MySafeCode commited on
Commit
76b0c65
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1 Parent(s): a173be2

Update src/app.py

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Files changed (1) hide show
  1. src/app.py +20 -125
src/app.py CHANGED
@@ -1,148 +1,43 @@
1
  import streamlit as st
2
  import json
3
- from pathlib import Path
4
 
5
- st.set_page_config(page_title="Shader + Comments JSON", layout="wide")
 
 
6
 
7
- st.title("🌀 Shader + Comments (Hugging Face Ready)")
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-
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- # -------------------------------
10
- # Use /data folder for persistent storage
11
- # -------------------------------
12
- DATA_DIR = Path("./data")
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- DATA_DIR.mkdir(exist_ok=True)
14
- COMMENTS_FILE = DATA_DIR / "comments.json"
15
-
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- # Load existing comments
17
- if COMMENTS_FILE.exists():
18
  with open(COMMENTS_FILE, "r") as f:
19
  comments = json.load(f)
20
  else:
21
  comments = []
22
 
23
- # -------------------------------
24
- # Determine current shader
25
- # -------------------------------
26
- shader_code_default = """
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- precision mediump float;
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- uniform vec2 iResolution;
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- uniform float iTime;
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-
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- void mainImage(out vec4 fragColor, in vec2 fragCoord) {
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- vec2 uv = fragCoord / iResolution.xy;
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- vec3 col = 0.5 + 0.5*cos(iTime + uv.xyx + vec3(0,2,4));
34
- fragColor = vec4(col,1.0);
35
- }
36
- void main() { mainImage(gl_FragColor, gl_FragCoord.xy); }
37
- """
38
-
39
- latest_shader = shader_code_default
40
- for c in reversed(comments):
41
- if c.get("type") == "shader":
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- latest_shader = c["content"]
43
- break
44
-
45
- # -------------------------------
46
- # Shader editor
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- # -------------------------------
48
- shader_code = st.text_area("Shader Code (GLSL Fragment Shader)", latest_shader, height=250)
49
-
50
- # -------------------------------
51
- # WebGL Canvas
52
- # -------------------------------
53
- html_code = f"""
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- <canvas id="glcanvas" width="800" height="500"></canvas>
55
- <script>
56
- const canvas = document.getElementById('glcanvas');
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- const gl = canvas.getContext('webgl');
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- if (!gl) {{
59
- alert('WebGL not supported');
60
- }}
61
-
62
- const vertCode = `
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- attribute vec4 a_position;
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- void main() {{
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- gl_Position = a_position;
66
- }}
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- `;
68
-
69
- const fragCode = `{shader_code}`;
70
-
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- function createShader(gl, type, source) {{
72
- const shader = gl.createShader(type);
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- gl.shaderSource(shader, source);
74
- gl.compileShader(shader);
75
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {{
76
- alert(gl.getShaderInfoLog(shader));
77
- }}
78
- return shader;
79
- }}
80
-
81
- const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertCode);
82
- const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragCode);
83
-
84
- const program = gl.createProgram();
85
- gl.attachShader(program, vertexShader);
86
- gl.attachShader(program, fragmentShader);
87
- gl.linkProgram(program);
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- gl.useProgram(program);
89
-
90
- const positionBuffer = gl.createBuffer();
91
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
92
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
93
- -1, -1, 1, -1, -1, 1,
94
- -1, 1, 1, -1, 1, 1
95
- ]), gl.STATIC_DRAW);
96
-
97
- const positionLoc = gl.getAttribLocation(program, "a_position");
98
- gl.enableVertexAttribArray(positionLoc);
99
- gl.vertexAttribPointer(positionLoc, 2, gl.FLOAT, false, 0, 0);
100
-
101
- const iResolution = gl.getUniformLocation(program, "iResolution");
102
- const iTime = gl.getUniformLocation(program, "iTime");
103
-
104
- function render(time) {{
105
- gl.uniform2f(iResolution, canvas.width, canvas.height);
106
- gl.uniform1f(iTime, time * 0.001);
107
- gl.drawArrays(gl.TRIANGLES, 0, 6);
108
- requestAnimationFrame(render);
109
- }}
110
-
111
- requestAnimationFrame(render);
112
- </script>
113
- """
114
-
115
- st.components.v1.html(html_code, height=520)
116
-
117
- # -------------------------------
118
- # Comments Section
119
- # -------------------------------
120
- st.markdown("---")
121
- st.subheader("💬 Comments / Add New Shader")
122
-
123
- ##comment_type = st.radio("Type", ["Normal Comment", "New Shader"])
124
 
 
125
  with st.form("comment_form", clear_on_submit=True):
126
  user_name = st.text_input("Your name", "")
127
- user_content = st.text_area("Content", "", height=80)
128
  submitted = st.form_submit_button("Submit")
129
 
130
  if submitted and user_content.strip():
 
131
  new_comment = {
132
  "name": user_name or "Anonymous",
133
- "content": user_content,
134
-
135
  }
136
- comments.append(new_comment)
137
 
138
- # Save to JSON in /data folder
 
139
  with open(COMMENTS_FILE, "w") as f:
140
- json.dump(comments, f, indent=2)
141
 
142
  st.success("Saved!")
143
 
144
-
145
-
146
- # Display all comments
147
- for c in reversed(comments):
148
- st.markdown(f"**{c['name']}**: {c['content']}")
 
1
  import streamlit as st
2
  import json
3
+ import os
4
 
5
+ # --- Paths ---
6
+ COMMENTS_FILE = "data/comments.json"
7
+ os.makedirs("data", exist_ok=True)
8
 
9
+ # --- Load existing comments ---
10
+ if os.path.exists(COMMENTS_FILE):
 
 
 
 
 
 
 
 
 
11
  with open(COMMENTS_FILE, "r") as f:
12
  comments = json.load(f)
13
  else:
14
  comments = []
15
 
16
+ # --- Comments Section ---
17
+ st.subheader("Comments")
18
+ if comments:
19
+ for c in comments:
20
+ st.write(f"**{c['name']}**: {c['content']}")
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+ else:
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+ st.write("_No comments yet_")
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
23
 
24
+ # --- Add a new comment ---
25
  with st.form("comment_form", clear_on_submit=True):
26
  user_name = st.text_input("Your name", "")
27
+ user_content = st.text_area("Content", height=80)
28
  submitted = st.form_submit_button("Submit")
29
 
30
  if submitted and user_content.strip():
31
+ # --- Create new comment ---
32
  new_comment = {
33
  "name": user_name or "Anonymous",
34
+ "content": user_content
 
35
  }
 
36
 
37
+ # --- Append and save to JSON ---
38
+ comments.append(new_comment)
39
  with open(COMMENTS_FILE, "w") as f:
40
+ json.dump(comments, f, indent=2) # THIS line writes the JSON
41
 
42
  st.success("Saved!")
43