task string | slug string | sample_uid string | description string | transformation string | variation string | input image | mask image | reference image | output image | mask_coverage float32 | input_prompt string | mask_prompt string | reference_prompt string | output_prompt string | task_timeout_sec int32 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Material replacement | material-replacement | 001ebba5 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "classic luxury", "target": "the fireplace surround", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"} | 0.155461 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 00c0ae1d | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "the fireplace surround", "material": "light oak wood planks", "reference_form": "a standalone object carrying the material"} | 0.141245 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 00dec614 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "an office lobby", "interior_style": "modern minimalist", "target": "sofa fabric", "material": "navy blue suede", "reference_form": "a standalone object carrying the material"} | 0.153764 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 0138009d | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a spa reception", "interior_style": "japandi", "target": "the kitchen island counter", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"} | 0.18274 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 029cf715 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "an office lobby", "interior_style": "warm contemporary", "target": "the round coffee table top", "material": "terracotta ceramic tile", "reference_form": "a standalone object carrying the material"} | 0.042153 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 0315c1a2 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "classic luxury", "target": "bed headboard fabric", "material": "navy blue suede", "reference_form": "a standalone object carrying the material"} | 0.076653 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 03d0f321 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "classic luxury", "target": "the kitchen island counter", "material": "warm travertine stone", "reference_form": "a standalone object carrying the material"} | 0.176822 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 03e68b00 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "tropical resort", "target": "the reception desk front", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"} | 0.172805 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 045df7b9 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "modern minimalist", "target": "armchair upholstery", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"} | 0.094617 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: armchair upholstery — the object(s) whose material will... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 04b80489 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a family living room", "interior_style": "warm contemporary", "target": "the fireplace surround", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"} | 0.061383 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 04ceea1b | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a spa reception", "interior_style": "classic luxury", "target": "sofa fabric", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"} | 0.209518 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 04ee7938 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "warm contemporary", "target": "the reception desk front", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"} | 0.184855 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 04f73200 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a spa reception", "interior_style": "warm contemporary", "target": "the reception desk front", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"} | 0.184402 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 05c214e2 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "the reception desk front", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"} | 0.303497 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 05dd803c | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "classic luxury", "target": "armchair upholstery", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"} | 0.161818 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: armchair upholstery — the object(s) whose material will... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 073e3f45 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a spa reception", "interior_style": "japandi", "target": "the reception desk front", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"} | 0.217684 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 08038563 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "the fireplace surround", "material": "light oak wood planks", "reference_form": "a standalone object carrying the material"} | 0.215557 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 080393e6 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a family living room", "interior_style": "tropical resort", "target": "dining chair upholstery", "material": "navy blue suede", "reference_form": "a flat material texture swatch, product-photo style"} | 0.075184 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 095ad583 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "modern minimalist", "target": "full-height curtains", "material": "woven natural cane", "reference_form": "a flat material texture swatch, product-photo style"} | 0.242479 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 09e13f0e | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "an office lobby", "interior_style": "classic luxury", "target": "the fireplace surround", "material": "terracotta ceramic tile", "reference_form": "a standalone object carrying the material"} | 0.178998 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 09f61c3f | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "warm contemporary", "target": "the feature wall finish", "material": "warm travertine stone", "reference_form": "a standalone object carrying the material"} | 0.253234 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 0a27aaff | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "bed headboard fabric", "material": "cognac tan leather", "reference_form": "a standalone object carrying the material"} | 0.041686 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 0a4d02b6 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "classic luxury", "target": "the fireplace surround", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"} | 0.065306 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 0a5188b6 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "an office lobby", "interior_style": "classic luxury", "target": "the