show promise, existing models are limited by incomplete representations of CAD operations, inability to generalize to real-world images, and low output accuracy. This paper introduces CAD-Coder, an open-source Vision-Language Model (VLM) explicitly fine-tuned to generate editable CAD code (CadQuery Python) directly from visual input. Leveraging a novel dataset that we created--GenCAD-Code, consisting of over 163k CAD-model image and code pairs--CAD-Coder outperforms state-of-the-art VLM baselines such as GPT-4.5 and Qwen2.5-VL-72B, achieving a 100% valid syntax rate and the highest accuracy in 3D solid similarity. Notably, our VLM demonstrates some signs of generalizability, successfully generating CAD code from real-world images and executing CAD operations unseen during fine-tuning. The performance and adaptability of CAD-Coder highlights the potential of VLMs fine-tuned on code to streamline CAD workflows for engineers and designers. CAD-Coder is publicly available at: https://github.com/anniedoris/CAD-Coder.
CoSQA+: Enhancing Code Search Dataset with Matching Code
Semantic code search, retrieving code that matches a given natural language query, is an important task to improve productivity in software engineering. Existing code search datasets are problematic: either using unrealistic queries, or with mismatched codes, and typically using one-to-one query-code pairing, which fails to reflect the reality that a query might have multiple valid code matches. This paper introduces CoSQA+, pairing high-quality queries (reused from CoSQA) with multiple suitable codes. We collect code candidates from diverse sources and form candidate pairs by pairing queries with these codes. Utilizing the power of large language models (LLMs), we automate pair annotation, filtering, and code generation for queries without suitable matches. Through extensive experiments, CoSQA+ has demonstrated superior quality over CoSQA. Models trained on CoSQA+ exhibit improved performance. Furthermore, we propose a new metric Mean Multi-choice Reciprocal Rank (MMRR), to assess one-to-N code search performance. We provide the code and data at https://github.com/DeepSoftwareAnalytics/CoSQA_Plus.
Segment Anything in Medical Images and Videos: Benchmark and Deployment
Recent advances in segmentation foundation models have enabled accurate and efficient segmentation across a wide range of natural images and videos, but their utility to medical data remains unclear. In this work, we first present a comprehensive benchmarking of the Segment Anything Model 2 (SAM2) across 11 medical image modalities and videos and point out its strengths and weaknesses by comparing it to SAM1 and MedSAM. Then, we develop a transfer learning pipeline and demonstrate SAM2 can be quickly adapted to medical domain by fine-tuning. Furthermore, we implement SAM2 as a 3D slicer plugin and Gradio API for efficient 3D image and video segmentation. The code has been made publicly available at https://github.com/bowang-lab/MedSAM.
CASS: Nvidia to AMD Transpilation with Data, Models, and Benchmark
We introduce CASS, the first large-scale dataset and model suite for cross-architecture GPU code transpilation, targeting both source-level (CUDA leftrightarrow HIP) and assembly-level (Nvidia SASS leftrightarrow AMD RDNA3) translation. The dataset comprises 70k verified code pairs across host and device, addressing a critical gap in low-level GPU code portability. Leveraging this resource, we train the CASS family of domain-specific language models, achieving 95% source translation accuracy and 37.5% assembly translation accuracy, substantially outperforming commercial baselines such as GPT-4o, Claude, and Hipify. Our generated code matches native performance in over 85% of test cases, preserving runtime and memory behavior. To support rigorous evaluation, we introduce CASS-Bench, a curated benchmark spanning 16 GPU domains with ground-truth execution. All data, models, and evaluation tools are released as open source to foster progress in GPU compiler tooling, binary compatibility, and LLM-guided hardware translation. Dataset and benchmark are on https://huggingface.co/datasets/MBZUAI/cass{blue{HuggingFace}}, with code at https://github.com/GustavoStahl/CASS{blue{GitHub}}.
Make Every Move Count: LLM-based High-Quality RTL Code Generation Using MCTS
Existing large language models (LLMs) for register transfer level code generation face challenges like compilation failures and suboptimal power, performance, and area (PPA) efficiency. This is due to the lack of PPA awareness in conventional transformer decoding algorithms. In response, we present an automated transformer decoding algorithm that integrates Monte Carlo tree-search for lookahead, guiding the transformer to produce compilable, functionally correct, and PPA-optimized code. Empirical evaluation with a fine-tuned language model on RTL codesets shows that our proposed technique consistently generates functionally correct code compared to prompting-only methods and effectively addresses the PPA-unawareness drawback of naive large language models. For the largest design generated by the state-of-the-art LLM (16-bit adder), our technique can achieve a 31.8% improvement in the area-delay product.
