Dataset Viewer
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task
string
slug
string
sample_uid
string
description
string
transformation
string
variation
string
input
image
mask
image
reference
image
output
image
mask_coverage
float32
input_prompt
string
mask_prompt
string
reference_prompt
string
output_prompt
string
task_timeout_sec
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Material replacement
material-replacement
001ebba5
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "classic luxury", "target": "the fireplace surround", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"}
0.155461
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
00c0ae1d
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "the fireplace surround", "material": "light oak wood planks", "reference_form": "a standalone object carrying the material"}
0.141245
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
00dec614
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "modern minimalist", "target": "sofa fabric", "material": "navy blue suede", "reference_form": "a standalone object carrying the material"}
0.153764
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0138009d
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "japandi", "target": "the kitchen island counter", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"}
0.18274
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
029cf715
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "warm contemporary", "target": "the round coffee table top", "material": "terracotta ceramic tile", "reference_form": "a standalone object carrying the material"}
0.042153
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0315c1a2
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "classic luxury", "target": "bed headboard fabric", "material": "navy blue suede", "reference_form": "a standalone object carrying the material"}
0.076653
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
03d0f321
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "classic luxury", "target": "the kitchen island counter", "material": "warm travertine stone", "reference_form": "a standalone object carrying the material"}
0.176822
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
03e68b00
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "tropical resort", "target": "the reception desk front", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"}
0.172805
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
045df7b9
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "modern minimalist", "target": "armchair upholstery", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"}
0.094617
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: armchair upholstery — the object(s) whose material will...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
04b80489
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "warm contemporary", "target": "the fireplace surround", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.061383
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
04ceea1b
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "classic luxury", "target": "sofa fabric", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"}
0.209518
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
04ee7938
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "warm contemporary", "target": "the reception desk front", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"}
0.184855
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
04f73200
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "warm contemporary", "target": "the reception desk front", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"}
0.184402
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
05c214e2
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "the reception desk front", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"}
0.303497
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
05dd803c
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "classic luxury", "target": "armchair upholstery", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"}
0.161818
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: armchair upholstery — the object(s) whose material will...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
073e3f45
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "japandi", "target": "the reception desk front", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"}
0.217684
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
08038563
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "the fireplace surround", "material": "light oak wood planks", "reference_form": "a standalone object carrying the material"}
0.215557
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
080393e6
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "tropical resort", "target": "dining chair upholstery", "material": "navy blue suede", "reference_form": "a flat material texture swatch, product-photo style"}
0.075184
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
095ad583
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "modern minimalist", "target": "full-height curtains", "material": "woven natural cane", "reference_form": "a flat material texture swatch, product-photo style"}
0.242479
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
09e13f0e
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "classic luxury", "target": "the fireplace surround", "material": "terracotta ceramic tile", "reference_form": "a standalone object carrying the material"}
0.178998
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
09f61c3f
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "warm contemporary", "target": "the feature wall finish", "material": "warm travertine stone", "reference_form": "a standalone object carrying the material"}
0.253234
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
0a27aaff
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "bed headboard fabric", "material": "cognac tan leather", "reference_form": "a standalone object carrying the material"}
0.041686
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0a4d02b6
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "classic luxury", "target": "the fireplace surround", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"}
0.065306
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0a5188b6
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "classic luxury", "target": "the round coffee table top", "material": "green veined marble", "reference_form": "a standalone object carrying the material"}
0.028171
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
0abd4eef
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "warm contemporary", "target": "sofa fabric", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"}
0.205133
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0bd74692
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "tropical resort", "target": "the round coffee table top", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.045623
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0d225e01
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "warm contemporary", "target": "the reception desk front", "material": "green veined marble", "reference_form": "a standalone object carrying the material"}
0.27518
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0d238db3
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "classic luxury", "target": "dining chair upholstery", "material": "woven natural cane", "reference_form": "a flat material texture swatch, product-photo style"}
0.120113
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0ef868a8
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "warm contemporary", "target": "the reception desk front", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"}
0.090185
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
0f2e7eac
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "modern minimalist", "target": "the fireplace surround", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"}
0.065682
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
12637e60
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "japandi", "target": "the round coffee table top", "material": "terracotta ceramic tile", "reference_form": "a standalone object carrying the material"}
0.023134
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
12bc30d5
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a spa reception", "interior_style": "tropical resort", "target": "sofa fabric", "material": "woven natural cane", "reference_form": "a standalone object carrying the material"}
0.17281
