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| materials from hundreds of MIT courses |
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| materials from hundreds of MIT courses |
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| materials from hundreds of MIT courses |
| visit MIT opencourseware at ocw.mit.edu |
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| we've given from my plate |
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| yes well 2/3 of us are it's like a |
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| yes well 2/3 of us are it's like a |
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| yes well 2/3 of us are it's like a |
| three-person studio 2 of us in Hampshire |
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| three-person studio 2 of us in Hampshire |
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| three-person studio 2 of us in Hampshire |
| one of one of us is and I'm drinking |
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| Kenzie Cameron and he's one of the |
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| Kenzie Cameron and he's one of the |
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| Kenzie Cameron and he's one of the |
| co-organizers from the became |
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| co-organizers from the became |
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| co-organizers from the became |
| Bakersville a local meetup at the |
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| Bakersville a local meetup at the |
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| Bakersville a local meetup at the |
| various places around campus or the |
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| various places around campus or the |
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| various places around campus or the |
| Cambridge area people who are interested |
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| Cambridge area people who are interested |
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| Cambridge area people who are interested |
| in developing working into card games so |
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| in developing working into card games so |
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| in developing working into card games so |
| you're gonna go talk a little bit about |
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| you're gonna go talk a little bit about |
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| you're gonna go talk a little bit about |
| what to do sure um so I just I make |
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| what to do sure um so I just I make |
| |
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| what to do sure um so I just I make |
| games make board games and make card |
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| games make board games and make card |
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| games make board games and make card |
| games and I try and never stop doing |
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| games and I try and never stop doing |
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| games and I try and never stop doing |
| them I don't have a particular like |
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| them I don't have a particular like |
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| them I don't have a particular like |
| anything that I could play that I could |
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| anything that I could play that I could |
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| anything that I could play that I could |
| make happen I'll do it |
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| make happen I'll do it |
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| make happen I'll do it |
| you know like we do party games so like |
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| you know like we do party games so like |
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| you know like we do party games so like |
| I just got 2500 copies of my first party |
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| I just got 2500 copies of my first party |
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| I just got 2500 copies of my first party |
| game delivered to my house like three |
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| game delivered to my house like three |
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| game delivered to my house like three |
| hours ago which is interesting |
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| hours ago which is interesting |
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| hours ago which is interesting |
| myself and then getting here but I also |
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| myself and then getting here but I also |
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| myself and then getting here but I also |
| am developing a gigantic stupid board |
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| am developing a gigantic stupid board |
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| am developing a gigantic stupid board |
| game that's just called a big dumb war |
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| game that's just called a big dumb war |
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| game that's just called a big dumb war |
| game which is like I'm you guys really |
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| game which is like I'm you guys really |
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| game which is like I'm you guys really |
| like Axis and Allies or any of those old |
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| like Axis and Allies or any of those old |
| |
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| like Axis and Allies or any of those old |
| so I need to play that when I was in |
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| so I need to play that when I was in |
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| so I need to play that when I was in |
| high school because I liked being lonely |
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| high school because I liked being lonely |
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| high school because I liked being lonely |
| and then I decided I want to make a |
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| and then I decided I want to make a |
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| and then I decided I want to make a |
| version of that that's actually fun |
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| version of that that's actually fun |
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| version of that that's actually fun |
| we're also working on a game called pack |
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| we're also working on a game called pack |
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| we're also working on a game called pack |
| the pack which is a you guys know cards |
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| the pack which is a you guys know cards |
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| the pack which is a you guys know cards |
| against humanity' okay so they're |
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| against humanity' okay so they're |
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| against humanity' okay so they're |
| running this contest called the cards |
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| running this contest called the cards |
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| running this contest called the cards |
| against humanity' tabletop deathmatch |
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| against humanity' tabletop deathmatch |
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| against humanity' tabletop deathmatch |
| and it's they got indie developers from |
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| and it's they got indie developers from |
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| and it's they got indie developers from |
| all over the country to submit stuff and |
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| all over the country to submit stuff and |
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| all over the country to submit stuff and |
| so one of our games is in that which |
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| so one of our games is in that which |
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| align:start position:0% |
| so one of our games is in that which |
| will be it's like a river played old |
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| will be it's like a river played old |
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| will be it's like a river played old |
| Diablo remember when you would collect |
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| Diablo remember when you would collect |
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| Diablo remember when you would collect |
| loot and you'd have to fit it in your |
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| loot and you'd have to fit it in your |
| |
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| loot and you'd have to fit it in your |
| bag and it was all weird shaped so it's |
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| bag and it was all weird shaped so it's |
| |
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| align:start position:0% |
| bag and it was all weird shaped so it's |
| an inventory Tetris game where everyone |
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| an inventory Tetris game where everyone |
| |
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| an inventory Tetris game where everyone |
| is pulling tiles which are effectively |
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| is pulling tiles which are effectively |
| |
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| is pulling tiles which are effectively |
| dominoes with different images on them |
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| dominoes with different images on them |
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| dominoes with different images on them |
| and then you're you're aligning them to |
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| and then you're you're aligning them to |
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| and then you're you're aligning them to |
| make gems so it's like an analog version |
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| make gems so it's like an analog version |
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| make gems so it's like an analog version |
| of super puzzle fighter and the way but |
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| of super puzzle fighter and the way but |
| |
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| of super puzzle fighter and the way but |
| this is more to the point like |
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| align:start position:0% |
| this is more to the point like |
| |
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| align:start position:0% |
| this is more to the point like |
| everything I've just described to you |
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| everything I've just described to you |
| |
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| everything I've just described to you |
| doesn't tell you anything about the |
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| doesn't tell you anything about the |
| |
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| doesn't tell you anything about the |
| games except in reference to other games |
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| games except in reference to other games |
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| games except in reference to other games |
| that I about but um that's kind of |
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| that I about but um that's kind of |
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| that I about but um that's kind of |
| how I do design I look at I look at |
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| how I do design I look at I look at |
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| how I do design I look at I look at |
| games that I like and then I threw the |
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| games that I like and then I threw the |
| |
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| games that I like and then I threw the |
| sec them and take the parts that I want |
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| sec them and take the parts that I want |
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| sec them and take the parts that I want |
| and and then put them back together with |
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| and and then put them back together with |
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| align:start position:0% |
| and and then put them back together with |
| other parts and see if there's a but |
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| other parts and see if there's a but |
| |
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| align:start position:0% |
| other parts and see if there's a but |
| yeah also I did printing and publishing |
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| yeah also I did printing and publishing |
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| yeah also I did printing and publishing |
| for ten years and then that drove me |
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| for ten years and then that drove me |
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| for ten years and then that drove me |
| madder than normal so I left that to do |
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| madder than normal so I left that to do |
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| madder than normal so I left that to do |
| this so I very very rapidly me and my |
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| this so I very very rapidly me and my |
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| align:start position:0% |
| this so I very very rapidly me and my |
| team very rapidly designed games we |
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| align:start position:0% |
| team very rapidly designed games we |
| |
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| align:start position:0% |
| team very rapidly designed games we |
| bring a design all the way to a |
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| bring a design all the way to a |
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| bring a design all the way to a |
| publishing level in about a month from |
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| publishing level in about a month from |
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| publishing level in about a month from |
| conception to execution |
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| conception to execution |
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| conception to execution |
| they're not these huge endeavors but |
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| they're not these huge endeavors but |
| |
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| they're not these huge endeavors but |
| it's good to kind of stay really busy |
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| align:start position:0% |
| it's good to kind of stay really busy |
| |
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| align:start position:0% |
| it's good to kind of stay really busy |
| with it an exercise with it and realize |
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| align:start position:0% |
| with it an exercise with it and realize |
| |
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| align:start position:0% |
| with it an exercise with it and realize |
| that sometimes the project is going to |
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| align:start position:0% |
| that sometimes the project is going to |
| |
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| align:start position:0% |
| that sometimes the project is going to |
| fail and you can back away from it and |
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| align:start position:0% |
| fail and you can back away from it and |
| |
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| align:start position:0% |
| fail and you can back away from it and |
| go Apple that month is kind of a bust |
|
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| go Apple that month is kind of a bust |
| |
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| align:start position:0% |
| go Apple that month is kind of a bust |
| and so we're actually also exploring |
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| align:start position:0% |
| and so we're actually also exploring |
| |
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| align:start position:0% |
| and so we're actually also exploring |
| different kind of business models for |
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| different kind of business models for |
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| different kind of business models for |
| board games because this isn't really a |
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| board games because this isn't really a |
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| board games because this isn't really a |
| huge lady |
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| huge lady |
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| huge lady |
| there are very few people who are going |
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| there are very few people who are going |
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| there are very few people who are going |
| to be very wealthy on it or even do good |
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| to be very wealthy on it or even do good |
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| align:start position:0% |
| to be very wealthy on it or even do good |
| on it yeah seriously so like maybe you |
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| align:start position:0% |
| on it yeah seriously so like maybe you |
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| align:start position:0% |
| on it yeah seriously so like maybe you |
| make the next Settlers of Catan and and |
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| make the next Settlers of Catan and and |
| |
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| align:start position:0% |
| make the next Settlers of Catan and and |
| then you're selling a SETI like 5,000 |
|
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| align:start position:0% |
| then you're selling a SETI like 5,000 |
| |
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| align:start position:0% |
| then you're selling a SETI like 5,000 |
| copies a year it's not that many think |
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| copies a year it's not that many think |
| |
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| copies a year it's not that many think |
| of it depending on the way your business |
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| of it depending on the way your business |
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| of it depending on the way your business |
| is set up you may see a fraction of that |
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| align:start position:0% |
| is set up you may see a fraction of that |
| |
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| is set up you may see a fraction of that |
| money so like that's why a lot of very |
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| money so like that's why a lot of very |
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| money so like that's why a lot of very |
| very good designers like I'm a big fan |
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| very good designers like I'm a big fan |
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| align:start position:0% |
| very good designers like I'm a big fan |
| of Brunetta duty who just came out with |
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| of Brunetta duty who just came out with |
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| align:start position:0% |
| of Brunetta duty who just came out with |
| masquerade which is like a yeah so he |
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| masquerade which is like a yeah so he |
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| masquerade which is like a yeah so he |
| he'll turn out not turn out he'll put |
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| he'll turn out not turn out he'll put |
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| he'll turn out not turn out he'll put |
| out a couple games and then it just gets |
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| out a couple games and then it just gets |
| |
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| out a couple games and then it just gets |
| kind of a capture major um but we |
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| align:start position:0% |
| kind of a capture major um but we |
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| kind of a capture major um but we |
| directly using short-run printing we |
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| directly using short-run printing we |
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| directly using short-run printing we |
| directly manufacturer kind of our |
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| directly manufacturer kind of our |
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| directly manufacturer kind of our |
| monthly games and then people are people |
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| monthly games and then people are people |
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| align:start position:0% |
| monthly games and then people are people |
| subscribed to us through stuff like |
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| align:start position:0% |
| subscribed to us through stuff like |
| |
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| align:start position:0% |
| subscribed to us through stuff like |
| patreon and then we just we send them |
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| align:start position:0% |
| patreon and then we just we send them |
| |
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| align:start position:0% |
| patreon and then we just we send them |
| physical copies of the games that we |
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| align:start position:0% |
| physical copies of the games that we |
| |
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| align:start position:0% |
| physical copies of the games that we |
| make and I broke up like nine different |
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| make and I broke up like nine different |
| |
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| align:start position:0% |
| make and I broke up like nine different |
| games I made in the past six months yeah |
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| games I made in the past six months yeah |
| |
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| align:start position:0% |
| games I made in the past six months yeah |
| well you can borrow some of mine because |
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| align:start position:0% |
| well you can borrow some of mine because |
| |
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| align:start position:0% |
| well you can borrow some of mine because |
| they're there and then the you could |
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| align:start position:0% |
| they're there and then the you could |
| |
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| align:start position:0% |
| they're there and then the you could |
| borrow the back ones and then also we go |
|
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| align:start position:0% |
| borrow the back ones and then also we go |
| |
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| align:start position:0% |
| borrow the back ones and then also we go |
| to a Kickstarter for larger games ones |
|
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| align:start position:0% |
| to a Kickstarter for larger games ones |
| |
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| align:start position:0% |
| to a Kickstarter for larger games ones |
| where we want to make like multi |
|
|
| align:start position:0% |
| where we want to make like multi |
| |
|
|
| align:start position:0% |
| where we want to make like multi |
| thousand copies of it but the board yeah |
|
|
| align:start position:0% |
| thousand copies of it but the board yeah |
| |
|
|
| align:start position:0% |
| thousand copies of it but the board yeah |
| I will never stop talking okay cool yeah |
|
|
| align:start position:0% |
| I will never stop talking okay cool yeah |
| |
|
|
| align:start position:0% |
| I will never stop talking okay cool yeah |
| for board games really awesome I think |
|
|
| align:start position:0% |
| for board games really awesome I think |
| |
|
|
| align:start position:0% |
| for board games really awesome I think |
| that you |
|
|
| align:start position:0% |
| that you |
| |
|
|
| align:start position:0% |
| that you |
| know that and they're more awesome now |
|
|
| align:start position:0% |
| know that and they're more awesome now |
| |
|
|
| align:start position:0% |
| know that and they're more awesome now |
| than they used to be not just because |
|
|
| align:start position:0% |
| than they used to be not just because |
| |
|
|
| align:start position:0% |
| than they used to be not just because |
| they're more complicated right because |
|
|
| align:start position:0% |
| they're more complicated right because |
| |
|
|
| align:start position:0% |
| they're more complicated right because |
| complexity isn't what makes a game |
|
|
| align:start position:0% |
| complexity isn't what makes a game |
| |
|
|
| align:start position:0% |
| complexity isn't what makes a game |
| really good in fact usually a really |
|
|
| align:start position:0% |
| really good in fact usually a really |
| |
|
|
| align:start position:0% |
| really good in fact usually a really |
| complex game is really bad because it's |
|
|
| align:start position:0% |
| complex game is really bad because it's |
| |
|
|
| align:start position:0% |
| complex game is really bad because it's |
| a sign that there was a huge problem and |
|
|
| align:start position:0% |
| a sign that there was a huge problem and |
| |
|
|
| align:start position:0% |
| a sign that there was a huge problem and |
| that the designer said oh I know how to |
|
|
| align:start position:0% |
| that the designer said oh I know how to |
| |
|
|
| align:start position:0% |
| that the designer said oh I know how to |
| fix this I'll add another page to the |
|
|
| align:start position:0% |
| fix this I'll add another page to the |
| |
|
|
| align:start position:0% |
| fix this I'll add another page to the |
| rulebook that's that's but um but games |
|
|
| align:start position:0% |
| rulebook that's that's but um but games |
| |
|
|
| align:start position:0% |
| rulebook that's that's but um but games |
| are better now because people want them |
|
|
| align:start position:0% |
| are better now because people want them |
| |
|
|
| align:start position:0% |
| are better now because people want them |
| more and the reason I mean what I think |
|
|
| align:start position:0% |
| more and the reason I mean what I think |
| |
|
|
| align:start position:0% |
| more and the reason I mean what I think |
| the reason people want them more is |
|
|
| align:start position:0% |
| the reason people want them more is |
| |
|
|
| align:start position:0% |
| the reason people want them more is |
| because we crave physical analog time |
|
|
| align:start position:0% |
| because we crave physical analog time |
| |
|
|
| align:start position:0% |
| because we crave physical analog time |
| with other people now more so than more |
|
|
| align:start position:0% |
| with other people now more so than more |
| |
|
|
| align:start position:0% |
| with other people now more so than more |
| so than when I was a kid because we're |
|
|
| align:start position:0% |
| so than when I was a kid because we're |
| |
|
|
| align:start position:0% |
| so than when I was a kid because we're |
| super interconnected you know |
|
|
| align:start position:0% |
| super interconnected you know |
| |
|
|
| align:start position:0% |
| super interconnected you know |
| smartphones and all that stuff that we |
|
|
| align:start position:0% |
| smartphones and all that stuff that we |
| |
|
|
| align:start position:0% |
| smartphones and all that stuff that we |
| can't live our life without look I'm |
|
|
| align:start position:0% |
| can't live our life without look I'm |
| |
|
|
| align:start position:0% |
| can't live our life without look I'm |
| twittering all the way down here doing |
|
|
| align:start position:0% |
| twittering all the way down here doing |
| |
|
|
| align:start position:0% |
| twittering all the way down here doing |
| 80 on the highway cuz I'm a bad person |
|
|
| align:start position:0% |
| 80 on the highway cuz I'm a bad person |
| |
|
|
| align:start position:0% |
| 80 on the highway cuz I'm a bad person |
| but the ability to say okay I've been |
|
|
| align:start position:0% |
| but the ability to say okay I've been |
| |
|
|
| align:start position:0% |
| but the ability to say okay I've been |
| staring at these screens all day long |
|
|
| align:start position:0% |
| staring at these screens all day long |
| |
|
|
| align:start position:0% |
| staring at these screens all day long |
| and my entire life is scheduled I need |
|
|
| align:start position:0% |
| and my entire life is scheduled I need |
| |
|
|
| align:start position:0% |
| and my entire life is scheduled I need |
| to have some I need to schedule my |
|
|
| align:start position:0% |
| to have some I need to schedule my |
| |
|
|
| align:start position:0% |
| to have some I need to schedule my |
| relaxing time and it needs to not be me |
|
|
| align:start position:0% |
| relaxing time and it needs to not be me |
| |
|
|
| align:start position:0% |
| relaxing time and it needs to not be me |
| staring at a screen so I think there's |
|
|
| align:start position:0% |
| staring at a screen so I think there's |
| |
|
|
| align:start position:0% |
| staring at a screen so I think there's |
| something in the zeitgeist of that |
|
|
| align:start position:0% |
| something in the zeitgeist of that |
| |
|
|
| align:start position:0% |
| something in the zeitgeist of that |
| personal feeling that that people had |
|
|
| align:start position:0% |
| personal feeling that that people had |
| |
|
|
| align:start position:0% |
| personal feeling that that people had |
| that that has caused a resurgence in in |
|
|
| align:start position:0% |
| that that has caused a resurgence in in |
| |
|
|
| align:start position:0% |
| that that has caused a resurgence in in |
| face-to-face gaming yeah cuz they may |
|
|
| align:start position:0% |
| face-to-face gaming yeah cuz they may |
| |
|
|
| align:start position:0% |
| face-to-face gaming yeah cuz they may |
| even like like apps and stuff I will |
|
|
| align:start position:0% |
| even like like apps and stuff I will |
| |
|
|
| align:start position:0% |
| even like like apps and stuff I will |
| straight up just hands-down beat anyone |
|
|
| align:start position:0% |
| straight up just hands-down beat anyone |
| |
|
|
| align:start position:0% |
| straight up just hands-down beat anyone |
| that plays the race for the galaxy app |
|
|
| align:start position:0% |
| that plays the race for the galaxy app |
| |
|
|
| align:start position:0% |
| that plays the race for the galaxy app |
| if I'm playing them face to face because |
|
|
| align:start position:0% |
| if I'm playing them face to face because |
| |
|
|
| align:start position:0% |
| if I'm playing them face to face because |
| the the skills that you need are |
|
|
| align:start position:0% |
| the the skills that you need are |
| |
|
|
| align:start position:0% |
| the the skills that you need are |
| completely different things that for |
|
|
| align:start position:0% |
| completely different things that for |
| |
|
|
| align:start position:0% |
| completely different things that for |
| games do really well that you don't find |
|
|
| align:start position:0% |
| games do really well that you don't find |
| |
|
|
| align:start position:0% |
| games do really well that you don't find |
| in other mediums so like I play a ton of |
|
|
| align:start position:0% |
| in other mediums so like I play a ton of |
| |
|
|
| align:start position:0% |
| in other mediums so like I play a ton of |
| neck Runner which is a really awesome |
|
|
| align:start position:0% |
| neck Runner which is a really awesome |
| |
|
|
| align:start position:0% |
| neck Runner which is a really awesome |
| game or book on that's awful the rule |
|
|
| align:start position:0% |
| game or book on that's awful the rule |
| |
|
|
| align:start position:0% |
| game or book on that's awful the rule |
| book is the worst but but some people |
|
|
| align:start position:0% |
| book is the worst but but some people |
| |
|
|
| align:start position:0% |
| book is the worst but but some people |
| have hacked together there's a program |
|
|
| align:start position:0% |
| have hacked together there's a program |
| |
|
|
| align:start position:0% |
| have hacked together there's a program |
| called octagon which is like a virtual |
|
|
| align:start position:0% |
| called octagon which is like a virtual |
| |
|
|
| align:start position:0% |
| called octagon which is like a virtual |
| tabletop where you can basically |
|
|
| align:start position:0% |
| tabletop where you can basically |
| |
|
|
| align:start position:0% |
| tabletop where you can basically |
| simulate any game that's been made what |
|
|
| align:start position:0% |
| simulate any game that's been made what |
| |
|
|
| align:start position:0% |
| simulate any game that's been made what |
| I mean is a whole interesting other |
|
|
| align:start position:0% |
| I mean is a whole interesting other |
| |
|
|
| align:start position:0% |
| I mean is a whole interesting other |
| discussion of how do you do internet |
|
|
| align:start position:0% |
| discussion of how do you do internet |
| |
|
|
| align:start position:0% |
| discussion of how do you do internet |
| piracy of board games anyway so octagons |
|
|
| align:start position:0% |
| piracy of board games anyway so octagons |
| |
|
|
| align:start position:0% |
| piracy of board games anyway so octagons |
| really neat except one of the things |
|
|
| align:start position:0% |
| really neat except one of the things |
| |
|
|
| align:start position:0% |
| really neat except one of the things |
| about netrunner |
|
|
| align:start position:0% |
| about netrunner |
| |
|
|
| align:start position:0% |
| about netrunner |
| if you've played it richer raise your |
|
|
| align:start position:0% |
| if you've played it richer raise your |
| |
|
|
| align:start position:0% |
| if you've played it richer raise your |
| hand so I know okay yeah sure although |
|
|
| align:start position:0% |
| hand so I know okay yeah sure although |
| |
|
|
| align:start position:0% |
| hand so I know okay yeah sure although |
| the new version is better you should |
|
|
| align:start position:0% |
| the new version is better you should |
| |
|
|
| align:start position:0% |
| the new version is better you should |
| totally get back into the new version |
|
|
| align:start position:0% |
| totally get back into the new version |
| |
|
|
| align:start position:0% |
| totally get back into the new version |
| that's amazing so it has some it's by |
|
|
| align:start position:0% |
| that's amazing so it has some it's by |
| |
|
|
| align:start position:0% |
| that's amazing so it has some it's by |
| the same guy who designed Magic the |
|
|
| align:start position:0% |
| the same guy who designed Magic the |
| |
|
|
| align:start position:0% |
| the same guy who designed Magic the |
| Gathering and it has some similarities |
|
|
| align:start position:0% |
| Gathering and it has some similarities |
| |
|
|
| align:start position:0% |
| Gathering and it has some similarities |
| to that but what makes it really neat is |
|
|
| align:start position:0% |
| to that but what makes it really neat is |
| |
|
|
| align:start position:0% |
| to that but what makes it really neat is |
| that it's kind of an asymmetrical game |
|
|
| align:start position:0% |
| that it's kind of an asymmetrical game |
| |
|
|
| align:start position:0% |
| that it's kind of an asymmetrical game |
| like I'll be an evil corporation for |
|
|
| align:start position:0% |
| like I'll be an evil corporation for |
| |
|
|
| align:start position:0% |
| like I'll be an evil corporation for |
| instance and you might be a scrappy |
|
|
| align:start position:0% |