VisCoder2: Building Multi-Language Visualization Coding Agents
Large language models (LLMs) have recently enabled coding agents capable of generating, executing, and revising visualization code. However, existing models often fail in practical workflows due to limited language coverage, unreliable execution, and lack of iterative correction mechanisms. Progress has been constrained by narrow datasets and benchmarks that emphasize single-round generation and single-language tasks. To address these challenges, we introduce three complementary resources for advancing visualization coding agents. VisCode-Multi-679K is a large-scale, supervised dataset containing 679K validated and executable visualization samples with multi-turn correction dialogues across 12 programming languages. VisPlotBench is a benchmark for systematic evaluation, featuring executable tasks, rendered outputs, and protocols for both initial generation and multi-round self-debug. Finally, we present VisCoder2, a family of multi-language visualization models trained on VisCode-Multi-679K. Experiments show that VisCoder2 significantly outperforms strong open-source baselines and approaches the performance of proprietary models like GPT-4.1, with further gains from iterative self-debug, reaching 82.4% overall execution pass rate at the 32B scale, particularly in symbolic or compiler-dependent languages.
Unlocking Public Catalogues: Instruction-Tuning LLMs for ICD Coding of German Tumor Diagnoses
Accurate coding of tumor diagnoses with ICD-10-GM and ICD-O-3 is essential for structured cancer documentation in Germany. Smaller open-weight LLMs are appealing for privacy-preserving automation but often struggle with coding accuracy in German-language contexts. This study investigates whether instruction-based fine-tuning on public datasets improves the coding accuracy of open-weight LLMs for German tumor diagnosis texts. The evaluation uses coded diagnoses from the local tumor documentation system as test data. In a systematic data quality assessment, the upper limit for ICD-10 coding performance was estimated at 60-79% for exact and 81-94% for partial (three-character codes only) derivation. As training data, over 500,000 question-answer pairs were created based on the ICD-10-GM, ICD-O-3, and OPS catalogues. Eight open-weight models from the Qwen, Llama, and Mistral families (7-70 B parameters) were fine-tuned. ICD-10-GM accuracy rose from 1.4-24% to 41-58%, and partial accuracy from 31-74% to 73-83%. The accuracy of ICD-O-3 topography coding also improved but started and remained considerably lower with an exact accuracy of 22-40% and a partial accuracy of 56-67% after fine-tuning. Malformed code outputs dropped to 0% for all models. Tumor-diagnosis recognition reached 99%. Accuracy correlated positively with model size, but gaps between small and large models narrowed after fine-tuning. The reasoning mode in Qwen3 generally yielded a lower performance than fine-tuning and was over 100 times slower. Our findings highlight the potential of leveraging public catalogues to build instruction datasets that improve LLMs in medical documentation tasks. The complete training dataset and the best-performing checkpoints of the fine-tuned models are available from https://huggingface.co/datasets/stefan-m-lenz/ICDOPS-QA-2024.
WaveCoder: Widespread And Versatile Enhanced Instruction Tuning with Refined Data Generation
Recent work demonstrates that, after being fine-tuned on a high-quality instruction dataset, the resulting model can obtain impressive capabilities to address a wide range of tasks. However, existing methods for instruction data generation often produce duplicate data and are not controllable enough on data quality. In this paper, we extend the generalization of instruction tuning by classifying the instruction data to 4 code-related tasks and propose a LLM-based Generator-Discriminator data process framework to generate diverse, high-quality instruction data from open source code. Hence, we introduce CodeOcean, a dataset comprising 20,000 instruction instances across 4 universal code-related tasks,which is aimed at augmenting the effectiveness of instruction tuning and improving the generalization ability of fine-tuned model. Subsequently, we present WaveCoder, a fine-tuned Code LLM with Widespread And Versatile Enhanced instruction tuning. This model is specifically designed for enhancing instruction tuning of Code Language Models (LLMs). Our experiments demonstrate that Wavecoder models outperform other open-source models in terms of generalization ability across different code-related tasks at the same level of fine-tuning scale. Moreover, Wavecoder exhibits high efficiency in previous code generation tasks. This paper thus offers a significant contribution to the field of instruction data generation and fine-tuning models, providing new insights and tools for enhancing performance in code-related tasks.
Automatic Classification of Object Code Using Machine Learning
Recent research has repeatedly shown that machine learning techniques can be applied to either whole files or file fragments to classify them for analysis. We build upon these techniques to show that for samples of un-labeled compiled computer object code, one can apply the same type of analysis to classify important aspects of the code, such as its target architecture and endianess. We show that using simple byte-value histograms we retain enough information about the opcodes within a sample to classify the target architecture with high accuracy, and then discuss heuristic-based features that exploit information within the operands to determine endianess. We introduce a dataset with over 16000 code samples from 20 architectures and experimentally show that by using our features, classifiers can achieve very high accuracy with relatively small sample sizes.