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
12e25b5c
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "warm contemporary", "target": "sofa fabric", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"}
0.272204
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
132050df
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "modern minimalist", "target": "sofa fabric", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"}
0.166368
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
1436238d
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "the round coffee table top", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"}
0.029962
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
148b10f9
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "tropical resort", "target": "the reception desk front", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"}
0.288105
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
1529ca9b
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "modern minimalist", "target": "the reception desk front", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"}
0.2274
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
158ebf9a
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "japandi", "target": "the feature wall finish", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.384871
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
1608114e
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "japandi", "target": "full-height curtains", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"}
0.441106
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
16157d7e
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "modern minimalist", "target": "the kitchen island counter", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"}
0.136634
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
163ad738
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "japandi", "target": "sofa fabric", "material": "navy blue suede", "reference_form": "a standalone object carrying the material"}
0.219203
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
168c65b3
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "the reception desk front", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"}
0.108788
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
168dc1a7
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "classic luxury", "target": "bed headboard fabric", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"}
0.093862
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
16ba00f8
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "classic luxury", "target": "the kitchen island counter", "material": "green veined marble", "reference_form": "a standalone object carrying the material"}
0.064322
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
18b67193
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "classic luxury", "target": "the fireplace surround", "material": "light oak wood planks", "reference_form": "a standalone object carrying the material"}
0.089942
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
19b48543
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "classic luxury", "target": "armchair upholstery", "material": "woven natural cane", "reference_form": "a standalone object carrying the material"}
0.063018
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: armchair upholstery — the object(s) whose material will...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
19cd3494
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "japandi", "target": "the fireplace surround", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"}
0.296158
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
1a419051
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "classic luxury", "target": "dining chair upholstery", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"}
0.130314
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1a5d4376
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "an office lobby", "interior_style": "classic luxury", "target": "the kitchen island counter", "material": "terracotta ceramic tile", "reference_form": "a standalone object carrying the material"}
0.160333
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1bbc1c52
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "japandi", "target": "the feature wall finish", "material": "brushed brass panels", "reference_form": "a standalone object carrying the material"}
0.463332
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1be0bb29
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "warm contemporary", "target": "full-height curtains", "material": "navy blue suede", "reference_form": "a flat material texture swatch, product-photo style"}
0.465518
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
1c7f4566
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "classic luxury", "target": "dining chair upholstery", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"}
0.064952
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1c7f4a8b
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "the fireplace surround", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"}
0.074729
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1cc51847
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "japandi", "target": "sofa fabric", "material": "deep emerald green velvet", "reference_form": "a flat material texture swatch, product-photo style"}
0.265493
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1ccd3e6a
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "the reception desk front", "material": "brushed brass panels", "reference_form": "a standalone object carrying the material"}
0.164472
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1da18d36
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "warm contemporary", "target": "bed headboard fabric", "material": "woven natural cane", "reference_form": "a flat material texture swatch, product-photo style"}
0.075455
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1dd9358f
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "modern minimalist", "target": "the kitchen island counter", "material": "green veined marble", "reference_form": "a standalone object carrying the material"}
0.178434
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
1df110c6
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "warm contemporary", "target": "the feature wall finish", "material": "green veined marble", "reference_form": "a standalone object carrying the material"}
0.244613
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1e2ffe5a
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "warm contemporary", "target": "dining chair upholstery", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"}
0.114777
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
1e98d522
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "tropical resort", "target": "bed headboard fabric", "material": "cognac tan leather", "reference_form": "a standalone object carrying the material"}
0.060292
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1ea27a65
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "the fireplace surround", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"}
0.322508
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
Material replacement
material-replacement
1eac2b7d
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a family living room", "interior_style": "warm contemporary", "target": "the reception desk front", "material": "terracotta ceramic tile", "reference_form": "a flat material texture swatch, product-photo style"}
0.156818
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1f1e317b
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a bedroom suite", "interior_style": "japandi", "target": "the fireplace surround", "material": "terracotta ceramic tile", "reference_form": "a flat material texture swatch, product-photo style"}
0.147396
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,200
Material replacement
material-replacement
1f62376d
Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material.
Transfer the reference object's material onto the target chairs while preserving the rest of the scene.
{"room": "a restaurant dining room", "interior_style": "japandi", "target": "full-height curtains", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"}
0.458904
A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark.
Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil...
A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark.
The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ...
1,800
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