| instance and you might be a scrappy |
| |
|
|
| align:start position:0% |
| instance and you might be a scrappy |
| computer hacker and you're trying to |
|
|
| align:start position:0% |
| computer hacker and you're trying to |
| |
|
|
| align:start position:0% |
| computer hacker and you're trying to |
| infiltrate my servers which are |
|
|
| align:start position:0% |
| infiltrate my servers which are |
| |
|
|
| align:start position:0% |
| infiltrate my servers which are |
| represented by my deck of cards my hand |
|
|
| align:start position:0% |
| represented by my deck of cards my hand |
| |
|
|
| align:start position:0% |
| represented by my deck of cards my hand |
| of cards my discard pile of cards or |
|
|
| align:start position:0% |
| of cards my discard pile of cards or |
| |
|
|
| align:start position:0% |
| of cards my discard pile of cards or |
| like other things that I've installed |
|
|
| align:start position:0% |
| like other things that I've installed |
| |
|
|
| align:start position:0% |
| like other things that I've installed |
| and find what - various plans are right |
|
|
| align:start position:0% |
| and find what - various plans are right |
| |
|
|
| align:start position:0% |
| and find what - various plans are right |
| you get all these crazy programs that |
|
|
| align:start position:0% |
| you get all these crazy programs that |
| |
|
|
| align:start position:0% |
| you get all these crazy programs that |
| allow you to circumnavigate my defenses |
|
|
| align:start position:0% |
| allow you to circumnavigate my defenses |
| |
|
|
| align:start position:0% |
| allow you to circumnavigate my defenses |
| and I get all these programs that allow |
|
|
| align:start position:0% |
| and I get all these programs that allow |
| |
|
|
| align:start position:0% |
| and I get all these programs that allow |
| me to put down the fences or maybe I get |
|
|
| align:start position:0% |
| me to put down the fences or maybe I get |
| |
|
|
| align:start position:0% |
| me to put down the fences or maybe I get |
| a card that says I or really Bombardier |
|
|
| align:start position:0% |
| a card that says I or really Bombardier |
| |
|
|
| align:start position:0% |
| a card that says I or really Bombardier |
| your apartment building which is always |
|
|
| align:start position:0% |
| your apartment building which is always |
| |
|
|
| align:start position:0% |
| your apartment building which is always |
| fun but a huge part of that game |
|
|
| align:start position:0% |
| fun but a huge part of that game |
| |
|
|
| align:start position:0% |
| fun but a huge part of that game |
| although you can play it on octagon a |
|
|
| align:start position:0% |
| although you can play it on octagon a |
| |
|
|
| align:start position:0% |
| although you can play it on octagon a |
| tremendous part of that game is is |
|
|
| align:start position:0% |
| tremendous part of that game is is |
| |
|
|
| align:start position:0% |
| tremendous part of that game is is |
| bluffing because it's it's what makes |
|
|
| align:start position:0% |
| bluffing because it's it's what makes |
| |
|
|
| align:start position:0% |
| bluffing because it's it's what makes |
| the game really rich as the hidden in |
|
|
| align:start position:0% |
| the game really rich as the hidden in |
| |
|
|
| align:start position:0% |
| the game really rich as the hidden in |
| for not just that it's asymmetrical but |
|
|
| align:start position:0% |
| for not just that it's asymmetrical but |
| |
|
|
| align:start position:0% |
| for not just that it's asymmetrical but |
| there's a huge component of hitting |
|
|
| align:start position:0% |
| there's a huge component of hitting |
| |
|
|
| align:start position:0% |
| there's a huge component of hitting |
| information like as a corporation in |
|
|
| align:start position:0% |
| information like as a corporation in |
| |
|
|
| align:start position:0% |
| information like as a corporation in |
| that game everything I do I do by |
|
|
| align:start position:0% |
| that game everything I do I do by |
| |
|
|
| align:start position:0% |
| that game everything I do I do by |
| placing my cards facedown so I know what |
|
|
| align:start position:0% |
| placing my cards facedown so I know what |
| |
|
|
| align:start position:0% |
| placing my cards facedown so I know what |
| they are but you don't and you have to |
|
|
| align:start position:0% |
| they are but you don't and you have to |
| |
|
|
| align:start position:0% |
| they are but you don't and you have to |
| like you know start to count cards a |
|
|
| align:start position:0% |
| like you know start to count cards a |
| |
|
|
| align:start position:0% |
| like you know start to count cards a |
| little bit or like start to make |
|
|
| align:start position:0% |
| little bit or like start to make |
| |
|
|
| align:start position:0% |
| little bit or like start to make |
| educated guesses about what you can you |
|
|
| align:start position:0% |
| educated guesses about what you can you |
| |
|
|
| align:start position:0% |
| educated guesses about what you can you |
| know can I run into can I can I can I |
|
|
| align:start position:0% |
| know can I run into can I can I can I |
| |
|
|
| align:start position:0% |
| know can I run into can I can I can I |
| attack his hand even though I have no |
|
|
| align:start position:0% |
| attack his hand even though I have no |
| |
|
|
| align:start position:0% |
| attack his hand even though I have no |
| offensive capabilities here is that |
|
|
| align:start position:0% |
| offensive capabilities here is that |
| |
|
|
| align:start position:0% |
| offensive capabilities here is that |
| going to mean that he explodes like a |
|
|
| align:start position:0% |
| going to mean that he explodes like a |
| |
|
|
| align:start position:0% |
| going to mean that he explodes like a |
| thing in my brain and my my computer |
|
|
| align:start position:0% |
| thing in my brain and my my computer |
| |
|
|
| align:start position:0% |
| thing in my brain and my my computer |
| hacker dies or you know there's there |
|
|
| align:start position:0% |
| hacker dies or you know there's there |
| |
|
|
| align:start position:0% |
| hacker dies or you know there's there |
| there's all that so a lot of that game |
|
|
| align:start position:0% |
| there's all that so a lot of that game |
| |
|
|
| align:start position:0% |
| there's all that so a lot of that game |
| is call is about managing what's called |
|
|
| align:start position:0% |
| is call is about managing what's called |
| |
|
|
| align:start position:0% |
| is call is about managing what's called |
| tilt which is um something you get in |
|
|
| align:start position:0% |
| tilt which is um something you get in |
| |
|
|
| align:start position:0% |
| tilt which is um something you get in |
| poker when you start if you play poker |
|
|
| align:start position:0% |
| poker when you start if you play poker |
| |
|
|
| align:start position:0% |
| poker when you start if you play poker |
| when you start losing poker if you |
|
|
| align:start position:0% |
| when you start losing poker if you |
| |
|
|
| align:start position:0% |
| when you start losing poker if you |
| forget that pokers is kind of a long |
|
|
| align:start position:0% |
| forget that pokers is kind of a long |
| |
|
|
| align:start position:0% |
| forget that pokers is kind of a long |
| game and that you should really be |
|
|
| align:start position:0% |
| game and that you should really be |
| |
|
|
| align:start position:0% |
| game and that you should really be |
| playing it with an eye on what the rest |
|
|
| align:start position:0% |
| playing it with an eye on what the rest |
| |
|
|
| align:start position:0% |
| playing it with an eye on what the rest |
| of your week looks like as opposed to |
|
|
| align:start position:0% |
| of your week looks like as opposed to |
| |
|
|
| align:start position:0% |
| of your week looks like as opposed to |
| this hand you'll start to play worse |
|
|
| align:start position:0% |
| this hand you'll start to play worse |
| |
|
|
| align:start position:0% |
| this hand you'll start to play worse |
| because you're doing worse and you'll |
|
|
| align:start position:0% |
| because you're doing worse and you'll |
| |
|
|
| align:start position:0% |
| because you're doing worse and you'll |
| just |
|
|
| align:start position:0% |
| just |
| |
|
|
| align:start position:0% |
| just |
| and so it's kind of like a towel but |
|
|
| align:start position:0% |
| and so it's kind of like a towel but |
| |
|
|
| align:start position:0% |
| and so it's kind of like a towel but |
| it's it's almost it's more than just |
|
|
| align:start position:0% |
| it's it's almost it's more than just |
| |
|
|
| align:start position:0% |
| it's it's almost it's more than just |
| saying like I've got a bad card in my |
|
|
| align:start position:0% |
| saying like I've got a bad card in my |
| |
|
|
| align:start position:0% |
| saying like I've got a bad card in my |
| hand it's going I'm losing so I need to |
|
|
| align:start position:0% |
| hand it's going I'm losing so I need to |
| |
|
|
| align:start position:0% |
| hand it's going I'm losing so I need to |
| play harder which would be great if it |
|
|
| align:start position:0% |
| play harder which would be great if it |
| |
|
|
| align:start position:0% |
| play harder which would be great if it |
| was handball or something but in a card |
|
|
| align:start position:0% |
| was handball or something but in a card |
| |
|
|
| align:start position:0% |
| was handball or something but in a card |
| game that's really like that doesn't |
|
|
| align:start position:0% |
| game that's really like that doesn't |
| |
|
|
| align:start position:0% |
| game that's really like that doesn't |
| work because really what you want to do |
|
|
| align:start position:0% |
| work because really what you want to do |
| |
|
|
| align:start position:0% |
| work because really what you want to do |
| is establish a regularity and what |
|
|
| align:start position:0% |
| is establish a regularity and what |
| |
|
|
| align:start position:0% |
| is establish a regularity and what |
| you're doing especially a game that |
|
|
| align:start position:0% |
| you're doing especially a game that |
| |
|
|
| align:start position:0% |
| you're doing especially a game that |
| that's that kind of mathematically |
|
|
| align:start position:0% |
| that's that kind of mathematically |
| |
|
|
| align:start position:0% |
| that's that kind of mathematically |
| perfect |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| so my name's Mackenzie Cameron I'm event |
|
|
| align:start position:0% |
| so my name's Mackenzie Cameron I'm event |
| |
|
|
| align:start position:0% |
| so my name's Mackenzie Cameron I'm event |
| coordinator for the game makers guild so |
|
|
| align:start position:0% |
| coordinator for the game makers guild so |
| |
|
|
| align:start position:0% |
| coordinator for the game makers guild so |
| we host a lot of events which you guys |
|
|
| align:start position:0% |
| we host a lot of events which you guys |
| |
|
|
| align:start position:0% |
| we host a lot of events which you guys |
| if you have any games in any level |
|
|
| align:start position:0% |
| if you have any games in any level |
| |
|
|
| align:start position:0% |
| if you have any games in any level |
| prototype whether it's nearly finished |
|
|
| align:start position:0% |
| prototype whether it's nearly finished |
| |
|
|
| align:start position:0% |
| prototype whether it's nearly finished |
| or you just you know scrape down |
|
|
| align:start position:0% |
| or you just you know scrape down |
| |
|
|
| align:start position:0% |
| or you just you know scrape down |
| something on an Afghan and you're like |
|
|
| align:start position:0% |
| something on an Afghan and you're like |
| |
|
|
| align:start position:0% |
| something on an Afghan and you're like |
| it might play you go grab some dice or |
|
|
| align:start position:0% |
| it might play you go grab some dice or |
| |
|
|
| align:start position:0% |
| it might play you go grab some dice or |
| whatever we accept that which you'll |
|
|
| align:start position:0% |
| whatever we accept that which you'll |
| |
|
|
| align:start position:0% |
| whatever we accept that which you'll |
| check out our site let's meet up slash |
|
|
| align:start position:0% |
| check out our site let's meet up slash |
| |
|
|
| align:start position:0% |
| check out our site let's meet up slash |
| game makers go oh actually we just |
|
|
| align:start position:0% |
| game makers go oh actually we just |
| |
|
|
| align:start position:0% |
| game makers go oh actually we just |
| recently got the game makers guild calm |
|
|
| align:start position:0% |
| recently got the game makers guild calm |
| |
|
|
| align:start position:0% |
| recently got the game makers guild calm |
| so you can go to that website that's a |
|
|
| align:start position:0% |
| so you can go to that website that's a |
| |
|
|
| align:start position:0% |
| so you can go to that website that's a |
| coup which I'm just enjoying exactly you |
|
|
| align:start position:0% |
| coup which I'm just enjoying exactly you |
| |
|
|
| align:start position:0% |
| coup which I'm just enjoying exactly you |
| know sweet I'm slowly trying to make |
|
|
| align:start position:0% |
| know sweet I'm slowly trying to make |
| |
|
|
| align:start position:0% |
| know sweet I'm slowly trying to make |
| sure that rebuild copy for that as an |
|
|
| align:start position:0% |
| sure that rebuild copy for that as an |
| |
|
|
| align:start position:0% |
| sure that rebuild copy for that as an |
| option so it just gave me a little more |
|
|
| align:start position:0% |
| option so it just gave me a little more |
| |
|
|
| align:start position:0% |
| option so it just gave me a little more |
| game makers deal calm |
|
|
| align:start position:0% |
| game makers deal calm |
| |
|
|
| align:start position:0% |
| game makers deal calm |
| awesome I don't know how we managed to |
|
|
| align:start position:0% |
| awesome I don't know how we managed to |
| |
|
|
| align:start position:0% |
| awesome I don't know how we managed to |
| get that without it somebody else |
|
|
| align:start position:0% |
| get that without it somebody else |
| |
|
|
| align:start position:0% |
| get that without it somebody else |
| already having it but I know most a lot |
|
|
| align:start position:0% |
| already having it but I know most a lot |
| |
|
|
| align:start position:0% |
| already having it but I know most a lot |
| of the other events that we hope to be |
|
|
| align:start position:0% |
| of the other events that we hope to be |
| |
|
|
| align:start position:0% |
| of the other events that we hope to be |
| like just the standard play testing but |
|
|
| align:start position:0% |
| like just the standard play testing but |
| |
|
|
| align:start position:0% |
| like just the standard play testing but |
| we also do like indie board game that |
|
|
| align:start position:0% |
| we also do like indie board game that |
| |
|
|
| align:start position:0% |
| we also do like indie board game that |
| showcases actually I posted that and |
|
|
| align:start position:0% |
| showcases actually I posted that and |
| |
|
|
| align:start position:0% |
| showcases actually I posted that and |
| brookline three times now where we just |
|
|
| align:start position:0% |
| brookline three times now where we just |
| |
|
|
| align:start position:0% |
| brookline three times now where we just |
| did anyone that has like a cool design |
|
|
| align:start position:0% |
| did anyone that has like a cool design |
| |
|
|
| align:start position:0% |
| did anyone that has like a cool design |
| submit your designs and then we try and |
|
|
| align:start position:0% |
| submit your designs and then we try and |
| |
|
|
| align:start position:0% |
| submit your designs and then we try and |
| bring it out to the public and then |
|
|
| align:start position:0% |
| bring it out to the public and then |
| |
|
|
| align:start position:0% |
| bring it out to the public and then |
| let's see other stuff that I do I tried |
|
|
| align:start position:0% |
| let's see other stuff that I do I tried |
| |
|
|
| align:start position:0% |
| let's see other stuff that I do I tried |
| to get my hand in everything or dim |
|
|
| align:start position:0% |
| to get my hand in everything or dim |
| |
|
|
| align:start position:0% |
| to get my hand in everything or dim |
| related in Boston I helped out at night |
|
|
| align:start position:0% |
| related in Boston I helped out at night |
| |
|
|
| align:start position:0% |
| related in Boston I helped out at night |
| moves the board game cafe |
|
|
| align:start position:0% |
| moves the board game cafe |
| |
|
|
| align:start position:0% |
| moves the board game cafe |
| which is a lot of fun okay so don't know |
|
|
| align:start position:0% |
| which is a lot of fun okay so don't know |
| |
|
|
| align:start position:0% |
| which is a lot of fun okay so don't know |
| about it it's a you pay ten bucks to get |
|
|
| align:start position:0% |
| about it it's a you pay ten bucks to get |
| |
|
|
| align:start position:0% |
| about it it's a you pay ten bucks to get |
| in they having a library of something |
|
|
| align:start position:0% |
| in they having a library of something |
| |
|
|
| align:start position:0% |
| in they having a library of something |
| like 700 games and you can play it for |
|
|
| align:start position:0% |
| like 700 games and you can play it for |
| |
|
|
| align:start position:0% |
| like 700 games and you can play it for |
| as long as you like with anybody that's |
|
|
| align:start position:0% |
| as long as you like with anybody that's |
| |
|
|
| align:start position:0% |
| as long as you like with anybody that's |
| around I also do a board games themed |
|
|
| align:start position:0% |
| around I also do a board games themed |
| |
|
|
| align:start position:0% |
| around I also do a board games themed |
| webcomic overboard |
|
|
| align:start position:0% |
| webcomic overboard |
| |
|
|
| align:start position:0% |
| webcomic overboard |
| - comic calm oh I'm gonna be doing a |
|
|
| align:start position:0% |
| - comic calm oh I'm gonna be doing a |
| |
|
|
| align:start position:0% |
| - comic calm oh I'm gonna be doing a |
| panel offense this year me and five |
|
|
| align:start position:0% |
| panel offense this year me and five |
| |
|
|
| align:start position:0% |
| panel offense this year me and five |
| other folks are we talking about board |
|
|
| align:start position:0% |
| other folks are we talking about board |
| |
|
|
| align:start position:0% |
| other folks are we talking about board |
| game language but should be pretty |
|
|
| align:start position:0% |
| game language but should be pretty |
| |
|
|
| align:start position:0% |
| game language but should be pretty |
| interesting it's a talk like a board |
|
|
| align:start position:0% |
| interesting it's a talk like a board |
| |
|
|
| align:start position:0% |
| interesting it's a talk like a board |
| game geek if anyone's going to pax who's |
|
|
| align:start position:0% |
| game geek if anyone's going to pax who's |
| |
|
|
| align:start position:0% |
| game geek if anyone's going to pax who's |
| going to pax many of you you should |
|
|
| align:start position:0% |
| going to pax many of you you should |
| |
|
|
| align:start position:0% |
| going to pax many of you you should |
| totally go it's like the best thing the |
|
|
| align:start position:0% |
| totally go it's like the best thing the |
| |
|
|
| align:start position:0% |
| totally go it's like the best thing the |
| reason I moved to Boston and then in |
|
|
| align:start position:0% |
| reason I moved to Boston and then in |
| |
|
|
| align:start position:0% |
| reason I moved to Boston and then in |
| this sort of distant future I've got a |
|
|
| align:start position:0% |
| this sort of distant future I've got a |
| |
|
|
| align:start position:0% |
| this sort of distant future I've got a |
| plans for my sort of maiden voyage into |
|
|
| align:start position:0% |
| plans for my sort of maiden voyage into |
| |
|
|
| align:start position:0% |
| plans for my sort of maiden voyage into |
| Kickstarter called killer broke a which |
|
|
| align:start position:0% |
| Kickstarter called killer broke a which |
| |
|
|
| align:start position:0% |
| Kickstarter called killer broke a which |
| is a croquet based murder simulator |
|
|
| align:start position:0% |
| is a croquet based murder simulator |
| |
|
|
| align:start position:0% |
| is a croquet based murder simulator |
| that'll be a board game and it's amazing |
|
|
| align:start position:0% |
| that'll be a board game and it's amazing |
| |
|
|
| align:start position:0% |
| that'll be a board game and it's amazing |
| and I'm kind of on nemesis it up now |
|
|
| align:start position:0% |
| and I'm kind of on nemesis it up now |
| |
|
|
| align:start position:0% |
| and I'm kind of on nemesis it up now |
| just say that the line is wrong about |
|
|
| align:start position:0% |
| just say that the line is wrong about |
| |
|
|
| align:start position:0% |
| just say that the line is wrong about |
| anything but I'm doing sort of one idea |
|
|
| align:start position:0% |
| anything but I'm doing sort of one idea |
| |
|
|
| align:start position:0% |
| anything but I'm doing sort of one idea |
| build it up do the Kickstarter sort of |
|
|
| align:start position:0% |
| build it up do the Kickstarter sort of |
| |
|
|
| align:start position:0% |
| build it up do the Kickstarter sort of |
| thing the rapid iteration is yeah really |
|
|
| align:start position:0% |
| thing the rapid iteration is yeah really |
| |
|
|
| align:start position:0% |
| thing the rapid iteration is yeah really |
| important but there's definitely lots of |
|
|
| align:start position:0% |
| important but there's definitely lots of |
| |
|
|
| align:start position:0% |
| important but there's definitely lots of |
| different paths towards making a board |
|
|
| align:start position:0% |
| different paths towards making a board |
| |
|
|
| align:start position:0% |
| different paths towards making a board |
| game and having it be successful I think |
|
|
| align:start position:0% |
| game and having it be successful I think |
| |
|
|
| align:start position:0% |
| game and having it be successful I think |
| the main difference is that he has |
|
|
| align:start position:0% |
| the main difference is that he has |
| |
|
|
| align:start position:0% |
| the main difference is that he has |
| another job |
|
|
| align:start position:0% |
| another job |
| |
|
|
| align:start position:0% |
| another job |
| oh yeah and I don't that's right for no |
|
|
| align:start position:0% |
| oh yeah and I don't that's right for no |
| |
|
|
| align:start position:0% |
| oh yeah and I don't that's right for no |
| money at all yeah I did this for no |
|
|
| align:start position:0% |
| money at all yeah I did this for no |
| |
|
|
| align:start position:0% |
| money at all yeah I did this for no |
| money - except that's a problem so rapid |
|
|
| align:start position:0% |
| money - except that's a problem so rapid |
| |
|
|
| align:start position:0% |
| money - except that's a problem so rapid |
| iteration but you know I do want to talk |
|
|
| align:start position:0% |
| iteration but you know I do want to talk |
| |
|
|
| align:start position:0% |
| iteration but you know I do want to talk |
| about like how you how you went from |
|
|
| align:start position:0% |
| about like how you how you went from |
| |
|
|
| align:start position:0% |
| about like how you how you went from |
| game idea to like the prototype sure I |
|
|
| align:start position:0% |
| game idea to like the prototype sure I |
| |
|
|
| align:start position:0% |
| game idea to like the prototype sure I |
| mean do they do me one of them ask |
|
|
| align:start position:0% |
| mean do they do me one of them ask |
| |
|
|
| align:start position:0% |
| mean do they do me one of them ask |
| questions okay |
|
|
| align:start position:0% |
| questions okay |
| |
|
|
| align:start position:0% |
| questions okay |
| so it's the process - definitely I mean |
|
|
| align:start position:0% |
| so it's the process - definitely I mean |
| |
|
|
| align:start position:0% |
| so it's the process - definitely I mean |
| rapid iteration but I just kind of |
|
|
| align:start position:0% |
| rapid iteration but I just kind of |
| |
|
|
| align:start position:0% |
| rapid iteration but I just kind of |
| finally settled on one idea that I |
|
|
| align:start position:0% |
| finally settled on one idea that I |
| |
|
|
| align:start position:0% |
| finally settled on one idea that I |
| actually want to push forward rather |
|
|
| align:start position:0% |
| actually want to push forward rather |
| |
|
|
| align:start position:0% |
| actually want to push forward rather |
| than try and extrusion fun lots of small |
|
|
| align:start position:0% |
| than try and extrusion fun lots of small |
| |
|
|
| align:start position:0% |
| than try and extrusion fun lots of small |
| ideas get the one big one I think the |
|
|
| align:start position:0% |
| ideas get the one big one I think the |
| |
|
|
| align:start position:0% |
| ideas get the one big one I think the |
| main difference is that is that I'm |
|
|
| align:start position:0% |
| main difference is that is that I'm |
| |
|
|
| align:start position:0% |
| main difference is that is that I'm |
| hoping that with that one idea I'll be |
|
|
| align:start position:0% |
| hoping that with that one idea I'll be |
| |
|
|
| align:start position:0% |
| hoping that with that one idea I'll be |
| able to Ken |
|
|
| align:start position:0% |
| able to Ken |
| |
|
|
| align:start position:0% |
| able to Ken |
| he's momentum to generally generate more |
|
|
| align:start position:0% |
| he's momentum to generally generate more |
| |
|
|
| align:start position:0% |
| he's momentum to generally generate more |
| funding for a general brand name of my |
|
|
| align:start position:0% |
| funding for a general brand name of my |
| |
|
|
| align:start position:0% |
| funding for a general brand name of my |
| design studio but the coming up of that |
|
|
| align:start position:0% |
| design studio but the coming up of that |
| |
|
|
| align:start position:0% |
| design studio but the coming up of that |
| ad is definitely a rapid iteration |
|
|
| align:start position:0% |
| ad is definitely a rapid iteration |
| |
|
|
| align:start position:0% |
| ad is definitely a rapid iteration |
| process where you come up with the very |
|
|
| align:start position:0% |
| process where you come up with the very |
| |
|
|
| align:start position:0% |
| process where you come up with the very |
| like sketchy idea some players some |
|
|
| align:start position:0% |
| like sketchy idea some players some |
| |
|
|
| align:start position:0% |
| like sketchy idea some players some |
| designers start with a mechanic so |
|
|
| align:start position:0% |
| designers start with a mechanic so |
| |
|
|
| align:start position:0% |
| designers start with a mechanic so |
| they're like I want to do something with |
|
|
| align:start position:0% |
| they're like I want to do something with |
| |
|
|
| align:start position:0% |
| they're like I want to do something with |
| deck building where build decks over the |
|
|
| align:start position:0% |
| deck building where build decks over the |
| |
|
|
| align:start position:0% |
| deck building where build decks over the |
| course of the game which makes an engine |
|
|
| align:start position:0% |
| course of the game which makes an engine |
| |
|
|
| align:start position:0% |
| course of the game which makes an engine |
| that you then draw to then do other cool |
|
|
| align:start position:0% |
| that you then draw to then do other cool |
| |
|
|
| align:start position:0% |
| that you then draw to then do other cool |
| things and then other players other |
|
|
| align:start position:0% |
| things and then other players other |
| |
|
|
| align:start position:0% |
| things and then other players other |
| designers myself I'm usually like this |
|
|
| align:start position:0% |
| designers myself I'm usually like this |
| |
|
|
| align:start position:0% |
| designers myself I'm usually like this |
| start with some sort of system or some |
|
|
| align:start position:0% |
| start with some sort of system or some |
| |
|
|
| align:start position:0% |
| start with some sort of system or some |
| sort of theme in my case croquet and see |
|
|
| align:start position:0% |
| sort of theme in my case croquet and see |
| |
|
|
| align:start position:0% |
| sort of theme in my case croquet and see |
| if you can turn that into a board game |
|
|
| align:start position:0% |
| if you can turn that into a board game |
| |
|
|
| align:start position:0% |
| if you can turn that into a board game |
| by adding different mechanics and seeing |
|
|
| align:start position:0% |
| by adding different mechanics and seeing |
| |
|
|
| align:start position:0% |
| by adding different mechanics and seeing |
| what works and what doesn't |
|
|
| align:start position:0% |
| what works and what doesn't |
| |
|
|
| align:start position:0% |
| what works and what doesn't |
| which the game makers field is pretty |
|
|
| align:start position:0% |
| which the game makers field is pretty |
| |
|
|
| align:start position:0% |
| which the game makers field is pretty |
| fantastic for that when you get a game |
|
|
| align:start position:0% |
| fantastic for that when you get a game |
| |
|
|
| align:start position:0% |
| fantastic for that when you get a game |
| you design it and not your first like |
|
|
| align:start position:0% |
| you design it and not your first like |
| |
|
|
| align:start position:0% |
| you design it and not your first like |
| first place where you look at your name |
|
|
| align:start position:0% |
| first place where you look at your name |
| |
|
|
| align:start position:0% |
| first place where you look at your name |
| you feel like this is amazing this it'll |
|
|
| align:start position:0% |
| you feel like this is amazing this it'll |
| |
|
|
| align:start position:0% |
| you feel like this is amazing this it'll |
| work and you're trying to tell something |
|
|
| align:start position:0% |
| work and you're trying to tell something |
| |
|
|
| align:start position:0% |
| work and you're trying to tell something |
| about it and you try and have them play |
|
|
| align:start position:0% |
| about it and you try and have them play |
| |
|
|
| align:start position:0% |
| about it and you try and have them play |
| it and that doesn't always work so well |
|
|
| align:start position:0% |
| it and that doesn't always work so well |
| |
|
|
| align:start position:0% |
| it and that doesn't always work so well |
| no words it never works actually the |
|
|
| align:start position:0% |
| no words it never works actually the |
| |
|
|
| align:start position:0% |
| no words it never works actually the |
| first time you put your thing down on |
|
|
| align:start position:0% |
| first time you put your thing down on |
| |
|
|
| align:start position:0% |
| first time you put your thing down on |
| the table it's maybe burst into flames |
|
|
| align:start position:0% |
| the table it's maybe burst into flames |
| |
|
|
| align:start position:0% |
| the table it's maybe burst into flames |
| yeah a best-case scenario is it a burst |
|
|
| align:start position:0% |
| yeah a best-case scenario is it a burst |
| |
|
|
| align:start position:0% |
| yeah a best-case scenario is it a burst |
| of the flames in the music you've made |
|
|
| align:start position:0% |
| of the flames in the music you've made |
| |
|
|
| align:start position:0% |
| of the flames in the music you've made |
| some mistakes and it basically |
|
|
| align:start position:0% |
| some mistakes and it basically |
| |
|
|
| align:start position:0% |
| some mistakes and it basically |
| unplayable because you know you need |
|
|
| align:start position:0% |
| unplayable because you know you need |
| |
|
|
| align:start position:0% |
| unplayable because you know you need |
| dice and you realize that when you roll |
|
|
| align:start position:0% |
| dice and you realize that when you roll |
| |
|
|
| align:start position:0% |
| dice and you realize that when you roll |
| the dice the numbers always add up tis |
|
|
| align:start position:0% |
| the dice the numbers always add up tis |
| |
|
|
| align:start position:0% |
| the dice the numbers always add up tis |
| some combination of factors that when |
|
|
| align:start position:0% |
| some combination of factors that when |
| |
|
|
| align:start position:0% |
| some combination of factors that when |
| you apply that to the systems like oh |
|
|
| align:start position:0% |
| you apply that to the systems like oh |
| |
|
|
| align:start position:0% |
| you apply that to the systems like oh |
| well you're supposed to only move one |
|
|
| align:start position:0% |
| well you're supposed to only move one |
| |
|
|
| align:start position:0% |
| well you're supposed to only move one |
| space but every time you do this you |
|
|
| align:start position:0% |
| space but every time you do this you |
| |
|
|
| align:start position:0% |
| space but every time you do this you |
| actually just die immediately yeah so |
|
|
| align:start position:0% |
| actually just die immediately yeah so |
| |
|
|
| align:start position:0% |
| actually just die immediately yeah so |
| people can like like break break it |
|
|
| align:start position:0% |
| people can like like break break it |
| |
|
|
| align:start position:0% |
| people can like like break break it |
| again they actually he got like a table |
|
|
| align:start position:0% |
| again they actually he got like a table |
| |
|
|
| align:start position:0% |
| again they actually he got like a table |
| to find a tautology element and it just |
|
|
| align:start position:0% |
| to find a tautology element and it just |
| |
|
|
| align:start position:0% |
| to find a tautology element and it just |
| repeatedly but the worst one of them |
|
|
| align:start position:0% |
| repeatedly but the worst one of them |
| |
|
|
| align:start position:0% |
| repeatedly but the worst one of them |
| like the worst things you can do at a |
|
|
| align:start position:0% |
| like the worst things you can do at a |
| |
|
|
| align:start position:0% |
| like the worst things you can do at a |
| game that is developing for awhile I |
|
|
| align:start position:0% |
| game that is developing for awhile I |
| |
|
|
| align:start position:0% |
| game that is developing for awhile I |
| pitched it to you game salute and it was |
|
|
| align:start position:0% |
| pitched it to you game salute and it was |
| |
|
|
| align:start position:0% |
| pitched it to you game salute and it was |
| a semi cooperative game so the idea was |
|
|
| align:start position:0% |
| a semi cooperative game so the idea was |
| |
|
|
| align:start position:0% |
| a semi cooperative game so the idea was |
| that all players I have to work together |
|
|
| align:start position:0% |
| that all players I have to work together |
| |
|
|
| align:start position:0% |
| that all players I have to work together |
| so that everybody doesn't lose but then |
|
|
| align:start position:0% |
| so that everybody doesn't lose but then |
| |
|
|
| align:start position:0% |
| so that everybody doesn't lose but then |
| once you're going to reach a certain |
|
|
| align:start position:0% |
| once you're going to reach a certain |
| |
|
|
| align:start position:0% |
| once you're going to reach a certain |
| threshold only one player can win and |
|
|
| align:start position:0% |
| threshold only one player can win and |
| |
|
|
| align:start position:0% |
| threshold only one player can win and |
| kind of a difficult concept to really |
|
|
| align:start position:0% |
| kind of a difficult concept to really |
| |
|
|
| align:start position:0% |
| kind of a difficult concept to really |
| balance well but I managed |
|
|
| align:start position:0% |
| balance well but I managed |
| |
|
|
| align:start position:0% |
| balance well but I managed |
| really finagle it and get it working and |
|
|
| align:start position:0% |
| really finagle it and get it working and |
| |
|
|
| align:start position:0% |
| really finagle it and get it working and |
| a bunch of my play testers played it and |
|
|
| align:start position:0% |
| a bunch of my play testers played it and |
| |
|
|
| align:start position:0% |
| a bunch of my play testers played it and |
| it worked out exactly the way I wanted |
|
|
| align:start position:0% |
| it worked out exactly the way I wanted |
| |
|
|
| align:start position:0% |
| it worked out exactly the way I wanted |
| to they play it to a certain point and |
|
|
| align:start position:0% |
| to they play it to a certain point and |
| |
|
|
| align:start position:0% |
| to they play it to a certain point and |
| then they turn on each other then |
|
|
| align:start position:0% |
| then they turn on each other then |
| |
|
|
| align:start position:0% |
| then they turn on each other then |
| there's a sort of big climactic battle |
|
|
| align:start position:0% |
| there's a sort of big climactic battle |
| |
|
|
| align:start position:0% |
| there's a sort of big climactic battle |
| and it was fantastic |
|
|
| align:start position:0% |
| and it was fantastic |
| |
|
|
| align:start position:0% |
| and it was fantastic |
| watching them just the mechanically of |
|
|
| align:start position:0% |
| watching them just the mechanically of |