Spatial Self-Distillation for Object Detection with Inaccurate Bounding Boxes
Object detection via inaccurate bounding boxes supervision has boosted a broad interest due to the expensive high-quality annotation data or the occasional inevitability of low annotation quality (\eg tiny objects). The previous works usually utilize multiple instance learning (MIL), which highly depends on category information, to select and refine a low-quality box. Those methods suffer from object drift, group prediction and part domination problems without exploring spatial information. In this paper, we heuristically propose a Spatial Self-Distillation based Object Detector (SSD-Det) to mine spatial information to refine the inaccurate box in a self-distillation fashion. SSD-Det utilizes a Spatial Position Self-Distillation (SPSD) module to exploit spatial information and an interactive structure to combine spatial information and category information, thus constructing a high-quality proposal bag. To further improve the selection procedure, a Spatial Identity Self-Distillation (SISD) module is introduced in SSD-Det to obtain spatial confidence to help select the best proposals. Experiments on MS-COCO and VOC datasets with noisy box annotation verify our method's effectiveness and achieve state-of-the-art performance. The code is available at https://github.com/ucas-vg/PointTinyBenchmark/tree/SSD-Det.
More Agents Is All You Need
We find that, simply via a sampling-and-voting method, the performance of large language models (LLMs) scales with the number of agents instantiated. Also, this method is orthogonal to existing complicated methods to further enhance LLMs, while the degree of enhancement is correlated to the task difficulty. We conduct comprehensive experiments on a wide range of LLM benchmarks to verify the presence of our finding, and to study the properties that can facilitate its occurrence. Our code is publicly available at: https://anonymous.4open.science/r/more_agent_is_all_you_need.
Towards LLM-Powered Verilog RTL Assistant: Self-Verification and Self-Correction
We explore the use of Large Language Models (LLMs) to generate high-quality Register-Transfer Level (RTL) code with minimal human interference. The traditional RTL design workflow requires human experts to manually write high-quality RTL code, which is time-consuming and error-prone. With the help of emerging LLMs, developers can describe their requirements to LLMs which then generate corresponding code in Python, C, Java, and more. Adopting LLMs to generate RTL design in hardware description languages is not trivial, given the complex nature of hardware design and the generated design has to meet the timing and physical constraints. We propose VeriAssist, an LLM-powered programming assistant for Verilog RTL design workflow. VeriAssist takes RTL design descriptions as input and generates high-quality RTL code with corresponding test benches. VeriAssist enables the LLM to self-correct and self-verify the generated code by adopting an automatic prompting system and integrating RTL simulator in the code generation loop. To generate an RTL design, VeriAssist first generates the initial RTL code and corresponding test benches, followed by a self-verification step that walks through the code with test cases to reason the code behavior at different time steps, and finally it self-corrects the code by reading the compilation and simulation results and generating final RTL code that fixes errors in compilation and simulation. This design fully leverages the LLMs' capabilities on multi-turn interaction and chain-of-thought reasoning to improve the quality of the generated code. We evaluate VeriAssist with various benchmark suites and find it significantly improves both syntax and functionality correctness over existing LLM implementations, thus minimizing human intervention and making RTL design more accessible to novice designers.
ProSec: Fortifying Code LLMs with Proactive Security Alignment
While recent code-specific large language models (LLMs) have greatly enhanced their code generation capabilities, the safety of these models remains under-explored, posing potential risks as insecure code generated by these models may introduce vulnerabilities into real-world systems. Existing methods collect security-focused datasets from real-world vulnerabilities for instruction tuning in order to mitigate such issues. However, they are largely constrained by the data sparsity of vulnerable code, and have limited applicability in the multi-stage post-training workflows of modern LLMs. In this paper, we propose ProSec, a novel proactive security alignment approach designed to align code LLMs with secure coding practices. ProSec systematically exposes the vulnerabilities in a code LLM by synthesizing vulnerability-inducing coding scenarios from Common Weakness Enumerations (CWEs) and generates fixes to vulnerable code snippets, allowing the model to learn secure practices through preference learning objectives. The scenarios synthesized by ProSec trigger 25x more vulnerable code than a normal instruction-tuning dataset, resulting in a security-focused alignment dataset 7x larger than the previous work. Experiments show that models trained with ProSec are 25.2% to 35.4% more secure compared to previous work without degrading models' utility.
GLLM: Self-Corrective G-Code Generation using Large Language Models with User Feedback
This paper introduces GLLM, an innovative tool that leverages Large Language Models (LLMs) to automatically generate G-code from natural language instructions for Computer Numerical Control (CNC) machining. GLLM addresses the challenges of manual G-code writing by bridging the gap between human-readable task descriptions and machine-executable code. The system incorporates a fine-tuned StarCoder-3B model, enhanced with domain-specific training data and a Retrieval-Augmented Generation (RAG) mechanism. GLLM employs advanced prompting strategies and a novel self-corrective code generation approach to ensure both syntactic and semantic correctness of the generated G-code. The architecture includes robust validation mechanisms, including syntax checks, G-code-specific verifications, and functional correctness evaluations using Hausdorff distance. By combining these techniques, GLLM aims to democratize CNC programming, making it more accessible to users without extensive programming experience while maintaining high accuracy and reliability in G-code generation.
