Krea 2 Identity Edit
β Support on Ko-fi β all tips go straight to GPU compute for future versions.
v1.2 (recommended):
krea2_identity_edit_v1_2.safetensorsβ better face likeness on restaged subjects and higher fidelity across every skill, from a 1024 high-resolution pass (v1.1 had none). New capabilities: character reference-sheet use and creation, head / face / eye / person swap, outpainting, inpainting, and virtual try-on. With the v1.2 nodes it also gains the FIT reference geometry β mismatched source/output aspect ratios are handled automatically, so no more stretched or blurry results β and aref_boostfidelity dial (how hard the edit holds the reference; ~4 is a strong-likeness starting point). Requires the v1.2 nodes.Head / face / eye / person swap is trained on stablellama's MIT-licensed
change_eye_face_head_persondataset β thank you for making it available.Low-VRAM variants:
..._v1_2_r128.safetensors(0.91GB) and..._v1_2_r64.safetensors(0.46GB) β SVD rank-reduced from v1.2 (>99% of the weight energy retained), near-identical quality.Prior versions remain available:
..._v1_1.safetensors(+ its_r128/_r64variants) and the original..._v1.safetensors.
Instruction-based, identity-preserving image editing for Krea 2 (12.9B single-stream MMDiT). Give it an image and a plain-language instruction; it edits while preserving what you didn't ask to change β including the person.
An unofficial community fine-tune of Krea 2 Raw. Not an official Krea product; not affiliated with or endorsed by Krea.ai, Inc.
Requires the ComfyUI-Krea2Edit node pack β the LoRA is trained with dual conditioning (in-context VAE tokens + image-grounded Qwen3-VL encoding) that stock nodes don't provide. Two ready-made workflows ship with it.
What it does
- Person re-staging with likeness: "create a photo of this person at a night market" β same face, same outfit down to individual moles and marks, fully relit to the new scene. New camera angles and poses included.
- Local edits: recolor, add/remove/replace objects, attribute and outfit changes, with near-pixel preservation of the rest of the frame.
- Replace-with-reference: "replace the woman with a big orangutan" β the replace verb is trained, locality holds.
- Full-image restyles: global style with preserved composition.
- Two-input edits: scene + person as separate references β "create a photo
of this man next to the tractor." Input order matters and is fixed: the
scene is always image 1 (
source_latent/image), the person is always image 2 (source_latent_b/image_b). Swapping them sharply degrades results (this matches the training layout). - Composes with your LoRAs: character/body/style LoRAs stack on top and steer the prior β something closed editors structurally can't offer.
Recommended settings
| Task type | Model | Steps | CFG |
|---|---|---|---|
| Most edits (add, recolor, restyle, re-stage) | Turbo | 8β12 | 1.0 |
| Removals / large deletions | Raw | 20 | 3.0 |
ref_boost(v1.2 nodes) is the fidelity dial β ~4 gives strong face/body likeness (the example workflow ships at 4); >10 starts breaking removals; <1 loosens toward creative freedom.- Aspect ratio: with the v1.2 nodes'
fitgeometry (default) a mismatched source/output aspect ratio is handled automatically. On v1/v1.1 weights orcrop (legacy), match the source AR β otherwise preservation degrades. - Generate at β€2MP (source bleed / duplication above). For v1.1 two-person edits, prefer ~1β1.5MP β at higher resolutions the two identities may blend together; generate lower and upscale instead.
- Step count is a mild dial too: fewer steps (8) favor composition adherence, more (12) favor face detail; ~10 is a good balance.
grounding_pxis a real dial. Lower values = stronger edit adherence and more uniform scene changes; higher = stronger identity/likeness. v1.1's trained range is 384β768 (768 default); 1024 often still works nicely. If you get duplicated/split compositions ("double pictures"), lowergrounding_pxβ running far above the trained range is the most common cause. (v1's trained range was 512β1536.)- At CFG > 1, ground the negative too (empty prompt + same image).
- LoRA strength 1.0.
Known limitations (honest list)
- Likeness is texture-faithful, proportion-conservative. Moles, skin character, hair, and lighting adapt beautifully; strongly distinctive facial geometry (unusual nose, eye spacing, face length) regresses toward typical proportions. People whose identity lives in texture and structure transfer best; geometry-defined faces read as a "close relative."
- Two-person inputs keep outfits distinct but faces drift toward each other. Workaround that works today: chain single-ref inserts (place person A, then a second edit pass adding person B from their reference).
- Removal works but is not yet reliable β always use the Raw/CFG 3 recipe; expect occasional re-renders instead of deletions.
- Outfit swaps are hit-or-miss β changing what a person wears sometimes works cleanly and sometimes doesn't apply; reroll or rephrase.
- Local edits aren't always perfectly local β add/remove/replace operations can sometimes alter other parts of the frame or shift the overall color grade (substantially improved in v1.1). If preservation matters, compare against the source and reroll.
- Highly unusual visual content (extravagant hairstyles, extreme body types) can drift toward the base prior β a subject LoRA stacked on top fixes this.
License
The LoRA weights are a Derivative Model of Krea 2 and are distributed under
the Krea 2 Community License Agreement (see also NOTICE).
Key points for users: commercial use is permitted under the license's revenue
threshold (Β§2.3, currently <$1M/yr β above that, contact Krea for an enterprise
license); deployments must implement reasonable content moderation (Β§4.2); AI
disclosure obligations apply where required (Β§4.3). This repository modifies
the Krea Model as permitted by Β§3; it is not endorsed by Krea.
Research/portfolio release by a self-funded hobbyist.
Showcase
All reference people below are themselves AI-generated β no real likenesses. Prompts are embedded in each image.
v1.1
v1 gallery
Support
This is a solo hobby project, no company or funding behind it, and it stays free and open either way. If it's useful to you and you'd like to chip in toward GPU compute for future versions, there's a tip jar: ko-fi.com/conradlocke. Completely optional. Using the model, sharing results, and reporting issues already helps a lot. Thank you.
Contributors & thanks
This is a solo project, made a lot better by the community. Thank you to:
- stablellama β the MIT-licensed head/face/eye/person swap dataset behind those capabilities in v1.2.
- CeciliaXCIX β tireless, high-quality community support in the discussions.
- akashzeno β node engineering: diagnosing the ComfyUI compatibility break and contributing the regression test.
- SubtleShader β testing the training code and consumer-GPU feedback.
- Mark (sogni.ai) β support, a GPU-fund donation, and getting the word out.
Want to help? Contributions of training data and node/code work are welcome, see the discussions.
Scope and responsible use
Krea 2 Identity Edit is an identity-preserving character restaging model, trained only on SFW data. It is not trained on any NSFW concepts, and I have no plans to add or support NSFW data in current or future versions.
I do not endorse or support using this model to produce non-consensual, harmful, or sexual imagery of real people, including deepfakes. Please use it responsibly and respect the consent and likeness of anyone you depict.
Model tree for conradlocke/krea2-identity-edit
Base model
krea/Krea-2-Raw