| |
|
|
| align:start position:0% |
| watching them just the mechanically of |
| how it works and then I asked them you |
|
|
| align:start position:0% |
| how it works and then I asked them you |
| |
|
|
| align:start position:0% |
| how it works and then I asked them you |
| know alright it seemed it seemed to work |
|
|
| align:start position:0% |
| know alright it seemed it seemed to work |
| |
|
|
| align:start position:0% |
| know alright it seemed it seemed to work |
| out really well that you guys enjoy it I |
|
|
| align:start position:0% |
| out really well that you guys enjoy it I |
| |
|
|
| align:start position:0% |
| out really well that you guys enjoy it I |
| said it was awful I said but it worked |
|
|
| align:start position:0% |
| said it was awful I said but it worked |
| |
|
|
| align:start position:0% |
| said it was awful I said but it worked |
| like you guys functioned in the way that |
|
|
| align:start position:0% |
| like you guys functioned in the way that |
| |
|
|
| align:start position:0% |
| like you guys functioned in the way that |
| was very functional is good you know but |
|
|
| align:start position:0% |
| was very functional is good you know but |
| |
|
|
| align:start position:0% |
| was very functional is good you know but |
| it wasn't fun which is something they |
|
|
| align:start position:0% |
| it wasn't fun which is something they |
| |
|
|
| align:start position:0% |
| it wasn't fun which is something they |
| you know you realize as a designer |
|
|
| align:start position:0% |
| you know you realize as a designer |
| |
|
|
| align:start position:0% |
| you know you realize as a designer |
| you're putting stuff together that the |
|
|
| align:start position:0% |
| you're putting stuff together that the |
| |
|
|
| align:start position:0% |
| you're putting stuff together that the |
| things that you necessarily think are |
|
|
| align:start position:0% |
| things that you necessarily think are |
| |
|
|
| align:start position:0% |
| things that you necessarily think are |
| very interesting or even if they're |
|
|
| align:start position:0% |
| very interesting or even if they're |
| |
|
|
| align:start position:0% |
| very interesting or even if they're |
| working don't necessarily come across as |
|
|
| align:start position:0% |
| working don't necessarily come across as |
| |
|
|
| align:start position:0% |
| working don't necessarily come across as |
| fun |
|
|
| align:start position:0% |
| fun |
| |
|
|
| align:start position:0% |
| fun |
| sounds like really interesting they |
|
|
| align:start position:0% |
| sounds like really interesting they |
| |
|
|
| align:start position:0% |
| sounds like really interesting they |
| finish the game yes usually like if |
|
|
| align:start position:0% |
| finish the game yes usually like if |
| |
|
|
| align:start position:0% |
| finish the game yes usually like if |
| you're especially if it's in a dedicated |
|
|
| align:start position:0% |
| you're especially if it's in a dedicated |
| |
|
|
| align:start position:0% |
| you're especially if it's in a dedicated |
| play dozen group and especially in the |
|
|
| align:start position:0% |
| play dozen group and especially in the |
| |
|
|
| align:start position:0% |
| play dozen group and especially in the |
| game makers Guild words primarily |
|
|
| align:start position:0% |
| game makers Guild words primarily |
| |
|
|
| align:start position:0% |
| game makers Guild words primarily |
| designers right that has its own |
|
|
| align:start position:0% |
| designers right that has its own |
| |
|
|
| align:start position:0% |
| designers right that has its own |
| downsides to it but yeah they'll see it |
|
|
| align:start position:0% |
| downsides to it but yeah they'll see it |
| |
|
|
| align:start position:0% |
| downsides to it but yeah they'll see it |
| through I mean they'll go Sisyphus on it |
|
|
| align:start position:0% |
| through I mean they'll go Sisyphus on it |
| |
|
|
| align:start position:0% |
| through I mean they'll go Sisyphus on it |
| push that Boulder all the way up just to |
|
|
| align:start position:0% |
| push that Boulder all the way up just to |
| |
|
|
| align:start position:0% |
| push that Boulder all the way up just to |
| see you know I mean even when we found |
|
|
| align:start position:0% |
| see you know I mean even when we found |
| |
|
|
| align:start position:0% |
| see you know I mean even when we found |
| stuff that that is completely broken in |
|
|
| align:start position:0% |
| stuff that that is completely broken in |
| |
|
|
| align:start position:0% |
| stuff that that is completely broken in |
| a game like I was playing a game where |
|
|
| align:start position:0% |
| a game like I was playing a game where |
| |
|
|
| align:start position:0% |
| a game like I was playing a game where |
| it was about like robots rising up |
|
|
| align:start position:0% |
| it was about like robots rising up |
| |
|
|
| align:start position:0% |
| it was about like robots rising up |
| against humans or something and there's |
|
|
| align:start position:0% |
| against humans or something and there's |
| |
|
|
| align:start position:0% |
| against humans or something and there's |
| this whole propaganda element and then |
|
|
| align:start position:0% |
| this whole propaganda element and then |
| |
|
|
| align:start position:0% |
| this whole propaganda element and then |
| in the first few turns we had identified |
|
|
| align:start position:0% |
| in the first few turns we had identified |
| |
|
|
| align:start position:0% |
| in the first few turns we had identified |
| that if you just went to this one space |
|
|
| align:start position:0% |
| that if you just went to this one space |
| |
|
|
| align:start position:0% |
| that if you just went to this one space |
| on the board and continued to by |
|
|
| align:start position:0% |
| on the board and continued to by |
| |
|
|
| align:start position:0% |
| on the board and continued to by |
| propaganda posters you could shut every |
|
|
| align:start position:0% |
| propaganda posters you could shut every |
| |
|
|
| align:start position:0% |
| propaganda posters you could shut every |
| other player educate and so it was just |
|
|
| align:start position:0% |
| other player educate and so it was just |
| |
|
|
| align:start position:0% |
| other player educate and so it was just |
| I'm gonna go there I'm not gonna move |
|
|
| align:start position:0% |
| I'm gonna go there I'm not gonna move |
| |
|
|
| align:start position:0% |
| I'm gonna go there I'm not gonna move |
| I'm just gonna keep doing this for the |
|
|
| align:start position:0% |
| I'm just gonna keep doing this for the |
| |
|
|
| align:start position:0% |
| I'm just gonna keep doing this for the |
| entire game until I win and at that |
|
|
| align:start position:0% |
| entire game until I win and at that |
| |
|
|
| align:start position:0% |
| entire game until I win and at that |
| point you could be like okay I don't |
|
|
| align:start position:0% |
| point you could be like okay I don't |
| |
|
|
| align:start position:0% |
| point you could be like okay I don't |
| want to put this game anymore this is |
|
|
| align:start position:0% |
| want to put this game anymore this is |
| |
|
|
| align:start position:0% |
| want to put this game anymore this is |
| dumb but we did it for a half hour as |
|
|
| align:start position:0% |
| dumb but we did it for a half hour as |
| |
|
|
| align:start position:0% |
| dumb but we did it for a half hour as |
| different people tried different things |
|
|
| align:start position:0% |
| different people tried different things |
| |
|
|
| align:start position:0% |
| different people tried different things |
| using the ruleset to unseat that bad |
|
|
| align:start position:0% |
| using the ruleset to unseat that bad |
| |
|
|
| align:start position:0% |
| using the ruleset to unseat that bad |
| decision so sometimes even when you |
|
|
| align:start position:0% |
| decision so sometimes even when you |
| |
|
|
| align:start position:0% |
| decision so sometimes even when you |
| identify something that's broken it just |
|
|
| align:start position:0% |
| identify something that's broken it just |
| |
|
|
| align:start position:0% |
| identify something that's broken it just |
| gives you a new wound to start poking at |
|
|
| align:start position:0% |
| gives you a new wound to start poking at |
| |
|
|
| align:start position:0% |
| gives you a new wound to start poking at |
| to see like what does this hurt doctor |
|
|
| align:start position:0% |
| to see like what does this hurt doctor |
| |
|
|
| align:start position:0% |
| to see like what does this hurt doctor |
| that's how doctors work |
|
|
| align:start position:0% |
| that's how doctors work |
| |
|
|
| align:start position:0% |
| that's how doctors work |
| stab you well it's funny cos eat up that |
|
|
| align:start position:0% |
| stab you well it's funny cos eat up that |
| |
|
|
| align:start position:0% |
| stab you well it's funny cos eat up that |
| doctor's game and we go this dr. skip |
|
|
| align:start position:0% |
| doctor's game and we go this dr. skip |
| |
|
|
| align:start position:0% |
| doctor's game and we go this dr. skip |
| yeah but sobbing cell phones that's |
|
|
| align:start position:0% |
| yeah but sobbing cell phones that's |
| |
|
|
| align:start position:0% |
| yeah but sobbing cell phones that's |
| right |
|
|
| align:start position:0% |
| right |
| |
|
|
| align:start position:0% |
| right |
| encouraging playtesters to kind of |
|
|
| align:start position:0% |
| encouraging playtesters to kind of |
| |
|
|
| align:start position:0% |
| encouraging playtesters to kind of |
| finish a game can be an art in and of |
|
|
| align:start position:0% |
| finish a game can be an art in and of |
| |
|
|
| align:start position:0% |
| finish a game can be an art in and of |
| itself oftentimes when you get in |
|
|
| align:start position:0% |
| itself oftentimes when you get in |
| |
|
|
| align:start position:0% |
| itself oftentimes when you get in |
| designers that think that they can fix |
|
|
| align:start position:0% |
| designers that think that they can fix |
| |
|
|
| align:start position:0% |
| designers that think that they can fix |
| your game for you it'll be hard-pressed |
|
|
| align:start position:0% |
| your game for you it'll be hard-pressed |
| |
|
|
| align:start position:0% |
| your game for you it'll be hard-pressed |
| to get them to finish his game because |
|
|
| align:start position:0% |
| to get them to finish his game because |
| |
|
|
| align:start position:0% |
| to get them to finish his game because |
| they're like no no this doesn't where |
|
|
| align:start position:0% |
| they're like no no this doesn't where |
| |
|
|
| align:start position:0% |
| they're like no no this doesn't where |
| you should do it like this but trying to |
|
|
| align:start position:0% |
| you should do it like this but trying to |
| |
|
|
| align:start position:0% |
| you should do it like this but trying to |
| urge your play testers we actually had |
|
|
| align:start position:0% |
| urge your play testers we actually had |
| |
|
|
| align:start position:0% |
| urge your play testers we actually had |
| an event where we brought some the end |
|
|
| align:start position:0% |
| an event where we brought some the end |
| |
|
|
| align:start position:0% |
| an event where we brought some the end |
| was an expert on generating play test |
|
|
| align:start position:0% |
| was an expert on generating play test |
| |
|
|
| align:start position:0% |
| was an expert on generating play test |
| feedback actually for video games but |
|
|
| align:start position:0% |
| feedback actually for video games but |
| |
|
|
| align:start position:0% |
| feedback actually for video games but |
| you don't lot of paper prototyping so it |
|
|
| align:start position:0% |
| you don't lot of paper prototyping so it |
| |
|
|
| align:start position:0% |
| you don't lot of paper prototyping so it |
| carried it over how oftentimes is just |
|
|
| align:start position:0% |
| carried it over how oftentimes is just |
| |
|
|
| align:start position:0% |
| carried it over how oftentimes is just |
| trying to encourage players to go all |
|
|
| align:start position:0% |
| trying to encourage players to go all |
| |
|
|
| align:start position:0% |
| trying to encourage players to go all |
| the way through because sometimes even |
|
|
| align:start position:0% |
| the way through because sometimes even |
| |
|
|
| align:start position:0% |
| the way through because sometimes even |
| as players even with published games |
|
|
| align:start position:0% |
| as players even with published games |
| |
|
|
| align:start position:0% |
| as players even with published games |
| you'll play a game like in the first |
|
|
| align:start position:0% |
| you'll play a game like in the first |
| |
|
|
| align:start position:0% |
| you'll play a game like in the first |
| playthrough you feel like oh this this |
|
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| align:start position:0% |
| playthrough you feel like oh this this |
| |
|
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| align:start position:0% |
| playthrough you feel like oh this this |
| one strategy is completely broken I |
|
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| align:start position:0% |
| one strategy is completely broken I |
| |
|
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| align:start position:0% |
| one strategy is completely broken I |
| don't know if anyone's familiar with the |
|
|
| align:start position:0% |
| don't know if anyone's familiar with the |
| |
|
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| align:start position:0% |
| don't know if anyone's familiar with the |
| card game race for the galaxy maybe a |
|
|
| align:start position:0% |
| card game race for the galaxy maybe a |
| |
|
|
| align:start position:0% |
| card game race for the galaxy maybe a |
| couple but there's one particular |
|
|
| align:start position:0% |
| couple but there's one particular |
| |
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| align:start position:0% |
| couple but there's one particular |
| strategy in it where the first time you |
|
|
| align:start position:0% |
| strategy in it where the first time you |
| |
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| align:start position:0% |
| strategy in it where the first time you |
| play through there's the military |
|
|
| align:start position:0% |
| play through there's the military |
| |
|
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| align:start position:0% |
| play through there's the military |
| strategy where if you have a certain |
|
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| align:start position:0% |
| strategy where if you have a certain |
| |
|
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| align:start position:0% |
| strategy where if you have a certain |
| level of military play a lot of cards |
|
|
| align:start position:0% |
| level of military play a lot of cards |
| |
|
|
| align:start position:0% |
| level of military play a lot of cards |
| roughly for free which is based on the |
|
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| align:start position:0% |
| roughly for free which is based on the |
| |
|
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| align:start position:0% |
| roughly for free which is based on the |
| mechanics and almost everybody that |
|
|
| align:start position:0% |
| mechanics and almost everybody that |
| |
|
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| align:start position:0% |
| mechanics and almost everybody that |
| plays the game for the first time |
|
|
| align:start position:0% |
| plays the game for the first time |
| |
|
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| align:start position:0% |
| plays the game for the first time |
| realizes like oh man military is such a |
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| align:start position:0% |
| realizes like oh man military is such a |
| |
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| align:start position:0% |
| realizes like oh man military is such a |
| great strategy like how did they like |
|
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| align:start position:0% |
| great strategy like how did they like |
| |
|
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| align:start position:0% |
| great strategy like how did they like |
| make this game and then the second time |
|
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| align:start position:0% |
| make this game and then the second time |
| |
|
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| align:start position:0% |
| make this game and then the second time |
| you play through two players try and use |
|
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| align:start position:0% |
| you play through two players try and use |
| |
|
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| align:start position:0% |
| you play through two players try and use |
| that strategy and a third player does a |
|
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| align:start position:0% |
| that strategy and a third player does a |
| |
|
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| align:start position:0% |
| that strategy and a third player does a |
| different strategy and all of a sudden |
|
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| align:start position:0% |
| different strategy and all of a sudden |
| |
|
|
| align:start position:0% |
| different strategy and all of a sudden |
| that's the strategy that's overpowered |
|
|
| align:start position:0% |
| that's the strategy that's overpowered |
| |
|
|
| align:start position:0% |
| that's the strategy that's overpowered |
| and often times because the game doesn't |
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| align:start position:0% |
| and often times because the game doesn't |
| |
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| align:start position:0% |
| and often times because the game doesn't |
| completely lay itself out in front of |
|
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| align:start position:0% |
| completely lay itself out in front of |
| |
|
|
| align:start position:0% |
| completely lay itself out in front of |
| all the players and the first play test |
|
|
| align:start position:0% |
| all the players and the first play test |
| |
|
|
| align:start position:0% |
| all the players and the first play test |
| that the perception that it's broken is |
|
|
| align:start position:0% |
| that the perception that it's broken is |
| |
|
|
| align:start position:0% |
| that the perception that it's broken is |
| not always necessarily trillion and you |
|
|
| align:start position:0% |
| not always necessarily trillion and you |
| |
|
|
| align:start position:0% |
| not always necessarily trillion and you |
| can't find that kind of stuff until you |
|
|
| align:start position:0% |
| can't find that kind of stuff until you |
| |
|
|
| align:start position:0% |
| can't find that kind of stuff until you |
| play tested in a really long time |
|
|
| align:start position:0% |
| play tested in a really long time |
| |
|
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| align:start position:0% |
| play tested in a really long time |
| question |
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| align:start position:0% |
| question |
| |
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| align:start position:0% |
| question |
| or I think the very example that is |
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| align:start position:0% |
| or I think the very example that is |
| |
|
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| align:start position:0% |
| or I think the very example that is |
| we're coming gamble goes except like oh |
|
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| align:start position:0% |
| we're coming gamble goes except like oh |
| |
|
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| align:start position:0% |
| we're coming gamble goes except like oh |
| man this tragedy set over powered like |
|
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| align:start position:0% |
| man this tragedy set over powered like |
| |
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| align:start position:0% |
| man this tragedy set over powered like |
| this person's form like 70 points with |
|
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| align:start position:0% |
| this person's form like 70 points with |
| |
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|
| align:start position:0% |
| this person's form like 70 points with |
| it and none of us were above like 40 or |
|
|
| align:start position:0% |
| it and none of us were above like 40 or |
| |
|
|
| align:start position:0% |
| it and none of us were above like 40 or |
| so yeah and then give us unlike on Sonya |
|
|
| align:start position:0% |
| so yeah and then give us unlike on Sonya |
| |
|
|
| align:start position:0% |
| so yeah and then give us unlike on Sonya |
| try 180 points yeah well there's no |
|
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| align:start position:0% |
| try 180 points yeah well there's no |
| |
|
|
| align:start position:0% |
| try 180 points yeah well there's no |
| stuff like that I think that's another |
|
|
| align:start position:0% |
| stuff like that I think that's another |
| |
|
|
| align:start position:0% |
| stuff like that I think that's another |
| that that eliminates another interesting |
|
|
| align:start position:0% |
| that that eliminates another interesting |
| |
|
|
| align:start position:0% |
| that that eliminates another interesting |
| thing about playtesting the the group |
|
|
| align:start position:0% |
| thing about playtesting the the group |
| |
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| align:start position:0% |
| thing about playtesting the the group |
| that you're playtesting with really can |
|
|
| align:start position:0% |
| that you're playtesting with really can |
| |
|
|
| align:start position:0% |
| that you're playtesting with really can |
| make a huge different not just is this |
|
|
| align:start position:0% |
| make a huge different not just is this |
| |
|
|
| align:start position:0% |
| make a huge different not just is this |
| person or designer is this person matter |
|
|
| align:start position:0% |
| person or designer is this person matter |
| |
|
|
| align:start position:0% |
| person or designer is this person matter |
| designer but but how deeply they want to |
|
|
| align:start position:0% |
| designer but but how deeply they want to |
| |
|
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| align:start position:0% |
| designer but but how deeply they want to |
| get into mastering that that system or |
|
|
| align:start position:0% |
| get into mastering that that system or |
| |
|
|
| align:start position:0% |
| get into mastering that that system or |
| how much they care about mastering that |
|
|
| align:start position:0% |
| how much they care about mastering that |
| |
|
|
| align:start position:0% |
| how much they care about mastering that |
| system because we offer i mean multiple |
|
|
| align:start position:0% |
| system because we offer i mean multiple |
| |
|
|
| align:start position:0% |
| system because we offer i mean multiple |
| tiers of play testing if the game makers |
|
|
| align:start position:0% |
| tiers of play testing if the game makers |
| |
|
|
| align:start position:0% |
| tiers of play testing if the game makers |
| go we have like just the standard we |
|
|
| align:start position:0% |
| go we have like just the standard we |
| |
|
|
| align:start position:0% |
| go we have like just the standard we |
| come in you play with a bunch of |
|
|
| align:start position:0% |
| come in you play with a bunch of |
| |
|
|
| align:start position:0% |
| come in you play with a bunch of |
| designers and they tell you it's crap |
|
|
| align:start position:0% |
| designers and they tell you it's crap |
| |
|
|
| align:start position:0% |
| designers and they tell you it's crap |
| and you go home and you cry and then |
|
|
| align:start position:0% |
| and you go home and you cry and then |
| |
|
|
| align:start position:0% |
| and you go home and you cry and then |
| you'd make a little bit better and get a |
|
|
| align:start position:0% |
| you'd make a little bit better and get a |
| |
|
|
| align:start position:0% |
| you'd make a little bit better and get a |
| little better but then there's also we |
|
|
| align:start position:0% |
| little better but then there's also we |
| |
|
|
| align:start position:0% |
| little better but then there's also we |
| have intensive play testing which is |
|
|
| align:start position:0% |
| have intensive play testing which is |
| |
|
|
| align:start position:0% |
| have intensive play testing which is |
| sort of phase two after you get a |
|
|
| align:start position:0% |
| sort of phase two after you get a |
| |
|
|
| align:start position:0% |
| sort of phase two after you get a |
| certain number have a nomination and |
|
|
| align:start position:0% |
| certain number have a nomination and |
| |
|
|
| align:start position:0% |
| certain number have a nomination and |
| curation system we're trying to set up a |
|
|
| align:start position:0% |
| curation system we're trying to set up a |
| |
|
|
| align:start position:0% |
| curation system we're trying to set up a |
| seal of a makers seal of approval so we |
|
|
| align:start position:0% |
| seal of a makers seal of approval so we |
| |
|
|
| align:start position:0% |
| seal of a makers seal of approval so we |
| can hopefully better pitch the our games |
|
|
| align:start position:0% |
| can hopefully better pitch the our games |
| |
|
|
| align:start position:0% |
| can hopefully better pitch the our games |
| to designers and the general public |
|
|
| align:start position:0% |
| to designers and the general public |
| |
|
|
| align:start position:0% |
| to designers and the general public |
| look at phase two intensive is the |
|
|
| align:start position:0% |
| look at phase two intensive is the |
| |
|
|
| align:start position:0% |
| look at phase two intensive is the |
| chance for union get the same roof |
|
|
| align:start position:0% |
| chance for union get the same roof |
| |
|
|
| align:start position:0% |
| chance for union get the same roof |
| people together and play your game a |
|
|
| align:start position:0% |
| people together and play your game a |
| |
|
|
| align:start position:0% |
| people together and play your game a |
| bunch of times and kind of I mean again |
|
|
| align:start position:0% |
| bunch of times and kind of I mean again |
| |
|
|
| align:start position:0% |
| bunch of times and kind of I mean again |
| part of the fun of that for play testers |
|
|
| align:start position:0% |
| part of the fun of that for play testers |
| |
|
|
| align:start position:0% |
| part of the fun of that for play testers |
| for a designer like it helps to iterate |
|
|
| align:start position:0% |
| for a designer like it helps to iterate |
| |
|
|
| align:start position:0% |
| for a designer like it helps to iterate |
| that even if the game is broken so that |
|
|
| align:start position:0% |
| that even if the game is broken so that |
| |
|
|
| align:start position:0% |
| that even if the game is broken so that |
| you can find all the little bits and |
|
|
| align:start position:0% |
| you can find all the little bits and |
| |
|
|
| align:start position:0% |
| you can find all the little bits and |
| pieces where the game's completely falls |
|
|
| align:start position:0% |
| pieces where the game's completely falls |
| |
|
|
| align:start position:0% |
| pieces where the game's completely falls |
| apart but the plays fester it can be |
|
|
| align:start position:0% |
| apart but the plays fester it can be |
| |
|
|
| align:start position:0% |
| apart but the plays fester it can be |
| kind of fun to just find like I mean |
|
|
| align:start position:0% |
| kind of fun to just find like I mean |
| |
|
|
| align:start position:0% |
| kind of fun to just find like I mean |
| it's like when you play a video game and |
|
|
| align:start position:0% |
| it's like when you play a video game and |
| |
|
|
| align:start position:0% |
| it's like when you play a video game and |
| you find like find something like |
|
|
| align:start position:0% |
| you find like find something like |
| |
|
|
| align:start position:0% |
| you find like find something like |
| element of the game where the graphics |
|
|
| align:start position:0% |
| element of the game where the graphics |
| |
|
|
| align:start position:0% |
| element of the game where the graphics |
| are screwed up or altering the world or |
|
|
| align:start position:0% |
| are screwed up or altering the world or |
| |
|
|
| align:start position:0% |
| are screwed up or altering the world or |
| almost adjust the exploration of that I |
|
|
| align:start position:0% |
| almost adjust the exploration of that I |
| |
|
|
| align:start position:0% |
| almost adjust the exploration of that I |
| don't have a lot of play testers like |
|
|
| align:start position:0% |
| don't have a lot of play testers like |
| |
|
|
| align:start position:0% |
| don't have a lot of play testers like |
| they enjoy like finding the the chinks |
|
|
| align:start position:0% |
| they enjoy like finding the the chinks |
| |
|
|
| align:start position:0% |
| they enjoy like finding the the chinks |
| in the armor |
|
|
| align:start position:0% |
| in the armor |
| |
|
|
| align:start position:0% |
| in the armor |
| well I think the other thing about about |
|
|
| align:start position:0% |
| well I think the other thing about about |
| |
|
|
| align:start position:0% |
| well I think the other thing about about |
| doing repeated play tests especially if |
|
|
| align:start position:0% |
| doing repeated play tests especially if |
| |
|
|
| align:start position:0% |
| doing repeated play tests especially if |
| it's the same group has anybody played |
|
|
| align:start position:0% |
| it's the same group has anybody played |
| |
|
|
| align:start position:0% |
| it's the same group has anybody played |
| the blend beer game Luke rousers that |
|
|
| align:start position:0% |
| the blend beer game Luke rousers that |
| |
|
|
| align:start position:0% |
| the blend beer game Luke rousers that |
| just came out like a so it's great you |
|
|
| align:start position:0% |
| just came out like a so it's great you |
| |
|
|
| align:start position:0% |
| just came out like a so it's great you |
| should play it totally worth the money |
|
|
| align:start position:0% |
| should play it totally worth the money |
| |
|
|
| align:start position:0% |
| should play it totally worth the money |
| it's a it's kind of like a lunar lander |
|
|
| align:start position:0% |
| it's a it's kind of like a lunar lander |
| |
|
|
| align:start position:0% |
| it's a it's kind of like a lunar lander |
| meets asteroids game right let's see so |
|
|
| align:start position:0% |
| meets asteroids game right let's see so |
| |
|
|
| align:start position:0% |
| meets asteroids game right let's see so |
| you're like kind of drifting and but you |
|
|
| align:start position:0% |
| you're like kind of drifting and but you |
| |
|
|
| align:start position:0% |
| you're like kind of drifting and but you |
| you can cut |
|
|
| align:start position:0% |
| you can cut |
| |
|
|
| align:start position:0% |
| you can cut |
| some eyes your air your airplane with |
|
|
| align:start position:0% |
| some eyes your air your airplane with |
| |
|
|
| align:start position:0% |
| some eyes your air your airplane with |
| like different engines and different |
|
|
| align:start position:0% |
| like different engines and different |
| |
|
|
| align:start position:0% |
| like different engines and different |
| bodies and different weapons and they |
|
|
| align:start position:0% |
| bodies and different weapons and they |
| |
|
|
| align:start position:0% |
| bodies and different weapons and they |
| all make the gameplay they all screw the |
|
|
| align:start position:0% |
| all make the gameplay they all screw the |
| |
|
|
| align:start position:0% |
| all make the gameplay they all screw the |
| physics of the game in different ways |
|
|
| align:start position:0% |
| physics of the game in different ways |
| |
|
|
| align:start position:0% |
| physics of the game in different ways |
| well unless you put like three or four |
|
|
| align:start position:0% |
| well unless you put like three or four |
| |
|
|
| align:start position:0% |
| well unless you put like three or four |
| hours into playing that game which is a |
|
|
| align:start position:0% |
| hours into playing that game which is a |
| |
|
|
| align:start position:0% |
| hours into playing that game which is a |
| lot of time for a very Arkady style game |
|
|
| align:start position:0% |
| lot of time for a very Arkady style game |
| |
|
|
| align:start position:0% |
| lot of time for a very Arkady style game |
| you don't you won't really know like how |
|
|
| align:start position:0% |
| you don't you won't really know like how |
| |
|
|
| align:start position:0% |
| you don't you won't really know like how |
| do I get past a certain threshold of |
|
|
| align:start position:0% |
| do I get past a certain threshold of |
| |
|
|
| align:start position:0% |
| do I get past a certain threshold of |
| points and and what is my sweet spot in |
|
|
| align:start position:0% |
| points and and what is my sweet spot in |
| |
|
|
| align:start position:0% |
| points and and what is my sweet spot in |
| controlling this airplane that I can |
|
|
| align:start position:0% |
| controlling this airplane that I can |
| |
|
|
| align:start position:0% |
| controlling this airplane that I can |
| maximize like how how powerful I am with |
|
|
| align:start position:0% |
| maximize like how how powerful I am with |
| |
|
|
| align:start position:0% |
| maximize like how how powerful I am with |
| it it's the same thing in in board games |
|
|
| align:start position:0% |
| it it's the same thing in in board games |
| |
|
|
| align:start position:0% |
| it it's the same thing in in board games |
| often it doesn't happen in that in that |
|
|
| align:start position:0% |
| often it doesn't happen in that in that |
| |
|
|
| align:start position:0% |
| often it doesn't happen in that in that |
| timeframe but um like for instance with |
|
|
| align:start position:0% |
| timeframe but um like for instance with |
| |
|
|
| align:start position:0% |
| timeframe but um like for instance with |
| netrunner or magic or whatever you play |
|
|
| align:start position:0% |
| netrunner or magic or whatever you play |
| |
|
|
| align:start position:0% |
| netrunner or magic or whatever you play |
| and play and play and play and you start |
|
|
| align:start position:0% |
| and play and play and play and you start |
| |
|
|
| align:start position:0% |
| and play and play and play and you start |
| to realize that some of the things in |
|
|
| align:start position:0% |
| to realize that some of the things in |
| |
|
|
| align:start position:0% |
| to realize that some of the things in |
| this game are just red herrings they're |
|
|
| align:start position:0% |
| this game are just red herrings they're |
| |
|
|
| align:start position:0% |
| this game are just red herrings they're |
| just they're just included to dilute the |
|
|
| align:start position:0% |
| just they're just included to dilute the |
| |
|
|
| align:start position:0% |
| just they're just included to dilute the |
| power of other things or they're they're |
|
|
| align:start position:0% |
| power of other things or they're they're |
| |
|
|
| align:start position:0% |
| power of other things or they're they're |
| included to to counterbalance very |
|
|
| align:start position:0% |
| included to to counterbalance very |
| |
|
|
| align:start position:0% |
| included to to counterbalance very |
| specific scenarios and things that seem |
|
|
| align:start position:0% |
| specific scenarios and things that seem |
| |
|
|
| align:start position:0% |
| specific scenarios and things that seem |
| like total weights are actually really |
|
|
| align:start position:0% |
| like total weights are actually really |
| |
|
|
| align:start position:0% |
| like total weights are actually really |
| important later on in the game and you |
|
|
| align:start position:0% |
| important later on in the game and you |
| |
|
|
| align:start position:0% |
| important later on in the game and you |
| just can't get that upfront just real |
|
|
| align:start position:0% |
| just can't get that upfront just real |
| |
|
|
| align:start position:0% |
| just can't get that upfront just real |
| quick and going back to so keen really |
|
|
| align:start position:0% |
| quick and going back to so keen really |
| |
|
|
| align:start position:0% |
| quick and going back to so keen really |
| quick is that there is a certain |
|
|
| align:start position:0% |
| quick is that there is a certain |
| |
|
|
| align:start position:0% |
| quick is that there is a certain |
| difficulty with length of games so if |
|
|
| align:start position:0% |
| difficulty with length of games so if |
| |
|
|
| align:start position:0% |
| difficulty with length of games so if |
| you have the game that you're trying to |
|
|
| align:start position:0% |
| you have the game that you're trying to |
| |
|
|
| align:start position:0% |