round coffee table top", "material": "green veined marble", "reference_form": "a standalone object carrying the material"} | 0.028171 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 0abd4eef | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "warm contemporary", "target": "sofa fabric", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"} | 0.205133 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 0bd74692 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a spa reception", "interior_style": "tropical resort", "target": "the round coffee table top", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"} | 0.045623 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 0d225e01 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "warm contemporary", "target": "the reception desk front", "material": "green veined marble", "reference_form": "a standalone object carrying the material"} | 0.27518 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 0d238db3 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "classic luxury", "target": "dining chair upholstery", "material": "woven natural cane", "reference_form": "a flat material texture swatch, product-photo style"} | 0.120113 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 0ef868a8 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a family living room", "interior_style": "warm contemporary", "target": "the reception desk front", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"} | 0.090185 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 0f2e7eac | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "modern minimalist", "target": "the fireplace surround", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"} | 0.065682 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 12637e60 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "an office lobby", "interior_style": "japandi", "target": "the round coffee table top", "material": "terracotta ceramic tile", "reference_form": "a standalone object carrying the material"} | 0.023134 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 12bc30d5 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a spa reception", "interior_style": "tropical resort", "target": "sofa fabric", "material": "woven natural cane", "reference_form": "a standalone object carrying the material"} | 0.17281 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 12e25b5c | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "warm contemporary", "target": "sofa fabric", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"} | 0.272204 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 132050df | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "modern minimalist", "target": "sofa fabric", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"} | 0.166368 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 1436238d | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "the round coffee table top", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"} | 0.029962 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the round coffee table top — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 148b10f9 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "tropical resort", "target": "the reception desk front", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"} | 0.288105 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 1529ca9b | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "modern minimalist", "target": "the reception desk front", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"} | 0.2274 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 158ebf9a | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "japandi", "target": "the feature wall finish", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"} | 0.384871 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 1608114e | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "japandi", "target": "full-height curtains", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"} | 0.441106 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 16157d7e | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "modern minimalist", "target": "the kitchen island counter", "material": "brushed brass panels", "reference_form": "a flat material texture swatch, product-photo style"} | 0.136634 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 163ad738 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "an office lobby", "interior_style": "japandi", "target": "sofa fabric", "material": "navy blue suede", "reference_form": "a standalone object carrying the material"} | 0.219203 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 168c65b3 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "the reception desk front", "material": "light oak wood planks", "reference_form": "a flat material texture swatch, product-photo style"} | 0.108788 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 168dc1a7 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "an office lobby", "interior_style": "classic luxury", "target": "bed headboard fabric", "material": "cognac tan leather", "reference_form": "a flat material texture swatch, product-photo style"} | 0.093862 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 16ba00f8 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "classic luxury", "target": "the kitchen island counter", "material": "green veined marble", "reference_form": "a standalone object carrying the material"} | 0.064322 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 18b67193 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "classic luxury", "target": "the fireplace surround", "material": "light oak wood planks", "reference_form": "a standalone object carrying the material"} | 0.089942 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 19b48543 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "classic luxury", "target": "armchair upholstery", "material": "woven natural cane", "reference_form": "a standalone object carrying the material"} | 0.063018 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: armchair upholstery — the object(s) whose material will... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 19cd3494 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "japandi", "target": "the fireplace surround", "material": "green veined marble", "reference_form": "a flat material texture swatch, product-photo style"} | 0.296158 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 1a419051 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "an office lobby", "interior_style": "classic luxury", "target": "dining chair upholstery", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"} | 0.130314 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1a5d4376 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "an office lobby", "interior_style": "classic luxury", "target": "the kitchen island counter", "material": "terracotta ceramic tile", "reference_form": "a standalone object carrying the material"} | 0.160333 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1bbc1c52 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "japandi", "target": "the feature wall finish", "material": "brushed brass panels", "reference_form": "a standalone object carrying the material"} | 0.463332 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1be0bb29 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "warm contemporary", "target": "full-height curtains", "material": "navy blue suede", "reference_form": "a flat material texture swatch, product-photo style"} | 0.465518 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 1c7f4566 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a family living room", "interior_style": "classic luxury", "target": "dining chair upholstery", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"} | 0.064952 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1c7f4a8b | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "the fireplace surround", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"} | 0.074729 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1cc51847 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "japandi", "target": "sofa fabric", "material": "deep emerald green velvet", "reference_form": "a flat material texture swatch, product-photo style"} | 0.265493 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: sofa fabric — the object(s) whose material will be repl... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1ccd3e6a | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "tropical resort", "target": "the reception desk front", "material": "brushed brass panels", "reference_form": "a standalone object carrying the material"} | 0.164472 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1da18d36 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a family living room", "interior_style": "warm contemporary", "target": "bed headboard fabric", "material": "woven natural cane", "reference_form": "a flat material texture swatch, product-photo style"} | 0.075455 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1dd9358f | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a family living room", "interior_style": "modern minimalist", "target": "the kitchen island counter", "material": "green veined marble", "reference_form": "a standalone object carrying the material"} | 0.178434 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the kitchen island counter — the object(s) whose materi... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 1df110c6 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "warm contemporary", "target": "the feature wall finish", "material": "green veined marble", "reference_form": "a standalone object carrying the material"} | 0.244613 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the feature wall finish — the object(s) whose material ... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1e2ffe5a | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "warm contemporary", "target": "dining chair upholstery", "material": "deep emerald green velvet", "reference_form": "a standalone object carrying the material"} | 0.114777 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: dining chair upholstery — the object(s) whose material ... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 1e98d522 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "tropical resort", "target": "bed headboard fabric", "material": "cognac tan leather", "reference_form": "a standalone object carrying the material"} | 0.060292 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: bed headboard fabric — the object(s) whose material wil... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1ea27a65 | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a hotel lounge", "interior_style": "modern minimalist", "target": "the fireplace surround", "material": "warm travertine stone", "reference_form": "a flat material texture swatch, product-photo style"} | 0.322508 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 | ||||
Material replacement | material-replacement | 1eac2b7d | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a family living room", "interior_style": "warm contemporary", "target": "the reception desk front", "material": "terracotta ceramic tile", "reference_form": "a flat material texture swatch, product-photo style"} | 0.156818 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the reception desk front — the object(s) whose material... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1f1e317b | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a bedroom suite", "interior_style": "japandi", "target": "the fireplace surround", "material": "terracotta ceramic tile", "reference_form": "a flat material texture swatch, product-photo style"} | 0.147396 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: the fireplace surround — the object(s) whose material w... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,200 | ||||
Material replacement | material-replacement | 1f62376d | Replace a target material using a reference image while preserving the scene. The reference can be a material texture or an object that carries the material. | Transfer the reference object's material onto the target chairs while preserving the rest of the scene. | {"room": "a restaurant dining room", "interior_style": "japandi", "target": "full-height curtains", "material": "charcoal grey boucle", "reference_form": "a flat material texture swatch, product-photo style"} | 0.458904 | A clean interior lounge source scene with several plain beige upholstered lounge chairs around a coffee table. Room geometry, furniture layout, camera, and lighting are clear. No sample boards or swatches in the scene, no text, no watermark. | Generate the object mask image derived from the Step 1 input image. Use the input image as the base with the built-in image editing workflow so the mask stays aligned with the input scene. Render the exact same scene layout, but as a hard binary segmentation mask: full-height curtains — the object(s) whose material wil... | A standalone product-style reference photo of a single accent armchair upholstered in deep emerald green velvet with visible fabric weave and soft sheen, neutral studio background. The reference is an object carrying the target material, not a flat texture swatch. No text, no watermark. | The same interior lounge scene with room geometry, furniture layout, camera angle, lighting, walls, floor, ceiling, and unrelated materials preserved. Replace only the beige chair upholstery with the deep emerald green velvet material carried by the reference object, matching its color, weave scale, sheen, and finish. ... | 1,800 |
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