| you have the game that you're trying to |
| play test it and you hit 30 minutes and |
|
|
| align:start position:0% |
| play test it and you hit 30 minutes and |
| |
|
|
| align:start position:0% |
| play test it and you hit 30 minutes and |
| it's not fun and then you totally your |
|
|
| align:start position:0% |
| it's not fun and then you totally your |
| |
|
|
| align:start position:0% |
| it's not fun and then you totally your |
| players don't worry just two and a half |
|
|
| align:start position:0% |
| players don't worry just two and a half |
| |
|
|
| align:start position:0% |
| players don't worry just two and a half |
| hours warheads okay we'll get it figured |
|
|
| align:start position:0% |
| hours warheads okay we'll get it figured |
| |
|
|
| align:start position:0% |
| hours warheads okay we'll get it figured |
| out you've got a much harder row to toe |
|
|
| align:start position:0% |
| out you've got a much harder row to toe |
| |
|
|
| align:start position:0% |
| out you've got a much harder row to toe |
| on that which is actually you'll find |
|
|
| align:start position:0% |
| on that which is actually you'll find |
| |
|
|
| align:start position:0% |
| on that which is actually you'll find |
| interest I think in part you'll see a |
|
|
| align:start position:0% |
| interest I think in part you'll see a |
| |
|
|
| align:start position:0% |
| interest I think in part you'll see a |
| lot more games that are designed for the |
|
|
| align:start position:0% |
| lot more games that are designed for the |
| |
|
|
| align:start position:0% |
| lot more games that are designed for the |
| 45 minute mark because that's usually I |
|
|
| align:start position:0% |
| 45 minute mark because that's usually I |
| |
|
|
| align:start position:0% |
| 45 minute mark because that's usually I |
| mean that's the easiest way to iterate a |
|
|
| align:start position:0% |
| mean that's the easiest way to iterate a |
| |
|
|
| align:start position:0% |
| mean that's the easiest way to iterate a |
| game that's about the time I mean think |
|
|
| align:start position:0% |
| game that's about the time I mean think |
| |
|
|
| align:start position:0% |
| game that's about the time I mean think |
| about the amount of free time you really |
|
|
| align:start position:0% |
| about the amount of free time you really |
| |
|
|
| align:start position:0% |
| about the amount of free time you really |
| have in your life well they certainly |
|
|
| align:start position:0% |
| have in your life well they certainly |
| |
|
|
| align:start position:0% |
| have in your life well they certainly |
| have a lot of different our students but |
|
|
| align:start position:0% |
| have a lot of different our students but |
| |
|
|
| align:start position:0% |
| have a lot of different our students but |
| even that I mean there's kegs to stand |
|
|
| align:start position:0% |
| even that I mean there's kegs to stand |
| |
|
|
| align:start position:0% |
| even that I mean there's kegs to stand |
| on and although chess or I don't know |
|
|
| align:start position:0% |
| on and although chess or I don't know |
| |
|
|
| align:start position:0% |
| on and although chess or I don't know |
| what they do at MIT |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| giant robot yeah if you build a robot |
|
|
| align:start position:0% |
| giant robot yeah if you build a robot |
| |
|
|
| align:start position:0% |
| giant robot yeah if you build a robot |
| cake um sorry I have a dime in my tie |
|
|
| align:start position:0% |
| cake um sorry I have a dime in my tie |
| |
|
|
| align:start position:0% |
| cake um sorry I have a dime in my tie |
| cuz I'm a professional it's just trying |
|
|
| align:start position:0% |
| cuz I'm a professional it's just trying |
| |
|
|
| align:start position:0% |
| cuz I'm a professional it's just trying |
| to do that oh there's another important |
|
|
| align:start position:0% |
| to do that oh there's another important |
| |
|
|
| align:start position:0% |
| to do that oh there's another important |
| thing about being a designer develop a |
|
|
| align:start position:0% |
| thing about being a designer develop a |
| |
|
|
| align:start position:0% |
| thing about being a designer develop a |
| mental disorder that'll really really |
|
|
| align:start position:0% |
| mental disorder that'll really really |
| |
|
|
| align:start position:0% |
| mental disorder that'll really really |
| help you get the tiny problems like |
|
|
| align:start position:0% |
| help you get the tiny problems like |
| |
|
|
| align:start position:0% |
| help you get the tiny problems like |
| dimes in your tire so yeah so half hour |
|
|
| align:start position:0% |
| dimes in your tire so yeah so half hour |
| |
|
|
| align:start position:0% |
| dimes in your tire so yeah so half hour |
| 45 minute games are kind of becoming the |
|
|
| align:start position:0% |
| 45 minute games are kind of becoming the |
| |
|
|
| align:start position:0% |
| 45 minute games are kind of becoming the |
| thing as board games become more and |
|
|
| align:start position:0% |
| thing as board games become more and |
| |
|
|
| align:start position:0% |
| thing as board games become more and |
| more popular in America because they |
|
|
| align:start position:0% |
| more popular in America because they |
| |
|
|
| align:start position:0% |
| more popular in America because they |
| were always well for the past 25 30 |
|
|
| align:start position:0% |
| were always well for the past 25 30 |
| |
|
|
| align:start position:0% |
| were always well for the past 25 30 |
| years they were very popular in Europe |
|
|
| align:start position:0% |
| years they were very popular in Europe |
| |
|
|
| align:start position:0% |
| years they were very popular in Europe |
| and when we're talking about board games |
|
|
| align:start position:0% |
| and when we're talking about board games |
| |
|
|
| align:start position:0% |
| and when we're talking about board games |
| I think we're not talking about like |
|
|
| align:start position:0% |
| I think we're not talking about like |
| |
|
|
| align:start position:0% |
| I think we're not talking about like |
| traditional games like monopoly Scrabble |
|
|
| align:start position:0% |
| traditional games like monopoly Scrabble |
| |
|
|
| align:start position:0% |
| traditional games like monopoly Scrabble |
| you know that kind of early American |
|
|
| align:start position:0% |
| you know that kind of early American |
| |
|
|
| align:start position:0% |
| you know that kind of early American |
| family board game nice and funny too |
|
|
| align:start position:0% |
| family board game nice and funny too |
| |
|
|
| align:start position:0% |
| family board game nice and funny too |
| because there's so struggle creaking |
|
|
| align:start position:0% |
| because there's so struggle creaking |
| |
|
|
| align:start position:0% |
| because there's so struggle creaking |
| there's there's so much like when we |
|
|
| align:start position:0% |
| there's there's so much like when we |
| |
|
|
| align:start position:0% |
| there's there's so much like when we |
| talk about board games we're talking |
|
|
| align:start position:0% |
| talk about board games we're talking |
| |
|
|
| align:start position:0% |
| talk about board games we're talking |
| about they're roughly this big we've got |
|
|
| align:start position:0% |
| about they're roughly this big we've got |
| |
|
|
| align:start position:0% |
| about they're roughly this big we've got |
| the designers name on the box they take |
|
|
| align:start position:0% |
| the designers name on the box they take |
| |
|
|
| align:start position:0% |
| the designers name on the box they take |
| between like forty five to three hours |
|
|
| align:start position:0% |
| between like forty five to three hours |
| |
|
|
| align:start position:0% |
| between like forty five to three hours |
| but it excludes things like Warhammer |
|
|
| align:start position:0% |
| but it excludes things like Warhammer |
| |
|
|
| align:start position:0% |
| but it excludes things like Warhammer |
| yeah different war games there's a whole |
|
|
| align:start position:0% |
| yeah different war games there's a whole |
| |
|
|
| align:start position:0% |
| yeah different war games there's a whole |
| whole other cultures out there which I'm |
|
|
| align:start position:0% |
| whole other cultures out there which I'm |
| |
|
|
| align:start position:0% |
| whole other cultures out there which I'm |
| really cool but like when we say board |
|
|
| align:start position:0% |
| really cool but like when we say board |
| |
|
|
| align:start position:0% |
| really cool but like when we say board |
| games we're talking about that and again |
|
|
| align:start position:0% |
| games we're talking about that and again |
| |
|
|
| align:start position:0% |
| games we're talking about that and again |
| like and that's the difference from say |
|
|
| align:start position:0% |
| like and that's the difference from say |
| |
|
|
| align:start position:0% |
| like and that's the difference from say |
| like I like to use the term tabletop |
|
|
| align:start position:0% |
| like I like to use the term tabletop |
| |
|
|
| align:start position:0% |
| like I like to use the term tabletop |
| games |
|
|
| align:start position:0% |
| games |
| |
|
|
| align:start position:0% |
| games |
| but I'll expand that that really far I |
|
|
| align:start position:0% |
| but I'll expand that that really far I |
| |
|
|
| align:start position:0% |
| but I'll expand that that really far I |
| do the tabletop producing for the Boston |
|
|
| align:start position:0% |
| do the tabletop producing for the Boston |
| |
|
|
| align:start position:0% |
| do the tabletop producing for the Boston |
| Festival indie games which is coming up |
|
|
| align:start position:0% |
| Festival indie games which is coming up |
| |
|
|
| align:start position:0% |
| Festival indie games which is coming up |
| in September |
|
|
| align:start position:0% |
| in September |
| |
|
|
| align:start position:0% |
| in September |
| that's she talked about that skating |
|
|
| align:start position:0% |
| that's she talked about that skating |
| |
|
|
| align:start position:0% |
| that's she talked about that skating |
| like a hockey rink and where I'm gonna |
|
|
| align:start position:0% |
| like a hockey rink and where I'm gonna |
| |
|
|
| align:start position:0% |
| like a hockey rink and where I'm gonna |
| fill it up with indie games I don't know |
|
|
| align:start position:0% |
| fill it up with indie games I don't know |
| |
|
|
| align:start position:0% |
| fill it up with indie games I don't know |
| much more than that we just open yes |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| well one of the thing one of the |
|
|
| align:start position:0% |
| well one of the thing one of the |
| |
|
|
| align:start position:0% |
| well one of the thing one of the |
| differences from last year that that |
|
|
| align:start position:0% |
| differences from last year that that |
| |
|
|
| align:start position:0% |
| differences from last year that that |
| when I came on board this is my first |
|
|
| align:start position:0% |
| when I came on board this is my first |
| |
|
|
| align:start position:0% |
| when I came on board this is my first |
| year doing it I really wanted the stress |
|
|
| align:start position:0% |
| year doing it I really wanted the stress |
| |
|
|
| align:start position:0% |
| year doing it I really wanted the stress |
| was that the tabletop game or an analog |
|
|
| align:start position:0% |
| was that the tabletop game or an analog |
| |
|
|
| align:start position:0% |
| was that the tabletop game or an analog |
| game is is something is a different term |
|
|
| align:start position:0% |
| game is is something is a different term |
| |
|
|
| align:start position:0% |
| game is is something is a different term |
| than a than a board game right a board |
|
|
| align:start position:0% |
| than a than a board game right a board |
| |
|
|
| align:start position:0% |
| than a than a board game right a board |
| game is very literally something with a |
|
|
| align:start position:0% |
| game is very literally something with a |
| |
|
|
| align:start position:0% |
| game is very literally something with a |
| board but a tabletop game I'll stretch |
|
|
| align:start position:0% |
| board but a tabletop game I'll stretch |
| |
|
|
| align:start position:0% |
| board but a tabletop game I'll stretch |
| that and say you know card games or |
|
|
| align:start position:0% |
| that and say you know card games or |
| |
|
|
| align:start position:0% |
| that and say you know card games or |
| tabletop games role-playing games or |
|
|
| align:start position:0% |
| tabletop games role-playing games or |
| |
|
|
| align:start position:0% |
| tabletop games role-playing games or |
| tabletop games like you could be playing |
|
|
| align:start position:0% |
| tabletop games like you could be playing |
| |
|
|
| align:start position:0% |
| tabletop games like you could be playing |
| the crunchiest most globnar D&D crack |
|
|
| align:start position:0% |
| the crunchiest most globnar D&D crack |
| |
|
|
| align:start position:0% |
| the crunchiest most globnar D&D crack |
| nerds a term for |
|
|
| align:start position:0% |
| nerds a term for |
| |
|
|
| align:start position:0% |
| nerds a term for |
| it's a French term for curmudgeonly old |
|
|
| align:start position:0% |
| it's a French term for curmudgeonly old |
| |
|
|
| align:start position:0% |
| it's a French term for curmudgeonly old |
| guys that's basically I think it |
|
|
| align:start position:0% |
| guys that's basically I think it |
| |
|
|
| align:start position:0% |
| guys that's basically I think it |
| actually is about generals or something |
|
|
| align:start position:0% |
| actually is about generals or something |
| |
|
|
| align:start position:0% |
| actually is about generals or something |
| they're the worst so so like apples to |
|
|
| align:start position:0% |
| they're the worst so so like apples to |
| |
|
|
| align:start position:0% |
| they're the worst so so like apples to |
| apples is a tabletop game what's the |
|
|
| align:start position:0% |
| apples is a tabletop game what's the |
| |
|
|
| align:start position:0% |
| apples is a tabletop game what's the |
| game where you're pulling out the sticks |
|
|
| align:start position:0% |
| game where you're pulling out the sticks |
| |
|
|
| align:start position:0% |
| game where you're pulling out the sticks |
| and the marvels fall down oh kerplunk |
|
|
| align:start position:0% |
| and the marvels fall down oh kerplunk |
| |
|
|
| align:start position:0% |
| and the marvels fall down oh kerplunk |
| god I love that game kerplunk is a |
|
|
| align:start position:0% |
| god I love that game kerplunk is a |
| |
|
|
| align:start position:0% |
| god I love that game kerplunk is a |
| tabletop game Domino's is a tabletop |
|
|
| align:start position:0% |
| tabletop game Domino's is a tabletop |
| |
|
|
| align:start position:0% |
| tabletop game Domino's is a tabletop |
| game bocce ball is not a tabletop game |
|
|
| align:start position:0% |
| game bocce ball is not a tabletop game |
| |
|
|
| align:start position:0% |
| game bocce ball is not a tabletop game |
| but it's great but also like you know if |
|
|
| align:start position:0% |
| but it's great but also like you know if |
| |
|
|
| align:start position:0% |
| but it's great but also like you know if |
| role-playing games are tabletop games as |
|
|
| align:start position:0% |
| role-playing games are tabletop games as |
| |
|
|
| align:start position:0% |
| role-playing games are tabletop games as |
| I've been a LARP is a tabletop game |
|
|
| align:start position:0% |
| I've been a LARP is a tabletop game |
| |
|
|
| align:start position:0% |
| I've been a LARP is a tabletop game |
| because a LARP is just a role-playing |
|
|
| align:start position:0% |
| because a LARP is just a role-playing |
| |
|
|
| align:start position:0% |
| because a LARP is just a role-playing |
| game without dice and if larcs are |
|
|
| align:start position:0% |
| game without dice and if larcs are |
| |
|
|
| align:start position:0% |
| game without dice and if larcs are |
| tabletop games then how about a |
|
|
| align:start position:0% |
| tabletop games then how about a |
| |
|
|
| align:start position:0% |
| tabletop games then how about a |
| technically dexterity games well if |
|
|
| align:start position:0% |
| technically dexterity games well if |
| |
|
|
| align:start position:0% |
| technically dexterity games well if |
| you're doing popper alarm but if you're |
|
|
| align:start position:0% |
| you're doing popper alarm but if you're |
| |
|
|
| align:start position:0% |
| you're doing popper alarm but if you're |
| doing something like Nordic LARP which |
|
|
| align:start position:0% |
| doing something like Nordic LARP which |
| |
|
|
| align:start position:0% |
| doing something like Nordic LARP which |
| is a brand of live-action role-playing |
|
|
| align:start position:0% |
| is a brand of live-action role-playing |
| |
|
|
| align:start position:0% |
| is a brand of live-action role-playing |
| from Norway Sweden and Finland I was at |
|
|
| align:start position:0% |
| from Norway Sweden and Finland I was at |
| |
|
|
| align:start position:0% |
| from Norway Sweden and Finland I was at |
| a convention with those people I see |
|
|
| align:start position:0% |
| a convention with those people I see |
| |
|
|
| align:start position:0% |
| a convention with those people I see |
| last week and they are hilarious the |
|
|
| align:start position:0% |
| last week and they are hilarious the |
| |
|
|
| align:start position:0% |
| last week and they are hilarious the |
| ones the only one that I know is that |
|
|
| align:start position:0% |
| ones the only one that I know is that |
| |
|
|
| align:start position:0% |
| ones the only one that I know is that |
| they do there's a Battlestar Galactica |
|
|
| align:start position:0% |
| they do there's a Battlestar Galactica |
| |
|
|
| align:start position:0% |
| they do there's a Battlestar Galactica |
| where they actually they rent out and |
|
|
| align:start position:0% |
| where they actually they rent out and |
| |
|
|
| align:start position:0% |
| where they actually they rent out and |
| old like battleship your battleship for |
|
|
| align:start position:0% |
| old like battleship your battleship for |
| |
|
|
| align:start position:0% |
| old like battleship your battleship for |
| the woody cabinet for a weekend and yeah |
|
|
| align:start position:0% |
| the woody cabinet for a weekend and yeah |
| |
|
|
| align:start position:0% |
| the woody cabinet for a weekend and yeah |
| they just they go and they clear this |
|
|
| align:start position:0% |
| they just they go and they clear this |
| |
|
|
| align:start position:0% |
| they just they go and they clear this |
| game on like out on frigid waters and |
|
|
| align:start position:0% |
| game on like out on frigid waters and |
| |
|
|
| align:start position:0% |
| game on like out on frigid waters and |
| military bunkers playing a Battlestar |
|
|
| align:start position:0% |
| military bunkers playing a Battlestar |
| |
|
|
| align:start position:0% |
| military bunkers playing a Battlestar |
| Galactica themed yeah live-action role |
|
|
| align:start position:0% |
| Galactica themed yeah live-action role |
| |
|
|
| align:start position:0% |
| Galactica themed yeah live-action role |
| so it is a role-playing game but it's |
|
|
| align:start position:0% |
| so it is a role-playing game but it's |
| |
|
|
| align:start position:0% |
| so it is a role-playing game but it's |
| also kind of like a interactive theatre |
|
|
| align:start position:0% |
| also kind of like a interactive theatre |
| |
|
|
| align:start position:0% |
| also kind of like a interactive theatre |
| performance that game was crazy |
|
|
| align:start position:0% |
| performance that game was crazy |
| |
|
|
| align:start position:0% |
| performance that game was crazy |
| apparently because they did die so there |
|
|
| align:start position:0% |
| apparently because they did die so there |
| |
|
|
| align:start position:0% |
| apparently because they did die so there |
| is every familiar Battlestar Galactica |
|
|
| align:start position:0% |
| is every familiar Battlestar Galactica |
| |
|
|
| align:start position:0% |
| is every familiar Battlestar Galactica |
| okay so there's robots and they look |
|
|
| align:start position:0% |
| okay so there's robots and they look |
| |
|
|
| align:start position:0% |
| okay so there's robots and they look |
| like people so they had it was the |
|
|
| align:start position:0% |
| like people so they had it was the |
| |
|
|
| align:start position:0% |
| like people so they had it was the |
| Battlestar Galactica and then they had |
|
|
| align:start position:0% |
| Battlestar Galactica and then they had |
| |
|
|
| align:start position:0% |
| Battlestar Galactica and then they had |
| people who were Cylons who were agents |
|
|
| align:start position:0% |
| people who were Cylons who were agents |
| |
|
|
| align:start position:0% |
| people who were Cylons who were agents |
| and then anyone who was wearing red was |
|
|
| align:start position:0% |
| and then anyone who was wearing red was |
| |
|
|
| align:start position:0% |
| and then anyone who was wearing red was |
| a hallucination and could only be seen |
|
|
| align:start position:0% |
| a hallucination and could only be seen |
| |
|
|
| align:start position:0% |
| a hallucination and could only be seen |
| by specific characters so on the second |
|
|
| align:start position:0% |
| by specific characters so on the second |
| |
|
|
| align:start position:0% |
| by specific characters so on the second |
| day of the LARP and this is like a three |
|
|
| align:start position:0% |
| day of the LARP and this is like a three |
| |
|
|
| align:start position:0% |
| day of the LARP and this is like a three |
| day thing you freaking sleep on this |
|
|
| align:start position:0% |
| day thing you freaking sleep on this |
| |
|
|
| align:start position:0% |
| day thing you freaking sleep on this |
| battleship and everybody's in character |
|
|
| align:start position:0% |
| battleship and everybody's in character |
| |
|
|
| align:start position:0% |
| battleship and everybody's in character |
| the whole time on the second day of the |
|
|
| align:start position:0% |
| the whole time on the second day of the |
| |
|
|
| align:start position:0% |
| the whole time on the second day of the |
| LARP one of the guys who was in red who |
|
|
| align:start position:0% |
| LARP one of the guys who was in red who |
| |
|
|
| align:start position:0% |
| LARP one of the guys who was in red who |
| is part of the plot as a hallucination |
|
|
| align:start position:0% |
| is part of the plot as a hallucination |
| |
|
|
| align:start position:0% |
| is part of the plot as a hallucination |
| they brought his twin brother in nobody |
|
|
| align:start position:0% |
| they brought his twin brother in nobody |
| |
|
|
| align:start position:0% |
| they brought his twin brother in nobody |
| else knew |
|
|
| align:start position:0% |
| else knew |
| |
|
|
| align:start position:0% |
| else knew |
| that you had a twin brother so all of a |
|
|
| align:start position:0% |
| that you had a twin brother so all of a |
| |
|
|
| align:start position:0% |
| that you had a twin brother so all of a |
| sudden there's two identical |
|
|
| align:start position:0% |
| sudden there's two identical |
| |
|
|
| align:start position:0% |
| sudden there's two identical |
| hallucinations wanderer on the ship and |
|
|
| align:start position:0% |
| hallucinations wanderer on the ship and |
| |
|
|
| align:start position:0% |
| hallucinations wanderer on the ship and |
| everything flipping their words |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| so I guess I'm thinking that if we could |
|
|
| align:start position:0% |
| so I guess I'm thinking that if we could |
| |
|
|
| align:start position:0% |
| so I guess I'm thinking that if we could |
| rent a battleship for Boston but like |
|
|
| align:start position:0% |
| rent a battleship for Boston but like |
| |
|
|
| align:start position:0% |
| rent a battleship for Boston but like |
| that's you know and then like games like |
|
|
| align:start position:0% |
| that's you know and then like games like |
| |
|
|
| align:start position:0% |
| that's you know and then like games like |
| johann sebastian jealous which is a |
|
|
| align:start position:0% |
| johann sebastian jealous which is a |
| |
|
|
| align:start position:0% |
| johann sebastian jealous which is a |
| digital game but is it really a digital |
|
|
| align:start position:0% |
| digital game but is it really a digital |
| |
|
|
| align:start position:0% |
| digital game but is it really a digital |
| game it's really kind of like tau i |
|
|
| align:start position:0% |
| game it's really kind of like tau i |
| |
|
|
| align:start position:0% |
| game it's really kind of like tau i |
| didn't say was it space team team and |
|
|
| align:start position:0% |
| didn't say was it space team team and |
| |
|
|
| align:start position:0% |
| didn't say was it space team team and |
| all iOS game you played by basically |
|
|
| align:start position:0% |
| all iOS game you played by basically |
| |
|
|
| align:start position:0% |
| all iOS game you played by basically |
| even user interface you have to press |
|
|
| align:start position:0% |
| even user interface you have to press |
| |
|
|
| align:start position:0% |
| even user interface you have to press |
| buttons before it runs out unfortunately |
|
|
| align:start position:0% |
| buttons before it runs out unfortunately |
| |
|
|
| align:start position:0% |
| buttons before it runs out unfortunately |
| what buttons you have to press it's not |
|
|
| align:start position:0% |
| what buttons you have to press it's not |
| |
|
|
| align:start position:0% |
| what buttons you have to press it's not |
| on your screen but on someone else's |
|
|
| align:start position:0% |
| on your screen but on someone else's |
| |
|
|
| align:start position:0% |
| on your screen but on someone else's |
| screen so they'll tell you to flash the |
|
|
| align:start position:0% |
| screen so they'll tell you to flash the |
| |
|
|
| align:start position:0% |
| screen so they'll tell you to flash the |
| paper screw and you'll look understand |
|
|
| align:start position:0% |
| paper screw and you'll look understand |
| |
|
|
| align:start position:0% |
| paper screw and you'll look understand |
| you're like do I have this paper screen |
|
|
| align:start position:0% |
| you're like do I have this paper screen |
| |
|
|
| align:start position:0% |
| you're like do I have this paper screen |
| of flash but at the same time is that a |
|
|
| align:start position:0% |
| of flash but at the same time is that a |
| |
|
|
| align:start position:0% |
| of flash but at the same time is that a |
| game because there's not really much to |
|
|
| align:start position:0% |
| game because there's not really much to |
| |
|
|
| align:start position:0% |
| game because there's not really much to |
| it in terms of the digital aspect so |
|
|
| align:start position:0% |
| it in terms of the digital aspect so |
| |
|
|
| align:start position:0% |
| it in terms of the digital aspect so |
| much is that it's a timer and you have |
|
|
| align:start position:0% |
| much is that it's a timer and you have |
| |
|
|
| align:start position:0% |
| much is that it's a timer and you have |
| to press buttons at the right time like |
|
|
| align:start position:0% |
| to press buttons at the right time like |
| |
|
|
| align:start position:0% |
| to press buttons at the right time like |
| you make it analog you could make a long |
|
|
| align:start position:0% |
| you make it analog you could make a long |
| |
|
|
| align:start position:0% |
| you make it analog you could make a long |
| version of that all these different |
|
|
| align:start position:0% |
| version of that all these different |
| |
|
|
| align:start position:0% |
| version of that all these different |
| categories all these different markets |
|
|
| align:start position:0% |
| categories all these different markets |
| |
|
|
| align:start position:0% |
| categories all these different markets |
| you think of how are you exploring that |
|
|
| align:start position:0% |
| you think of how are you exploring that |
| |
|
|
| align:start position:0% |
| you think of how are you exploring that |
| are you marketing your games like what |
|
|
| align:start position:0% |
| are you marketing your games like what |
| |
|
|
| align:start position:0% |
| are you marketing your games like what |
| are you marketing your game times what |
|
|
| align:start position:0% |
| are you marketing your game times what |
| |
|
|
| align:start position:0% |
| are you marketing your game times what |
| are you certainly when we say kind of |
|
|
| align:start position:0% |
| are you certainly when we say kind of |
| |
|
|
| align:start position:0% |
| are you certainly when we say kind of |
| organs you mean like against the box |
|
|
| align:start position:0% |
| organs you mean like against the box |
| |
|
|
| align:start position:0% |
| organs you mean like against the box |
| about JPEG which is in this in this |
|
|
| align:start position:0% |
| about JPEG which is in this in this |
| |
|
|
| align:start position:0% |
| about JPEG which is in this in this |
| instance I call it the hobby industry |
|
|
| align:start position:0% |
| instance I call it the hobby industry |
| |
|
|
| align:start position:0% |
| instance I call it the hobby industry |
| though there's a lot of very nebulous |
|
|
| align:start position:0% |
| though there's a lot of very nebulous |
| |
|
|
| align:start position:0% |
| though there's a lot of very nebulous |
| terms of what that falls under but the |
|
|
| align:start position:0% |
| terms of what that falls under but the |
| |
|
|
| align:start position:0% |
| terms of what that falls under but the |
| hobby industry would but what is |
|
|
| align:start position:0% |
| hobby industry would but what is |
| |
|
|
| align:start position:0% |
| hobby industry would but what is |
| separate from the toy industry which I |
|
|
| align:start position:0% |
| separate from the toy industry which I |
| |
|
|
| align:start position:0% |
| separate from the toy industry which I |
| was actually at Toy Fair yeah in New |
|
|
| align:start position:0% |
| was actually at Toy Fair yeah in New |
| |
|
|
| align:start position:0% |
| was actually at Toy Fair yeah in New |
| York grass most mostly I actually just |
|
|
| align:start position:0% |
| York grass most mostly I actually just |
| |
|
|
| align:start position:0% |
| York grass most mostly I actually just |
| wrote an article on my blog about there |
|
|
| align:start position:0% |
| wrote an article on my blog about there |
| |
|
|
| align:start position:0% |
| wrote an article on my blog about there |
| is between a game inventor a game |
|
|
| align:start position:0% |
| is between a game inventor a game |
| |
|
|
| align:start position:0% |
| is between a game inventor a game |
| designer and a game writer and how it |
|
|
| align:start position:0% |
| designer and a game writer and how it |
| |
|
|
| align:start position:0% |
| designer and a game writer and how it |
| separates out the different industries |
|
|
| align:start position:0% |
| separates out the different industries |
| |
|
|
| align:start position:0% |
| separates out the different industries |
| that are out there but for myself |
|
|
| align:start position:0% |
| that are out there but for myself |
| |
|
|
| align:start position:0% |
| that are out there but for myself |
| personally our our kind of industry and |
|
|
| align:start position:0% |
| personally our our kind of industry and |
| |
|
|
| align:start position:0% |
| personally our our kind of industry and |
| where we're hoping that we're seeing the |
|
|
| align:start position:0% |
| where we're hoping that we're seeing the |
| |
|
|
| align:start position:0% |
| where we're hoping that we're seeing the |
| most |
|
|
| align:start position:0% |
| most |
| |
|
|
| align:start position:0% |
| most |
| growth is appealing to people that are |
|
|
| align:start position:0% |
| growth is appealing to people that are |
| |
|
|
| align:start position:0% |
| growth is appealing to people that are |
| mostly on social media a lot of people |
|
|
| align:start position:0% |
| mostly on social media a lot of people |
| |
|
|
| align:start position:0% |
| mostly on social media a lot of people |
| that are really into Kickstarter and |
|
|
| align:start position:0% |
| that are really into Kickstarter and |
| |
|
|
| align:start position:0% |
| that are really into Kickstarter and |
| very independent somatic games that are |
|
|
| align:start position:0% |
| very independent somatic games that are |
| |
|
|
| align:start position:0% |
| very independent somatic games that are |
| both themselves somatically interesting |
|
|
| align:start position:0% |
| both themselves somatically interesting |
| |
|
|
| align:start position:0% |
| both themselves somatically interesting |
| as well as the systems that are within |
|
|
| align:start position:0% |
| as well as the systems that are within |
| |
|
|
| align:start position:0% |
| as well as the systems that are within |
| them are fair and balanced and are |
|
|
| align:start position:0% |
| them are fair and balanced and are |
| |
|
|
| align:start position:0% |
| them are fair and balanced and are |
| worthwhile to do so my strategy is |
|
|
| align:start position:0% |
| worthwhile to do so my strategy is |
| |
|
|
| align:start position:0% |
| worthwhile to do so my strategy is |
| actually to initiate my kicks arse in |
|
|
| align:start position:0% |
| actually to initiate my kicks arse in |
| |
|
|
| align:start position:0% |
| actually to initiate my kicks arse in |
| about six months and in that time I'm |
|
|
| align:start position:0% |
| about six months and in that time I'm |
| |
|
|
| align:start position:0% |
| about six months and in that time I'm |
| going to be creating a transmedia |
|
|
| align:start position:0% |
| going to be creating a transmedia |
| |
|
|
| align:start position:0% |
| going to be creating a transmedia |
| storytelling ad campaign that will take |
|
|
| align:start position:0% |
| storytelling ad campaign that will take |
| |
|
|
| align:start position:0% |
| storytelling ad campaign that will take |
| the theme of the game turn it into sort |
|
|
| align:start position:0% |
| the theme of the game turn it into sort |
| |
|
|
| align:start position:0% |
| the theme of the game turn it into sort |
| of a story and then promote that as well |
|
|
| align:start position:0% |
| of a story and then promote that as well |
| |
|
|
| align:start position:0% |
| of a story and then promote that as well |
| as talking about the general design as a |
|
|
| align:start position:0% |
| as talking about the general design as a |
| |
|
|
| align:start position:0% |
| as talking about the general design as a |
| results hoping to engage social media |
|
|
| align:start position:0% |
| results hoping to engage social media |
| |
|
|
| align:start position:0% |
| results hoping to engage social media |
| networks that will then generate the add |
|
|
| align:start position:0% |
| networks that will then generate the add |
| |
|
|
| align:start position:0% |
| networks that will then generate the add |
| the needed buzz or when the Kickstarter |
|
|
| align:start position:0% |
| the needed buzz or when the Kickstarter |
| |
|
|
| align:start position:0% |
| the needed buzz or when the Kickstarter |
| campaign actually watches a lot of a lot |
|
|
| align:start position:0% |
| campaign actually watches a lot of a lot |
| |
|
|
| align:start position:0% |
| campaign actually watches a lot of a lot |
| of fundraising has less to do with what |
|
|
| align:start position:0% |
| of fundraising has less to do with what |
| |
|
|
| align:start position:0% |
| of fundraising has less to do with what |
| you're making and more to do with what |
|
|
| align:start position:0% |
| you're making and more to do with what |
| |
|
|
| align:start position:0% |
| you're making and more to do with what |
| you can conceivably accomplish in |
|
|
| align:start position:0% |
| you can conceivably accomplish in |
| |
|
|
| align:start position:0% |
| you can conceivably accomplish in |
| marketing right so so if you have no |
|
|
| align:start position:0% |
| marketing right so so if you have no |
| |
|
|
| align:start position:0% |
| marketing right so so if you have no |
| budget you have to rely on certain |
|
|
| align:start position:0% |
| budget you have to rely on certain |
| |
|
|
| align:start position:0% |
| budget you have to rely on certain |
| marketing techniques as opposed to |
|
|
| align:start position:0% |
| marketing techniques as opposed to |
| |
|
|
| align:start position:0% |
| marketing techniques as opposed to |
| others it's not a lot of people who have |
|
|
| align:start position:0% |
| others it's not a lot of people who have |
| |
|
|
| align:start position:0% |
| others it's not a lot of people who have |
| no budget like to think that like a |
|
|
| align:start position:0% |
| no budget like to think that like a |
| |
|
|
| align:start position:0% |
| no budget like to think that like a |
| commercials don't work that's stupid no |
|
|
| align:start position:0% |
| commercials don't work that's stupid no |
| |
|
|
| align:start position:0% |
| commercials don't work that's stupid no |
| why would anybody do that as a way of |
|
|
| align:start position:0% |
| why would anybody do that as a way of |
| |
|
|
| align:start position:0% |
| why would anybody do that as a way of |
| kind of convincing themselves that |
|
|
| align:start position:0% |
| kind of convincing themselves that |
| |
|
|
| align:start position:0% |
| kind of convincing themselves that |
| they've made like a noble choice tonight |
|
|
| align:start position:0% |
| they've made like a noble choice tonight |
| |
|
|
| align:start position:0% |
| they've made like a noble choice tonight |
| they just didn't have the money |
|
|
| align:start position:0% |
| they just didn't have the money |
| |
|
|
| align:start position:0% |
| they just didn't have the money |
| sometimes commercials really work like |
|
|
| align:start position:0% |
| sometimes commercials really work like |
| |
|
|
| align:start position:0% |
| sometimes commercials really work like |
| for instance as I was tutoring on my way |
|
|
| align:start position:0% |
| for instance as I was tutoring on my way |
| |
|
|
| align:start position:0% |
| for instance as I was tutoring on my way |
| down here I relaunched a Google AdWords |
|
|
| align:start position:0% |
| down here I relaunched a Google AdWords |
| |
|
|
| align:start position:0% |
| down here I relaunched a Google AdWords |
| campaign for our game slash because now |
|
|
| align:start position:0% |
| campaign for our game slash because now |
| |
|
|
| align:start position:0% |
| campaign for our game slash because now |
| I can fulfill orders for it using |
|
|
| align:start position:0% |
| I can fulfill orders for it using |
| |
|
|
| align:start position:0% |
| I can fulfill orders for it using |
| multiple marketing vectors in order to |
|
|
| align:start position:0% |
| multiple marketing vectors in order to |
| |
|
|
| align:start position:0% |
| multiple marketing vectors in order to |
| get people interested in your project is |
|
|
| align:start position:0% |
| get people interested in your project is |
| |
|
|
| align:start position:0% |
| get people interested in your project is |
| really really important especially |
|
|
| align:start position:0% |
| really really important especially |
| |
|
|
| align:start position:0% |
| really really important especially |
| because the means it's a very |
|
|
| align:start position:0% |
| because the means it's a very |
| |
|
|
| align:start position:0% |
| because the means it's a very |
| competitive space it is an industry that |
|
|
| align:start position:0% |
| competitive space it is an industry that |
| |
|
|
| align:start position:0% |
| competitive space it is an industry that |
| it's like a hobby and toy industry was |
|
|
| align:start position:0% |
| it's like a hobby and toy industry was |
| |
|
|
| align:start position:0% |
| it's like a hobby and toy industry was |
| like six point 1 billion dollars last |
|
|
| align:start position:0% |
| like six point 1 billion dollars last |
| |
|
|
| align:start position:0% |
| like six point 1 billion dollars last |
| year this is not insignificant pittance |
|
|
| align:start position:0% |
| year this is not insignificant pittance |
| |
|
|
| align:start position:0% |
| year this is not insignificant pittance |
| video games but unlike video games it is |
|
|
| align:start position:0% |
| video games but unlike video games it is |
| |
|
|
| align:start position:0% |
| video games but unlike video games it is |
| an industry that has grown 11% on |
|
|
| align:start position:0% |
| an industry that has grown 11% on |
| |
|
|
| align:start position:0% |
| an industry that has grown 11% on |
| average for the year over year for the |
|
|
| align:start position:0% |
| average for the year over year for the |
| |
|
|
| align:start position:0% |
| average for the year over year for the |
| past five years and then |
|
|
| align:start position:0% |
| past five years and then |
| |
|
|
| align:start position:0% |
| past five years and then |
| before that it was even there was even |
|
|
| align:start position:0% |
| before that it was even there was even |
| |
|
|
| align:start position:0% |
| before that it was even there was even |
| growing more so than that no no is that |
|
|
| align:start position:0% |
| growing more so than that no no is that |
| |
|
|
| align:start position:0% |
| growing more so than that no no is that |
| it's actually gone up but it's predicted |
|
|
| align:start position:0% |
| it's actually gone up but it's predicted |
| |
|
|
| align:start position:0% |
| it's actually gone up but it's predicted |
| in 2018 - I just got you know I take it |
|
|
| align:start position:0% |
| in 2018 - I just got you know I take it |
| |
|
|
| align:start position:0% |
| in 2018 - I just got you know I take it |
| real serious so it's a very fast growing |
|
|
| align:start position:0% |
| real serious so it's a very fast growing |
| |
|
|
| align:start position:0% |
| real serious so it's a very fast growing |
| industry because there's space in |
|
|
| align:start position:0% |
| industry because there's space in |
| |
|
|
| align:start position:0% |
| industry because there's space in |
| America for it it's not as fast growing |
|
|
| align:start position:0% |
| America for it it's not as fast growing |
| |
|
|
| align:start position:0% |
| America for it it's not as fast growing |
| in Europe because that's already a |
|
|
| align:start position:0% |
| in Europe because that's already a |
| |
|
|
| align:start position:0% |
| in Europe because that's already a |
| supersaturated market but stuff like |
|
|
| align:start position:0% |
| supersaturated market but stuff like |
| |
|
|
| align:start position:0% |
| supersaturated market but stuff like |
| Kickstarter patreon and IndieGoGo even |
|
|
| align:start position:0% |
| Kickstarter patreon and IndieGoGo even |
| |
|
|
| align:start position:0% |
| Kickstarter patreon and IndieGoGo even |
| just going to shows and selling your |
|
|
| align:start position:0% |
| just going to shows and selling your |
| |
|
|
| align:start position:0% |
| just going to shows and selling your |
| wares which is actually really the best |
|
|
| align:start position:0% |
| wares which is actually really the best |
| |
|
|
| align:start position:0% |
| wares which is actually really the best |
| way to do it the way that you get people |
|
|
| align:start position:0% |
| way to do it the way that you get people |
| |
|
|
| align:start position:0% |
| way to do it the way that you get people |
| to come to them is to find the |
|
|
| align:start position:0% |
| to come to them is to find the |
| |
|
|
| align:start position:0% |
| to come to them is to find the |
| audience's that are that are already |
|
|
| align:start position:0% |
| audience's that are that are already |
| |
|
|
| align:start position:0% |
| audience's that are that are already |
| keyed into that they like the idea of |
|
|
| align:start position:0% |
| keyed into that they like the idea of |
| |
|
|
| align:start position:0% |
| keyed into that they like the idea of |
| I'm helping a person make a thing you |
|
|
| align:start position:0% |
| I'm helping a person make a thing you |
| |
|
|
| align:start position:0% |
| I'm helping a person make a thing you |
| know I'm I'm not investing but I'm I'm |
|
|
| align:start position:0% |
| know I'm I'm not investing but I'm I'm |
| |
|
|
| align:start position:0% |
| know I'm I'm not investing but I'm I'm |
| kind of like pre-ordering this thing so |
|
|
| align:start position:0% |
| kind of like pre-ordering this thing so |
| |
|
|
| align:start position:0% |
| kind of like pre-ordering this thing so |
| you gotta identify what those markets |
|
|
| align:start position:0% |
| you gotta identify what those markets |
| |
|
|
| align:start position:0% |
| you gotta identify what those markets |
| are and find the best ways to get to |
|
|
| align:start position:0% |
| are and find the best ways to get to |
| |
|
|
| align:start position:0% |
| are and find the best ways to get to |
| them and convince them to throw money |
|
|
| align:start position:0% |
| them and convince them to throw money |
| |
|
|
| align:start position:0% |
| them and convince them to throw money |
| down a hole called Kickstarter because |
|
|
| align:start position:0% |
| down a hole called Kickstarter because |
| |
|
|
| align:start position:0% |
| down a hole called Kickstarter because |
| not everything that Kickstarter gets |
|
|
| align:start position:0% |
| not everything that Kickstarter gets |
| |
|
|
| align:start position:0% |
| not everything that Kickstarter gets |
| funded and not everything that gets |
|
|
| align:start position:0% |
| funded and not everything that gets |
| |
|
|
| align:start position:0% |
| funded and not everything that gets |
| funded on Kickstarter gets done and then |
|
|
| align:start position:0% |
| funded on Kickstarter gets done and then |
| |
|
|
| align:start position:0% |
| funded on Kickstarter gets done and then |
| there's many of the things that get |
|
|
| align:start position:0% |
| there's many of the things that get |
| |
|
|
| align:start position:0% |
| there's many of the things that get |
| funded and get done are crap because |
|
|
| align:start position:0% |
| funded and get done are crap because |
| |
|
|
| align:start position:0% |
| funded and get done are crap because |
| unfortunately to report that a little |
|
|
| align:start position:0% |
| unfortunately to report that a little |
| |
|
|
| align:start position:0% |
| unfortunately to report that a little |
| bit like you said like it's a growing |
|
|
| align:start position:0% |
| bit like you said like it's a growing |
| |
|
|
| align:start position:0% |
| bit like you said like it's a growing |
| growing industry so like to get into |
|
|
| align:start position:0% |
| growing industry so like to get into |
| |
|
|
| align:start position:0% |
| growing industry so like to get into |
| so the Hobby games is a growing industry |
|
|
| align:start position:0% |
| so the Hobby games is a growing industry |
| |
|
|
| align:start position:0% |
| so the Hobby games is a growing industry |
| as opposed to the toy industry so if |
|
|
| align:start position:0% |
| as opposed to the toy industry so if |
| |
|
|
| align:start position:0% |
| as opposed to the toy industry so if |
| you're trying to get your games - like |
|
|
| align:start position:0% |
| you're trying to get your games - like |
| |
|
|
| align:start position:0% |
| you're trying to get your games - like |
| Hasbro or I can say Parker Brothers but |
|
|
| align:start position:0% |
| Hasbro or I can say Parker Brothers but |
| |
|
|
| align:start position:0% |
| Hasbro or I can say Parker Brothers but |
| anything else doesn't ultimately leads |
|
|
| align:start position:0% |
| anything else doesn't ultimately leads |
| |
|
|
| align:start position:0% |
| anything else doesn't ultimately leads |
| back to Hasbro yeah cuz has groans whaat |
|
|
| align:start position:0% |
| back to Hasbro yeah cuz has groans whaat |
| |
|
|
| align:start position:0% |
| back to Hasbro yeah cuz has groans whaat |
| see yeah but anything you want to get |
|
|
| align:start position:0% |
| see yeah but anything you want to get |
| |
|
|
| align:start position:0% |
| see yeah but anything you want to get |
| like you came into Toys R Us is that at |
|
|
| align:start position:0% |
| like you came into Toys R Us is that at |
| |
|
|
| align:start position:0% |
| like you came into Toys R Us is that at |
| that point that industry is pretty |
|
|
| align:start position:0% |
| that point that industry is pretty |
| |
|
|
| align:start position:0% |
| that point that industry is pretty |
| static yeah so as a result it's very |
|
|
| align:start position:0% |
| static yeah so as a result it's very |
| |
|
|
| align:start position:0% |
| static yeah so as a result it's very |
| hard to get like known or mentioned or |
|
|
| align:start position:0% |
| hard to get like known or mentioned or |
| |
|
|
| align:start position:0% |
| hard to get like known or mentioned or |
| and at all in that but because the Hobby |
|
|
| align:start position:0% |
| and at all in that but because the Hobby |
| |
|
|
| align:start position:0% |
| and at all in that but because the Hobby |
| games industry is growing there's more |
|
|
| align:start position:0% |
| games industry is growing there's more |
| |
|
|
| align:start position:0% |
| games industry is growing there's more |
| and more people that are kind of looking |
|
|
| align:start position:0% |
| and more people that are kind of looking |
| |
|
|
| align:start position:0% |
| and more people that are kind of looking |
| for the ground floor yeah and as a |
|
|
| align:start position:0% |
| for the ground floor yeah and as a |
| |
|
|
| align:start position:0% |
| for the ground floor yeah and as a |
| result if you can kind of get your foot |
|
|
| align:start position:0% |
| result if you can kind of get your foot |
| |
|
|
| align:start position:0% |
| result if you can kind of get your foot |
| in make a little brand for yours |
|
|
| align:start position:0% |
| in make a little brand for yours |
| |
|
|
| align:start position:0% |
| in make a little brand for yours |
| get your name out there then when you |
|
|
| align:start position:0% |
| get your name out there then when you |
| |
|
|
| align:start position:0% |
| get your name out there then when you |
| actually do start making games people |
|
|
| align:start position:0% |
| actually do start making games people |
| |
|
|
| align:start position:0% |
| actually do start making games people |
| who are recognizing and you'll be able |
|
|
| align:start position:0% |
| who are recognizing and you'll be able |
| |
|
|
| align:start position:0% |
| who are recognizing and you'll be able |
| to kind of market yourself as a brand |
|
|
| align:start position:0% |
| to kind of market yourself as a brand |
| |
|
|
| align:start position:0% |
| to kind of market yourself as a brand |
| again that's probably one of the most |
|
|
| align:start position:0% |
| again that's probably one of the most |
| |
|
|
| align:start position:0% |
| again that's probably one of the most |
| important things that and the only |
|
|
| align:start position:0% |
| important things that and the only |
| |
|
|
| align:start position:0% |
| important things that and the only |
| reason this is possible is because game |
|
|
| align:start position:0% |
| reason this is possible is because game |
| |
|
|
| align:start position:0% |
| reason this is possible is because game |
| designers started putting their names on |
|
|
| align:start position:0% |
| designers started putting their names on |
| |
|
|
| align:start position:0% |
| designers started putting their names on |
| the box we talk about designers so let's |
|
|
| align:start position:0% |
| the box we talk about designers so let's |
| |
|
|
| align:start position:0% |
| the box we talk about designers so let's |
| talk about like rain or knizia one of |
|
|
| align:start position:0% |
| talk about like rain or knizia one of |
| |
|
|
| align:start position:0% |
| talk about like rain or knizia one of |
| the most prolific game designers not all |
|
|
| align:start position:0% |
| the most prolific game designers not all |
| |
|
|
| align:start position:0% |
| the most prolific game designers not all |
| the great work great but his name is |
|
|
| align:start position:0% |
| the great work great but his name is |
| |
|
|
| align:start position:0% |
| the great work great but his name is |
| kind of known in the Hobby game industry |
|
|
| align:start position:0% |
| kind of known in the Hobby game industry |
| |
|
|
| align:start position:0% |
| kind of known in the Hobby game industry |
| because dudes designed like 300 games |
|
|
| align:start position:0% |
| because dudes designed like 300 games |
| |
|
|
| align:start position:0% |
| because dudes designed like 300 games |
| and actually had them all published and |
|
|
| align:start position:0% |
| and actually had them all published and |
| |
|
|
| align:start position:0% |
| and actually had them all published and |
| as a result like when you see rain or |
|
|
| align:start position:0% |
| as a result like when you see rain or |
| |
|
|
| align:start position:0% |
| as a result like when you see rain or |
| newzeas name on a box you're gonna start |
|
|
| align:start position:0% |
| newzeas name on a box you're gonna start |
| |
|
|
| align:start position:0% |
| newzeas name on a box you're gonna start |
| to kind of recognize that a little bit |
|
|
| align:start position:0% |
| to kind of recognize that a little bit |
| |
|
|
| align:start position:0% |
| to kind of recognize that a little bit |
| when you're able to generate but they're |
|
|
| align:start position:0% |
| when you're able to generate but they're |
| |
|
|
| align:start position:0% |
| when you're able to generate but they're |
| not all good |
|
|
| align:start position:0% |
| not all good |
| |
|
|
| align:start position:0% |
| not all good |
| no they're all good but you're gonna did |
|
|
| align:start position:0% |
| no they're all good but you're gonna did |
| |
|
|
| align:start position:0% |
| no they're all good but you're gonna did |
| that reading is a great initiative I |
|
|
| align:start position:0% |
| that reading is a great initiative I |
| |
|
|
| align:start position:0% |
| that reading is a great initiative I |
| mean he created a brand for himself just |
|
|
| align:start position:0% |
| mean he created a brand for himself just |
| |
|
|
| align:start position:0% |
| mean he created a brand for himself just |
| like um you know video game companies do |
|
|
| align:start position:0% |
| like um you know video game companies do |
| |
|
|
| align:start position:0% |
| like um you know video game companies do |
| or or labels in music music industry you |
|
|
| align:start position:0% |
| or or labels in music music industry you |
| |
|
|
| align:start position:0% |
| or or labels in music music industry you |
| guys we're used to exist yeah so I think |
|
|
| align:start position:0% |
| guys we're used to exist yeah so I think |
| |
|
|
| align:start position:0% |
| guys we're used to exist yeah so I think |
| the the interesting thing about the the |
|
|
| align:start position:0% |
| the the interesting thing about the the |
| |
|
|
| align:start position:0% |
| the the interesting thing about the the |
| market and being able to have that have |
|
|
| align:start position:0% |
| market and being able to have that have |
| |
|
|
| align:start position:0% |
| market and being able to have that have |
| that personal brand as a designer is |
|
|
| align:start position:0% |
| that personal brand as a designer is |
| |
|
|
| align:start position:0% |
| that personal brand as a designer is |
| really important because the the people |
|
|
| align:start position:0% |
| really important because the the people |
| |
|
|
| align:start position:0% |
| really important because the the people |
| who are playing board games right now |
|
|
| align:start position:0% |
| who are playing board games right now |
| |
|
|
| align:start position:0% |
| who are playing board games right now |
| and the growing market are I guess |
|
|
| align:start position:0% |
| and the growing market are I guess |
| |
|
|
| align:start position:0% |
| and the growing market are I guess |
| they're iconoclastic people they're you |
|
|
| align:start position:0% |
| they're iconoclastic people they're you |
| |
|
|
| align:start position:0% |
| they're iconoclastic people they're you |
| know they're hey we're all individual |
|
|
| align:start position:0% |
| know they're hey we're all individual |
| |
|
|
| align:start position:0% |
| know they're hey we're all individual |
| types but you know they're all we're |
|
|
| align:start position:0% |
| types but you know they're all we're |
| |
|
|
| align:start position:0% |
| types but you know they're all we're |
| really big in a geek culture and then |
|
|
| align:start position:0% |
| really big in a geek culture and then |
| |
|
|
| align:start position:0% |
| really big in a geek culture and then |
| they you know geek culture is bringing |
|
|
| align:start position:0% |
| they you know geek culture is bringing |
| |
|
|
| align:start position:0% |
| they you know geek culture is bringing |
| seventy five thousand people here this |
|
|
| align:start position:0% |
| seventy five thousand people here this |
| |
|
|
| align:start position:0% |
| seventy five thousand people here this |
| weekend so maybe it's not as marginal as |
|
|
| align:start position:0% |
| weekend so maybe it's not as marginal as |
| |
|
|
| align:start position:0% |
| weekend so maybe it's not as marginal as |
| we like to think that it is but it is a |
|
|
| align:start position:0% |
| we like to think that it is but it is a |
| |
|
|
| align:start position:0% |
| we like to think that it is but it is a |
| it is a market that values individuality |
|
|
| align:start position:0% |
| it is a market that values individuality |
| |
|
|
| align:start position:0% |
| it is a market that values individuality |
| and individual productivity so finding |
|
|
| align:start position:0% |
| and individual productivity so finding |
| |
|
|
| align:start position:0% |
| and individual productivity so finding |
| the ways to market to those people |
|
|
| align:start position:0% |
| the ways to market to those people |
| |
|
|
| align:start position:0% |
| the ways to market to those people |
| directly can often be really rewarding |
|
|
| align:start position:0% |
| directly can often be really rewarding |
| |
|
|
| align:start position:0% |
| directly can often be really rewarding |
| especially if you're putting your face |
|
|
| align:start position:0% |
| especially if you're putting your face |
| |
|
|
| align:start position:0% |
| especially if you're putting your face |
| on what you're doing another another |
|
|
| align:start position:0% |
| on what you're doing another another |
| |
|
|
| align:start position:0% |
| on what you're doing another another |
| example is a Daniel soleus |
|
|
| align:start position:0% |
| example is a Daniel soleus |
| |
|
|
| align:start position:0% |
| example is a Daniel soleus |
| down in North Carolina North Carolina |
|
|
| align:start position:0% |
| down in North Carolina North Carolina |
| |
|
|
| align:start position:0% |
| down in North Carolina North Carolina |
| for the longest time I mean he was a |
|
|
| align:start position:0% |
| for the longest time I mean he was a |
| |
|
|
| align:start position:0% |
| for the longest time I mean he was a |
| graphic graphic designer but he started |
|
|
| align:start position:0% |
| graphic graphic designer but he started |
| |
|
|
| align:start position:0% |
| graphic graphic designer but he started |
| sort of a board game long that he just |
|
|
| align:start position:0% |
| sort of a board game long that he just |
| |
|
|
| align:start position:0% |
| sort of a board game long that he just |
| talked about sort of an expertise in |
|
|
| align:start position:0% |
| talked about sort of an expertise in |
| |
|
|
| align:start position:0% |
| talked about sort of an expertise in |
| designing the one game is Egypt he's a |
|
|
| align:start position:0% |
| designing the one game is Egypt he's a |
| |
|
|
| align:start position:0% |
| designing the one game is Egypt he's a |
| very prolific guy and he does a lot of |
|
|
| align:start position:0% |
| very prolific guy and he does a lot of |
| |
|
|
| align:start position:0% |
| very prolific guy and he does a lot of |
| stuff that's just completely open-source |
|
|
| align:start position:0% |
| stuff that's just completely open-source |
| |
|
|
| align:start position:0% |
| stuff that's just completely open-source |
| great we play games but as he actually I |
|
|
| align:start position:0% |
| great we play games but as he actually I |
| |
|
|
| align:start position:0% |
| great we play games but as he actually I |
| I so he works out of this house like I |
|
|
| align:start position:0% |
| I so he works out of this house like I |
| |
|
|
| align:start position:0% |
| I so he works out of this house like I |
| do and we actually do any conference |
|
|
| align:start position:0% |
| do and we actually do any conference |
| |
|
|
| align:start position:0% |
| do and we actually do any conference |
| call every morning with a number of |
|
|
| align:start position:0% |
| call every morning with a number of |
| |
|
|
| align:start position:0% |
| call every morning with a number of |
| other designers I was wondering how do |
|
|
| align:start position:0% |
| other designers I was wondering how do |
| |
|
|
| align:start position:0% |
| other designers I was wondering how do |
| you do yeah and he just released you |
|
|
| align:start position:0% |
| you do yeah and he just released you |
| |
|
|
| align:start position:0% |
| you do yeah and he just released you |
| guys are on fire flooding that's yeah so |
|
|
| align:start position:0% |
| guys are on fire flooding that's yeah so |
| |
|
|
| align:start position:0% |
| guys are on fire flooding that's yeah so |
| he just did the layout for like his |
|
|
| align:start position:0% |
| he just did the layout for like his |
| |
|
|
| align:start position:0% |
| he just did the layout for like his |
| normal job is doing graphic design of |
|
|
| align:start position:0% |
| normal job is doing graphic design of |
| |
|
|
| align:start position:0% |
| normal job is doing graphic design of |
| the lamp or something so he just laid |
|
|
| align:start position:0% |
| the lamp or something so he just laid |
| |
|
|
| align:start position:0% |
| the lamp or something so he just laid |
| out the Firefly RPG which is available |
|
|
| align:start position:0% |
| out the Firefly RPG which is available |
| |
|
|
| align:start position:0% |
| out the Firefly RPG which is available |
| for download now as PDF but that's so he |
|
|
| align:start position:0% |
| for download now as PDF but that's so he |
| |
|
|
| align:start position:0% |
| for download now as PDF but that's so he |
| does that and then he has this whole I'm |
|
|
| align:start position:0% |
| does that and then he has this whole I'm |
| |
|
|
| align:start position:0% |
| does that and then he has this whole I'm |
| gonna make games a lot and put them up |
|
|
| align:start position:0% |
| gonna make games a lot and put them up |
| |
|
|
| align:start position:0% |
| gonna make games a lot and put them up |
| on drive through cards which is an |
|
|
| align:start position:0% |
| on drive through cards which is an |
| |
|
|
| align:start position:0% |
| on drive through cards which is an |
| online service that allows you to do |
|
|
| align:start position:0% |
| online service that allows you to do |
| |
|
|
| align:start position:0% |
| online service that allows you to do |
| print on demand which is another one of |
|
|
| align:start position:0% |
| print on demand which is another one of |
| |
|
|
| align:start position:0% |
| print on demand which is another one of |
| the things that in the past year has |
|
|
| align:start position:0% |
| the things that in the past year has |
| |
|
|
| align:start position:0% |
| the things that in the past year has |
| kind of really shaken up the the board |
|
|
| align:start position:0% |
| kind of really shaken up the the board |
| |
|
|
| align:start position:0% |
| kind of really shaken up the the board |
| gaming industry and there used to not be |
|
|
| align:start position:0% |
| gaming industry and there used to not be |
| |
|
|
| align:start position:0% |
| gaming industry and there used to not be |
| able to get anything done those you're |
|
|
| align:start position:0% |
| able to get anything done those you're |
| |
|
|
| align:start position:0% |
| able to get anything done those you're |
| going to be 3,000 copies of it but now I |
|
|
| align:start position:0% |
| going to be 3,000 copies of it but now I |
| |
|
|
| align:start position:0% |
| going to be 3,000 copies of it but now I |
| can make a game put it up on drive your |
|
|
| align:start position:0% |
| can make a game put it up on drive your |
| |
|
|
| align:start position:0% |
| can make a game put it up on drive your |
| cards and then you can go spend ten |
|
|
| align:start position:0% |
| cards and then you can go spend ten |
| |
|
|
| align:start position:0% |
| cards and then you can go spend ten |
| bucks and download it or you they would |
|
|
| align:start position:0% |
| bucks and download it or you they would |
| |
|
|
| align:start position:0% |
| bucks and download it or you they would |
| actually send it you're looking at |
|
|
| align:start position:0% |
| actually send it you're looking at |
| |
|
|
| align:start position:0% |
| actually send it you're looking at |
| individual or anything but again some of |
|
|
| align:start position:0% |
| individual or anything but again some of |
| |
|
|
| align:start position:0% |
| individual or anything but again some of |
| the some of the clever bit is though so |
|
|
| align:start position:0% |
| the some of the clever bit is though so |
| |
|
|
| align:start position:0% |
| the some of the clever bit is though so |
| Ganga Souls he's doing all this sort of |
|
|
| align:start position:0% |
| Ganga Souls he's doing all this sort of |
| |
|
|
| align:start position:0% |
| Ganga Souls he's doing all this sort of |
| stuff I'm just sort of i presenting |
|
|
| align:start position:0% |
| stuff I'm just sort of i presenting |
| |
|
|
| align:start position:0% |
| stuff I'm just sort of i presenting |
| himself as an expert created a brand of |
|
|
| align:start position:0% |
| himself as an expert created a brand of |
| |
|
|
| align:start position:0% |
| himself as an expert created a brand of |
| himself actually I brought them up two |
|
|
| align:start position:0% |
| himself actually I brought them up two |
| |
|
|
| align:start position:0% |
| himself actually I brought them up two |
| packs last year as an as an expert |
|
|
| align:start position:0% |
| packs last year as an as an expert |
| |
|
|
| align:start position:0% |
| packs last year as an as an expert |
| about six months ago ran a Kickstarter |
|
|
| align:start position:0% |
| about six months ago ran a Kickstarter |
| |
|
|
| align:start position:0% |
| about six months ago ran a Kickstarter |
| for belle of the ball and he leveraged |
|
|
| align:start position:0% |
| for belle of the ball and he leveraged |
| |
|
|
| align:start position:0% |
| for belle of the ball and he leveraged |
| some of his connections and the game |
|
|
| align:start position:0% |
| some of his connections and the game |
| |
|
|
| align:start position:0% |
| some of his connections and the game |
| itself is very good but the Kickstarter |
|
|
| align:start position:0% |
| itself is very good but the Kickstarter |
| |
|
|
| align:start position:0% |
| itself is very good but the Kickstarter |
| was wildly successful I think he got |
|
|
| align:start position:0% |
| was wildly successful I think he got |
| |
|
|
| align:start position:0% |
| was wildly successful I think he got |
| something like three times what he asked |
|
|
| align:start position:0% |
| something like three times what he asked |
| |
|
|
| align:start position:0% |
| something like three times what he asked |
| for just in terms of kick starting the |
|
|
| align:start position:0% |
| for just in terms of kick starting the |
| |
|
|
| align:start position:0% |
| for just in terms of kick starting the |
| game and as a result of belief a lot of |
|
|
| align:start position:0% |
| game and as a result of belief a lot of |
| |
|
|
| align:start position:0% |
| game and as a result of belief a lot of |
| his connections and leveraging his brand |
|
|
| align:start position:0% |
| his connections and leveraging his brand |
| |
|
|
| align:start position:0% |
| his connections and leveraging his brand |
| as an expert I think at some point in |
|
|
| align:start position:0% |
| as an expert I think at some point in |
| |
|
|
| align:start position:0% |
| as an expert I think at some point in |
| said I think five thousand Twitter |
|
|
| align:start position:0% |
| said I think five thousand Twitter |
| |
|
|
| align:start position:0% |
| said I think five thousand Twitter |
| followers a decent blog presence and as |
|
|
| align:start position:0% |
| followers a decent blog presence and as |
| |
|
|
| align:start position:0% |
| followers a decent blog presence and as |
| a result having that before he launched |
|
|
| align:start position:0% |
| a result having that before he launched |
| |
|
|
| align:start position:0% |
| a result having that before he launched |
| as a Kickstarter or sort of starts to |
|
|
| align:start position:0% |
| as a Kickstarter or sort of starts to |
| |
|
|
| align:start position:0% |
| as a Kickstarter or sort of starts to |
| generate pre-sales for a board game that |
|
|
| align:start position:0% |
| generate pre-sales for a board game that |
| |
|
|
| align:start position:0% |
| generate pre-sales for a board game that |
| he's going to do much better and the |
|
|
| align:start position:0% |
| he's going to do much better and the |
| |
|
|
| align:start position:0% |
| he's going to do much better and the |
| effort that he puts into it is really |
|
|
| align:start position:0% |
| effort that he puts into it is really |
| |
|
|
| align:start position:0% |
| effort that he puts into it is really |
| just talking about board games putting |
|
|
| align:start position:0% |
| just talking about board games putting |
| |
|
|
| align:start position:0% |
| just talking about board games putting |
| information for free online and |
|
|
| align:start position:0% |
| information for free online and |
| |
|
|
| align:start position:0% |
| information for free online and |
| establishing yourself as an expert so |
|
|
| align:start position:0% |
| establishing yourself as an expert so |
| |
|
|
| align:start position:0% |
| establishing yourself as an expert so |
| all these crowdfunding models like there |
|
|
| align:start position:0% |
| all these crowdfunding models like there |
| |
|
|
| align:start position:0% |
| all these crowdfunding models like there |
| is a little bit of precedent in a |
|
|
| align:start position:0% |
| is a little bit of precedent in a |
| |
|
|
| align:start position:0% |
| is a little bit of precedent in a |
| publisher but Europe in who's like GMT |
|
|
| align:start position:0% |
| publisher but Europe in who's like GMT |
| |
|
|
| align:start position:0% |
| publisher but Europe in who's like GMT |
| but for the most part a fairly recent |
|
|
| align:start position:0% |
| but for the most part a fairly recent |
| |
|
|
| align:start position:0% |
| but for the most part a fairly recent |
| development because we'll be waiting to |
|
|
| align:start position:0% |
| development because we'll be waiting to |
| |
|
|
| align:start position:0% |
| development because we'll be waiting to |
| give |
|
|
| align:start position:0% |
| give |
| |
|
|
| align:start position:0% |
| give |
| like I'm assuming that your interaction |
|
|
| align:start position:0% |
| like I'm assuming that your interaction |
| |
|
|
| align:start position:0% |
| like I'm assuming that your interaction |
| that mostly with the end buyer the |
|
|
| align:start position:0% |
| that mostly with the end buyer the |
| |
|
|
| align:start position:0% |
| that mostly with the end buyer the |
| president actually end up playing the |
|
|
| align:start position:0% |
| president actually end up playing the |
| |
|
|
| align:start position:0% |
| president actually end up playing the |
| game |
|
|
| align:start position:0% |
| game |
| |
|
|
| align:start position:0% |
| game |
| what is this leaves a role stores they |
|
|
| align:start position:0% |
| what is this leaves a role stores they |
| |
|
|
| align:start position:0% |
| what is this leaves a role stores they |
| especially help me do this stores hey if |
|
|
| align:start position:0% |
| especially help me do this stores hey if |
| |
|
|
| align:start position:0% |
| especially help me do this stores hey if |
| you also work at a games against or |
|
|
| align:start position:0% |
| you also work at a games against or |
| |
|
|
| align:start position:0% |
| you also work at a games against or |
| Eureka puzzles and down in Brookline and |
|
|
| align:start position:0% |
| Eureka puzzles and down in Brookline and |
| |
|
|
| align:start position:0% |
| Eureka puzzles and down in Brookline and |
| that's that's an interesting function as |
|
|
| align:start position:0% |
| that's that's an interesting function as |
| |
|
|
| align:start position:0% |
| that's that's an interesting function as |
| well if you do a little bit of Reese |
|
|
| align:start position:0% |
| well if you do a little bit of Reese |
| |
|
|
| align:start position:0% |
| well if you do a little bit of Reese |
| research in general retail stores not |
|
|
| align:start position:0% |
| research in general retail stores not |
| |
|
|
| align:start position:0% |
| research in general retail stores not |
| just more game sorts but anywhere that |
|
|
| align:start position:0% |
| just more game sorts but anywhere that |
| |
|
|
| align:start position:0% |
| just more game sorts but anywhere that |
| sells things is sort of taking a |
|
|
| align:start position:0% |
| sells things is sort of taking a |
| |
|
|
| align:start position:0% |
| sells things is sort of taking a |
| nosedive as an industry which is kind of |
|
|
| align:start position:0% |
| nosedive as an industry which is kind of |
| |
|
|
| align:start position:0% |
| nosedive as an industry which is kind of |
| hard to imagine just stores selling |
|
|
| align:start position:0% |
| hard to imagine just stores selling |
| |
|
|
| align:start position:0% |
| hard to imagine just stores selling |
| things as a industry but it is that with |
|
|
| align:start position:0% |
| things as a industry but it is that with |
| |
|
|
| align:start position:0% |
| things as a industry but it is that with |
| the internet and particularly with like |
|
|
| align:start position:0% |
| the internet and particularly with like |
| |
|
|
| align:start position:0% |
| the internet and particularly with like |
| Amazon Prime oftentimes you can find the |
|
|
| align:start position:0% |
| Amazon Prime oftentimes you can find the |
| |
|
|
| align:start position:0% |
| Amazon Prime oftentimes you can find the |
| same product online and even with |
|
|
| align:start position:0% |
| same product online and even with |
| |
|
|
| align:start position:0% |
| same product online and even with |
| shipping they can beat the price of any |
|
|
| align:start position:0% |
| shipping they can beat the price of any |
| |
|
|
| align:start position:0% |
| shipping they can beat the price of any |
| retail store which is board games board |
|
|
| align:start position:0% |
| retail store which is board games board |
| |
|
|
| align:start position:0% |
| retail store which is board games board |
| game and retail outlets pretty hard |
|
|
| align:start position:0% |
| game and retail outlets pretty hard |
| |
|
|
| align:start position:0% |
| game and retail outlets pretty hard |
| because you can go hell I work at Eureka |
|
|
| align:start position:0% |
| because you can go hell I work at Eureka |
| |
|
|
| align:start position:0% |
| because you can go hell I work at Eureka |
| puzzles I get an employee discount and |
|
|
| align:start position:0% |
| puzzles I get an employee discount and |
| |
|
|
| align:start position:0% |
| puzzles I get an employee discount and |
| it's still cheaper for me to go on fun |
|
|
| align:start position:0% |
| it's still cheaper for me to go on fun |
| |
|
|
| align:start position:0% |
| it's still cheaper for me to go on fun |
| again games and buy a game on that and |
|
|
| align:start position:0% |
| again games and buy a game on that and |
| |
|
|
| align:start position:0% |
| again games and buy a game on that and |
| with shipping it's still cheaper than |
|
|
| align:start position:0% |
| with shipping it's still cheaper than |
| |
|
|
| align:start position:0% |
| with shipping it's still cheaper than |
| what I paid at Eureka puzzles for board |
|
|
| align:start position:0% |
| what I paid at Eureka puzzles for board |
| |
|
|
| align:start position:0% |
| what I paid at Eureka puzzles for board |
| games yeah as a result a lot of retail |
|
|
| align:start position:0% |
| games yeah as a result a lot of retail |
| |
|
|
| align:start position:0% |
| games yeah as a result a lot of retail |
| outlets are starting to realize that if |
|
|
| align:start position:0% |
| outlets are starting to realize that if |
| |
|
|
| align:start position:0% |
| outlets are starting to realize that if |
| they're going to survive they can't do |
|
|
| align:start position:0% |
| they're going to survive they can't do |
| |
|
|
| align:start position:0% |
| they're going to survive they can't do |
| it by trying to be price with online |
|
|
| align:start position:0% |
| it by trying to be price with online |
| |
|
|
| align:start position:0% |
| it by trying to be price with online |
| stores turnip n as a result they're |
|
|
| align:start position:0% |
| stores turnip n as a result they're |
| |
|
|
| align:start position:0% |
| stores turnip n as a result they're |
| realizing that their strength is that |
|
|
| align:start position:0% |
| realizing that their strength is that |
| |
|
|
| align:start position:0% |
| realizing that their strength is that |
| they have a physical presence so there |
|
|
| align:start position:0% |
| they have a physical presence so there |
| |
|
|
| align:start position:0% |
| they have a physical presence so there |
| it is that if they're going to charge |
|
|
| align:start position:0% |
| it is that if they're going to charge |
| |
|
|
| align:start position:0% |
| it is that if they're going to charge |
| more for board games than you can get |
|
|
| align:start position:0% |
| more for board games than you can get |
| |
|
|
| align:start position:0% |
| more for board games than you can get |
| online that they need to add value to |
|
|
| align:start position:0% |
| online that they need to add value to |
| |
|
|
| align:start position:0% |
| online that they need to add value to |
| that |
|
|
| align:start position:0% |
| that |
| |
|
|
| align:start position:0% |
| that |
| that's way to see stuff like the my |
|
|
| align:start position:0% |
| that's way to see stuff like the my |
| |
|
|
| align:start position:0% |
| that's way to see stuff like the my |
| boobs cafe exact where they're taking |
|
|
| align:start position:0% |
| boobs cafe exact where they're taking |
| |
|
|
| align:start position:0% |
| boobs cafe exact where they're taking |
| that so the the interesting thing about |
|
|
| align:start position:0% |
| that so the the interesting thing about |
| |
|
|
| align:start position:0% |
| that so the the interesting thing about |
| this well I love one of the interesting |
|
|
| align:start position:0% |
| this well I love one of the interesting |
| |
|
|
| align:start position:0% |
| this well I love one of the interesting |
| things about this is a comic books right |
|
|
| align:start position:0% |
| things about this is a comic books right |
| |
|
|
| align:start position:0% |
| things about this is a comic books right |
| so comic books in the 90s were huge and |
|
|
| align:start position:0% |
| so comic books in the 90s were huge and |
| |
|
|
| align:start position:0% |
| so comic books in the 90s were huge and |
| then they went through this bust and the |
|
|
| align:start position:0% |
| then they went through this bust and the |
| |
|
|
| align:start position:0% |
| then they went through this bust and the |
| people who own comic book stores started |
|
|
| align:start position:0% |
| people who own comic book stores started |
| |
|
|
| align:start position:0% |
| people who own comic book stores started |
| to see the margins on their products get |
|
|
| align:start position:0% |
| to see the margins on their products get |
| |
|
|
| align:start position:0% |
| to see the margins on their products get |
| shorter and turn and turn |
|
|
| align:start position:0% |
| shorter and turn and turn |
| |
|
|
| align:start position:0% |
| shorter and turn and turn |
| less and less and less people buying |
|
|
| align:start position:0% |
| less and less and less people buying |
| |
|
|
| align:start position:0% |
| less and less and less people buying |
| comics right so it's a really dire |
|
|
| align:start position:0% |
| comics right so it's a really dire |
| |
|
|
| align:start position:0% |
| comics right so it's a really dire |
| situation and in the past ten years it's |
|
|
| align:start position:0% |
| situation and in the past ten years it's |
| |
|
|
| align:start position:0% |
| situation and in the past ten years it's |
| become really easy to pirate comics |
|
|
| align:start position:0% |
| become really easy to pirate comics |
| |
|
|
| align:start position:0% |
| become really easy to pirate comics |
| online but more so than that there are |
|
|
| align:start position:0% |
| online but more so than that there are |
| |
|
|
| align:start position:0% |
| online but more so than that there are |
| apps for your phone or your iPad like |
|
|
| align:start position:0% |
| apps for your phone or your iPad like |
| |
|
|
| align:start position:0% |
| apps for your phone or your iPad like |
| comixology or the Marvel app that |
|
|
| align:start position:0% |
| comixology or the Marvel app that |
| |
|
|
| align:start position:0% |
| comixology or the Marvel app that |
| actually is true a really really good |
|
|
| align:start position:0% |
| actually is true a really really good |
| |
|
|
| align:start position:0% |
| actually is true a really really good |
| job of presenting comics to you like my |
|
|
| align:start position:0% |
| job of presenting comics to you like my |
| |
|
|
| align:start position:0% |
| job of presenting comics to you like my |
| wife wouldn't read comics at all before |
|
|
| align:start position:0% |
| wife wouldn't read comics at all before |
| |
|
|
| align:start position:0% |
| wife wouldn't read comics at all before |
| just because sometimes people who don't |
|
|
| align:start position:0% |
| just because sometimes people who don't |
| |
|
|
| align:start position:0% |
| just because sometimes people who don't |
| really know how to do layout end up |
|
|
| align:start position:0% |
| really know how to do layout end up |
| |
|
|
| align:start position:0% |
| really know how to do layout end up |
| doing layout for comics and so it can be |
|
|
| align:start position:0% |
| doing layout for comics and so it can be |
| |
|
|
| align:start position:0% |
| doing layout for comics and so it can be |
| literally it can be confusing to read |
|
|
| align:start position:0% |
| literally it can be confusing to read |
| |
|
|
| align:start position:0% |
| literally it can be confusing to read |
| just because they don't have artistic |
|
|
| align:start position:0% |
| just because they don't have artistic |
| |
|
|
| align:start position:0% |
| just because they don't have artistic |
| mastery of how to make someone's eye |
|
|
| align:start position:0% |
| mastery of how to make someone's eye |
| |
|
|
| align:start position:0% |
| mastery of how to make someone's eye |
| flow across the page one of the things |
|
|
| align:start position:0% |
| flow across the page one of the things |
| |
|
|
| align:start position:0% |
| flow across the page one of the things |
| that like comixology app does is that |
|
|
| align:start position:0% |
| that like comixology app does is that |
| |
|
|
| align:start position:0% |
| that like comixology app does is that |
| you can just zoom in panel the panel to |
|
|
| align:start position:0% |
| you can just zoom in panel the panel to |
| |
|
|
| align:start position:0% |
| you can just zoom in panel the panel to |
| panel the panel depend on the panel and |
|
|
| align:start position:0% |
| panel the panel depend on the panel and |
| |
|
|
| align:start position:0% |
| panel the panel depend on the panel and |
| it's a surprising shift in the way the |
|
|
| align:start position:0% |
| it's a surprising shift in the way the |
| |
|
|
| align:start position:0% |
| it's a surprising shift in the way the |
| anyway the important thing is that |
|
|
| align:start position:0% |
| anyway the important thing is that |
| |
|
|
| align:start position:0% |
| anyway the important thing is that |
| comics chairs were getting a lot less |
|
|
| align:start position:0% |
| comics chairs were getting a lot less |
| |
|
|
| align:start position:0% |
| comics chairs were getting a lot less |
| money and so what they did is they took |
|
|
| align:start position:0% |
| money and so what they did is they took |
| |
|
|
| align:start position:0% |
| money and so what they did is they took |
| all their floor space and started to |
|
|
| align:start position:0% |
| all their floor space and started to |
| |
|
|
| align:start position:0% |
| all their floor space and started to |
| dive heavier into the parts of their |
|
|
| align:start position:0% |
| dive heavier into the parts of their |
| |
|
|
| align:start position:0% |
| dive heavier into the parts of their |
| business that were generating the money |
|
|
| align:start position:0% |
| business that were generating the money |
| |
|
|
| align:start position:0% |
| business that were generating the money |
| which was board games and hobby games |
|
|
| align:start position:0% |
| which was board games and hobby games |
| |
|
|
| align:start position:0% |
| which was board games and hobby games |
| and they the ones that survived because |
|
|
| align:start position:0% |
| and they the ones that survived because |
| |
|
|
| align:start position:0% |
| and they the ones that survived because |
| a lot of them have gone out of business |
|
|
| align:start position:0% |
| a lot of them have gone out of business |
| |
|
|
| align:start position:0% |
| a lot of them have gone out of business |
| the ones that survived tend to be really |
|
|
| align:start position:0% |
| the ones that survived tend to be really |
| |
|
|
| align:start position:0% |
| the ones that survived tend to be really |
| really good and the reason that they've |
|
|
| align:start position:0% |
| really good and the reason that they've |
| |
|
|
| align:start position:0% |
| really good and the reason that they've |
| really really good is because they |
|
|
| align:start position:0% |
| really really good is because they |
| |
|
|
| align:start position:0% |
| really really good is because they |
| realized that they're not in the |
|
|
| align:start position:0% |
| realized that they're not in the |
| |
|
|
| align:start position:0% |
| realized that they're not in the |
| business of selling you comics they're |
|
|
| align:start position:0% |
| business of selling you comics they're |
| |
|
|
| align:start position:0% |
| business of selling you comics they're |
| in the business of creating a community |
|
|
| align:start position:0% |
| in the business of creating a community |
| |
|
|
| align:start position:0% |
| in the business of creating a community |
| right and you go and buy like I Drive an |
|
|
| align:start position:0% |
| right and you go and buy like I Drive an |
| |
|
|
| align:start position:0% |
| right and you go and buy like I Drive an |
| hour to my comic store because I'm an |
|
|
| align:start position:0% |
| hour to my comic store because I'm an |
| |
|
|
| align:start position:0% |
| hour to my comic store because I'm an |
| idiot I die and I could just be buying |
|
|
| align:start position:0% |
| idiot I die and I could just be buying |
| |
|
|
| align:start position:0% |
| idiot I die and I could just be buying |
| them online |
|
|
| align:start position:0% |
| them online |
| |
|
|
| align:start position:0% |
| them online |
| I Drive an hour because my comic store |
|
|
| align:start position:0% |
| I Drive an hour because my comic store |
| |
|
|
| align:start position:0% |
| I Drive an hour because my comic store |
| because they have their good operators |
|
|
| align:start position:0% |
| because they have their good operators |
| |
|
|
| align:start position:0% |
| because they have their good operators |
| creating a good community for people to |
|
|
| align:start position:0% |
| creating a good community for people to |
| |
|
|
| align:start position:0% |
| creating a good community for people to |
| come together and you know talk about |
|
|
| align:start position:0% |
| come together and you know talk about |
| |
|
|
| align:start position:0% |
| come together and you know talk about |
| different projects there are always like |
|
|
| align:start position:0% |
| different projects there are always like |
| |
|
|
| align:start position:0% |
| different projects there are always like |
| running events like this it's barely a |
|
|
| align:start position:0% |
| running events like this it's barely a |
| |
|
|
| align:start position:0% |
| running events like this it's barely a |
| store it's like a little mini convention |
|
|
| align:start position:0% |
| store it's like a little mini convention |
| |
|
|
| align:start position:0% |
| store it's like a little mini convention |
| that's always kind of slightly happening |
|
|
| align:start position:0% |
| that's always kind of slightly happening |
| |
|
|
| align:start position:0% |
| that's always kind of slightly happening |
| and so a large part that is realizing |
|
|
| align:start position:0% |
| and so a large part that is realizing |
| |
|
|
| align:start position:0% |
| and so a large part that is realizing |
| you know we can get people in this store |
|
|
| align:start position:0% |
| you know we can get people in this store |
| |
|
|
| align:start position:0% |
| you know we can get people in this store |
| for a longer period of time if we're all |
|
|
| align:start position:0% |
| for a longer period of time if we're all |
| |
|
|
| align:start position:0% |
| for a longer period of time if we're all |
| playing games together if we're running |
|
|
| align:start position:0% |
| playing games together if we're running |
| |
|
|
| align:start position:0% |
| playing games together if we're running |
| card game tournaments and I'm going the |
|
|
| align:start position:0% |
| card game tournaments and I'm going the |
| |
|
|
| align:start position:0% |
| card game tournaments and I'm going the |
| employment comes back |
|
|
| align:start position:0% |
| employment comes back |
| |
|
|
| align:start position:0% |
| employment comes back |
| the interesting part is how we as |
|
|
| align:start position:0% |
| the interesting part is how we as |
| |
|
|
| align:start position:0% |
| the interesting part is how we as |
| designers take that what's their what's |
|
|
| align:start position:0% |
| designers take that what's their what's |
| |
|
|
| align:start position:0% |
| designers take that what's their what's |
| their role to us and it's I mean before |
|
|
| align:start position:0% |
| their role to us and it's I mean before |
| |
|
|
| align:start position:0% |
| their role to us and it's I mean before |
| was definitely you could if you get your |
|
|
| align:start position:0% |
| was definitely you could if you get your |
| |
|
|
| align:start position:0% |
| was definitely you could if you get your |
| game picked up by a distributors to a |
|
|
| align:start position:0% |
| game picked up by a distributors to a |
| |
|
|
| align:start position:0% |
| game picked up by a distributors to a |
| publisher and the publisher gets picked |
|
|
| align:start position:0% |
| publisher and the publisher gets picked |
| |
|
|
| align:start position:0% |
| publisher and the publisher gets picked |
| up by the distributor and all of a |
|
|
| align:start position:0% |
| up by the distributor and all of a |
| |
|
|
| align:start position:0% |
| up by the distributor and all of a |
| sudden you're not selling to a direct |
|
|
| align:start position:0% |
| sudden you're not selling to a direct |
| |
|
|
| align:start position:0% |
| sudden you're not selling to a direct |
| audience online you're Senate you're |
|
|
| align:start position:0% |
| audience online you're Senate you're |
| |
|
|
| align:start position:0% |
| audience online you're Senate you're |
| selling to hundreds of thousands of |
|
|
| align:start position:0% |
| selling to hundreds of thousands of |
| |
|
|
| align:start position:0% |
| selling to hundreds of thousands of |
| little mom-and-pop stores across the |
|
|
| align:start position:0% |
| little mom-and-pop stores across the |
| |
|
|
| align:start position:0% |
| little mom-and-pop stores across the |
| nation your numbers are huge but now |
|
|
| align:start position:0% |
| nation your numbers are huge but now |
| |
|
|
| align:start position:0% |
| nation your numbers are huge but now |
| okay so you could still wind up making a |
|
|
| align:start position:0% |
| okay so you could still wind up making a |
| |
|
|
| align:start position:0% |
| okay so you could still wind up making a |
| lot less true because your margins are |
|
|
| align:start position:0% |
| lot less true because your margins are |
| |
|
|
| align:start position:0% |
| lot less true because your margins are |
| going to be your market works but the |
|
|
| align:start position:0% |
| going to be your market works but the |
| |
|
|
| align:start position:0% |
| going to be your market works but the |
| part of the thing you can do now is that |
|
|
| align:start position:0% |
| part of the thing you can do now is that |
| |
|
|
| align:start position:0% |
| part of the thing you can do now is that |
| or game stores can really help with the |
|
|
| align:start position:0% |
| or game stores can really help with the |
| |
|
|
| align:start position:0% |
| or game stores can really help with the |
| promotion of your game I know like |
|
|
| align:start position:0% |
| promotion of your game I know like |
| |
|
|
| align:start position:0% |
| promotion of your game I know like |
| Eureka puzzles |
|
|
| align:start position:0% |
| Eureka puzzles |
| |
|
|
| align:start position:0% |
| Eureka puzzles |
| Night Moves are huge on like if you've |
|
|
| align:start position:0% |
| Night Moves are huge on like if you've |
| |
|
|
| align:start position:0% |
| Night Moves are huge on like if you've |
| got a game that you want to show people |
|
|
| align:start position:0% |
| got a game that you want to show people |
| |
|
|
| align:start position:0% |
| got a game that you want to show people |
| that you come in and teach it to a bunch |
|
|
| align:start position:0% |
| that you come in and teach it to a bunch |
| |
|
|
| align:start position:0% |
| that you come in and teach it to a bunch |
| of people at their store they happy to |
|
|
| align:start position:0% |
| of people at their store they happy to |
| |
|
|
| align:start position:0% |
| of people at their store they happy to |
| do that because on the one hand you're |
|
|
| align:start position:0% |
| do that because on the one hand you're |
| |
|
|
| align:start position:0% |
| do that because on the one hand you're |
| adding value to their store which they |
|
|
| align:start position:0% |
| adding value to their store which they |
| |
|
|
| align:start position:0% |
| adding value to their store which they |
| love and need so that people will like |
|
|
| align:start position:0% |
| love and need so that people will like |
| |
|
|
| align:start position:0% |
| love and need so that people will like |
| oh you're good puzzles they had one guy |
|
|
| align:start position:0% |
| oh you're good puzzles they had one guy |
| |
|
|
| align:start position:0% |
| oh you're good puzzles they had one guy |
| come in and that was really cool I |
|
|
| align:start position:0% |
| come in and that was really cool I |
| |
|
|
| align:start position:0% |
| come in and that was really cool I |
| learned how he made this game but then |
|
|
| align:start position:0% |
| learned how he made this game but then |
| |
|
|
| align:start position:0% |
| learned how he made this game but then |
| you're getting value out of that then |
|
|
| align:start position:0% |
| you're getting value out of that then |
| |
|
|
| align:start position:0% |
| you're getting value out of that then |
| now people know about your game and then |
|
|
| align:start position:0% |
| now people know about your game and then |
| |
|
|
| align:start position:0% |
| now people know about your game and then |
| when a sore by his games from you you |
|
|
| align:start position:0% |
| when a sore by his games from you you |
| |
|
|
| align:start position:0% |
| when a sore by his games from you you |
| still get the sort of maybe not |
|
|
| align:start position:0% |
| still get the sort of maybe not |
| |
|
|
| align:start position:0% |
| still get the sort of maybe not |
| necessarily the margins you need but you |
|
|
| align:start position:0% |
| necessarily the margins you need but you |
| |
|
|
| align:start position:0% |
| necessarily the margins you need but you |
| know it's still a lot better um so like |
|
|
| align:start position:0% |
| know it's still a lot better um so like |
| |
|
|
| align:start position:0% |
| know it's still a lot better um so like |
| normally it in traditional publishing if |
|
|
| align:start position:0% |
| normally it in traditional publishing if |
| |
|
|
| align:start position:0% |
| normally it in traditional publishing if |
| I was gonna put out a board game 20 |
|
|
| align:start position:0% |
| I was gonna put out a board game 20 |
| |
|
|
| align:start position:0% |
| I was gonna put out a board game 20 |
| years ago 15 years ago I would have to |
|
|
| align:start position:0% |
| years ago 15 years ago I would have to |
| |
|
|
| align:start position:0% |
| years ago 15 years ago I would have to |
| find a distributor like Alliance or |
|
|
| align:start position:0% |
| find a distributor like Alliance or |
| |
|
|
| align:start position:0% |
| find a distributor like Alliance or |
| diamond or something and then I would |
|
|
| align:start position:0% |
| diamond or something and then I would |
| |
|
|
| align:start position:0% |
| diamond or something and then I would |
| sell my game to them for 20% of the MSRP |
|
|
| align:start position:0% |
| sell my game to them for 20% of the MSRP |
| |
|
|
| align:start position:0% |
| sell my game to them for 20% of the MSRP |
| which is the manufacturer's suggested |
|
|
| align:start position:0% |
| which is the manufacturer's suggested |
| |
|
|
| align:start position:0% |
| which is the manufacturer's suggested |
| retail price so if I had a game that was |
|
|
| align:start position:0% |
| retail price so if I had a game that was |
| |
|
|
| align:start position:0% |
| retail price so if I had a game that was |
| $25 I would sell it to the distributor |
|
|
| align:start position:0% |
| $25 I would sell it to the distributor |
| |
|
|
| align:start position:0% |
| $25 I would sell it to the distributor |
| for I would sell it to the tribute er |
|
|
| align:start position:0% |
| for I would sell it to the tribute er |
| |
|
|
| align:start position:0% |
| for I would sell it to the tribute er |
| for $5 and then he would turn around and |
|
|
| align:start position:0% |
| for $5 and then he would turn around and |
| |
|
|
| align:start position:0% |
| for $5 and then he would turn around and |
| sell it to a store for somewhere in |
|
|
| align:start position:0% |
| sell it to a store for somewhere in |
| |
|
|
| align:start position:0% |
| sell it to a store for somewhere in |
| between that $5 and half the MSRP and |
|
|
| align:start position:0% |
| between that $5 and half the MSRP and |
| |
|
|
| align:start position:0% |
| between that $5 and half the MSRP and |
| that's his cut and in between there's |
|
|
| align:start position:0% |
| that's his cut and in between there's |
| |
|
|
| align:start position:0% |
| that's his cut and in between there's |
| all these other people who are taking |
|
|
| align:start position:0% |
| all these other people who are taking |
| |
|
|
| align:start position:0% |
| all these other people who are taking |
| their cut and taken they're coming |
|
|
| align:start position:0% |
| their cut and taken they're coming |
| |
|
|
| align:start position:0% |
| their cut and taken they're coming |
| together and the reason that I have made |
|
|
| align:start position:0% |
| together and the reason that I have made |
| |
|
|
| align:start position:0% |
| together and the reason that I have made |
| jokes about the music industry model |
|
|
| align:start position:0% |
| jokes about the music industry model |
| |
|
|
| align:start position:0% |
| jokes about the music industry model |
| from the nineties is because it's the |
|
|
| align:start position:0% |
| from the nineties is because it's the |
| |
|
|
| align:start position:0% |
| from the nineties is because it's the |
| same model it's the same thing |
|
|
| align:start position:0% |
| same model it's the same thing |
| |
|
|
| align:start position:0% |
| same model it's the same thing |
| it's that there are people who are |
|
|
| align:start position:0% |
| it's that there are people who are |
| |
|
|
| align:start position:0% |
| it's that there are people who are |
| creating stuff but because there is no |
|
|
| align:start position:0% |
| creating stuff but because there is no |
| |
|
|
| align:start position:0% |
| creating stuff but because there is no |
| really |
|
|
| align:start position:0% |
| really |
| |
|
|
| align:start position:0% |
| really |
| awesome way for them to get it directly |
|
|
| align:start position:0% |
| awesome way for them to get it directly |
| |
|
|
| align:start position:0% |
| awesome way for them to get it directly |
| to the people who care about it they |
|
|
| align:start position:0% |
| to the people who care about it they |
| |
|
|
| align:start position:0% |
| to the people who care about it they |
| have to go through all these weird side |
|
|
| align:start position:0% |
| have to go through all these weird side |
| |
|
|
| align:start position:0% |
| have to go through all these weird side |
| projects side industries or middlemen |
|
|
| align:start position:0% |
| projects side industries or middlemen |
| |
|
|
| align:start position:0% |
| projects side industries or middlemen |
| industries they only a few people who |
|
|
| align:start position:0% |
| industries they only a few people who |
| |
|
|
| align:start position:0% |
| industries they only a few people who |
| are tapped by very very powerful |
|
|
| align:start position:0% |
| are tapped by very very powerful |
| |
|
|
| align:start position:0% |
| are tapped by very very powerful |
| companies got to be famous in the 90s |
|
|
| align:start position:0% |
| companies got to be famous in the 90s |
| |
|
|
| align:start position:0% |
| companies got to be famous in the 90s |
| and then you know the internet came and |
|
|
| align:start position:0% |
| and then you know the internet came and |
| |
|
|
| align:start position:0% |
| and then you know the internet came and |
| destroyed all of music even though |
|
|
| align:start position:0% |
| destroyed all of music even though |
| |
|
|
| align:start position:0% |
| destroyed all of music even though |
| musics making more than it ever has and |
|
|
| align:start position:0% |
| musics making more than it ever has and |
| |
|
|
| align:start position:0% |
| musics making more than it ever has and |
| all these other things but what was |
|
|
| align:start position:0% |
| all these other things but what was |
| |
|
|
| align:start position:0% |
| all these other things but what was |
| rediscovered in that shift and this is |
|
|
| align:start position:0% |
| rediscovered in that shift and this is |
| |
|
|
| align:start position:0% |
| rediscovered in that shift and this is |
| something that's happening in more games |
|
|
| align:start position:0% |
| something that's happening in more games |
| |
|
|
| align:start position:0% |
| something that's happening in more games |
| right now is that people want the direct |
|
|
| align:start position:0% |
| right now is that people want the direct |
| |
|
|
| align:start position:0% |
| right now is that people want the direct |
| audience to create our connection you |
|
|
| align:start position:0% |
| audience to create our connection you |
| |
|
|
| align:start position:0% |
| audience to create our connection you |
| know like if you if you could spend $20 |
|
|
| align:start position:0% |
| know like if you if you could spend $20 |
| |
|
|
| align:start position:0% |
| know like if you if you could spend $20 |
| on a CD because they used to be $20 or |
|
|
| align:start position:0% |
| on a CD because they used to be $20 or |
| |
|
|
| align:start position:0% |
| on a CD because they used to be $20 or |
| $20 on a ticket to go see a show even |
|
|
| align:start position:0% |
| $20 on a ticket to go see a show even |
| |
|
|
| align:start position:0% |
| $20 on a ticket to go see a show even |
| though you're not of like a band that |
|
|
| align:start position:0% |
| though you're not of like a band that |
| |
|
|
| align:start position:0% |
| though you're not of like a band that |
| you enjoy even though you don't get to |
|
|
| align:start position:0% |
| you enjoy even though you don't get to |
| |
|
|
| align:start position:0% |
| you enjoy even though you don't get to |
| keep that show forever that's come on |
|
|
| align:start position:0% |
| keep that show forever that's come on |
| |
|
|
| align:start position:0% |
| keep that show forever that's come on |
| that's so much more enjoyable because |
|
|
| align:start position:0% |
| that's so much more enjoyable because |
| |
|
|
| align:start position:0% |
| that's so much more enjoyable because |
| you could get that CD in a million |
|
|
| align:start position:0% |
| you could get that CD in a million |
| |
|
|
| align:start position:0% |
| you could get that CD in a million |
| different ways four million different |
|
|
| align:start position:0% |
| different ways four million different |
| |
|
|
| align:start position:0% |
| different ways four million different |
| locations or like it's really easy but |
|
|
| align:start position:0% |
| locations or like it's really easy but |
| |
|
|
| align:start position:0% |
| locations or like it's really easy but |
| you're getting an experience with what |
|
|
| align:start position:0% |
| you're getting an experience with what |
| |
|
|
| align:start position:0% |
| you're getting an experience with what |
| the other thing and you're getting to |
|
|
| align:start position:0% |
| the other thing and you're getting to |
| |
|
|
| align:start position:0% |
| the other thing and you're getting to |
| know that you're directly supporting the |
|
|
| align:start position:0% |
| know that you're directly supporting the |
| |
|
|
| align:start position:0% |
| know that you're directly supporting the |
| creator which is something that a lot of |
|
|
| align:start position:0% |
| creator which is something that a lot of |
| |
|
|
| align:start position:0% |
| creator which is something that a lot of |
| audience members are really invested in |
|
|
| align:start position:0% |
| audience members are really invested in |
| |
|
|
| align:start position:0% |
| audience members are really invested in |
| and as someone who is a creator I'm very |
|
|
| align:start position:0% |
| and as someone who is a creator I'm very |
| |
|
|
| align:start position:0% |
| and as someone who is a creator I'm very |
| invested in that but also it's |
|
|
| align:start position:0% |
| invested in that but also it's |
| |
|
|
| align:start position:0% |
| invested in that but also it's |
| financially beneficial so like for me |
|
|
| align:start position:0% |
| financially beneficial so like for me |
| |
|
|
| align:start position:0% |
| financially beneficial so like for me |
| for instance I can make a short-run |
|
|
| align:start position:0% |
| for instance I can make a short-run |
| |
|
|
| align:start position:0% |
| for instance I can make a short-run |
| print product for like three dollars and |
|
|
| align:start position:0% |
| print product for like three dollars and |
| |
|
|
| align:start position:0% |
| print product for like three dollars and |
| sell it for twenty bucks and then you |
|
|
| align:start position:0% |
| sell it for twenty bucks and then you |
| |
|
|
| align:start position:0% |
| sell it for twenty bucks and then you |
| know cook the mailing price into that |
|
|
| align:start position:0% |
| know cook the mailing price into that |
| |
|
|
| align:start position:0% |
| know cook the mailing price into that |
| and get someone I've actually made a |
|
|
| align:start position:0% |
| and get someone I've actually made a |
| |
|
|
| align:start position:0% |
| and get someone I've actually made a |
| reasonably good profit on it but if I |
|
|
| align:start position:0% |
| reasonably good profit on it but if I |
| |
|
|
| align:start position:0% |
| reasonably good profit on it but if I |
| make it for three bucks and want to sell |
|
|
| align:start position:0% |
| make it for three bucks and want to sell |
| |
|
|
| align:start position:0% |
| make it for three bucks and want to sell |
| it for 20 bucks I kind of end up having |
|
|
| align:start position:0% |
| it for 20 bucks I kind of end up having |
| |
|
|
| align:start position:0% |
| it for 20 bucks I kind of end up having |
| to sell it to a distributor still for |
|
|
| align:start position:0% |
| to sell it to a distributor still for |
| |
|
|
| align:start position:0% |
| to sell it to a distributor still for |
| like four or five bucks and then in |
|
|
| align:start position:0% |
| like four or five bucks and then in |
| |
|
|
| align:start position:0% |
| like four or five bucks and then in |
| order for it to be worth my time I |
|
|
| align:start position:0% |
| order for it to be worth my time I |
| |
|
|
| align:start position:0% |
| order for it to be worth my time I |
| really need to make a whole lot of them |
|
|
| align:start position:0% |
| really need to make a whole lot of them |
| |
|
|
| align:start position:0% |
| really need to make a whole lot of them |
| and the distributor's probably only want |
|
|
| align:start position:0% |
| and the distributor's probably only want |
| |
|
|
| align:start position:0% |
| and the distributor's probably only want |
| wanted if I can make a whole lot of them |
|
|
| align:start position:0% |
| wanted if I can make a whole lot of them |
| |
|
|
| align:start position:0% |
| wanted if I can make a whole lot of them |
| so now I'm gonna find a way to make a |
|
|
| align:start position:0% |
| so now I'm gonna find a way to make a |
| |
|
|
| align:start position:0% |
| so now I'm gonna find a way to make a |
| thousand of this thing which in |
|
|
| align:start position:0% |
| thousand of this thing which in |
| |
|
|
| align:start position:0% |
| thousand of this thing which in |
| boardgames is a ridiculous number of a |
|
|
| align:start position:0% |
| boardgames is a ridiculous number of a |
| |
|
|
| align:start position:0% |
| boardgames is a ridiculous number of a |
| game to have like unbelievable |
|
|
| align:start position:0% |
| game to have like unbelievable |
| |
|
|
| align:start position:0% |
| game to have like unbelievable |
| unbelievably large number but |
|
|
| align:start position:0% |
| unbelievably large number but |
| |
|
|
| align:start position:0% |
| unbelievably large number but |
| unfortunately you can't get it |
|
|
| align:start position:0% |
| unfortunately you can't get it |
| |
|
|
| align:start position:0% |
| unfortunately you can't get it |
| affordable unless it's above |
|
|
| align:start position:0% |
| affordable unless it's above |
| |
|
|
| align:start position:0% |
| affordable unless it's above |
| alright and that's the part of the funny |
|
|
| align:start position:0% |
| alright and that's the part of the funny |
| |
|
|
| align:start position:0% |
| alright and that's the part of the funny |
| thing to you like you think I like |
|
|
| align:start position:0% |
| thing to you like you think I like |
| |
|
|
| align:start position:0% |
| thing to you like you think I like |
| self-publishing and stuff alright like |
|
|
| align:start position:0% |
| self-publishing and stuff alright like |
| |
|
|
| align:start position:0% |
| self-publishing and stuff alright like |
| okay make it only make a thousand copies |
|
|
| align:start position:0% |
| okay make it only make a thousand copies |
| |
|
|
| align:start position:0% |
| okay make it only make a thousand copies |
| and you if you have like a decent budget |
|
|
| align:start position:0% |
| and you if you have like a decent budget |
| |
|
|
| align:start position:0% |
| and you if you have like a decent budget |
| and half degree that's fine do you think |
|
|
| align:start position:0% |
| and half degree that's fine do you think |
| |
|
|
| align:start position:0% |
| and half degree that's fine do you think |
| like okay I'm just gonna keep this in my |
|
|
| align:start position:0% |
| like okay I'm just gonna keep this in my |
| |
|
|
| align:start position:0% |
| like okay I'm just gonna keep this in my |
| house until I sell them all you don't |
|
|
| align:start position:0% |
| house until I sell them all you don't |
| |
|
|
| align:start position:0% |
| house until I sell them all you don't |
| realize how many like how much space a |
|
|
| align:start position:0% |
| realize how many like how much space a |
| |
|
|
| align:start position:0% |
| realize how many like how much space a |
| thousand board games takes up until you |
|
|
| align:start position:0% |
| thousand board games takes up until you |
| |
|
|
| align:start position:0% |
| thousand board games takes up until you |
| see it |
|
|
| align:start position:0% |
| see it |
| |
|
|
| align:start position:0% |
| see it |
| Oh actually I have a video because I |
|
|
| align:start position:0% |
| Oh actually I have a video because I |
| |
|
|
| align:start position:0% |
| Oh actually I have a video because I |
| have 2500 oh I have 2500 in my garage |
|
|
| align:start position:0% |
| have 2500 oh I have 2500 in my garage |
| |
|
|
| align:start position:0% |
| have 2500 oh I have 2500 in my garage |
| right now and it takes up exactly a cars |
|
|
| align:start position:0% |
| right now and it takes up exactly a cars |
| |
|
|
| align:start position:0% |
| right now and it takes up exactly a cars |
| worth 2500 copies at 25000 it's a card |
|
|
| align:start position:0% |
| worth 2500 copies at 25000 it's a card |
| |
|
|
| align:start position:0% |
| worth 2500 copies at 25000 it's a card |
| game |
|
|
| align:start position:0% |
| game |
| |
|
|
| align:start position:0% |
| game |
| it is this card game and I got 2,500 of |
|
|
| align:start position:0% |
| it is this card game and I got 2,500 of |
| |
|
|
| align:start position:0% |
| it is this card game and I got 2,500 of |
| them in my garage and then some more of |
|
|
| align:start position:0% |
| them in my garage and then some more of |
| |
|
|
| align:start position:0% |
| them in my garage and then some more of |
| them down at the port for sure we should |
|
|
| align:start position:0% |
| them down at the port for sure we should |
| |
|
|
| align:start position:0% |
| them down at the port for sure we should |
| bring up there there I don't think you'd |
|
|
| align:start position:0% |
| bring up there there I don't think you'd |
| |
|
|
| align:start position:0% |
| bring up there there I don't think you'd |
| ever say this there is some benefit to |
|
|
| align:start position:0% |
| ever say this there is some benefit to |
| |
|
|
| align:start position:0% |
| ever say this there is some benefit to |
| going through traditional publishing and |
|
|
| align:start position:0% |
| going through traditional publishing and |
| |
|
|
| align:start position:0% |
| going through traditional publishing and |
| yeah it's right for some people it's not |
|
|
| align:start position:0% |
| yeah it's right for some people it's not |
| |
|
|
| align:start position:0% |
| yeah it's right for some people it's not |
| right for and I mean the reason that I |
|
|
| align:start position:0% |
| right for and I mean the reason that I |
| |
|
|
| align:start position:0% |
| right for and I mean the reason that I |
| would suggest that is that if you've got |
|
|
| align:start position:0% |
| would suggest that is that if you've got |
| |
|
|
| align:start position:0% |
| would suggest that is that if you've got |
| a really good game idea and you pitch it |
|
|
| align:start position:0% |
| a really good game idea and you pitch it |
| |
|
|
| align:start position:0% |
| a really good game idea and you pitch it |
| to a publisher and they really like |
|
|
| align:start position:0% |
| to a publisher and they really like |
| |
|
|
| align:start position:0% |
| to a publisher and they really like |
| English it's there's so much more to to |
|
|
| align:start position:0% |
| English it's there's so much more to to |
| |
|
|
| align:start position:0% |
| English it's there's so much more to to |
| that than just being like take this game |
|
|
| align:start position:0% |
| that than just being like take this game |
| |
|
|
| align:start position:0% |
| that than just being like take this game |
| they're like we love your game with it |
|
|
| align:start position:0% |
| they're like we love your game with it |
| |
|
|
| align:start position:0% |
| they're like we love your game with it |
| we'll take it and here's money if you |
|
|
| align:start position:0% |
| we'll take it and here's money if you |
| |
|
|
| align:start position:0% |
| we'll take it and here's money if you |
| create an idea and you sell it to a |
|
|
| align:start position:0% |
| create an idea and you sell it to a |
| |
|
|
| align:start position:0% |
| create an idea and you sell it to a |
| publisher you're done and it's not your |
|
|
| align:start position:0% |
| publisher you're done and it's not your |
| |
|
|
| align:start position:0% |
| publisher you're done and it's not your |
| and it's not your idea and that's not a |
|
|
| align:start position:0% |
| and it's not your idea and that's not a |
| |
|
|
| align:start position:0% |
| and it's not your idea and that's not a |
| great day anymore but the all of a |
|
|
| align:start position:0% |
| great day anymore but the all of a |
| |
|
|
| align:start position:0% |
| great day anymore but the all of a |
| sudden with the self-publishing it |
|
|
| align:start position:0% |
| sudden with the self-publishing it |
| |
|
|
| align:start position:0% |
| sudden with the self-publishing it |
| becomes like I mean the amount of effort |
|
|
| align:start position:0% |
| becomes like I mean the amount of effort |
| |
|
|
| align:start position:0% |
| becomes like I mean the amount of effort |
| to make a game fly is huge its massive |
|
|
| align:start position:0% |
| to make a game fly is huge its massive |
| |
|
|
| align:start position:0% |
| to make a game fly is huge its massive |
| especially if you're doing it on your |
|
|
| align:start position:0% |
| especially if you're doing it on your |
| |
|
|
| align:start position:0% |
| especially if you're doing it on your |
| own but if you sell it to a publisher |
|
|
| align:start position:0% |
| own but if you sell it to a publisher |
| |
|
|
| align:start position:0% |
| own but if you sell it to a publisher |
| you're not gonna make as much money but |
|
|
| align:start position:0% |
| you're not gonna make as much money but |
| |
|
|
| align:start position:0% |
| you're not gonna make as much money but |
| and there comes a point where you're not |
|
|
| align:start position:0% |
| and there comes a point where you're not |
| |
|
|
| align:start position:0% |
| and there comes a point where you're not |
| doing anything and you're still getting |
|
|
| align:start position:0% |
| doing anything and you're still getting |
| |
|
|
| align:start position:0% |
| doing anything and you're still getting |
| paid yeah that's a 100 percent of a |
|
|
| align:start position:0% |
| paid yeah that's a 100 percent of a |
| |
|
|
| align:start position:0% |
| paid yeah that's a 100 percent of a |
| small number or five percent of a big |
|
|
| align:start position:0% |
| small number or five percent of a big |
| |
|
|
| align:start position:0% |
| small number or five percent of a big |
| number |
|
|
| align:start position:0% |
| number |
| |
|
|
| align:start position:0% |
| number |
| yeah and it's a question of |
|
|
| align:start position:0% |
| yeah and it's a question of |
| |
|
|
| align:start position:0% |
| yeah and it's a question of |
| what are you in in for right and and |
|
|
| align:start position:0% |
| what are you in in for right and and |
| |
|
|
| align:start position:0% |
| what are you in in for right and and |
| what is your what does your time look |
|
|
| align:start position:0% |
| what is your what does your time look |
| |
|
|
| align:start position:0% |
| what is your what does your time look |
| like um like for me I make games and I |
|
|
| align:start position:0% |
| like um like for me I make games and I |
| |
|
|
| align:start position:0% |
| like um like for me I make games and I |
| chose to leave a life that was not |
|
|
| align:start position:0% |
| chose to leave a life that was not |
| |
|
|
| align:start position:0% |
| chose to leave a life that was not |
| making me happy but was making me lots |
|
|
| align:start position:0% |
| making me happy but was making me lots |
| |
|
|
| align:start position:0% |
| making me happy but was making me lots |
| of money for a life that is making me |
|
|
| align:start position:0% |
| of money for a life that is making me |
| |
|
|
| align:start position:0% |
| of money for a life that is making me |
| significantly less money but I still |
|
|
| align:start position:0% |
| significantly less money but I still |
| |
|
|
| align:start position:0% |
| significantly less money but I still |
| make is making me really happy because I |
|
|
| align:start position:0% |
| make is making me really happy because I |
| |
|
|
| align:start position:0% |
| make is making me really happy because I |
| get to create things and they're fun and |
|
|
| align:start position:0% |
| get to create things and they're fun and |
| |
|
|
| align:start position:0% |
| get to create things and they're fun and |
| I get to see like a really happy person |
|
|
| align:start position:0% |
| I get to see like a really happy person |
| |
|
|
| align:start position:0% |
| I get to see like a really happy person |
| it's the medication also if you know I'm |
|
|
| align:start position:0% |
| it's the medication also if you know I'm |
| |
|
|
| align:start position:0% |
| it's the medication also if you know I'm |
| not I don't work in an office so well so |
|
|
| align:start position:0% |
| not I don't work in an office so well so |
| |
|
|
| align:start position:0% |
| not I don't work in an office so well so |
| it fulfills that kind that that artistic |
|
|
| align:start position:0% |
| it fulfills that kind that that artistic |
| |
|
|
| align:start position:0% |
| it fulfills that kind that that artistic |
| or productive drive and that's not |
|
|
| align:start position:0% |
| or productive drive and that's not |
| |
|
|
| align:start position:0% |
| or productive drive and that's not |
| something to be ignored totally lost my |
|
|
| align:start position:0% |
| something to be ignored totally lost my |
| |
|
|
| align:start position:0% |
| something to be ignored totally lost my |
| train of thought |
|
|
| align:start position:0% |
| train of thought |
| |
|
|
| align:start position:0% |
| train of thought |
| yeah that's our you know like the major |
|
|
| align:start position:0% |
| yeah that's our you know like the major |
| |
|
|
| align:start position:0% |
| yeah that's our you know like the major |
| the major point is that if you want to |
|
|
| align:start position:0% |
| the major point is that if you want to |
| |
|
|
| align:start position:0% |
| the major point is that if you want to |
| make your career making Kings doing |
|
|
| align:start position:0% |
| make your career making Kings doing |
| |
|
|
| align:start position:0% |
| make your career making Kings doing |
| yourself can be really big if you want |
|
|
| align:start position:0% |
| yourself can be really big if you want |
| |
|
|
| align:start position:0% |
| yourself can be really big if you want |
| to like put a few games out there and do |
|
|
| align:start position:0% |
| to like put a few games out there and do |
| |
|
|
| align:start position:0% |
| to like put a few games out there and do |
| a lot of other things with your life |
|
|
| align:start position:0% |
| a lot of other things with your life |
| |
|
|
| align:start position:0% |
| a lot of other things with your life |
| like just like once a month sending out |
|
|
| align:start position:0% |
| like just like once a month sending out |
| |
|
|
| align:start position:0% |
| like just like once a month sending out |
| all of your games to every publisher |
|
|
| align:start position:0% |
| all of your games to every publisher |
| |
|
|
| align:start position:0% |
| all of your games to every publisher |
| you've got the email or now you can just |
|
|
| align:start position:0% |
| you've got the email or now you can just |
| |
|
|
| align:start position:0% |
| you've got the email or now you can just |
| kind of you don't have to make it your |
|
|
| align:start position:0% |
| kind of you don't have to make it your |
| |
|
|
| align:start position:0% |
| kind of you don't have to make it your |
| life yeah it's like it's like if you're |
|
|
| align:start position:0% |
| life yeah it's like it's like if you're |
| |
|
|
| align:start position:0% |
| life yeah it's like it's like if you're |
| gonna start a band is the band your life |
|
|
| align:start position:0% |
| gonna start a band is the band your life |
| |
|
|
| align:start position:0% |
| gonna start a band is the band your life |
| or is it what you do you know for fun |
|
|
| align:start position:0% |
| or is it what you do you know for fun |
| |
|
|
| align:start position:0% |
| or is it what you do you know for fun |
| with some of your friends neither |
|
|
| align:start position:0% |
| with some of your friends neither |
| |
|
|
| align:start position:0% |
| with some of your friends neither |
| neither is an illegitimate way of doing |
|
|
| align:start position:0% |
| neither is an illegitimate way of doing |
| |
|
|
| align:start position:0% |
| neither is an illegitimate way of doing |
| they're just right for different people |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| yeah I can do that self-publishing is |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| contacts and get the money ever since |
|
|
| align:start position:0% |
| contacts and get the money ever since |
| |
|
|
| align:start position:0% |
| contacts and get the money ever since |
| and you guys have your finger on the |
|
|
| align:start position:0% |
| and you guys have your finger on the |
| |
|
|
| align:start position:0% |
| and you guys have your finger on the |
| pulse of the community and you know a |
|
|
| align:start position:0% |
| pulse of the community and you know a |
| |
|
|
| align:start position:0% |
| pulse of the community and you know a |
| lot of designers that |
|
|
| align:start position:0% |
| lot of designers that |
| |
|
|
| align:start position:0% |
| lot of designers that |
| skill set have you considered polishing |
|
|
| align:start position:0% |
| skill set have you considered polishing |
| |
|
|
| align:start position:0% |
| skill set have you considered polishing |
| other |
|
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| align:start position:0% |
| |
| |
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| align:start position:0% |
| |
| I have I have considered it and I've |
|
|
| align:start position:0% |
| I have I have considered it and I've |
| |
|
|
| align:start position:0% |
| I have I have considered it and I've |
| been approached to do it but I've said |
|
|
| align:start position:0% |
| been approached to do it but I've said |
| |
|
|
| align:start position:0% |
| been approached to do it but I've said |
| and no because I don't I worked in |
|
|
| align:start position:0% |
| and no because I don't I worked in |
| |
|
|
| align:start position:0% |
| and no because I don't I worked in |
| publishing for a long time and I am |
|
|
| align:start position:0% |
| publishing for a long time and I am |
| |
|
|
| align:start position:0% |
| publishing for a long time and I am |
| ideologically opposed to that model that |
|
|
| align:start position:0% |
| ideologically opposed to that model that |
| |
|
|
| align:start position:0% |
| ideologically opposed to that model that |
| being said one of the things that I do I |
|
|
| align:start position:0% |
| being said one of the things that I do I |
| |
|
|
| align:start position:0% |
| being said one of the things that I do I |
| do this on a consulting basis and I also |
|
|
| align:start position:0% |
| do this on a consulting basis and I also |
| |
|
|
| align:start position:0% |
| do this on a consulting basis and I also |
| do this just through my my you know our |
|
|
| align:start position:0% |
| do this just through my my you know our |
| |
|
|
| align:start position:0% |
| do this just through my my you know our |
| website and kind of the fact that all of |
|
|
| align:start position:0% |
| website and kind of the fact that all of |
| |
|
|
| align:start position:0% |
| website and kind of the fact that all of |
| our games are Creative Commons license |
|
|
| align:start position:0% |
| our games are Creative Commons license |
| |
|
|
| align:start position:0% |
| our games are Creative Commons license |
| and the whole process and Frank and turn |
|
|
| align:start position:0% |
| and the whole process and Frank and turn |
| |
|
|
| align:start position:0% |
| and the whole process and Frank and turn |
| that down |
|
|
| align:start position:0% |
| that down |
| |
|
|
| align:start position:0% |
| that down |
| is um teach people how to do it because |
|
|
| align:start position:0% |
| is um teach people how to do it because |
| |
|
|
| align:start position:0% |
| is um teach people how to do it because |
| it isn't undertaking but there's nowhere |
|
|
| align:start position:0% |
| it isn't undertaking but there's nowhere |
| |
|
|
| align:start position:0% |
| it isn't undertaking but there's nowhere |
| near as hard as you would think you just |
|
|
| align:start position:0% |
| near as hard as you would think you just |
| |
|
|
| align:start position:0% |
| near as hard as you would think you just |
| you know just the kind of effort you |
|
|
| align:start position:0% |
| you know just the kind of effort you |
| |
|
|
| align:start position:0% |
| you know just the kind of effort you |
| would put into studying for a class is |
|
|
| align:start position:0% |
| would put into studying for a class is |
| |
|
|
| align:start position:0% |
| would put into studying for a class is |
| the kind of effort you need to put in to |
|
|
| align:start position:0% |
| the kind of effort you need to put in to |
| |
|
|
| align:start position:0% |
| the kind of effort you need to put in to |
| figure out how to deal with Amazon you |
|
|
| align:start position:0% |
| figure out how to deal with Amazon you |
| |
|
|
| align:start position:0% |
| figure out how to deal with Amazon you |
| know fulfillment services or what does |
|
|
| align:start position:0% |
| know fulfillment services or what does |
| |
|
|
| align:start position:0% |
| know fulfillment services or what does |
| it take to Oh God |
|
|
| align:start position:0% |
| it take to Oh God |
| |
|
|
| align:start position:0% |
| it take to Oh God |
| figuring out shipping if you ever start |
|
|
| align:start position:0% |
| figuring out shipping if you ever start |
| |
|
|
| align:start position:0% |
| figuring out shipping if you ever start |
| a Kickstarter for anything figure out |
|
|
| align:start position:0% |
| a Kickstarter for anything figure out |
| |
|
|
| align:start position:0% |
| a Kickstarter for anything figure out |
| the damn shipping that will kill you I |
|
|
| align:start position:0% |
| the damn shipping that will kill you I |
| |
|
|
| align:start position:0% |
| the damn shipping that will kill you I |
| had a friend of mine who made this |
|
|
| align:start position:0% |
| had a friend of mine who made this |
| |
|
|
| align:start position:0% |
| had a friend of mine who made this |
| really cool game called um mobile |
|
|
| align:start position:0% |
| really cool game called um mobile |
| |
|
|
| align:start position:0% |
| really cool game called um mobile |
| friends zero rapid attack which is a |
|
|
| align:start position:0% |
| friends zero rapid attack which is a |
| |
|
|
| align:start position:0% |
| friends zero rapid attack which is a |
| which is a robot fighting game where you |
|
|
| align:start position:0% |
| which is a robot fighting game where you |
| |
|
|
| align:start position:0% |
| which is a robot fighting game where you |
| make all the Lego you make Lego robots |
|
|
| align:start position:0% |
| make all the Lego you make Lego robots |
| |
|
|
| align:start position:0% |
| make all the Lego you make Lego robots |
| and yeah so they're doing in this demo |
|
|
| align:start position:0% |
| and yeah so they're doing in this demo |
| |
|
|
| align:start position:0% |
| and yeah so they're doing in this demo |
| his new him this weekend which is like |
|
|
| align:start position:0% |
| his new him this weekend which is like |
| |
|
|
| align:start position:0% |
| his new him this weekend which is like |
| rockets and space or something anyway so |
|
|
| align:start position:0% |
| rockets and space or something anyway so |
| |
|
|
| align:start position:0% |
| rockets and space or something anyway so |
| he he raised like eighty five thousand |
|
|
| align:start position:0% |
| he he raised like eighty five thousand |
| |
|
|
| align:start position:0% |
| he he raised like eighty five thousand |
| dollars on Kickstarter to publish what |
|
|
| align:start position:0% |
| dollars on Kickstarter to publish what |
| |
|
|
| align:start position:0% |
| dollars on Kickstarter to publish what |
| was just a book and mail it to people |
|
|
| align:start position:0% |
| was just a book and mail it to people |
| |
|
|
| align:start position:0% |
| was just a book and mail it to people |
| but because he had not and he's a smart |
|
|
| align:start position:0% |
| but because he had not and he's a smart |
| |
|
|
| align:start position:0% |
| but because he had not and he's a smart |
| person because he had not figured out |
|
|
| align:start position:0% |
| person because he had not figured out |
| |
|
|
| align:start position:0% |
| person because he had not figured out |
| the shipping cost he ended up 25 grand |
|
|
| align:start position:0% |
| the shipping cost he ended up 25 grand |
| |
|
|
| align:start position:0% |
| the shipping cost he ended up 25 grand |
| in the hole yeah yeah cuz United States |
|
|
| align:start position:0% |
| in the hole yeah yeah cuz United States |
| |
|
|
| align:start position:0% |
| in the hole yeah yeah cuz United States |
| Postal Service and go what are the rates |
|
|
| align:start position:0% |
| Postal Service and go what are the rates |
| |
|
|
| align:start position:0% |
| Postal Service and go what are the rates |
| yes |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| 5,000 and it cost him roughly a hundred |
|
|
| align:start position:0% |
| 5,000 and it cost him roughly a hundred |
| |
|
|
| align:start position:0% |
| 5,000 and it cost him roughly a hundred |
| yeah so like it's not like if that's |
|
|
| align:start position:0% |
| yeah so like it's not like if that's |
| |
|
|
| align:start position:0% |
| yeah so like it's not like if that's |
| that is what a publisher does for you |
|
|
| align:start position:0% |
| that is what a publisher does for you |
| |
|
|
| align:start position:0% |
| that is what a publisher does for you |
| they bigger don't even freaking worry |
|
|
| align:start position:0% |
| they bigger don't even freaking worry |
| |
|
|
| align:start position:0% |
| they bigger don't even freaking worry |
| about it |
|
|
| align:start position:0% |
| about it |
| |
|
|
| align:start position:0% |
| about it |
| we're taking 90% of whatever this game |
|
|
| align:start position:0% |
| we're taking 90% of whatever this game |
| |
|
|
| align:start position:0% |
| we're taking 90% of whatever this game |
| makes 95% of whatever this game makes |
|
|
| align:start position:0% |
| makes 95% of whatever this game makes |
| |
|
|
| align:start position:0% |
| makes 95% of whatever this game makes |
| well you know if they're worried about a |
|
|
| align:start position:0% |
| well you know if they're worried about a |
| |
|
|
| align:start position:0% |
| well you know if they're worried about a |
| that crap and so for some people that's |
|
|
| align:start position:0% |
| that crap and so for some people that's |
| |
|
|
| align:start position:0% |
| that crap and so for some people that's |
| really what you're actually finding a |
|
|
| align:start position:0% |
| really what you're actually finding a |
| |
|
|
| align:start position:0% |
| really what you're actually finding a |
| lot of is that there's tons of small |
|
|
| align:start position:0% |
| lot of is that there's tons of small |
| |
|
|
| align:start position:0% |
| lot of is that there's tons of small |
| publishers and these are actually |
|
|
| align:start position:0% |
| publishers and these are actually |
| |
|
|
| align:start position:0% |
| publishers and these are actually |
| starting I mean game Sloot is one made a |
|
|
| align:start position:0% |
| starting I mean game Sloot is one made a |
| |
|
|
| align:start position:0% |
| starting I mean game Sloot is one made a |
| game yeah maybe a page which you might |
|
|
| align:start position:0% |
| game yeah maybe a page which you might |
| |
|
|
| align:start position:0% |
| game yeah maybe a page which you might |
| have seen on tabletop yeah that's Dave |
|
|
| align:start position:0% |
| have seen on tabletop yeah that's Dave |
| |
|
|
| align:start position:0% |
| have seen on tabletop yeah that's Dave |
| chalker yeah yeah he's a really good guy |
|
|
| align:start position:0% |
| chalker yeah yeah he's a really good guy |
| |
|
|
| align:start position:0% |
| chalker yeah yeah he's a really good guy |
| but lots of small companies that they it |
|
|
| align:start position:0% |
| but lots of small companies that they it |
| |
|
|
| align:start position:0% |
| but lots of small companies that they it |
| was a designer he had one game he's like |
|
|
| align:start position:0% |
| was a designer he had one game he's like |
| |
|
|
| align:start position:0% |
| was a designer he had one game he's like |
| I'm gonna do it myself and try and make |
|
|
| align:start position:0% |
| I'm gonna do it myself and try and make |
| |
|
|
| align:start position:0% |
| I'm gonna do it myself and try and make |
| this work tasty minstrels another one |
|
|
| align:start position:0% |
| this work tasty minstrels another one |
| |
|
|
| align:start position:0% |
| this work tasty minstrels another one |
| there's a lot of these little dice ain't |
|
|
| align:start position:0% |
| there's a lot of these little dice ain't |
| |
|
|
| align:start position:0% |
| there's a lot of these little dice ain't |
| big games just started like that yeah |
|
|
| align:start position:0% |
| big games just started like that yeah |
| |
|
|
| align:start position:0% |
| big games just started like that yeah |
| now that whatever conventions are there |
|
|
| align:start position:0% |
| now that whatever conventions are there |
| |
|
|
| align:start position:0% |
| now that whatever conventions are there |
| they serve the idea they do it |
|
|
| align:start position:0% |
| they serve the idea they do it |
| |
|
|
| align:start position:0% |
| they serve the idea they do it |
| themselves and hey it works out and then |
|
|
| align:start position:0% |
| themselves and hey it works out and then |
| |
|
|
| align:start position:0% |
| themselves and hey it works out and then |
| from there they realize hey we should do |
|
|
| align:start position:0% |
| from there they realize hey we should do |
| |
|
|
| align:start position:0% |
| from there they realize hey we should do |
| a lot more of these because that was |
|
|
| align:start position:0% |
| a lot more of these because that was |
| |
|
|
| align:start position:0% |
| a lot more of these because that was |
| successful and if we're successful |
|
|
| align:start position:0% |
| successful and if we're successful |
| |
|
|
| align:start position:0% |
| successful and if we're successful |
| whether we can make it work and after |
|
|
| align:start position:0% |
| whether we can make it work and after |
| |
|
|
| align:start position:0% |
| whether we can make it work and after |
| the one designer kind of takes some |
|
|
| align:start position:0% |
| the one designer kind of takes some |
| |
|
|
| align:start position:0% |
| the one designer kind of takes some |
| bills a company comes three or four |
|
|
| align:start position:0% |
| bills a company comes three or four |
| |
|
|
| align:start position:0% |
| bills a company comes three or four |
| people and it becomes mildly successful |
|
|
| align:start position:0% |
| people and it becomes mildly successful |
| |
|
|
| align:start position:0% |
| people and it becomes mildly successful |
| and then pushed out all the games that |
|
|
| align:start position:0% |
| and then pushed out all the games that |
| |
|
|
| align:start position:0% |
| and then pushed out all the games that |
| they thought like man you know I've made |
|
|
| align:start position:0% |
| they thought like man you know I've made |
| |
|
|
| align:start position:0% |
| they thought like man you know I've made |
| all the games that I wanted to setting |
|
|
| align:start position:0% |
| all the games that I wanted to setting |
| |
|
|
| align:start position:0% |
| all the games that I wanted to setting |
| out or they've used all their hours in |
|
|
| align:start position:0% |
| out or they've used all their hours in |
| |
|
|
| align:start position:0% |
| out or they've used all their hours in |
| the day and they just can't do anymore |
|
|
| align:start position:0% |
| the day and they just can't do anymore |
| |
|
|
| align:start position:0% |
| the day and they just can't do anymore |
| well then then they they then once that |
|
|
| align:start position:0% |
| well then then they they then once that |
| |
|
|
| align:start position:0% |
| well then then they they then once that |
| happens a lot of publishers will then |
|
|
| align:start position:0% |
| happens a lot of publishers will then |
| |
|
|
| align:start position:0% |
| happens a lot of publishers will then |
| start to look for other designers and |
|
|
| align:start position:0% |
| start to look for other designers and |
| |
|
|
| align:start position:0% |
| start to look for other designers and |
| publish their games because after you |
|
|
| align:start position:0% |
| publish their games because after you |
| |
|
|
| align:start position:0% |
| publish their games because after you |
| know you know your your design your name |
|
|
| align:start position:0% |
| know you know your your design your name |
| |
|
|
| align:start position:0% |
| know you know your your design your name |
| together you're like you're a idea |
|
|
| align:start position:0% |
| together you're like you're a idea |
| |
|
|
| align:start position:0% |
| together you're like you're a idea |
| you're being in your CID and you're like |
|
|
| align:start position:0% |
| you're being in your CID and you're like |
| |
|
|
| align:start position:0% |
| you're being in your CID and you're like |
| these are all great and once you've |
|
|
| align:start position:0% |
| these are all great and once you've |
| |
|
|
| align:start position:0% |
| these are all great and once you've |
| published all of those you start to |
|
|
| align:start position:0% |
| published all of those you start to |
| |
|
|
| align:start position:0% |
| published all of those you start to |
| realize maybe those other ideas that you |
|
|
| align:start position:0% |
| realize maybe those other ideas that you |
| |
|
|
| align:start position:0% |
| realize maybe those other ideas that you |
| have are good but maybe be better more |
|
|
| align:start position:0% |
| have are good but maybe be better more |
| |
|
|
| align:start position:0% |
| have are good but maybe be better more |
| successful if you could pick out some |
|
|
| align:start position:0% |
| successful if you could pick out some |
| |
|
|
| align:start position:0% |
| successful if you could pick out some |
| other ideas that other people would |
|
|
| align:start position:0% |
| other ideas that other people would |
| |
|
|
| align:start position:0% |
| other ideas that other people would |
| submitted to you really that's actually |
|
|
| align:start position:0% |
| submitted to you really that's actually |
| |
|
|
| align:start position:0% |
| submitted to you really that's actually |
| better than what I would do myself or |
|
|
| align:start position:0% |
| better than what I would do myself or |
| |
|
|
| align:start position:0% |
| better than what I would do myself or |
| maybe a lot of times what will happen is |
|
|
| align:start position:0% |
| maybe a lot of times what will happen is |
| |
|
|
| align:start position:0% |
| maybe a lot of times what will happen is |
| is as a designer you did you have a lot |
|
|
| align:start position:0% |
| is as a designer you did you have a lot |
| |
|
|
| align:start position:0% |
| is as a designer you did you have a lot |
| of ideas and and if you're a smart one |
|
|
| align:start position:0% |
| of ideas and and if you're a smart one |
| |
|
|
| align:start position:0% |
| of ideas and and if you're a smart one |
| you realize that most of them are |
|
|
| align:start position:0% |
| you realize that most of them are |
| |
|
|
| align:start position:0% |
| you realize that most of them are |
| probably not good but that's fine that's |
|
|
| align:start position:0% |
| probably not good but that's fine that's |
| |
|
|
| align:start position:0% |
| probably not good but that's fine that's |
| absolutely fine that's the nation |
|
|
| align:start position:0% |
| absolutely fine that's the nation |
| |
|
|
| align:start position:0% |
| absolutely fine that's the nation |
| nothing springs forth from someone's |
|
|
| align:start position:0% |
| nothing springs forth from someone's |
| |
|
|
| align:start position:0% |
| nothing springs forth from someone's |
| head like Athena perfectly formed it |
|
|
| align:start position:0% |
| head like Athena perfectly formed it |
| |
|
|
| align:start position:0% |
| head like Athena perfectly formed it |
| just that is not how things are made |
|
|
| align:start position:0% |
| just that is not how things are made |
| |
|
|
| align:start position:0% |
| just that is not how things are made |
| right you just |
|
|
| align:start position:0% |
| right you just |
| |
|
|
| align:start position:0% |
| right you just |
| all your favorite musicians practiced |
|
|
| align:start position:0% |
| all your favorite musicians practiced |
| |
|
|
| align:start position:0% |
| all your favorite musicians practiced |
| forever to get really good it's just the |
|
|
| align:start position:0% |
| forever to get really good it's just the |
| |
|
|
| align:start position:0% |
| forever to get really good it's just the |
| way it is and in game designs the same |
|
|
| align:start position:0% |
| way it is and in game designs the same |
| |
|
|
| align:start position:0% |
| way it is and in game designs the same |
| we have to make a lot of really crap |
|
|
| align:start position:0% |
| we have to make a lot of really crap |
| |
|
|
| align:start position:0% |
| we have to make a lot of really crap |
| there's a really good phrase about |
|
|
| align:start position:0% |
| there's a really good phrase about |
| |
|
|
| align:start position:0% |
| there's a really good phrase about |
| writing which is that every writer has |
|
|
| align:start position:0% |
| writing which is that every writer has |
| |
|
|
| align:start position:0% |
| writing which is that every writer has |
| 2,000 bad pages in them and the good |
|
|
| align:start position:0% |
| 2,000 bad pages in them and the good |
| |
|
|
| align:start position:0% |
| 2,000 bad pages in them and the good |
| writers are the ones who've got the two |
|
|
| align:start position:0% |
| writers are the ones who've got the two |
| |
|
|
| align:start position:0% |
| writers are the ones who've got the two |
| thousand out somewhere else so um you |
|
|
| align:start position:0% |
| thousand out somewhere else so um you |
| |
|
|
| align:start position:0% |
| thousand out somewhere else so um you |
| know you got to keep that in mind but I |
|
|
| align:start position:0% |
| know you got to keep that in mind but I |
| |
|
|
| align:start position:0% |
| know you got to keep that in mind but I |
| think that the the ability to find |
|
|
| align:start position:0% |
| think that the the ability to find |
| |
|
|
| align:start position:0% |
| think that the the ability to find |
| publishers is is not diminishing but the |
|
|
| align:start position:0% |
| publishers is is not diminishing but the |
| |
|
|
| align:start position:0% |
| publishers is is not diminishing but the |
| ability to self publish is rising |
|
|
| align:start position:0% |
| ability to self publish is rising |
| |
|
|
| align:start position:0% |
| ability to self publish is rising |
| especially although we have great |
|
|
| align:start position:0% |
| especially although we have great |
| |
|
|
| align:start position:0% |
| especially although we have great |
| self-publishing tools now and the |
|
|
| align:start position:0% |
| self-publishing tools now and the |
| |
|
|
| align:start position:0% |
| self-publishing tools now and the |
| Internet's really good for sharing |
|
|
| align:start position:0% |
| Internet's really good for sharing |
| |
|
|
| align:start position:0% |
| Internet's really good for sharing |
| things the biggest thing that's happened |
|
|
| align:start position:0% |
| things the biggest thing that's happened |
| |
|
|
| align:start position:0% |
| things the biggest thing that's happened |
| in the past year and during this year is |
|
|
| align:start position:0% |
| in the past year and during this year is |
| |
|
|
| align:start position:0% |
| in the past year and during this year is |
| um 3d printing so while we well we've |
|
|
| align:start position:0% |
| um 3d printing so while we well we've |
| |
|
|
| align:start position:0% |
| um 3d printing so while we well we've |
| kind of hit the end of what |
|
|
| align:start position:0% |
| kind of hit the end of what |
| |
|
|
| align:start position:0% |
| kind of hit the end of what |
| self-publishing is we're just beginning |
|
|
| align:start position:0% |
| self-publishing is we're just beginning |
| |
|
|
| align:start position:0% |
| self-publishing is we're just beginning |
| to see what desktop manufacturing is |
|
|
| align:start position:0% |
| to see what desktop manufacturing is |
| |
|
|
| align:start position:0% |
| to see what desktop manufacturing is |
| like people who are just running their |
|
|
| align:start position:0% |
| like people who are just running their |
| |
|
|
| align:start position:0% |
| like people who are just running their |
| own little factories in their houses |
|
|
| align:start position:0% |
| own little factories in their houses |
| |
|
|
| align:start position:0% |
| own little factories in their houses |
| which is super cool actually doing that |
|
|
| align:start position:0% |
| which is super cool actually doing that |
| |
|
|
| align:start position:0% |
| which is super cool actually doing that |
| for my yeah that's oh cool I really want |
|
|
| align:start position:0% |
| for my yeah that's oh cool I really want |
| |
|
|
| align:start position:0% |
| for my yeah that's oh cool I really want |
| to do that so much it depends on the |
|
|
| align:start position:0% |
| to do that so much it depends on the |
| |
|
|
| align:start position:0% |
| to do that so much it depends on the |
| depends on the scale yes this was |
|
|
| align:start position:0% |
| depends on the scale yes this was |
| |
|
|
| align:start position:0% |
| depends on the scale yes this was |
| printed in China and like I said just |
|
|
| align:start position:0% |
| printed in China and like I said just |
| |
|
|
| align:start position:0% |
| printed in China and like I said just |
| got off the boat so I worked with a |
|
|
| align:start position:0% |
| got off the boat so I worked with a |
| |
|
|
| align:start position:0% |
| got off the boat so I worked with a |
| printer on this and you know like |
|
|
| align:start position:0% |
| printer on this and you know like |
| |
|
|
| align:start position:0% |
| printer on this and you know like |
| because I've been doing printing and |
|
|
| align:start position:0% |
| because I've been doing printing and |
| |
|
|
| align:start position:0% |
| because I've been doing printing and |
| publishing for for so long like I know |
|
|
| align:start position:0% |
| publishing for for so long like I know |
| |
|
|
| align:start position:0% |
| publishing for for so long like I know |
| the jargon and know the lingo again |
|
|
| align:start position:0% |
| the jargon and know the lingo again |
| |
|
|
| align:start position:0% |
| the jargon and know the lingo again |
| another thing that a publisher can be |
|
|
| align:start position:0% |
| another thing that a publisher can be |
| |
|
|
| align:start position:0% |
| another thing that a publisher can be |
| really good for is that you you don't |
|
|
| align:start position:0% |
| really good for is that you you don't |
| |
|
|
| align:start position:0% |
| really good for is that you you don't |
| need to study to figure out all the |
|
|
| align:start position:0% |
| need to study to figure out all the |
| |
|
|
| align:start position:0% |
| need to study to figure out all the |
| things right like they maybe have made |
|
|
| align:start position:0% |
| things right like they maybe have made |
| |
|
|
| align:start position:0% |
| things right like they maybe have made |
| all those mistakes in the past for you |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| yeah if you've got the expertise or you |
|
|
| align:start position:0% |
| yeah if you've got the expertise or you |
| |
|
|
| align:start position:0% |
| yeah if you've got the expertise or you |
| can organize the expertise amongst the |
|
|
| align:start position:0% |
| can organize the expertise amongst the |
| |
|
|
| align:start position:0% |
| can organize the expertise amongst the |
| people you know you can get past a lot |
|
|
| align:start position:0% |
| people you know you can get past a lot |
| |
|
|
| align:start position:0% |
| people you know you can get past a lot |
| of it but but these think about like |
|
|
| align:start position:0% |
| of it but but these think about like |
| |
|
|
| align:start position:0% |
| of it but but these think about like |
| everyone who's printing stuff or making |
|
|
| align:start position:0% |
| everyone who's printing stuff or making |
| |
|
|
| align:start position:0% |
| everyone who's printing stuff or making |
| things they want you to use their |
|
|
| align:start position:0% |
| things they want you to use their |
| |
|
|
| align:start position:0% |
| things they want you to use their |
| services right because they're a service |
|
|
| align:start position:0% |
| services right because they're a service |
| |
|
|
| align:start position:0% |
| services right because they're a service |
| industry they're gonna make it as easy |
|
|
| align:start position:0% |
| industry they're gonna make it as easy |
| |
|
|
| align:start position:0% |
| industry they're gonna make it as easy |
| as possible and if they don't make it |
|
|
| align:start position:0% |
| as possible and if they don't make it |
| |
|
|
| align:start position:0% |
| as possible and if they don't make it |
| easy there's someone |
|
|
| align:start position:0% |
| easy there's someone |
| |
|
|
| align:start position:0% |
| easy there's someone |
| like four blocks down that is probably |
|
|
| align:start position:0% |
| like four blocks down that is probably |
| |
|
|
| align:start position:0% |
| like four blocks down that is probably |
| going to do it because that yeah you |
|
|
| align:start position:0% |
| going to do it because that yeah you |
| |
|
|
| align:start position:0% |
| going to do it because that yeah you |
| capitalism there is you know there's God |
|
|
| align:start position:0% |
| capitalism there is you know there's God |
| |
|
|
| align:start position:0% |
| capitalism there is you know there's God |
| I think one massage no it is it's |
|
|
| align:start position:0% |
| I think one massage no it is it's |
| |
|
|
| align:start position:0% |
| I think one massage no it is it's |
| actually a huge expense to buy a printer |
|
|
| align:start position:0% |
| actually a huge expense to buy a printer |
| |
|
|
| align:start position:0% |
| actually a huge expense to buy a printer |
| the problem with printers is that |
|
|
| align:start position:0% |
| the problem with printers is that |
| |
|
|
| align:start position:0% |
| the problem with printers is that |
| they're super expensive to have and not |
|
|
| align:start position:0% |
| they're super expensive to have and not |
| |
|
|
| align:start position:0% |
| they're super expensive to have and not |
| use so people are yeah yeah you want |
|
|
| align:start position:0% |
| use so people are yeah yeah you want |
| |
|
|
| align:start position:0% |
| use so people are yeah yeah you want |
| that machine running losing money |
|
|
| align:start position:0% |
| that machine running losing money |
| |
|
|
| align:start position:0% |
| that machine running losing money |
| because you'll lose less money than if |
|
|
| align:start position:0% |
| because you'll lose less money than if |
| |
|
|
| align:start position:0% |
| because you'll lose less money than if |
| it wasn't running at all so there are |
|
|
| align:start position:0% |
| it wasn't running at all so there are |
| |
|
|
| align:start position:0% |
| it wasn't running at all so there are |
| there are a decent number of American |
|
|
| align:start position:0% |
| there are a decent number of American |
| |
|
|
| align:start position:0% |
| there are a decent number of American |
| manufacturers certainly for like |
|
|
| align:start position:0% |
| manufacturers certainly for like |
| |
|
|
| align:start position:0% |
| manufacturers certainly for like |
| prototype level materials and in |
|
|
| align:start position:0% |
| prototype level materials and in |
| |
|
|
| align:start position:0% |
| prototype level materials and in |
| Massachusetts right like yeah doesn't |
|
|
| align:start position:0% |
| Massachusetts right like yeah doesn't |
| |
|
|
| align:start position:0% |
| Massachusetts right like yeah doesn't |
| Massachusetts specifically Massachusetts |
|
|
| align:start position:0% |
| Massachusetts specifically Massachusetts |
| |
|
|
| align:start position:0% |
| Massachusetts specifically Massachusetts |
| there there's a lot of stuff I would I |
|
|
| align:start position:0% |
| there there's a lot of stuff I would I |
| |
|
|
| align:start position:0% |
| there there's a lot of stuff I would I |
| would say is from whatever |
|
|
| align:start position:0% |
| would say is from whatever |
| |
|
|
| align:start position:0% |
| would say is from whatever |
| nothing will be China in terms of cost |
|
|
| align:start position:0% |
| nothing will be China in terms of cost |
| |
|
|
| align:start position:0% |
| nothing will be China in terms of cost |
| it depends on the it depends on the |
|
|
| align:start position:0% |
| it depends on the it depends on the |
| |
|
|
| align:start position:0% |
| it depends on the it depends on the |
| exact scope of your project and the |
|
|
| align:start position:0% |
| exact scope of your project and the |
| |
|
|
| align:start position:0% |
| exact scope of your project and the |
| number of units that you're doing so if |
|
|
| align:start position:0% |
| number of units that you're doing so if |
| |
|
|
| align:start position:0% |
| number of units that you're doing so if |
| you're doing a few units of a very |
|
|
| align:start position:0% |
| you're doing a few units of a very |
| |
|
|
| align:start position:0% |
| you're doing a few units of a very |
| complicated thing you can actually |
|
|
| align:start position:0% |
| complicated thing you can actually |
| |
|
|
| align:start position:0% |
| complicated thing you can actually |
| probably get good prices in America if |
|
|
| align:start position:0% |
| probably get good prices in America if |
| |
|
|
| align:start position:0% |
| probably get good prices in America if |
| you're doing a lot of units of something |
|
|
| align:start position:0% |
| you're doing a lot of units of something |
| |
|
|
| align:start position:0% |
| you're doing a lot of units of something |
| relatively simple you you're right you |
|
|
| align:start position:0% |
| relatively simple you you're right you |
| |
|
|
| align:start position:0% |
| relatively simple you you're right you |
| can't get it right and then there's |
|
|
| align:start position:0% |
| can't get it right and then there's |
| |
|
|
| align:start position:0% |
| can't get it right and then there's |
| oftentimes like some people will do |
|
|
| align:start position:0% |
| oftentimes like some people will do |
| |
|
|
| align:start position:0% |
| oftentimes like some people will do |
| piecemeal so they'll go to some printers |
|
|
| align:start position:0% |
| piecemeal so they'll go to some printers |
| |
|
|
| align:start position:0% |
| piecemeal so they'll go to some printers |
| for something you like the boxes the |
|
|
| align:start position:0% |
| for something you like the boxes the |
| |
|
|
| align:start position:0% |
| for something you like the boxes the |
| rule books and you kind of pull that |
|
|
| align:start position:0% |
| rule books and you kind of pull that |
| |
|
|
| align:start position:0% |
| rule books and you kind of pull that |
| together and that can be a nightmare it |
|
|
| align:start position:0% |
| together and that can be a nightmare it |
| |
|
|
| align:start position:0% |
| together and that can be a nightmare it |
| can be and but there are specifically |
|
|
| align:start position:0% |
| can be and but there are specifically |
| |
|
|
| align:start position:0% |
| can be and but there are specifically |
| services that you can hire they're |
|
|
| align:start position:0% |
| services that you can hire they're |
| |
|
|
| align:start position:0% |
| services that you can hire they're |
| called like pick and pack warehouses |
|
|
| align:start position:0% |
| called like pick and pack warehouses |
| |
|
|
| align:start position:0% |
| called like pick and pack warehouses |
| where let's say I had a board game and |
|
|
| align:start position:0% |
| where let's say I had a board game and |
| |
|
|
| align:start position:0% |
| where let's say I had a board game and |
| it had components coming from the four |
|
|
| align:start position:0% |
| it had components coming from the four |
| |
|
|
| align:start position:0% |
| it had components coming from the four |
| corners of the earth I could get them |
|
|
| align:start position:0% |
| corners of the earth I could get them |
| |
|
|
| align:start position:0% |
| corners of the earth I could get them |
| all shipped to one place and then pay a |
|
|
| align:start position:0% |
| all shipped to one place and then pay a |
| |
|
|
| align:start position:0% |
| all shipped to one place and then pay a |
| person a quarter per unit to pack it all |
|
|
| align:start position:0% |
| person a quarter per unit to pack it all |
| |
|
|
| align:start position:0% |
| person a quarter per unit to pack it all |
| together and whatever and if I had |
|
|
| align:start position:0% |
| together and whatever and if I had |
| |
|
|
| align:start position:0% |
| together and whatever and if I had |
| filled out my spreadsheet correctly I |
|
|
| align:start position:0% |
| filled out my spreadsheet correctly I |
| |
|
|
| align:start position:0% |
| filled out my spreadsheet correctly I |
| will realize whether that is a |
|
|
| align:start position:0% |
| will realize whether that is a |
| |
|
|
| align:start position:0% |
| will realize whether that is a |
| financially viable thing or not in the |
|
|
| align:start position:0% |
| financially viable thing or not in the |
| |
|
|
| align:start position:0% |
| financially viable thing or not in the |
| case of this where I had some one of the |
|
|
| align:start position:0% |
| case of this where I had some one of the |
| |
|
|
| align:start position:0% |
| case of this where I had some one of the |
| things I like about self manufacturing |
|
|
| align:start position:0% |
| things I like about self manufacturing |
| |
|
|
| align:start position:0% |
| things I like about self manufacturing |
| is that I can figure that stuff out as |
|
|
| align:start position:0% |
| is that I can figure that stuff out as |
| |
|
|
| align:start position:0% |
| is that I can figure that stuff out as |
| I'm doing it so for instance on early |
|
|
| align:start position:0% |
| I'm doing it so for instance on early |
| |
|
|
| align:start position:0% |
| I'm doing it so for instance on early |
| prototypes of slash I was printing all |
|
|
| align:start position:0% |
| prototypes of slash I was printing all |
| |
|
|
| align:start position:0% |
| prototypes of slash I was printing all |
| the cards and cutting all the cards and |
|
|
| align:start position:0% |
| the cards and cutting all the cards and |
| |
|
|
| align:start position:0% |
| the cards and cutting all the cards and |
| and killing myself because it's a lot of |
|
|
| align:start position:0% |
| and killing myself because it's a lot of |
| |
|
|
| align:start position:0% |
| and killing myself because it's a lot of |
| cards to cut and so it kind of bakes |
|
|
| align:start position:0% |
| cards to cut and so it kind of bakes |
| |
|
|
| align:start position:0% |
| cards to cut and so it kind of bakes |
| back into the design like okay well if I |
|
|
| align:start position:0% |
| back into the design like okay well if I |
| |
|
|
| align:start position:0% |
| back into the design like okay well if I |
| change the size of the cards I can use |
|
|
| align:start position:0% |
| change the size of the cards I can use |
| |
|
|
| align:start position:0% |
| change the size of the cards I can use |
| this machine |
|
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| align:start position:0% |
| this machine |
| |
|
|
| align:start position:0% |
| this machine |
| cut it and it's gonna save me like a |
|
|
| align:start position:0% |
| cut it and it's gonna save me like a |
| |
|
|
| align:start position:0% |
| cut it and it's gonna save me like a |
| half-hour |
|
|
| align:start position:0% |
| half-hour |
| |
|
|
| align:start position:0% |
| half-hour |
| I never similar you met and then that's |
|
|
| align:start position:0% |
| I never similar you met and then that's |
| |
|
|
| align:start position:0% |
| I never similar you met and then that's |
| a whole nother thing it's design around |
|
|
| align:start position:0% |
| a whole nother thing it's design around |
| |
|
|
| align:start position:0% |
| a whole nother thing it's design around |
| like your physical capabilities which is |
|
|
| align:start position:0% |
| like your physical capabilities which is |
| |
|
|
| align:start position:0% |
| like your physical capabilities which is |
| what you'll actually see the rise of |
|
|
| align:start position:0% |
| what you'll actually see the rise of |
| |
|
|
| align:start position:0% |
| what you'll actually see the rise of |
| like super small games like my car game |
|
|
| align:start position:0% |
| like super small games like my car game |
| |
|
|
| align:start position:0% |
| like super small games like my car game |
| micro game because they take a lot less |
|
|
| align:start position:0% |
| micro game because they take a lot less |
| |
|
|
| align:start position:0% |
| micro game because they take a lot less |
| - yeah the biggest game you can create |
|
|
| align:start position:0% |
| - yeah the biggest game you can create |
| |
|
|
| align:start position:0% |
| - yeah the biggest game you can create |
| using ten wooden ships and a miniature |
|
|
| align:start position:0% |
| using ten wooden ships and a miniature |
| |
|
|
| align:start position:0% |
| using ten wooden ships and a miniature |
| dice and weave it into a package about |
|
|
| align:start position:0% |
| dice and weave it into a package about |
| |
|
|
| align:start position:0% |
| dice and weave it into a package about |
| this big yeah so there's that that like |
|
|
| align:start position:0% |
| this big yeah so there's that that like |
| |
|
|
| align:start position:0% |
| this big yeah so there's that that like |
| threshold but so so one of the things I |
|
|
| align:start position:0% |
| threshold but so so one of the things I |
| |
|
|
| align:start position:0% |
| threshold but so so one of the things I |
| have with this is that I'm when you do |
|
|
| align:start position:0% |
| have with this is that I'm when you do |
| |
|
|
| align:start position:0% |
| have with this is that I'm when you do |
| printing you you usually have like one |
|
|
| align:start position:0% |
| printing you you usually have like one |
| |
|
|
| align:start position:0% |
| printing you you usually have like one |
| big let's say four cards one big piece |
|
|
| align:start position:0% |
| big let's say four cards one big piece |
| |
|
|
| align:start position:0% |
| big let's say four cards one big piece |
| of paper with a bunch of different cards |
|
|
| align:start position:0% |
| of paper with a bunch of different cards |
| |
|
|
| align:start position:0% |
| of paper with a bunch of different cards |
| on it then you cut it all out now if I'm |
|
|
| align:start position:0% |
| on it then you cut it all out now if I'm |
| |
|
|
| align:start position:0% |
| on it then you cut it all out now if I'm |
| making 24 copies of the game it just so |
|
|
| align:start position:0% |
| making 24 copies of the game it just so |
| |
|
|
| align:start position:0% |
| making 24 copies of the game it just so |
| happens that I can fit 24 cards on one |
|
|
| align:start position:0% |
| happens that I can fit 24 cards on one |
| |
|
|
| align:start position:0% |
| happens that I can fit 24 cards on one |
| sheet of paper which means instead of |
|
|
| align:start position:0% |
| sheet of paper which means instead of |
| |
|
|
| align:start position:0% |
| sheet of paper which means instead of |
| printing card |
|
|
| align:start position:0% |
| printing card |
| |
|
|
| align:start position:0% |
| printing card |
| ABCD efg hijk LMNOP qrs whatever on that |
|
|
| align:start position:0% |
| ABCD efg hijk LMNOP qrs whatever on that |
| |
|
|
| align:start position:0% |
| ABCD efg hijk LMNOP qrs whatever on that |
| one page and then cutting it out and |
|
|
| align:start position:0% |
| one page and then cutting it out and |
| |
|
|
| align:start position:0% |
| one page and then cutting it out and |
| then sorting it I can print a 24 x and |
|
|
| align:start position:0% |
| then sorting it I can print a 24 x and |
| |
|
|
| align:start position:0% |
| then sorting it I can print a 24 x and |
| then do that 400 times in a row stack |
|
|
| align:start position:0% |
| then do that 400 times in a row stack |
| |
|
|
| align:start position:0% |
| then do that 400 times in a row stack |
| them all together chop it chop a choppa |
|
|
| align:start position:0% |
| them all together chop it chop a choppa |
| |
|
|
| align:start position:0% |
| them all together chop it chop a choppa |
| choppa choppa choppa chop it and I don't |
|
|
| align:start position:0% |
| choppa choppa choppa chop it and I don't |
| |
|
|
| align:start position:0% |
| choppa choppa choppa chop it and I don't |
| have to sort anything anymore |
|
|
| align:start position:0% |
| have to sort anything anymore |
| |
|
|
| align:start position:0% |
| have to sort anything anymore |
| I just like I have caught hours off of |
|
|
| align:start position:0% |
| I just like I have caught hours off of |
| |
|
|
| align:start position:0% |
| I just like I have caught hours off of |
| that picking back time and now multiply |
|
|
| align:start position:0% |
| that picking back time and now multiply |
| |
|
|
| align:start position:0% |
| that picking back time and now multiply |
| it by the number that I just got out of |
|
|
| align:start position:0% |
| it by the number that I just got out of |
| |
|
|
| align:start position:0% |
| it by the number that I just got out of |
| it instead of making one game every half |
|
|
| align:start position:0% |
| it instead of making one game every half |
| |
|
|
| align:start position:0% |
| it instead of making one game every half |
| hour I'm making 12 games every 15 |
|
|
| align:start position:0% |
| hour I'm making 12 games every 15 |
| |
|
|
| align:start position:0% |
| hour I'm making 12 games every 15 |
| minutes or something and this I just go |
|
|
| align:start position:0% |
| minutes or something and this I just go |
| |
|
|
| align:start position:0% |
| minutes or something and this I just go |
| back again to China versus the states as |
|
|
| align:start position:0% |
| back again to China versus the states as |
| |
|
|
| align:start position:0% |
| back again to China versus the states as |
| well as the I'm finding a lot of |
|
|
| align:start position:0% |
| well as the I'm finding a lot of |
| |
|
|
| align:start position:0% |
| well as the I'm finding a lot of |
| Kickstarter's realize that the margins |
|
|
| align:start position:0% |
| Kickstarter's realize that the margins |
| |
|
|
| align:start position:0% |
| Kickstarter's realize that the margins |
| that they need for like small amounts |
|
|
| align:start position:0% |
| that they need for like small amounts |
| |
|
|
| align:start position:0% |
| that they need for like small amounts |
| like they have to go to Chinese are |
|
|
| align:start position:0% |
| like they have to go to Chinese are |
| |
|
|
| align:start position:0% |
| like they have to go to Chinese are |
| going to make like if they're gonna even |
|
|
| align:start position:0% |
| going to make like if they're gonna even |
| |
|
|
| align:start position:0% |
| going to make like if they're gonna even |
| break even but that is they exceed goals |
|
|
| align:start position:0% |
| break even but that is they exceed goals |
| |
|
|
| align:start position:0% |
| break even but that is they exceed goals |
| or go much higher and they can do larger |
|
|
| align:start position:0% |
| or go much higher and they can do larger |
| |
|
|
| align:start position:0% |
| or go much higher and they can do larger |
| quantities produced in this States and |
|
|
| align:start position:0% |
| quantities produced in this States and |
| |
|
|
| align:start position:0% |
| quantities produced in this States and |
| thinking with the same Martinez so a lot |
|
|
| align:start position:0% |
| thinking with the same Martinez so a lot |
| |
|
|
| align:start position:0% |
| thinking with the same Martinez so a lot |
| of people will if they can get a game |
|
|
| align:start position:0% |
| of people will if they can get a game |
| |
|
|
| align:start position:0% |
| of people will if they can get a game |
| big enough we'll try and as sort of a |
|
|
| align:start position:0% |
| big enough we'll try and as sort of a |
| |
|
|
| align:start position:0% |
| big enough we'll try and as sort of a |
| stretch goal bring games to the |
|
|
| align:start position:0% |
| stretch goal bring games to the |
| |
|
|
| align:start position:0% |
| stretch goal bring games to the |
| States if they can sell enough of them |
|
|
| align:start position:0% |
| States if they can sell enough of them |
| |
|
|
| align:start position:0% |
| States if they can sell enough of them |
| those are the this is a challenge that |
|
|
| align:start position:0% |
| those are the this is a challenge that |
| |
|
|
| align:start position:0% |
| those are the this is a challenge that |
| is unique to analog games obviously you |
|
|
| align:start position:0% |
| is unique to analog games obviously you |
| |
|
|
| align:start position:0% |
| is unique to analog games obviously you |
| don't need to worry about where you're |
|
|
| align:start position:0% |
| don't need to worry about where you're |
| |
|
|
| align:start position:0% |
| don't need to worry about where you're |
| getting your cards cut fur I guess |
|
|
| align:start position:0% |
| getting your cards cut fur I guess |
| |
|
|
| align:start position:0% |
| getting your cards cut fur I guess |
| unless you're making like some kind of |
|
|
| align:start position:0% |
| unless you're making like some kind of |
| |
|
|
| align:start position:0% |
| unless you're making like some kind of |
| Pokemon AR game do they actually like |
|
|
| align:start position:0% |
| Pokemon AR game do they actually like |
| |
|
|
| align:start position:0% |
| Pokemon AR game do they actually like |
| interact with each other they should |
|
|
| align:start position:0% |
| interact with each other they should |
| |
|
|
| align:start position:0% |
| interact with each other they should |
| because I last year they did a |
|
|
| align:start position:0% |
| because I last year they did a |
| |
|
|
| align:start position:0% |
| because I last year they did a |
| Kickstarter for Gollum Arcana which is |
|
|
| align:start position:0% |
| Kickstarter for Gollum Arcana which is |
| |
|
|
| align:start position:0% |
| Kickstarter for Gollum Arcana which is |
| like an app and a miniatures war game |
|
|
| align:start position:0% |
| like an app and a miniatures war game |
| |
|
|
| align:start position:0% |
| like an app and a miniatures war game |
| we're like your your dude has a QR code |
|
|
| align:start position:0% |
| we're like your your dude has a QR code |
| |
|
|
| align:start position:0% |
| we're like your your dude has a QR code |
| on it and then like two hours of class |
|
|
| align:start position:0% |
| on it and then like two hours of class |
| |
|
|
| align:start position:0% |
| on it and then like two hours of class |
| well first we're gonna take a break and |
|
|
| align:start position:0% |
| well first we're gonna take a break and |
| |
|
|
| align:start position:0% |
| well first we're gonna take a break and |
| then we're going to be playing but I |
|
|
| align:start position:0% |
| then we're going to be playing but I |
| |
|
|
| align:start position:0% |
| then we're going to be playing but I |
| think eight different games that I've |
|
|
| align:start position:0% |
| think eight different games that I've |
| |
|
|
| align:start position:0% |
| think eight different games that I've |
| made |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| my business comes up here as I kind of |
|
|
| align:start position:0% |
| my business comes up here as I kind of |
| |
|
|
| align:start position:0% |
| my business comes up here as I kind of |
| go through the process my game I'm |
|
|
| align:start position:0% |
| go through the process my game I'm |
| |
|
|
| align:start position:0% |
| go through the process my game I'm |
| basically gonna be posting my |
|
|
| align:start position:0% |
| basically gonna be posting my |
| |
|
|
| align:start position:0% |
| basically gonna be posting my |
| experiences every step of the way |
|
|
| align:start position:0% |
| experiences every step of the way |
| |
|
|
| align:start position:0% |
| experiences every step of the way |
| from design to manufacture so if you |
|
|
| align:start position:0% |
| from design to manufacture so if you |
| |
|
|
| align:start position:0% |
| from design to manufacture so if you |
| want to watch sometimes struggle |
|
|
| align:start position:0% |
| want to watch sometimes struggle |
| |
|
|
| align:start position:0% |
| want to watch sometimes struggle |
| immensely for the process and watch the |
|
|
| align:start position:0% |
| immensely for the process and watch the |
| |
|
|
| align:start position:0% |
| immensely for the process and watch the |
| mistakes that I make and laugh immensely |
|
|
| align:start position:0% |
| mistakes that I make and laugh immensely |
| |
|
|
| align:start position:0% |
| mistakes that I make and laugh immensely |
| it's gonna be hilarious |
|
|
| align:start position:0% |
| it's gonna be hilarious |
| |
|
|
| align:start position:0% |
| it's gonna be hilarious |
| whatever de Graaff business card if |
|
|
| align:start position:0% |
| whatever de Graaff business card if |
| |
|
|
| align:start position:0% |
| whatever de Graaff business card if |
| you're interested in playing croquet and |
|
|
| align:start position:0% |
| you're interested in playing croquet and |
| |
|
|
| align:start position:0% |
| you're interested in playing croquet and |
| also murdering each other this is |
|
|
| align:start position:0% |
| also murdering each other this is |
| |
|
|
| align:start position:0% |
| also murdering each other this is |
| definitely the game for that and so just |
|
|
| align:start position:0% |
| definitely the game for that and so just |
| |
|
|
| align:start position:0% |
| definitely the game for that and so just |
| to show you guys these are the three |
|
|
| align:start position:0% |
| to show you guys these are the three |
| |
|
|
| align:start position:0% |
| to show you guys these are the three |
| phases of prototypes oh this is these |
|
|
| align:start position:0% |
| phases of prototypes oh this is these |
| |
|
|
| align:start position:0% |
| phases of prototypes oh this is these |
| are the two phases of prototypes that I |
|
|
| align:start position:0% |
| are the two phases of prototypes that I |
| |
|
|
| align:start position:0% |
| are the two phases of prototypes that I |
| went through yeah and so here's the |
|
|
| align:start position:0% |
| went through yeah and so here's the |
| |
|
|
| align:start position:0% |
| went through yeah and so here's the |
| string the reason that it's in a VHS |
|
|
| align:start position:0% |
| string the reason that it's in a VHS |
| |
|
|
| align:start position:0% |
| string the reason that it's in a VHS |
| cassette is um because this will fit |
|
|
| align:start position:0% |
| cassette is um because this will fit |
| |
|
|
| align:start position:0% |
| cassette is um because this will fit |
| into the smallest flat rate priority |
|
|
| align:start position:0% |
| into the smallest flat rate priority |
| |
|
|
| align:start position:0% |
| into the smallest flat rate priority |
| mailer really I can get any game that |
|
|
| align:start position:0% |
| mailer really I can get any game that |
| |
|
|
| align:start position:0% |
| mailer really I can get any game that |
| fits in this size anywhere in America |
|
|
| align:start position:0% |
| fits in this size anywhere in America |
| |
|
|
| align:start position:0% |
| fits in this size anywhere in America |
| for five bucks in two days |
|
|
| align:start position:0% |
| for five bucks in two days |
| |
|
|
| align:start position:0% |
| for five bucks in two days |
| you just and you can't beat that and so |
|
|
| align:start position:0% |
| you just and you can't beat that and so |
| |
|
|
| align:start position:0% |
| you just and you can't beat that and so |
| if I wanted to get a lot of these games |
|
|
| align:start position:0% |
| if I wanted to get a lot of these games |
| |
|
|
| align:start position:0% |
| if I wanted to get a lot of these games |
| out and not get a second mortgage on my |
|
|
| align:start position:0% |
| out and not get a second mortgage on my |
| |
|
|
| align:start position:0% |
| out and not get a second mortgage on my |
| house cousin not an idiot um I designed |
|
|
| align:start position:0% |
| house cousin not an idiot um I designed |
| |
|
|
| align:start position:0% |
| house cousin not an idiot um I designed |
| that so I actually put that with all my |
|
|
| align:start position:0% |
| that so I actually put that with all my |
| |
|
|
| align:start position:0% |
| that so I actually put that with all my |
| monthly games keys they're dirt cheap |
|
|
| align:start position:0% |
| monthly games keys they're dirt cheap |
| |
|
|
| align:start position:0% |
| monthly games keys they're dirt cheap |
| they're like eight cents each yeah |
|
|
| align:start position:0% |
| they're like eight cents each yeah |
| |
|
|
| align:start position:0% |
| they're like eight cents each yeah |
| no one needs up yeah so I found a place |
|
|
| align:start position:0% |
| no one needs up yeah so I found a place |
| |
|
|
| align:start position:0% |
| no one needs up yeah so I found a place |
| that is still selling them so you know |
|
|
| align:start position:0% |
| that is still selling them so you know |
| |
|
|
| align:start position:0% |
| that is still selling them so you know |
| supply chain stuff |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| no I did not because the I know it may |
|
|
| align:start position:0% |
| no I did not because the I know it may |
| |
|
|
| align:start position:0% |
| no I did not because the I know it may |
| be my artist is is supposed to be |
|
|
| align:start position:0% |
| be my artist is is supposed to be |
| |
|
|
| align:start position:0% |
| be my artist is is supposed to be |
| getting it to me today okay you know |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| thanks for coming guys |
|
|
| align:start position:0% |
| thanks for coming guys |
| |
|
|
| align:start position:0% |
| thanks for coming guys |
| oh thanks great help |
|
|
| align:start position:0% |
| |
| |
|
|
| align:start position:0% |
| |
| you |